legacy-Brun
07-05-2003, 03:59 AM
After a total system reinstall, UT lags during online game and the crashes, this is the error i get:
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 767MB RAM
Video: RADEON 9700 PRO (6360)
General protection fault!
History: FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (SuperShockRifle DM-Plunge.SuperShockRifle @ Function Engine.Weapon.RenderOverlays : 028E) <- UObject::ProcessEvent <- (HudBDeathMatch DM-Plunge.HudBDeathMatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i do not overclock at all, so im in wonderland at this
Anny suggestions and help would we godlike to me
thnx
/brun
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1602 MHz with 767MB RAM
Video: RADEON 9700 PRO (6360)
General protection fault!
History: FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (SuperShockRifle DM-Plunge.SuperShockRifle @ Function Engine.Weapon.RenderOverlays : 028E) <- UObject::ProcessEvent <- (HudBDeathMatch DM-Plunge.HudBDeathMatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i do not overclock at all, so im in wonderland at this
Anny suggestions and help would we godlike to me
thnx
/brun