View Full Version : How to make own X-Hairs
legacy-Hellcat2k3
04-02-2003, 06:48 PM
Hi!
Since some ppl where wondering, I checked it out ;)
I dunno if this works with the TTM crosshairs, as I don't know the textures used by TTM, but it should...
If not, export and re-import them into your own package ;)
So, fire up your favourite gfx-prog or export any other x-hair you like.
Be sure the image has a size of 64x64!
Then go to UEd -> texture browser -> File / Import
Select your image.
Give it a nice name for your package (MyXHairs for example) and a nice name for your crosshair (XHair1 for example).
Leave the "group" field blank!
Then make your USER.INI look like this:
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshair=16
CustomCrosshairTextureName=MyXHairs.XHair1
AFAIK you can put in any number for CustomCrosshair=, but is has to be there!
Launch UT2003 and enjoy your new crosshairs :)
And here is teh proof:
http://ut2k3.hellcat.net/funstuff/xhair.jpg
[EDIT]
For more info and a galery of (even animated!) crosshairs go here (http://ut2k3.hellcat.net/index.php?page=xhairs/index.html)
legacy-Live_Feed
04-02-2003, 06:50 PM
****ing brilliance :up:
Cheers hc.
legacy-027
04-02-2003, 07:00 PM
hmmmmmmmm
doesnt work here
legacy-Hellcat2k3
04-02-2003, 07:02 PM
Originally posted by 027
hmmmmmmmm
doesnt work here
:bulb: weird... what did ya do?
legacy-027
04-02-2003, 07:05 PM
Originally posted by Hellcat2k3
:bulb: weird... what did ya do?
i duplicated all crosshairs from UT1 + Ravenshield DEMO + TTM into one package called 027crosshairs
i used no groups
um, im sure i entered the names right
i copy-pasted yours and changed the package/texture names
legacy-027
04-02-2003, 07:07 PM
nevermind
apparantely i had an 027crosshairs.utx AND a 027crosshairs (no extension), so that screwed it up
legacy-Hellcat2k3
04-02-2003, 07:09 PM
Originally posted by 027
i duplicated all crosshairs from UT1 + Ravenshield DEMO + TTM into one package called 027crosshairs
i used no groups
um, im sure i entered the names right
i copy-pasted yours and changed the package/texture names
Strange.... But I'd like to know why....
Hmm.... you can mail me your .utx and your user.ini to hellcat@hellcat.net - I'll take a look....
But right now I'm going to bed ;)
Read Ya!
legacy-Re.S.T.A.
04-02-2003, 09:23 PM
good work man! are you gonna put this info on your site? im not messing with any of the beta patches gonna wait till they officially release it...would like to have quick access to it later on. :)
legacy-Aco
04-03-2003, 12:55 AM
thanks it worked great :)
i made the ttm dot unmipmapped and used lodbias in 2k3
no problems;
http://ill.cc/~aco24/2k3-lodbias.jpg
now if epic could just make the hud unmipmapped ill be set
HINT HINT*
EPIC REQUEST ----> PLEASE MAKE THE HUD UNMIPMAPPED OR ADD AN OPTION FOR IT IN THE INI :(
virax
04-03-2003, 01:39 AM
Elite. Now, 027, what tex pack are the UT1 crosshairs in? There are a few I'd like for myself in UT1. =D
legacy-GeneralSpecific
04-03-2003, 01:47 AM
Excuse the n00bness, but how are transparent areas done?
Kyllian
04-03-2003, 02:55 AM
Since Hellcat is turning into the resident interface modder, how bout you write up a tutorial for those of us that don't use UEd on a daily basis :D
legacy-GeneralSpecific
04-03-2003, 02:56 AM
Originally posted by Kel
Since Hellcat is turning into the resident interface modder, how bout you write up a tutorial for those of us that don't use UEd on a daily basis :D
:) :up:
Edit: Aha, seem to have figured it out. Still needs a little tweaking tho.
http://www.ebold.com/~vw/xhair.jpg
sHoKaZuLu
04-03-2003, 03:35 AM
Nice work indead :up:
U can also scale the custom crosshair by adding:
CustomCrosshairScale=1.0
(change 1.0 to suite your needs, of course)
If you play instagib add something like this after [XWeapons.Redeemer] :
[XWeapons.SuperShockRifle]
ExchangeFireModes=0
Priority=11
CustomCrosshair=16
CustomCrosshairTextureName=yourcustomcrosshairtext ure
CustomCrossHairColor=(B=0,G=255,R=255,A=255)
CustomCrosshairScale=1.000000
legacy-shawneboy
04-03-2003, 03:37 AM
Great post!
legacy-GeneralSpecific
04-03-2003, 03:38 AM
At scale .05 mine's perfect (for me). Normal 'dot' pointer with a little red ring so I can see it against light stuff. I'm thrilled. Is there any way to make it the standard crosshair (instead of adding it as a custom crosshair to each weapon)?
legacy-Odds
04-03-2003, 04:26 AM
Originally posted by GeneralSpecific
:) :up:
Edit: Aha, seem to have figured it out. Still needs a little tweaking tho.
http://www.ebold.com/~vw/xhair.jpg
lol! you wont be able to hit an elephant with that :D
legacy-shawneboy
04-03-2003, 04:35 AM
Is it possible to have different cross hairs for different weapons?
legacy-shawneboy
04-03-2003, 05:04 AM
Um. My custom crosshairs arent working. They are 64/64 pixels. I exported them out of photoshop as .tga files. Imported them in ued texture browser with the same names as you mentioned. When I go to play ut, it doesnt work....
legacy-Wolf666
04-03-2003, 05:06 AM
So you can make it any colour you want ? Sweet!! I'm thinking one 'big' dot (2x2 pixels) in bright green, surrounded by a small red, white and blue dot (all 1 pixel) . No way I'd lose my crosshair that way :D (I hope)
legacy-M4H0N3Y
04-03-2003, 05:40 AM
i want to export some of the old UT crosshairs to UT2003 whats the texture package thats got the crosshairs in UT?
edit found it:)
legacy-M4H0N3Y
04-03-2003, 06:45 AM
Originally posted by GeneralSpecific
Excuse the n00bness, but how are transparent areas done?
ditto:D
i exported 2 X-hairs form UT saved them as 8-bit pcx files but there not transparent, what am i doing wrong?
legacy-Hellcat2k3
04-03-2003, 07:55 AM
Originally posted by Re.S.T.A.
good work man! are you gonna put this info on your site? im not messing with any of the beta patches gonna wait till they officially release it...would like to have quick access to it later on. :)
Originally posted by Kel
Since Hellcat is turning into the resident interface modder, how bout you write up a tutorial for those of us that don't use UEd on a daily basis :D
:D
Yeah, sounds like a veeery nice idea...
OK, OK - I will put a "Crosshair" section right beside the "MainMenu" one :)
Including an easy tutorial and a crosshair galary :):):)
But thus I'm having a guest for the next few days, it can take some (days) - but it WILL come :)
Originally posted by shawneboy
Is it possible to have different cross hairs for different weapons?
Yes, it is!
Just put the lines mentioned above to all the weapons you wanna have a custom xhair, and give them different images.
Originally posted by GeneralSpecific
Excuse the n00bness, but how are transparent areas done?
You have to use a program that can handle transparancy.
PaintShopPro has some flaws on that, best would PhotoShop (or Gimp?)
Just draw them with the desired transparency and save as .TGA
If you can't do it - don't panic!
You can mail me (as soon as the site is up you can upload them) your X-Hairs, and if needed I'll add the transparency ;)
legacy-Re.S.T.A.
04-03-2003, 08:56 AM
Yeee haaaw
legacy-M4H0N3Y
04-03-2003, 09:09 AM
could someone plz make me a UT2003 X-hair from this UT X-hair?
http://members.lycos.co.uk/mike101111/UK/Image1.jpg
its called 2Chair i think. cause as you can see when i try it dont work:(
red if posible
legacy-YAWA YLF
04-03-2003, 09:47 AM
Originally posted by Aco
thanks it worked great :)
i made the ttm dot unmipmapped and used lodbias in 2k3
no problems;
now if epic could just make the hud unmipmapped ill be set
HINT HINT*
EPIC REQUEST ----> PLEASE MAKE THE HUD UNMIPMAPPED OR ADD AN OPTION FOR IT IN THE INI :(
what is mipmapping exactly? :)
legacy-FLAGEL
04-03-2003, 12:32 PM
Can any1 upload a utx packet of UT1 xhairs?
legacy-GeneralSpecific
04-03-2003, 12:32 PM
Originally posted by [GOD]Odds
lol! you wont be able to hit an elephant with that :D
hehe.
