legacy-Rüpel
07-03-2003, 10:48 AM
hi,
i'm pretty new to unrealscript, although i'm not that new to programming in general ;)
i want to write a commandlet (and basically "hello world" works) but i need to use an object of a class derived from "info" which is derived from Actor.
the wiki (http://wiki.beyondunreal.com/wiki/Commandlet) says, i cannot do that (using an actor in a commandlet). but i need to! ;)
is there any trick to get an "Info"-based object loaded in an ucc commandlet? in fact, the utv commandlet and the server commandlet *do* some networking and all the ipdrv-classes are derived from Info - so i assume there must be a way of getting this to work, isn't it? is the source-code of the server commandlet available? or is it written in C++ (couldn't find it in the uscript-sources)
thanks in advance :)
i'm pretty new to unrealscript, although i'm not that new to programming in general ;)
i want to write a commandlet (and basically "hello world" works) but i need to use an object of a class derived from "info" which is derived from Actor.
the wiki (http://wiki.beyondunreal.com/wiki/Commandlet) says, i cannot do that (using an actor in a commandlet). but i need to! ;)
is there any trick to get an "Info"-based object loaded in an ucc commandlet? in fact, the utv commandlet and the server commandlet *do* some networking and all the ipdrv-classes are derived from Info - so i assume there must be a way of getting this to work, isn't it? is the source-code of the server commandlet available? or is it written in C++ (couldn't find it in the uscript-sources)
thanks in advance :)