View Full Version : Job Title: World Builder
legacy-mrcarnival
04-16-2003, 04:32 PM
How does that sound? Again I'm putting out the call to you mappers who want to get paid to create huge beautiful worlds. Our group needs two good men/women who are willing to haul their butts out to Portland Oregon and be a part of one of the best houses in the industry. We will even negotiate on moving you out here!
So send me a note at mrcarnival@juno.com with links to your level samples. The focus of our project is fantasy, but I'll look at anything and gauge how well you know the editor from that. Don't wait! This is the chance you've been waiting for, to get into the video game industry doing what you love! As Miss Cleo would say, call me now!
-=¤willhaven¤=-
04-16-2003, 05:48 PM
good luck with the search.
as i said before, sorry im not available now.
you guys should find SOMEBODY without too much trouble though.
theres gotta be some semi-oldschool GOOD knowledgeable mappers out there still...
legacy-mrcarnival
04-16-2003, 08:08 PM
Thanks anyway Willhaven :) Plus, we don't want 'semi-oldschool'!!!! We want totally bad-azz mappers!! High tech! Top o' the line! Cream of the crop! UT2k3 all the way!!
Anyway, yer as old-school as it gets :D
-=¤willhaven¤=-
04-16-2003, 09:51 PM
:p
you should see my "warfare tech" stuff :D
anyways... to other mappers
if youve got skills and need a job... jump on this offer...
legacy-Astro_Zombie
04-17-2003, 03:06 PM
damn, looks like no one wants to get paid for creating worlds with UED, eh Carnival? Maybe everyone's too busy working on their DBZ mods ;)
You may want to let these folks know that this is an actual paying gig, not one of those "you get paid when we get our publishing contract" mod-type of things...
legacy-mrcarnival
04-17-2003, 04:11 PM
Astro is correct, let me clarify:
This is a JOB. You get PAID to work at jobs. This is an extremely cool job. A -good- job doing something you all love doing free anyway!
WARNING: The longest run-on sentence you've seen in a while coming up...
And if you have the chops and the willingness to take a chance and show everyone that your stuff is worth something more than hours away from a job you hate until the wee hours of the morning, only to wake up and go into your so-called 'job' with the sense that noone understands what kind of magic and beauty you create, what it is that makes you look like the living dead from staring at a computer screen filled with your awesome creations until 4 am, having to be at this totally unfulfilling boring quote unquote "job" with these insipid dregs of vapid college degrees shuffling about gloomily clutching their murky coffee praying for 5 pm to come as quickly as the speeding train of their own demise, and you, there pumping gas, or doing someone's taxes, or clicking a mouse in a most unsatisfactory, very un-UnrealEd-like way, wondering about this post and what it could mean to you, 'Is it true? Are there really jobs like this? Is this guy full of kaka-doo-doo??', I'm here to tell you, and know this for a FACT JACK, that it IS true, and you'd be working with cutting edge tools on a high profile project that thousands, nay, possibly MILLions of people will enjoy like crack-addicted bums, all because of your level design brilliance, and then sitting smugly a year later in your top-level penthouse sipping wine while being delicately massaged by an adoring, worshipping maiden of many talents thinking HOW COULD YOU -NOT- HAVE TAKEN THIS CHANCE? well, then my friend, this job is for you.
And to reiterate, yes, it pays, well. Over and out.
Angel_Mapper
04-17-2003, 05:51 PM
Oops. Nobody is replying because I haxx0red the competition. Was that wrong? :D
6 days remain.
legacy-mrcarnival
04-18-2003, 03:21 PM
Well, it's much more comfortable to just sit around without any real pressure to create beautiful amazing stuff and go about it in a leisure-like fashion. That's fine, that's totally cool. I mean, this -is- a job, and your abilities are being put right out there, raw and on the line. Some people rise to this occasion, other's have other ways of doing that.
But I know there are some of you out there considering it. Wondering. Now is not the time to hesitate, I promise you, these opportunities are not just laying about.
Go get 'em Angel ;)
-=¤willhaven¤=-
04-18-2003, 04:32 PM
i do all of my best work at the last minute :D
legacy-Jim Bones
04-18-2003, 05:35 PM
well im not old enough...and not good enough...but i could still go for some feedback as to if you think i have any potential at all...
here is screens of a map im working on, its 20 hours or so in progress.
anyway here are the pics...what do you think so far? this is about 20 hours.
pic 1
http://forums.funxbox.com/attachment.php?postid=198453
pic 2
http://forums.funxbox.com/attachment.php?postid=198454
pic 3
http://forums.funxbox.com/attachment.php?postid=198455
pic 4
http://forums.funxbox.com/attachment.php?postid=198456
pic 5
http://forums.funxbox.com/attachment.php?postid=198457
pic 6
http://forums.funxbox.com/attachment.php?postid=198459
legacy-Sett
04-18-2003, 07:47 PM
Portland Or.
hmmm..
Any remote posiblities?
legacy-mrcarnival
04-22-2003, 02:53 PM
To Poison: Your screenies look decent, you've improved a lot since I saw you floundering around in the old days on these forums :) I will say that your work can only improve even more, and you should keep hacking away at it.. you'll be a great mapper someday!