Scaled it down, they're just how I wanted them now:
Against light background
http://www.ebold.com/~vw/nxhair1.jpg
Against dark background
http://www.ebold.com/~vw/nxhair2.jpg
legacy-YAWA YLF
04-03-2003, 12:33 PM
Originally posted by Hellcat2k3
You have to use a program that can handle transparancy.
PaintShopPro has some flaws on that, best would PhotoShop (or Gimp?)
Just draw them with the desired transparency and save as .TGA
If you can't do it - don't panic!
You can mail me (as soon as the site is up you can upload them) your X-Hairs, and if needed I'll add the transparency ;) [/B]
i do that and i get a white background in ued and ut2k3 :/
legacy-GIdenJoe
04-03-2003, 12:41 PM
When you import the tga with the alpha channel you still must check the alphatexture checkbox in the dialog :)
legacy-027
04-03-2003, 12:56 PM
can someone upload some DEVASTATION crosshairs?
i liked the ones in the demo, but the game wasnt great, so i deleted it already
if i can get more games for my crosshair pack, i could release it
it has these crosshairs:
UT1
ravenshield demo
TTM
i need more :D
legacy-M4H0N3Y
04-03-2003, 01:18 PM
Originally posted by 027
can someone upload some DEVASTATION crosshairs?
i liked the ones in the demo, but the game wasnt great, so i deleted it already
if i can get more games for my crosshair pack, i could release it
it has these crosshairs:
UT1
ravenshield demo
TTM
i need more :D
release it now plz:D then do another one l8er:D
GIVE US TEH X_HAIRS:D :haha:
legacy-=WD=AssAssiN
04-03-2003, 03:33 PM
thanx a ton hc!
got mine working now :up:
legacy-[landome]ReaveR
04-03-2003, 04:27 PM
http://bellsouthpwp.net/r/e/reaver84/4.jpg
Mine rocks :D
legacy-YAWA YLF
04-03-2003, 04:29 PM
Originally posted by GIdenJoe
When you import the tga with the alpha channel you still must check the alphatexture checkbox in the dialog :)
doesnt wohohohork :'(
still white bg of 64x64 :(
legacy-The Warden
04-03-2003, 04:41 PM
Originally posted by [landome]ReaveR
http://bellsouthpwp.net/r/e/reaver84/4.jpg
Mine rocks :D
Can I gag now!
That shot looks like Hell!
legacy-[landome]ReaveR
04-03-2003, 05:11 PM
I'm using a 4 in my LODBias.
legacy-=WD=AssAssiN
04-03-2003, 05:42 PM
heres mine :)
http://tools.netiosystems.com/imager/get/?45765324
legacy-AP3X
04-03-2003, 06:06 PM
Originally posted by GeneralSpecific
hehe.
Scaled it down, they're just how I wanted them now:
Against light background
http://www.ebold.com/~vw/nxhair1.jpg
Against dark background
http://www.ebold.com/~vw/nxhair2.jpg
Damn I want it toooo
legacy-GeneralSpecific
04-03-2003, 07:28 PM
Originally posted by AP3X
Damn I want it toooo
k
Crosshair UTX file (http://www.ebold.com/~vw/XHairPack.utx)
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
legacy-nuclearfusion
04-03-2003, 08:24 PM
Originally posted by [landome]ReaveR
http://bellsouthpwp.net/r/e/reaver84/4.jpg
Mine rocks :D
I hope your computer sucks. Else I think I'm insulted. Or sick. Silly "pros".
legacy-GeneralSpecific
04-03-2003, 08:26 PM
Originally posted by nuclearfusion
I hope your computer sucks. Else I think I'm insulted. Or sick. Silly "pros".
:up:
I've had to turn a lot of details down that I wish I didn't have to b/c of nasty stuttering but jeezus! Why not play doom?
legacy-PurplWulf
04-03-2003, 10:05 PM
worked great hellcat :up: much appreciated info
http://www.demon.ca/~purplwulf/images/newcross.jpg
legacy-027
04-03-2003, 10:12 PM
Originally posted by GeneralSpecific
:up:
I've had to turn a lot of details down that I wish I didn't have to b/c of nasty stuttering but jeezus! Why not play doom?
LODbias gives almost no performance boost
liar
legacy-GeneralSpecific
04-03-2003, 10:15 PM
Originally posted by 027
LODbias gives almost no performance boost
liar
Havn't touched LODbias...
legacy-027
04-03-2003, 10:19 PM
Originally posted by GeneralSpecific
Havn't touched LODbias...
oh never mind. i thought you were the person that had posted that crappy blurred picture.
legacy-YAWA YLF
04-04-2003, 02:28 AM
how do you implement your xhair in ttmv2?
legacy-YAWA YLF
04-04-2003, 03:10 AM
finally :)
http://www.photocountry.com/users/9757/Shot00096.jpg
http://www.photocountry.com/users/9757/Shot00097.jpg
i like the hole in the middle :)
better for sniping :)
[edit] dl here: http://members.chello.nl/~bjm.vanlier/myhairs.utx xhair name = hoppa [edit]
legacy-Hellcat2k3
04-04-2003, 03:27 AM
It's done :D
http://www.ina-community.com/forums/showthread.php?s=&threadid=284708
legacy-FLAGEL
04-04-2003, 06:12 AM
Originally posted by [landome]ReaveR
http://bellsouthpwp.net/r/e/reaver84/4.jpg
Mine rocks :D
yeah, that looks sweet, only bad thing is that the playerskins and HUD also are mipmaped.
http://flagel.no-ip.com/ut2k3/bias10-4.PNG
mine
legacy-FLAGEL
04-04-2003, 06:15 AM
Originally posted by 027
LODbias gives almost no performance boost
liar
True, but it does make it more comfortable for the eye.
legacy-DaChronix
04-04-2003, 08:03 AM
Originally posted by [landome]ReaveR
http://bellsouthpwp.net/r/e/reaver84/4.jpg
Mine rocks :D
how do you make the gfx to look like that ?!
ive turned everythin to lowest but it aint like that ?!
is it in opengl or sumthin ?
/DaChronix
Darkus
04-04-2003, 08:05 AM
Looks like Picture compression to me... :rolleyes:
legacy-DaChronix
04-04-2003, 10:01 AM
Originally posted by FLAGEL
yeah, that looks sweet, only bad thing is that the playerskins and HUD also are mipmaped.
http://flagel.no-ip.com/ut2k3/bias10-4.PNG
mine
heh, i meant the textures, like in that (quoted) post, it will prolly better the smoothness of my game, kinda choppy sometimes ;p
what setting is it and where is it ?
and i dont think it is picture compression.... :p
/DaChronix
legacy-AP3X
04-04-2003, 12:16 PM
Originally posted by GeneralSpecific
k
Crosshair UTX file (http://www.ebold.com/~vw/XHairPack.utx)
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
TNX M*!! :up: :)
legacy-Quad
04-04-2003, 01:09 PM
it doesn't appear to be working for me, beta2220 installed though.
legacy-AP3X
04-04-2003, 01:10 PM
Originally posted by GeneralSpecific
k
Crosshair UTX file (http://www.ebold.com/~vw/XHairPack.utx)
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
cant get m to work tho ...:nono:
Does the DDS plugin work with Photoshop 6? I have it as a file format, but when I try to open the crosshair textures I have an empty file. :(
legacy-gothi
04-04-2003, 03:37 PM
cant get m to work tho ...:nono:
Make sure you save XHairPack.utx in your Textures folder
I also find that CustomCrosshairScale=0.09 works better for me
on a side note: I initially had CustomCrosshair set to 99, but that didn't work for some reason so I cahnged it to 20, hope you get it working it's a very usefull crosshair :)
YAWA YLF, are you going to be gracious enough to put your cross hair online? I'd like to try yours too :)
legacy-YAWA YLF
04-04-2003, 04:40 PM
Originally posted by gothi
YAWA YLF, are you going to be gracious enough to put your cross hair online? I'd like to try yours too :)
sure
http://members.chello.nl/~bjm.vanlier/myhairs.utx
the one you have to use from the pack is named "hoppa"
the others are crap :D
legacy-Shuri
04-12-2003, 07:16 AM
I don't know what I'm doing wrong, but it turns out as a white square when I import (same as someone else in this thread) - what's going wrong?
legacy-Hellcat2k3
04-12-2003, 07:28 AM
Originally posted by Shuri
I don't know what I'm doing wrong, but it turns out as a white square when I import (same as someone else in this thread) - what's going wrong?
Problems with the transparency I guess....
