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legacy-the_sniper
06-14-2003, 10:27 PM
neone out there thought of making Goldeneye or Perfect Dark Levels I would love to play complex or Facility (Falicity)

legacy-Sneaker
06-14-2003, 10:41 PM
Perfect Dark was awesome.


that's it.

legacy-Kill_For_Fun
06-15-2003, 02:55 PM
There is a facility map to ut2k3... however, it is overscaled

legacy-Rahnem
06-15-2003, 09:43 PM
This thread seems to come up every 3 months. I believe someone converted most of those levels for a UT mod.

legacy-DarK
06-16-2003, 12:11 AM
Wow, I'm still surprised how popular it has become in the UT community. I beleive the GE/PD N64 generation has grown up to the UT2003 generation, prob the game for PC the most resemblant, without counting Deus Ex.
You are talking to a huge GE/PD fan (who happens to be the founder of one of the biggest GE/PD sites out there) There are tons of GE level for UT2003. I have several... but I don't play them very much... mainly cause They arn't very well converted and I don't like that cell shading technique

legacy-acc
06-16-2003, 01:46 AM
Heh, yeah I redid Facility. But it was my first real map, so it's not that good. I wanted to make it fit to UT2003's movement but overdid it by 2 or 3 times ;) It's very overscaled. It's also got a cell-shading style, which I didn't even do that well in that map either :bulb:

Someone converted a PD map but it was the same size as the N64 one and thus was insanely cramped.

legacy-DarK
06-16-2003, 01:05 PM
Ah, you are the one that did it. Why not a second version? Isn't there a simple Map Rescale function in tools ;)

BTW, nice music import :cool:

legacy-Oblivionbringa
06-28-2003, 10:27 PM
check out my rendition of Facility for 2k3: http://www.unrealplayground.com/maps.php?&game=ut2&type=dm&show=f

Have fun :)

legacy-DarK
06-28-2003, 11:28 PM
I tried you'r map...

Here is my review... Well considering you redid the whole mission level it makes for a very BIG level, however it is also a very CRAMPED level, infact certain parts of it are even smaller than the original one. BTW, I notice you took the first part of the level (Bathrooms etc.) from Felicity, from Perfect Dark not Golden Eye.
The level aspects reamian intact (including the emptiness of detail of the level:p) with the exception for the Bathroom, which you coulda made better. Map flow is slow and cramped... doors have a painfully anoying sound... but other than that, level structure and design is absolutly well kept (well apart from the 20 alcoves you could of left out):up:
BTW, the music rox. Where did you get it?

legacy-Oblivionbringa
06-29-2003, 01:09 AM
I know it has a lot of problems but it was my first map, so hopefully I have learned from my mistakes. :)


Well considering you redid the whole mission level it makes for a very BIG level

If you think that was big, wait till you see my remake of caverns from Goldeneye :D


BTW, I notice you took the first part of the level (Bathrooms etc.) from Felicity, from Perfect Dark not Golden Eye.

Yeah I was taking my favorite aspects of both versions and putting them into one ;), but the bathroom I redid totally cuase I messed up on the layout and didnt know (then) how to fix it (size).


well apart from the 20 alcoves you could of left out

What are you referring too?




BTW, the music rox. Where did you get it?

Kazaa ;) Although I am not sure who made that remix as it didnt have an name on it. Only thing I did was just splice them together and convert to ogg.

Anyways thnx for the feedback man, I should release an early beta of caverns soon as I am tired of working on it, in the meantime heres a sneak:

http://img.villagephotos.com/p/2003-6/251425/hydro.jpg

http://img.villagephotos.com/p/2003-6/251425/coolbeans.jpg

http://img.villagephotos.com/p/2003-6/251425/secret.jpg

legacy-DarK
06-29-2003, 01:25 AM
Pwetty nice.

Take for example the little room under the bathroom with the adrenaline... or the little U bend around the two rooms with the shield... or the pipe in the room that used to be the toxic room... just to name a few.

legacy-Oblivionbringa
07-16-2003, 10:54 PM
ok I released a final of caverns2k3, check it out here: http://www.unrealplayground.com/download.php?mapid=3417

legacy-mrpartyhat
07-17-2003, 08:28 AM
Originally posted by acc
Heh, yeah I redid Facility. But it was my first real map, so it's not that good. I wanted to make it fit to UT2003's movement but overdid it by 2 or 3 times ;) It's very overscaled. It's also got a cell-shading style, which I didn't even do that well in that map either :bulb:

Someone converted a PD map but it was the same size as the N64 one and thus was insanely cramped.

I thought your version of Facility was pretty sweet from a retrospective POV. :D I actually liked the cell shading too :D And all the little notes littered about :D