To Sett: Yeah, Portland. And for the mappers to really get our process and to work hand-in-hand with the modellers, we really need this to be an in-house thing.
Everyone, give this some hard thought. Sometimes there are opportunities that you only get once. Some of you already map professionally, and you should look over our resume (just send me a note for the website). Working for us is a real feather-in-the-cap for you.
So which will it be? The red pill or the blue pill?
legacy-Phennim
04-23-2003, 05:40 AM
You take in Euro's? :) I could use a job. :p
Anyways.. It's seems a bit strange to me that a company working on a "high profile project" is hiring people on a forum.
legacy-Falc0n
04-23-2003, 06:59 AM
Originally posted by Phennim
Anyways.. It's seems a bit strange to me that a company working on a "high profile project" is hiring people on a forum.
This forum is probably the largest concentration of UT2k3 mappers in the world.
legacy-SteveDM
04-23-2003, 08:00 AM
I agree. I've looked at some of the maps around and while I'd love the job, I don't think I'm good enough.
Still, shamless plug time and all that. Here's my getting there level. I haven't sorted textures, light or light sources or much decoration yet. So far it's been brushes and meshes. Have a look. See what you think.
DM-Asphynxiation (Work In Progress) (http://homepage.ntlworld.com/stephen.nichols316/DM-Asphynxiation.htm)
legacy-BroMacK
04-23-2003, 02:30 PM
Hey mrcarnival,
Dang... I still want to do this... but Grad school has called. I could work over the summer starting in two weeks until August, but after that I start my MBA program @ Purdue. Riggi frikin... Dang. BTW, I am working on a conversion of DOM-Sesmar to BR-Sesmar from UT that is turing out nicely. I also released a BR-=SPP=-Fragball last week and a BR-Lavagiant2 conversion last week. You outta hop on our servers and check them out. They are fun. www.clanspp.com for the server ip's.
Anyhow, sorry to hear you have not found anyone yet.
MacK
legacy-mrcarnival
04-23-2003, 02:52 PM
Phennim: Falcon is correct, for the most part. Due to the nature of this project and our involvement with it, this forum seemed to me to be one of the best resources I had to find mappers. Go onto a normal job site, and you maybe find 1% people who know Ued. Go onto a forum for Ued users, and that number turns into almost 100%. Make sense? As for taking in Euro's, well that's extremely difficult right now. We already going to be hosting one limey, so we have our hands full with that one as it is ;)
BroMack: Good luck with your MBA program! Although this -is- a contract project we're looking to create a team of world builders that will work in-house on other projects after this one is finished. We have found more mappers, but we need yet -more-! ...Nice maps btw :) ...
-=¤willhaven¤=-
04-23-2003, 03:49 PM
dont think its strange that a big design company would search a forum for mappers... ive known of 2-3 companies that went straight to planetunreal and searched through all the mappers websites and contacted the ones they liked...
legacy-ufcd98
04-23-2003, 10:33 PM
i'm lost as to why you physically need the mapper present in portland. it's kind of damp there. (4 years on kirney street)
?
legacy-Astro_Zombie
04-24-2003, 12:37 PM
Originally posted by ufcd98
i'm lost as to why you physically need the mapper present in portland. it's kind of damp there. (4 years on kirney street)
?
Mr Carnival needs you to be in Portland so that you can work directly under the supervision of the Art and Creative Directors and work hand-in-hand with the object builders. I believe that he already stated that...
:o Once again: this is not some cheesy Counter-terrorist/DBZ/Pokemon/Realistic Weapons mod project; It is a real and actual PAYING job working for an ESTABLISHED developer on a project that already has a publisher and WILL appear on store shelves at some point in the future.
I'm personally astounded by the lack of any real interest in this on the part of most of the mappers here. Seems like some of you need to come to terms with your fear and desire...
legacy-SteveDM
04-24-2003, 01:11 PM
Hey, I'm interested. I even posted pics in a link above. I just haven't heard anything.
legacy-Agent-X(UK)
04-24-2003, 02:20 PM
Id quite happly move there from here (UK) without question, as this is the kinda thing im looking for right now.
However im not yet amazing at mapping, nothing compared to some of the guys on here. Granted i learn friggin fast (hey im a geek), but thats not going to be enough for a company to hire me.
If this offer was still open in say 2 months or so, i'd sit here everynight and learn UED inside out.
legacy-SteveDM
04-24-2003, 03:58 PM
I agree Agent. I've done loads of mapping in my time and know how to do it all. I just don't have the aesthetic vision some of these people seem to.
Still, getting paid to UnrealEd...
legacy-Loosecontroll6
04-24-2003, 04:00 PM
If u like these pics!.
Cool, cos i would like 2 know more bout the job.
http://www.photocountry.com/users/11431/Isis1.jpg
http://www.photocountry.com/users/11431/kar.2.4.jpg
http://www.photocountry.com/users/11431/Wipeout3.jpg
http://www.photocountry.com/users/11431/ps3.jpg
http://www.photocountry.com/users/11431/skybox2.jpg
http://www.photocountry.com/users/11431/Kabuto1.jpg
http://www.photocountry.com/users/11431/Isis3.jpg
legacy-SteveDM
04-24-2003, 04:32 PM
See, now that's what I'm talking about.