What prog are you useing to make your crosshair?
Or did you just export is from somewhere?
Open it in an imaging prog that can do/handle transparencys and save as .TGA with all that transparencys and import again.
If nothin' seems to work mail it to me, I'll take care of it and put it on my site where you then can grab it ;)
legacy-Shuri
04-12-2003, 07:37 AM
Well I did it in PSP (It's a modified TTM one) - I have PS as well, but I don't get how to do transparency in that, I use the two progs for different things that I'm more comfortable with in each.
I did all that was said, saving as a .tga with alpha layer.
Oh well, I'll upload it to you as a bmp.
legacy-Hellcat2k3
04-12-2003, 08:01 AM
Yeah... PaintShopPro really suxx when it comes to transparencys... I didn't even get it to display it, not to mention saving :bulb:
I'll take a look at yours :)
[EDIT]
check my site - the crosshair is there ;)
legacy-Shuri
04-12-2003, 09:09 AM
Thx :).
Also sent my background.
legacy-altgamer
04-16-2003, 03:30 AM
my first attempt at making crosshairs.
i made 22 total, all transparent and working in game.
recommended scale is 0.3 to 0.5
basic addition is:
CustomCrosshair=16
CustomCrosshairTextureName=DotCHairPack1.crosshair ##
CustomCrosshairScale=#.#
replace ## with the crosshair number you want to use.(1 through 22)
replace #.# with the scale. (ex: 0.5)
Save this file to your UT2003/Textures directory:
http://clandot.com/misc/DotCHairPack1.utx
File was scanned by Norton Anti Virus 2003 before upload.
post any feedback, etc here..
-AltGamer
/OmniBlade
legacy-Re.S.T.A.
04-16-2003, 03:58 AM
any pictures?
legacy-Hellcat2k3
04-16-2003, 07:59 AM
@altgamer:
Do you mind if I put that on my site?
Of course with propper credits givven!
@Re.S.T.A.:
There will be previews if I put it on my site ;)
legacy-Re.S.T.A.
04-16-2003, 09:18 AM
like 5 seconds after i posted,i went to UED and looked at them myself...i always post then find out the answer like 2 mins later on my own like an idiot lol
legacy-Hellcat2k3
04-16-2003, 09:59 AM
Originally posted by Re.S.T.A.
like 5 seconds after i posted,i went to UED and looked at them myself...i always post then find out the answer like 2 mins later on my own like an idiot lol
:haha:
Before posting: Activate brain :D
(j/k! no offense!)
legacy-altgamer
04-16-2003, 01:52 PM
yea i don't mind. i already sent them in ;)
and i did them at like 2am, so i got tired and was too lazy for any previews. :P
-alt
legacy-Hellcat2k3
04-16-2003, 07:28 PM
Originally posted by altgamer
yea i don't mind. i already sent them in ;)
and i did them at like 2am, so i got tired and was too lazy for any previews. :P
-alt
Already added!
THANX!!!
BTW: Preview also available on my site! Check sig :)
And they are really nice x-hairs! good work!
legacy-Shuri
04-16-2003, 07:38 PM
I'm working on an xhair pack - a different xhair for every weapon (including custom weapons) :D
legacy-Hellcat2k3
04-16-2003, 08:13 PM
Originally posted by Shuri
I'm working on an xhair pack - a different xhair for every weapon (including custom weapons) :D
:eek:
cool!
pleeeaaaze upload to my site when done :)
legacy-|IB|Chrome
04-16-2003, 08:16 PM
would someone be so kind as to convert this crosshair pack to ut2003? im ued stupid...
[url]http://www.electrogenesis.com/-~Main~-/Gaming/Unreal_Tournament/Crosshairs/%5BEG%5D!Crosshairs/-~Default~-.htm
legacy-Hellcat2k3
04-16-2003, 08:25 PM
Originally posted by |IB|Chrome
would someone be so kind as to convert this crosshair pack to ut2003? im ued stupid...
[url]http://www.electrogenesis.com/-~Main~-/Gaming/Unreal_Tournament/Crosshairs/%5BEG%5D!Crosshairs/-~Default~-.htm
:eek: mooving/animated crosshairs.... that roxx...
If it works in UT2003???
I'll give it shot tomorrow!!!
KriLL3.8™
04-16-2003, 08:31 PM
it dont work 4 me :\
when i import it give me a MyXHairs (no extention)
and it dont work when i enter that in the INI (just like u wrote)
how do i make UED3 2 save it as an .utx package? :bulb:
it aint even importing properly i cant see the image in UED3 it only flash after i write all stuff...
how do i make stuff transparent? like 50% and how do i remove the BG so i only get the cross?
http://galileo.spaceports.com/~krille/crossair.bmp <- copy paste link it's black white red & blue in layerd cirkels IMO the perfect crosshair
thouse wo have manged 2 do this can u plz make this bmp an xhair? with no white bg and 100% transparent (no transparancy)
Thx in advance
legacy-Hellcat2k3
04-16-2003, 08:46 PM
Did you take a look into my HowTo?
If yes, please tell me where it could be enhanced!
To save a .utx package just hit the "save" button in the texture browser.
For your .BMP crosshair: The URL gives me a 404-NotFound :bulb:
If you upload it on my site, or just mail it to me I'll give it a shot too tomorow ;)
Geee - crosshairs in my galery are filling up, I like that :)
Seems I have to change the layout a bit to handle the ammount of crosshairs that it's gonna be :)
[EDIT]
OK, finaly the URL worked.... :rolleyes:
I'll make it a .utx somewhen tomorrow (it 3am here atm and I'm on my way to bed :o).
I'll keep you posted!
legacy-=WD=AssAssiN
04-16-2003, 08:51 PM
http://galileo.spaceports.com/~krille/crosshair.bmp ;)
he forgot the h
legacy-Scoshi_Tiger
04-16-2003, 08:58 PM
Originally posted by Live_Feed
****ing brilliance :up:
Cheers hc.
R.I.P....
legacy-Hellcat2k3
04-16-2003, 09:02 PM
Originally posted by Scoshi_Tiger
R.I.P....
What's that supposed to mean? :bulb:
legacy-5E4N
04-16-2003, 09:32 PM
Originally posted by Hellcat2k3
You have to use a program that can handle transparancy.
PaintShopPro has some flaws on that, best would PhotoShop (or Gimp?) ...
Yeah... PaintShopPro really suxx when it comes to transparencys... I didn't even get it to display it, not to mention saving :bulb: Thanks once again for sharing yer customisation info :up:
But there's nothing wrong with PSP's ability to do a Targa with transparency. I got it to work on my 1st try. Perhaps the troubles people are having are due to their unfamiliarity with the program, and not with PSP itself (?).
legacy-Hellcat2k3
04-16-2003, 09:45 PM
Originally posted by 5E4N
Thanks once again for sharing yer customisation info :up:
But there's nothing wrong with PSP's ability to do a Targa with transparency. I got it to work on my 1st try. Perhaps the troubles people are having are due to their unfamiliarity with the program, and not with PSP itself (?).
Wow, thanks :)
Everytime again, when I find out something new :)
For the PSP topic: Yeah you might be right!
I loved PSP in version 4 and 5 - no better prog there (PhotoShop counted in!), version 6 was OK IMHO but PSP7.... nah, somehow I don't like it anymore....
But I think you are right, that the troubles originate in the unfamiliarity of it.
Well, in PhotoShop, when I load a .TGA, I get the transparency right away, PSP just gives me a solid background :bulb:
Also, what I really don't like on PSP7 is that every simple action (drawing lines or any other shapes) are done in vectors.... I don't want a vector tool (I have Flash for vectorz) I want a BITMAP tool.... Vectors as an option are nice, but not forced that way :bulb:
Even converting them into a raster layer doesn't do it for me as I need pixel acurate positioning sometimes....
Or do you know which switch to set that PSP7 uses bitmap only, also for the shape tools?
If so, that'll be great and would bring me back to the idea of doing the upgrade to v7 - supposed I get to handle the transparency too in a good way ;)
KriLL3.8™
04-16-2003, 10:10 PM
Originally posted by Hellcat2k3
Did you take a look into my HowTo?
If yes, please tell me where it could be enhanced!
To save a .utx package just hit the "save" button in the texture browser.
For your .BMP crosshair: The URL gives me a 404-NotFound :bulb:
If you upload it on my site, or just mail it to me I'll give it a shot too tomorow ;)
Geee - crosshairs in my galery are filling up, I like that :)
Seems I have to change the layout a bit to handle the ammount of crosshairs that it's gonna be :)
[EDIT]
OK, finaly the URL worked.... :rolleyes:
I'll make it a .utx somewhen tomorrow (it 3am here atm and I'm on my way to bed :o).
