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Wulf Sternhammer
07-04-2003, 10:26 AM
Anyone know how to make see through textures?

Im after making something like you see on submarines etc with a vertical screen that you can see the same picture both sides but also through it.

I use PSP7 so is there some fiddle you do to a std home made texture/picture it in that or is the change done in Ued somehow?

legacy-common
07-04-2003, 11:09 AM
see shaders for opacity: http://udn.epicgames.com/pub/Content/MaterialsShaders/

Wulf Sternhammer
07-04-2003, 06:13 PM
Sorry - probably being ultra stupid stupid here, & I printed off the UDN tut above, but I cant figure out how to get the properties box up that it shows at the start!

I know how to get texture properties up, but this tut is talking like Ive created a shader and about shader properties, whereas I have a texture I think I want to convert to a shader - I believe :confused:

I knew it wasnt going to be this easy :(

legacy-Bonehed316
07-04-2003, 06:26 PM
http://udn.epicgames.com/pub/Content/MaterialTutorial/


so read up :)

legacy-Buckyfg
07-04-2003, 07:05 PM
You dont need to make a shader to get a transparent texture,
reading that will generally help you alot, BUT if you just want a transparent texure:
I use photoshop so I dont know if psp will work the same way, I presume so.


1.First make a new document in PSP say 512 * 512
2.make a new layer on top of the default one and put a solid texture on it
3.hide the first layer (default one when you started)
4.then adjust the opacity of your new layer so you can see through it
5. then choose save as and choose TGA and 32bit
6. then open texture browser in UED and "import" as Mylevel/mylevel and click ALPHA

it sounds harder than it is.

legacy-Fordy
07-04-2003, 10:09 PM
Bucky, wouldnt it be easier for u to export directly to a .DDs file & save u converting it in the ed?

legacy-Buckyfg
07-05-2003, 01:28 AM
Originally posted by Fordy
Bucky, wouldnt it be easier for u to export directly to a .DDs file & save u converting it in the ed?

ya it would but he'll need to grab the DDS plugin first, didnt know if he had it.

I think its on the Nvidia site

legacy-Apathy II
07-05-2003, 05:14 AM
I made a tiny video tut on it..
I tried to keep the file size down, but make it at a respectable quality, but failed mizerably

seethrough! (http://members.cox.net/joseph0483/seeeethrough.rar)

The actual file is like 18 megs, but the rar is only around 7 something.

Wulf Sternhammer
07-05-2003, 08:18 AM
Thanks everyone for some class answers. I'll d/l the video when I get back to work on Wednesday (got a couple of days off to work on house etc :( ).

Youre right, I dont have the .dds plug-in but I'll have a look into it as it may only work with Photoshop and not PSP. If its compatible, I'll get that too, but on the whole I think you all covered all the bases!

Thanks again.

legacy-Apathy II
07-05-2003, 10:28 AM
Heh.. I thought you were having trouble in Adobe PhotoShop, so I made a tiny photoshop tut...
I do have PSP, although I can't seem to get the transparency to save with it.

legacy-Apathy II
07-05-2003, 10:46 AM
I found a tut for PSP!
http://wiki.beyondunreal.com/wiki/Adding_Alpha_Channel_To_TGA_Files
looks like a like of fooking work just for a transparent texture..
Adobe PhotoShop>PSP.