Very very nice man.
legacy-ufcd98
04-24-2003, 06:17 PM
astro-zombie-
while I understand they want to work with the mapper, what's wrong with the phone, IM, forums, email, etc. for working together? Seems that in todays technology, physical presence is an anachronism.
steve
Angel_Mapper
04-24-2003, 06:33 PM
ufcd98, I flew out there to meet with them about the job, and believe me, it's not something you can do from home. Until you fly out to see how they do business, shut your pie hole. ;)
legacy-BroMacK
04-24-2003, 07:07 PM
Originally posted by Angel_Mapper
ufcd98, I flew out there to meet with them about the job, and believe me, it's not something you can do from home. Until you fly out to see how they do business, shut your pie hole. ;)
You get an offer and accept? Just curious.. as I said before, I love mapping...and would love this.
legacy-mrcarnival
04-24-2003, 07:10 PM
Yeah ufcd98, working remotely is a very attractive option for many people, but quality control is a nightmare. We already have issues enough as it is without that. We need our mappers -here-. When the Epic mappers go to work, they all go to the same building, and work together, hand-in-hand with the mesh makers, concept designers, texture artists, etc. These electronic forms of communication are great, but they don't convey what happens when people are face-to-face, brainstorming together, and able to fully express themselves, and when not able to do that, to be prodded into a more complete description of what is needed.
Loosecontroll6: Your screenshots show promise, definitely. To be blunt, they prove me to your excellent abilities as a Lego builder. Taking what has already been made without having any input into the design of those actual meshes is not that impressive, to be honest. When people walk into a UT2k3 level, they are immediately wowed by the ambience, the scale, the imagination that goes into each one. Each of your screenshots has a sunlight actor as the main source of lighting. This is mistake #1. There is a level of attention to detail in a professional mapper's style that speaks for itself, and you are on that path, I can see, but not quite there. Especially for what we need. By all means, keep mappin' :)
legacy-ufcd98
04-24-2003, 08:04 PM
angel mapper - whoa big fella.
Just curious, i guess. i don't work in this field, and was interested in how it all worked. it's notable that people in the industry will move to places for just the length of a contract. certainly makes sense to advert on this board.
steve
-=¤willhaven¤=-
04-24-2003, 08:47 PM
it depends on the company
some will hire you as an employee... some for just contract...
but AFAIK... all companies will fly (or bus) you out to meet the staff... have an interview... check out their game... blah blah
then if they like you, theyll give you an offer...
and if you accept... youre usually taking off from where you live in a week or two to move into an apartment there and get to work
legacy-ufcd98
04-24-2003, 09:44 PM
if you dont mind -
what length of contract is reasonable/normal?
3 mo? 4 years?
steve
legacy-ufcd98
04-24-2003, 09:54 PM
and note-
i'm trying to be reasonably chummy now as I'll be begging for help in the future with coding in multiple new species for a planned Space Marines mod. (ie; so the speed/damage/etc. can be locked down for scouts/terminators/etc. and somehow limit weapon pickups by species) I think i can do it, but the help here is a nice safety net.
i did the only released paintball mod yet- in a couple of hours with my brother- available at ut2003hq.com.
i'm communicating with games-workshop now regarding the copyright limitations for warhammer40k. after that, we'll have a website up.
steve
-=¤willhaven¤=-
04-25-2003, 12:03 AM
as far as i know... companies would probably put somebody on a "project contract"
so you work on a game... and when the game is done youre technically off contract... and you can move on... or they can choose to hire you, get a new contract... or send you on your way
legacy-Jacob Korn
04-25-2003, 07:44 AM
what do u think of my map? i know i'm not quallified, but any way i'm only 15 so i couldn't take the job any way :(
http://forums.beyondunreal.com/showthread.php?s=&postid=1821077#post1821077
legacy-Astro_Zombie
10-25-2003, 10:35 PM
=BUMP=
Mr. Carnival ;)
You no going to work on BF:V Mutha ****a....
PointlesS
10-25-2003, 11:43 PM
this thread is over 6 months old...I hope they found someone by now :)
legacy-the G.o.a.T.
10-26-2003, 05:08 AM
I would seriously think about this offer if it wasn't for the "in-house" thing :/
I'm not able to move right now.
legacy-Marsfyre
10-26-2003, 09:55 PM
This offer closed a really long time ago.... the project is even complete
Angel_Mapper
10-27-2003, 01:56 PM
BF:V? :weird:
legacy-Major Lee High
10-28-2003, 12:21 AM
BattleField Vietnam ;)
legacy-Yournan2000
10-29-2003, 12:21 PM
Originally posted by willhaven
dont think its strange that a big design company would search a forum for mappers... ive known of 2-3 companies that went straight to planetunreal and searched through all the mappers websites and contacted the ones they liked...
Did Epic do this for some of the bonus packs for ut?
I remember sidney "clawfist" having a map in ut, er.. what is DM-Agony][?Or does he work for Epic/ D.E?
MsM:up: :D
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