I'll keep you posted!
LoL it's same time here ;)
i maneged 2 make it work by making em targa instead of bmp UED3 didn't wanna import bmp of some reason... i got alpha in it now :) refined the look and made it animated it's a white dot with a fading black border the white dot change 2 light blue smoothly :D gonna work on it 2morrow i'm giving up 4 today also) clock is 4:08 over here :eek:
legacy-5E4N
04-16-2003, 10:19 PM
Originally posted by Hellcat2k3
Also, what I really don't like on PSP7 is that every simple action (drawing lines or any other shapes) are done in vectors.... I don't want a vector tool (I have Flash for vectorz) I want a BITMAP tool.... I find drawing with vector graphics has advantages in many situations (since you can just alter the thing instead of having to redraw it), but yeah, I don't always want it either.
Drawing by vector is always an option, it's not forced on you - it just happens to be the default option in many cases. It's simple to turn off - but I guess it's easy to miss if you don't often have the Tool Options window open. (its the window / toolbar used to control such things as brush size, etc.) ... Just uncheck "Create as vector" :
http://mywebpages.comcast.net/unreal2k3/vector.jpg
The same would go for any other tools that have the vector option (don't think there's a global option...), except for text, where the vector option is in the Text Entry window.
KriLL3.8™
04-16-2003, 10:55 PM
done!
http://galileo.spaceports.com/~krille/anidot.utx <-- Copy & paste 2 get there
http://www.kramkalas.com/memberData/krille_the_man/crosshair
transparency dont work in gifs ;) the border is solid black fading 2 invis in reality
legacy-altgamer
04-17-2003, 03:41 AM
Originally posted by Hellcat2k3
:eek: mooving/animated crosshairs.... that roxx...
If it works in UT2003???
I'll give it shot tomorrow!!!
i might have a go at it also... :)
i think i already know how to do it.. hehe
legacy-altgamer
04-17-2003, 05:38 AM
i managed to successfully convert the Prophetus_0_00 crosshair from that one package so far.
It's fully animating, tested in game by 3 other's and is transparent.
preview ( non animating :p ):
(please note that i had to turn anti aliasing off so i could work in the editer so it looks a bit odd)
http://clandot.com/misc/crosshair_ani.jpg
Download (Save this file to your UT2003/Textures directory):
http://clandot.com/misc/Dot[EG]CrossHairs.utx
Code:
CustomCrosshair=16
CustomCrosshairTextureName=Dot[EG]CrossHairs.Prophetus_0_A00
CustomCrosshairScale=#.#
Once again replace #.# with your scale. 0.3 to 0.7 is recommended
@ Hellcat2k3:
if ya wan't ya can post it on your site.
Original by: -Rene Macleod - Rene~M
convert by: altgamer / omniblade
File was scanned by Norton Anti Virus 2003 before upload.
post any feedback, etc here..
-AltGamer
/OmniBlade
legacy-Hellcat2k3
04-17-2003, 07:49 AM
I'm currentlty converting all the animated crosshairs from that package.
Should be finished soon :)
Cool, that animated crosshairs are possible :)
@altgamer:
Think I'll take your Proteus Hair - to speed up things :)
[EDIT]
OK, just finished conversion and put a few more things on my site:
- The animated cross hair pack
- another static cross hair pack
- Krille's cross hair
HAVE FUN WITH IT :)
KriLL3.8™
04-17-2003, 08:03 AM
Hellcat2k3 use my animated instead ;)
legacy-Hellcat2k3
04-17-2003, 08:31 AM
Originally posted by Krille
Hellcat2k3 use my animated instead ;)
Whooops, how could miss that.... yeah, will that use instead of the static one, cool!
@5E4N:
Thanks for the info, I guess it's time to give PSP7 another shot ;)
KriLL3.8™
04-17-2003, 08:59 AM
also it's a 100% new dot i dont have any red in it and made the transisions smoother ;) use the gif i posed aboute as preview instead :)
the same day i got ps7 i deleted psp7 u cant compare em ps7 0Wns psp7
legacy-Hellcat2k3
04-17-2003, 09:14 AM
Originally posted by Krille
the same day i got ps7 i deleted psp7 u cant compare em ps7 0Wns psp7
Of course you can't compare them.
PSP7 ->$49 or something about this
PS7 -> $1500 :cry:
KriLL3.8™
04-17-2003, 09:16 AM
PS7 = free :p
Got it from school :D
legacy-Hellcat2k3
04-17-2003, 10:08 AM
Originally posted by Krille
PS7 = free :p
Got it from school :D
Even better :)
legacy-altgamer
04-17-2003, 10:33 AM
Originally posted by Hellcat2k3
Of course you can't compare them.
PSP7 ->$49 or something about this
PS7 -> $1500 :cry:
PSP7 > $109 boxed, $99 download, Upgrades are $40 to $50.
PS7 > $609 boxed, $609 download, Upgrades are $149.
And believe this or not, I bought my ps6 off ebay and got the upgrade to 7.0 off ebay also, all for under $200! factory sealed!
:D :D
legacy-f00ge
04-17-2003, 12:10 PM
Originally posted by Krille
done!
http://galileo.spaceports.com/~krille/anidot.utx <-- Copy & paste 2 get there
http://www.kramkalas.com/memberData/krille_the_man/crosshair
transparency dont work in gifs ;) the border is solid black fading 2 invis in reality
Would you be so kind and tell a n00b how to get that animanted dot to work?
I put the textures in the texture folder... but that's as far as I got. :x
Thanks in advance,
KriLL3.8™
04-17-2003, 12:21 PM
Originally posted by f00ge
Would you be so kind and tell a n00b how to get that animanted dot to work?
I put the textures in the texture folder... but that's as far as I got. :x
Thanks in advance,
Sure
add the 2 last rows 2 your user.ini under the weapons u want 2 use it
[XWeapons.AssaultRifle] <-- the weapon u want like shock or LG
ExchangeFireModes=0
Priority=3
CustomCrosshair=16 (line 2 add)
CustomCrosshairTextureName=anidot.anidot (line 2 add)
legacy-Hellcat2k3
04-17-2003, 12:35 PM
http://ut2k3.hellcat.net/index.php?page=xhairs/faq.html
That should answer most of all questions :D
legacy-f00ge
04-17-2003, 12:50 PM
Thanks, guys.
Works great. :up:
Now I just need to figure out how to switch between that anidot and the regular dot, using a bind....
KriLL3.8™
04-17-2003, 01:03 PM
is my animated dot anygood? made it 4 my InstaGib needs i usaly lose my crosshair on some bgs (becuse of the defult once being mono-colored) the black+white/blue combo should never be impossibel 2 see :)
legacy-f00ge
04-17-2003, 01:30 PM
Originally posted by Krille
is my animated dot anygood? made it 4 my InstaGib needs i usaly lose my crosshair on some bgs (becuse of the defult once being mono-colored) the black+white/blue combo should never be impossibel 2 see :)
Yes, very nice.
I use it for IG only.
KriLL3.8™
04-17-2003, 01:35 PM
does it work well with shock also? :confused:
legacy-f00ge
04-17-2003, 01:42 PM
Originally posted by Krille
does it work well with shock also? :confused:
Yeah.
legacy-»Ál/\/\iGhtY«
04-23-2003, 04:50 PM
this is a very good thread considering the patch was just released so I will post mine and get this back on top :D
http://members.lycos.co.uk/vbsource/newcrosshair.jpg
legacy-Hellcat2k3
04-23-2003, 07:34 PM
Originally posted by »Ál/\/\iGhtY«
this is a very good thread considering the patch was just released so I will post mine and get this back on top :D
:D cewl!
I also renamed the thread (removed reffering to beta:))
legacy-»Ál/\/\iGhtY«
04-23-2003, 07:50 PM
:)
I now use a animated crosshair though :D
why is no one posting here :(
legacy-SealClubber
04-23-2003, 07:52 PM
I WANT AN ANIMATED CROSSHAIR!!! :mad:
I want my crosshair to have a hitscan (like in Battlefield 1942) when I highlight someone! :cool:
legacy-Hellcat2k3
04-23-2003, 08:01 PM
@»Ál/\/\iGhtY«:
They don't have the patch yet or they just didn't see it on page 2 :bulb:
@SealClubber:
Hmm....
Haveing an animted XHair is no problem.
But triggering something at a special event is not possible AFAIK.
But you can draw a crosshair that "simulates" it :D
legacy-»Ál/\/\iGhtY«
04-23-2003, 08:04 PM
draw it hellcat draw it! :p
/me opens ut2003 and takes screenshot of new crosshair which will be included in next post :D
legacy-Hellcat2k3
04-23-2003, 08:57 PM
Originally posted by »Ál/\/\iGhtY«
draw it hellcat draw it! :p
/me opens ut2003 and takes screenshot of new crosshair which will be included in next post :D
a)
give me an idea of it has to look like - never played BF
Maybe I'll give it a shot if I would like it too :p
b)
So, after me making this post, you are out of the danger to make a doublepost for your screenshot :D
legacy-THR1LLHOUSE
04-23-2003, 09:22 PM
i think a cross hair that animates when it passes an opponent is too close to cheating. personally i dont htin it should be done because its to close to being like a bot for its own good.
the custim crosshair deal is very cool though.
legacy-Locky
04-23-2003, 09:22 PM
Just to like to thank HellCat for his assistance and support to get everybody up and running their desired crosshairs, the community needs more people like yourself.
Also a big thanks to Epic for their outstanding ongoing support and development of this fine game.
legacy-»Ál/\/\iGhtY«
04-23-2003, 09:38 PM
Originally posted by Hellcat2k3
a)
give me an idea of it has to look like - never played BF
Maybe I'll give it a shot if I would like it too :p
b)
So, after me making this post, you are out of the danger to make a doublepost for your screenshot :D
ahhhh thanks a bunch...been waitin a while
and I dont kno what it looks like I just like the idea :D
http://tools.netioSystems.com/imager/get?5320406
and locky yes agreed Hc rules!!
not to mention the awsome job on the main menus too!!!!! :eek:
legacy-Hellcat2k3
04-23-2003, 10:21 PM
Oh guys, you are so nice to me :) <feelingcharmed>
I'm really happy you like it - that is worth all the work :)
Oh, and »Ál/\/\iGhtY«: You resurrected to dot :D
But now: UPLOAD :p
THR1LLHOUSE:
We (or was it only me?) didn't have in mind of making the crosshair to do something when comming close to an opponent.
Just takeing the animation and redoing it for an UT animated crosshair (a simple one ;)) :)
legacy-Devastation 8
04-24-2003, 08:24 AM
Originally posted by M4H0N3Y
http://members.lycos.co.uk/mike101111/UK/Image1.jpg
its called 2Chair i think. cause as you can see when i try it dont work:(
red if posible
I'm having the same problem, i exported the crosshairs tex from UED2 as a PCX and imported it to UED3 without checking any box. What should i do?
KriLL3.8™
04-24-2003, 08:52 AM
tick masked 2 make all 100% black not show :)
legacy-LovEcOlt
04-24-2003, 09:28 AM
There seem to be a lot of people who can't figure out alpha channels in PaintShop Pro. I'll redo my crosshair, take some screens & note down the steps and post them here in a while.
legacy-Devastation 8
04-24-2003, 10:00 AM
Originally posted by Krille
tick masked 2 make all 100% black not show :)
Thnx, that fixed it :).
legacy-Hellcat2k3
04-24-2003, 11:04 AM
Originally posted by LovEcOlt
There seem to be a lot of people who can't figure out alpha channels in PaintShop Pro. I'll redo my crosshair, take some screens & note down the steps and post them here in a while.
That would be cool!
I'd also like to include it on my FAQ :D
legacy-LovEcOlt
04-24-2003, 11:24 AM
OK, for those who are using PaintShopPro and always end up with black/white boxes in Ued instead of their desired crosshair: follow these steps. I'm using PsP 7.04 here - i don't know how much v7 differs from older ones, but i'm guessing it won't be that much. I won't repeat the steps already covered by other people in this thread - only the PsP bit.
To get transparency going in Ued later on, we're going to need to apply a mask to our crosshair. Without going into details (check the helpfiles if you want the funky explanation) a mask is a just layer you fold over your image. In that layer you can assign degrees of transparency, from fully transparent to fully visible and all gradations in between those extremes.
There are many ways to apply masks in PsP, but i'd advise you to take the easy road and let PsP work out it by itself. In order for PsP to be able to do this, follow these simple guidelines:
For a single-coloured crosshair, render it in white on a black background (you can change the crosshair colour in UT2003 via your user.ini - no need to fart around with colours in advance).
For a multi-coloured crosshair, render it in whatever colour you desire and use a fully transparant background (you could also use this method for single-coloured crosshairs - just do whatever you like best).
You'll see why the choice of background is important in the next bit. I'll break it up in examples for both cases.
Masking a crosshair on a black background
The crosshair we'll work with here is an old one from UT. After exporting it from Ued2 we end up with a .pcx file. When opened in PsP it looks like this:
http://members.lycos.co.uk/smugspace/data/alpha1.jpg
As you can see Ued2 exports it as white on a black background, which serves our purpose perfectly.
OK, masking time. Go to menu Masks -> New -> From Image. That will bring up this little window:
http://members.lycos.co.uk/smugspace/data/alpha2.jpg
The options as set in the screenshot will work perfectly for our crosshair (white on black). The "source luminance" option will make PsP use the colours in your image to apply its mask. Black will become fully masked (read: fully transparent), white will stay completely unmasked (fully visible). Any colours in between white and black would be partially masked (so partially transparent) - this is where the above hint about using white on black comes in.
When you hit ok in the mask-window, you'll see your pcx transformed to this:
http://members.lycos.co.uk/smugspace/data/alpha3.jpg
It's a bit hard to make out but your crosshair is still here - it's just hard to spot because of the white-on-transparent background we're dealing with now. In order for you to check your result more clearly, go to menu Masks -> View Masks and you'll see this:
http://members.lycos.co.uk/smugspace/data/alpha4.jpg
The red part's your mask. Anything not covered by red is unmasked. Perfect result :)
(rest is posted in separate reply - the forum won't allow posts with ****loads of screens apparently)
legacy-LovEcOlt
04-24-2003, 11:25 AM
Masking a crosshair on a transparent background
I quickly made a (rather ridiculous) crosshair that uses blue and green and put that on a transparent background as per my own guideline ;)
http://members.lycos.co.uk/smugspace/data/alpha5.jpg
Once again we'll have to apply a mask. The procedure's the same as above (menu Masks -> New -> From Image) only this time we tick the "Source opacity" option:
http://members.lycos.co.uk/smugspace/data/alpha6.jpg
This option will make PsP create a mask using the transparency already present in your image. Any part that's transparent will be masked (read: remain transparent), any part that isn't will remain unmasked (visible).
After hitting the OK-button you might not see the result of your actions right away. If so, just go to menu Masks -> View Mask. That'll give you the following result:
http://members.lycos.co.uk/smugspace/data/alpha7.jpg
If all went well, once again you'll see a redish background for all masked (transparent) areas while the relevant bits of your crosshair remain unmasked.
Saving your mask to the alpha channel
Whatever method you used, applying a mask in itself isn't enough. You have to save it as an alpha channel within your image. To do this, first select your image (in case you have more than one file opened in PsP), then go to menu Masks -> Save to alpha channel. A little window will pop up. Just hit the OK-button (im assuming you won't need a screenshot to do that). On doing so another small window will pop up asking you to name your channel. I usually go for "alpha channel" for simplicity's sake, but the name's not really important. Enter a name, hit OK again and you're brought back to PsP.
Saving your image
Go to menu File -> Save As and choose an appropriate name for your crosshair image. In the "Save as type" box, make sure you select "Truevision targa (*.tga)" since this format allows storage of alpha channels (some other formats would simply throw that information away, which rather beats the point). On hitting OK PsP might ask you for confirmation (depending on what format you were working in from the start). If so, just hit OK again.
Importing your image into Ued
Other people in this thread have already described how to import your crosshair into Ued. I'll just leave you with a screenshot of the importing options that'll work with your PsP-alphachannel-deluxe-2000-crosshair (we're trying to avoid the black/white rectangles):
http://members.lycos.co.uk/smugspace/data/alpha8.jpg
Notice the tick in the alpha checkbox. We added an alpha channel in PsP and now we want Ued to use it, obviously. The result in Ued's texture browser will look something like this:
http://members.lycos.co.uk/smugspace/data/alpha9.jpg
And in UT2003 you should see:
http://members.lycos.co.uk/smugspace/data/alpha10.jpg
There. Hope that's clear :)
By the way, there are loads more ways to mess around with those masks - just experiment. If you want to, you might try to go for a crosshair with partially transparent bits, for example. Have fun :)
legacy-the_angry_angel
04-24-2003, 11:27 AM
Originally posted by GeneralSpecific
hehe.
Scaled it down, they're just how I wanted them now:
Against light background
http://www.ebold.com/~vw/nxhair1.jpg
Against dark background
http://www.ebold.com/~vw/nxhair2.jpg
dude, you have to send / release this xhair to the public (ok, those of us who are too lazy, or are busy doing other things) :)
legacy-LovEcOlt
04-24-2003, 12:15 PM
Originally posted by Hellcat2k3
That would be cool!
I'd also like to include it on my FAQ :D
Ow no problem if you want to :) I posted it above in 2 parts.
legacy-GeneralSpecific
04-24-2003, 12:52 PM
Originally posted by the_angry_angel
dude, you have to send / release this xhair to the public (ok, those of us who are too lazy, or are busy doing other things) :)
Think I did somewhere around page two :)
legacy-*7][e0Dor*
04-24-2003, 01:21 PM
paint shop pro 8 BETA is out!
visit Jasc software SITE (http://www.jasc.com/) for the download ;)
legacy-gramps
04-24-2003, 01:26 PM
Originally posted by GeneralSpecific
Think I did somewhere around page two :)
i must be dumb, but i can't get your xhairs to work. i downloaded your file and copied it to the Textures dir, and edited the user.ini so that it looks like this :
[XWeapons.ShockRifle]
ExchangeFireModes=0
Priority=4
CustomCrosshair=1
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
then i start UT2, but i just see the regular dot i normally use, also when i switch to the shock. what am i missing?
legacy-GeneralSpecific
04-24-2003, 01:31 PM
Originally posted by gramps
CustomCrosshairTextureName=xhairpack.xhair
[/B]
hmm. Try
CustomCrosshairTextureName=xhairpack.xhairnone
and let me know if that helps :)
KriLL3.8™
04-24-2003, 01:44 PM
LoL PSP is t3h suxz in PS7 all you need 2 do is save the file it handels traspirancy much better
infact i'v yet 2 see a singel thing psp does better than ps7...
it's like comparing a new Ferrari with an 40 year old Fiat :bulb:
legacy-gramps
04-24-2003, 01:45 PM
Originally posted by GeneralSpecific
hmm. Try
CustomCrosshairTextureName=xhairpack.xhairnone
and let me know if that helps :)
nope. i still have the regular yellow dot. i've tried the lines on another weapon, and with another "CustomCrosshair" number, but to no avail.
is there some setting i should change somewhere else maybe?
KriLL3.8™
04-24-2003, 01:48 PM
Originally posted by gramps
nope. i still have the regular yellow dot. i've tried the lines on another weapon, and with another "CustomCrosshair" number, but to no avail.
is there some setting i should change somewhere else maybe?
Did you save the .utx with a specific name? and what did you save the pack as?
look in your texture folder if you realy managed 2 save the file
legacy-Asrial-X
04-24-2003, 01:50 PM
Anyone able to figure out how to get Unreal 2 crosshairs out and transferred over intact?
legacy-Hellcat2k3
04-24-2003, 02:48 PM
Originally posted by Krille
LoL PSP is t3h suxz in PS7 all you need 2 do is save the file it handels traspirancy much better
infact i'v yet 2 see a singel thing psp does better than ps7...
it's like comparing a new Ferrari with an 40 year old Fiat :bulb:
But PS7 is about $1200 and PSP7 is about $49 or free if you use only the trial for 30 dayz....
So it IS nice to have a way for everyone, even the ppl who lives legaly :D
Originally posted by Asrial-X
Anyone able to figure out how to get Unreal 2 crosshairs out and transferred over intact?
U2 comes with a version of UEd to, doesn't it?
I'd say: Export -> Import -> go
no?
legacy-Annon Kaies Zi
04-24-2003, 03:52 PM
Damnit. Where is the Unreal II crosshair in the Unreal II textures? I can't seem to find it so I can use it with Unreal Tournament 2003. :)
legacy-LovEcOlt
04-24-2003, 04:29 PM
Originally posted by Krille
LoL PSP is t3h suxz in PS7 all you need 2 do is save the file it handels traspirancy much better
infact i'v yet 2 see a singel thing psp does better than ps7...
it's like comparing a new Ferrari with an 40 year old Fiat :bulb:
Aren't you just the cutest teenage pile of negativity?
legacy-Hellcat2k3
04-24-2003, 05:43 PM
Originally posted by Annon Kaies Zi
Damnit. Where is the Unreal II crosshair in the Unreal II textures? I can't seem to find it so I can use it with Unreal Tournament 2003. :)
That is an answer I can't give you.... I don't have U2....
legacy-»Ál/\/\iGhtY«
04-24-2003, 05:59 PM
Originally posted by Hellcat2k3
That is an answer I can't give you.... I don't have U2....
yep I dont have it either or I would help ya :(
legacy-|IB|Chrome
04-24-2003, 08:08 PM
great job on the crosshairs hell! I love the ones you converted.
I had one more request as I keep getting only a white square when exporting. The XHairs2.Hair3 is my favorite of all time, only problem is its a little dim in ut2003. I have opacity maxed out and every color just seems a little dim...Is it possible to make it any "brighter" without changing its shape or altering its design? And without turning up gamma and other settings? I was going to try to export it and tweak it but im not sure how and i don't have a good gfx program.
Thanks
legacy-Hellcat2k3
04-24-2003, 08:18 PM
Hmm.... dunno if there's a brightness controll for the crosshairs....
Does any1?
If not, it would be a good thing to request for the next patch :)
legacy-|IB|Chrome
04-24-2003, 09:05 PM
there a way to decrease the translucency of it? Not within the game but when exported in a graphics program. I thought I remember reading that the difference in "grayness" lighter or darker effects how solid/trans it is in game.
legacy-5E4N
04-24-2003, 09:52 PM
Originally posted by Annon Kaies Zi
Where is the Unreal II crosshair in the Unreal II textures? They're in UIResT.utx
legacy-SealClubber
04-24-2003, 10:29 PM
ALRIGHT!
There was this one crosshair in UT I used to have...
it was a U with a little dot in the middle!
Can someone remake this one please!?!? :cry:
legacy-Hellcat2k3
04-25-2003, 06:15 AM
Originally posted by SealClubber
ALRIGHT!
There was this one crosshair in UT I used to have...
it was a U with a little dot in the middle!
Can someone remake this one please!?!? :cry:
Hmm... right now I imagine the UT "egg" somehow as crosshair!
That would rock! Not very usefull, but COOL :cool:
I'll make it! :)
legacy-Annon Kaies Zi
04-25-2003, 10:51 AM
Originally posted by 5E4N
They're in UIResT.utx
There are those little bugers. However, it seems that Hellcat has already taken most of them in his Cross Hair packs. So, I guess that does not really work. Hehe.
Thanks anyways.
legacy-[Ci]CrazyCougar
04-25-2003, 11:58 AM
Originally posted by gramps
i must be dumb, but i can't get your xhairs to work. i downloaded your file and copied it to the Textures dir, and edited the user.ini so that it looks like this :
[XWeapons.ShockRifle]
ExchangeFireModes=0
Priority=4
CustomCrosshair=1
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
then i start UT2, but i just see the regular dot i normally use, also when i switch to the shock. what am i missing?
When I first tried to copy that it didn't work either. I ended up copying the customcrosshairscale from another one and I think that fixed it. Basically it has to look like =0.500000 although I'm not sure how many zero.
The other thing could be the size. That 0.05 is very small so try .15/.25 instead.
legacy-Hellcat2k3
04-25-2003, 05:48 PM
Would be a good thing to test ut with a value of "1" to see if it works.
If it does, THEN reduce the scale....
legacy-Jermaine_X
04-25-2003, 06:09 PM
Originally posted by gramps
i must be dumb, but i can't get your xhairs to work. i downloaded your file and copied it to the Textures dir, and edited the user.ini so that it looks like this :
[XWeapons.ShockRifle]
ExchangeFireModes=0
Priority=4
CustomCrosshair=1
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05
then i start UT2, but i just see the regular dot i normally use, also when i switch to the shock. what am i missing?
you have to choose crosshair number 1 which is the Hidden crosshair or the Cross(1) cross hair in settings > game
i knew this because i put CustomCrosshair=16 which is the Bracket(2) cross hair. i switched to another crosshair then lost my custom crosshair because of it! so i switched back and got it back! \ \:D/ /
hope this helps :) :D
legacy-KARRNY
04-25-2003, 06:49 PM
d
legacy-KARRNY
04-26-2003, 01:53 AM
F33R my awesome Crosshair
http://www.angelfire.lycos.com/ab7/numba17/Shot00031.jpg
:bulb: Needs some tweaking but not a bad start
Kyllian
04-26-2003, 03:19 AM
How can you see anything thru that?! :eek:
I shoudl hurry up and get myself psp or whatever so I can get some ideas I have down/drawn
legacy-§uper-]V[oose
04-26-2003, 06:13 AM
Get The Gimp. It's free so you don't have to steal it. :):up:
legacy-*7][e0Dor*
04-26-2003, 06:20 AM
or you can download the new PSP 8 BETA from HERE (http://www.jasc.com/pbeta/psp/download.asp)
legacy-|IB|Chrome
04-26-2003, 08:30 AM
back to wanting to tweak the XHairs2.Hair3 one..when I export it all I see is a white box. Hellcat could you export it and load it onyou website or tell me what stupid thing im doing wrong? I love that crosshair but I need the ability to make it a little thicker and brighter. THanks so much..
legacy-Hellcat2k3
04-26-2003, 09:32 AM
Yay... cool stuff :)
And don't forget to upload all your nice work, so all the others can use them too :D
legacy-simm0nz
04-26-2003, 09:38 AM
is PSP or Photoshop better ? i'm confused :bulb:
legacy-Hellcat2k3
04-26-2003, 10:07 AM
Originally posted by simm0nz
is PSP or Photoshop better ? i'm confused :bulb:
PS7 costs about 30 times PSP....
Does that answer your question? :D
PS7 is the best, professionalst and expensivest imaging tool available :)
legacy-Rev.Whoop
04-26-2003, 10:41 AM
I don't know if this has been talked about yet.But I cannot get my custom x-hairs to work on any TTM server.I know that the TTM.ini uses x-hairs,but how to disable them so I can use my own.
any help would be ...um...........helpful thnx
legacy-gravitX
04-26-2003, 10:49 AM
They know about and said they'd fix it after the "next" official patch (which is out now, 2225), but I don't know how long that'll take. I don't think there is a way to get it working until then.
http://www.fragsinc.com/forum/viewtopic.php?t=148
It's driving me nuts too. I've gotten so used to my new xhairs that I don't want to play on a ttm server till they fix it.
legacy-Rev.Whoop
04-26-2003, 10:56 AM
k
thankx gravit
legacy-KARRNY
04-26-2003, 06:00 PM
Here is my latest C-Hair
http://www.angelfire.lycos.com/ab7/numba17/Shot00032.jpg
Better than my first but I seem to be in the habit of making them quite large.
legacy-Jion
04-26-2003, 07:14 PM
Is it possible to make a xhair that is partially transparent and partially opaque? For example, half of it would be transparent and the other opaque. I really don't know much about photoshop usage or whatever program so if someone could explain it to me in simple terms that would be great. Thanks!
legacy-KARRNY
04-26-2003, 07:20 PM
What do you mean by Opaque? I dont see why you would want that. Unless you mean partially transparent and the other totally solid.
legacy-acc
04-26-2003, 07:37 PM
You control the transparency of a crosshair through the tga's alpha channel. Every pixel gets it's own alpha value, so yes, you can make part of the crosshair see through and part opaque.
legacy-LovEcOlt
04-26-2003, 10:10 PM
See a few pages above for some stuff on transparency (in PsPro anyway). I didn't write all that stuff down for questions to be repeated ;)
Partial transparency isn't covered there but i think there's enough info to figure out how to do that just the same.
legacy-»Ál/\/\iGhtY«
04-26-2003, 10:39 PM
Originally posted by KARRNY
Here is my latest C-Hair
http://www.angelfire.lycos.com/ab7/numba17/Shot00032.jpg
Better than my first but I seem to be in the habit of making them quite large.
hmm 2 big for me lol I just use a animated dot that changes colors so that it wont get lost if im aiming at black background or whatever
legacy-AlienMind
04-27-2003, 01:25 PM
GeneralSpecific's crosshair inspired me to make a black and white one.
http://212.202.192.252/Shot00008.png
http://212.202.192.252/Shot00009.png
the original "artwork": photoshop-file (http://212.202.192.252/XHairs.dot.psd)
just save it to a 32bit .tga and don't disable the alpha-checkbox upon saving. after importing the .tga in unrealed, compress it to dxt3 in the context-menu of the texture. (dxt3 supports an alphachannel) .
how to just use this thing:
download this utx-file (http://212.202.192.252/XHairs.utx) , put it in your textures-folder, and add the following lines after each XWeapons-entry of the file ./System/User.ini
CustomCrosshair=1
CustomCrosshairTextureName=XHairs.dot
CustomCrosshairScale=0.05
legacy-esoom
04-27-2003, 01:52 PM
sticky this thread! :)
legacy-[DLS]Merskum
04-27-2003, 03:32 PM
How do I reasure that my crosshair is exactly in the center of the image in Photoshop 7.0?
legacy-gravitX
04-27-2003, 03:37 PM
Originally posted by [DLS]Merskum
How do I reasure that my crosshair is exactly in the center of the image in Photoshop 7.0?
I can't answer your question because I don't know PS7, but I can tell you that when I made one, the shots were going a little to the lower right of the center, so I moved it 1 pixel down and 1 pixel right. It seems to be right now.
EDIT: I mean it seems to be correct now. :)
legacy-AlienMind
04-27-2003, 03:38 PM
first View->Show->Grid
then Edit->Preferences->Guides&Grid
"gridline every 1 pixels"
then switch to the "info"-tab ("navigator" is shown there as default tab normally) and click at the image left of the text which shows the X,and Y coordinates, switch it to "pixels".
now, if you have a 64x64 pixel image, move the mouse over the screen till there is X:32, Y:32 displayed.
legacy-AlienMind
04-27-2003, 03:43 PM
the goo-gun does indeed shoot off the center (to the right and down). also, if you switch to a custom crosshair and back, it looks like the custom one is moved a bit to the left. hits with lightning gun are correct, tho.
legacy-[DLS]Merskum
04-27-2003, 03:45 PM
AlienMind:
Thanks a bunch! Just what I needed! You've earned one of these: :up:
legacy-PurplWulf
04-27-2003, 03:48 PM
another easy way to center in Photoshop 7 is to create a blank layer and throw something on it, like a dot, then hit ctrl-a to select everything, make sure the layer that you created is highlighted and use:
layer > align to selection > horizontal centers
and then
layer > align to selection > vertical centers.
that will automatically center the dot in the 64 X 64 canvas and you can build around it for a perfectly centered crosshair
/edit: that also works for a premade crosshair, just highlight the crosshair layer, hit ctrl-a to select the whole canvas and use those centering commands to move the entire crosshair to the center of the square
KriLL3.8™
04-27-2003, 04:07 PM
Originally posted by PurplWulf
another easy way to center in Photoshop 7 is to create a blank layer and throw something on it, like a dot, then hit ctrl-a to select everything, make sure the layer that you created is highlighted and use:
layer > align to selection > horizontal centers
and then
layer > align to selection > vertical centers.
that will automatically center the dot in the 64 X 64 canvas and you can build around it for a perfectly centered crosshair
/edit: that also works for a premade crosshair, just highlight the crosshair layer, hit ctrl-a to select the whole canvas and use those centering commands to move the entire crosshair to the center of the square
or simply use the grid :bulb:
legacy-KARRNY
04-27-2003, 05:24 PM
The align mode is easier and more accurate
KriLL3.8™
04-27-2003, 05:31 PM
Originally posted by KARRNY
The align mode is easier and more accurate
And takes more time
Grid is way more easy 2 work with align aint used normaly
simply set grid 2 32x32 and have 4 as sub div
also press alt when using the marqee or shape tool 2 make the center of the object be where your cursor is
legacy-KARRNY
04-27-2003, 06:07 PM
It might take about 2 secons longer but you can align all your layers at one which is nice
legacy-|IB|Chrome
04-27-2003, 06:53 PM
I managed to dig up my copy of PS6 ...Im trying to convert some old UT crosshairs to work with 2k3. I export them from UEd2.0 as a pcx file..and open them up in ps6 for a little adjusting..From that point I am unclear as what to do.
When I export is there anything I need to do under surface properties like btransparent = true? Because after i pull it into ps6 then adjust contrast, I save it back out to .pcx..then import into UEd3.0. I can see the xhair in the game but it is surrounded by black box...
Emmet Otter
04-27-2003, 10:29 PM
Originally posted by GeneralSpecific
k
Crosshair UTX file (http://www.ebold.com/~vw/XHairPack.utx)
CustomCrosshairTextureName=xhairpack.xhair
CustomCrosshairScale=0.05 OK, now where do i copy and paste this part? I dont understand. Can anyone please help me. Im lost. I've downloaded the crosshair and placed it in my textures but how do i get it to work?
legacy-KARRNY
04-27-2003, 10:49 PM
Originally posted by |IB|Chrome
I managed to dig up my copy of PS6 ...Im trying to convert some old UT crosshairs to work with 2k3. I export them from UEd2.0 as a pcx file..and open them up in ps6 for a little adjusting..From that point I am unclear as what to do.
When I export is there anything I need to do under surface properties like btransparent = true? Because after i pull it into ps6 then adjust contrast, I save it back out to .pcx..then import into UEd3.0. I can see the xhair in the game but it is surrounded by black box...
Save it as a .TGA file then when you import it to UEd3.0 Unclick where it says Generate Mipmap and then checkmark Alpha. That should work. Also make sure you dont have a black backgorund when you save it as a TGA.
legacy-incomingice
04-27-2003, 11:48 PM
Originally posted by LovEcOlt
OK, for those who are using PaintShopPro and always end up with black/white boxes in Ued instead of their desired crosshair: follow these steps. I'm using PsP 7.04 here - i don't know how much v7 differs from older ones, but i'm guessing it won't be that much. I won't repeat the steps already covered by other people in this thread - only the PsP bit.
To get transparency going in Ued later on, we're going to need to apply a mask to our crosshair. Without going into details (check the helpfiles if you want the funky explanation) a mask is a just layer you fold over your image. In that layer you can assign degrees of transparency, from fully transparent to fully visible and all gradations in between those extremes.
There are many ways to apply masks in PsP, but i'd advise you to take the easy road and let PsP work out it by itself. In order for PsP to be able to do this, follow these simple guidelines:
For a single-coloured crosshair, render it in white on a black background (you can change the crosshair colour in UT2003 via your user.ini - no need to fart around with colours in advance).
For a multi-coloured crosshair, render it in whatever colour you desire and use a fully transparant background (you could also use this method for single-coloured crosshairs - just do whatever you like best).
You'll see why the choice of background is important in the next bit. I'll break it up in examples for both cases.
Masking a crosshair on a black background
The crosshair we'll work with here is an old one from UT. After exporting it from Ued2 we end up with a .pcx file. When opened in PsP it looks like this:
http://members.lycos.co.uk/smugspace/data/alpha1.jpg
As you can see Ued2 exports it as white on a black background, which serves our purpose perfectly.
OK, masking time. Go to menu Masks -> New -> From Image. That will bring up this little window:
http://members.lycos.co.uk/smugspace/data/alpha2.jpg
The options as set in the screenshot will work perfectly for our crosshair (white on black). The "source luminance" option will make PsP use the colours in your image to apply its mask. Black will become fully masked (read: fully transparent), white will stay completely unmasked (fully visible). Any colours in between white and black would be partially masked (so partially transparent) - this is where the above hint about using white on black comes in.
When you hit ok in the mask-window, you'll see your pcx transformed to this:
http://members.lycos.co.uk/smugspace/data/alpha3.jpg
It's a bit hard to make out but your crosshair is still here - it's just hard to spot because of the white-on-transparent background we're dealing with now. In order for you to check your result more clearly, go to menu Masks -> View Masks and you'll see this:
http://members.lycos.co.uk/smugspace/data/alpha4.jpg
The red part's your mask. Anything not covered by red is unmasked. Perfect result :)
(rest is posted in separate reply - the forum won't allow posts with ****loads of screens apparently)
can u post a link to download the texture for that crosshair? i no longer have the old UT so i cant do it myself. otherwise I would.
Kyllian
04-28-2003, 02:58 AM
Anything special I need to know before trying to make crosshairs using the windows port of Gimp?
legacy-r3t
04-28-2003, 03:12 AM
I'm using one of the moving crosshairs from hellcat's site. They totally rock
http://ut2k3.hellcat.net/xhairs/previews/ani1_3.gif
My aiming is so much better since i use that one. It's a little big at first but with the customcrosshairsize command you can finetune it to your own preference.
Using the customcrosshaircolor command you can give it whatever color you whish. Thanks for the x-hairs hellcat, you the man! :up:
legacy-Re.S.T.A.
04-28-2003, 06:32 AM
Originally posted by r3t
I'm using one of the moving crosshairs from hellcat's site. They totally rock
http://ut2k3.hellcat.net/xhairs/previews/ani1_3.gif
I use that one for my Translocator,love it.
legacy-XTREEM|RAGE
04-28-2003, 02:51 PM
Originally posted by LovEcOlt
Masking a crosshair on a transparent background
I quickly made a (rather ridiculous) crosshair that uses blue and green and put that on a transparent background as per my own guideline ;)
http://members.lycos.co.uk/smugspace/data/alpha5.jpg
Once again we'll have to apply a mask. The procedure's the same as above (menu Masks -> New -> From Image) only this time we tick the "Source opacity" option:
http://members.lycos.co.uk/smugspace/data/alpha6.jpg
This option will make PsP create a mask using the transparency already present in your image. Any part that's transparent will be masked (read: remain transparent), any part that isn't will remain unmasked (visible).
After hitting the OK-button you might not see the result of your actions right away. If so, just go to menu Masks -> View Mask. That'll give you the following result:
http://members.lycos.co.uk/smugspace/data/alpha7.jpg
If all went well, once again you'll see a redish background for all masked (transparent) areas while the relevant bits of your crosshair remain unmasked.
Saving your mask to the alpha channel
Whatever method you used, applying a mask in itself isn't enough. You have to save it as an alpha channel within your image. To do this, first select your image (in case you have more than one file opened in PsP), then go to menu Masks -> Save to alpha channel. A little window will pop up. Just hit the OK-button (im assuming you won't need a screenshot to do that). On doing so another small window will pop up asking you to name your channel. I usually go for "alpha channel" for simplicity's sake, but the name's not really important. Enter a name, hit OK again and you're brought back to PsP.
Saving your image
Go to menu File -> Save As and choose an appropriate name for your crosshair image. In the "Save as type" box, make sure you select "Truevision targa (*.tga)" since this format allows storage of alpha channels (some other formats would simply throw that information away, which rather beats the point). On hitting OK PsP might ask you for confirmation (depending on what format you were working in from the start). If so, just hit OK again.
Importing your image into Ued
Other people in this thread have already described how to import your crosshair into Ued. I'll just leave you with a screenshot of the importing options that'll work with your PsP-alphachannel-deluxe-2000-crosshair (we're trying to avoid the black/white rectangles):
http://members.lycos.co.uk/smugspace/data/alpha8.jpg
Notice the tick in the alpha checkbox. We added an alpha channel in PsP and now we want Ued to use it, obviously. The result in Ued's texture browser will look something like this:
http://members.lycos.co.uk/smugspace/data/alpha9.jpg
And in UT2003 you should see:
http://members.lycos.co.uk/smugspace/data/alpha10.jpg
There. Hope that's clear :)
By the way, there are loads more ways to mess around with those masks - just experiment. If you want to, you might try to go for a crosshair with partially transparent bits, for example. Have fun :)
Omg where can i dwl your crosshair i need it :) :D
legacy-InStA-giBeR
04-28-2003, 03:20 PM
that looks just like the TTM crosshair but its cool
legacy-incomingice
04-28-2003, 06:45 PM
no its somewhat like TTM one, the TTM one is thinner and bigger. please somone post the real one.
legacy-KARRNY
04-28-2003, 07:22 PM
New
http://www.angelfire.lycos.com/ab7/numba17/Shot00041.jpg
legacy-KARRNY
04-28-2003, 09:10 PM
I have a question, how do you make an animated crosshair? It doesnt seem to hard but I cant get it to work.
legacy-Hellcat2k3
04-28-2003, 09:17 PM
Draw all frames of your anim and import them into UEd.
Then browse to the properties of the first frame.
There is a section "Animation".
Enter the name of the next frame, give it a max-fps (usually 10) and a min-fps (usually 0) and repeat this for all remaining frames BUT THE LAST!
For the last frame leave the properties untouched!
Use the name of the first frame's texture in your USER.INI as crosshair.
That's it :)
legacy-|IB|Chrome
04-28-2003, 09:24 PM
well i give up..I have officialy spent way to much time in trying to get those converted. Either they pull in with black box or nothing gets imported at all. :) o well
legacy-incomingice
04-28-2003, 09:26 PM
somone please post that original UT crosshair!
legacy-KARRNY
04-28-2003, 09:29 PM
Originally posted by Hellcat2k3
Draw all frames of your anim and import them into UEd.
Then browse to the properties of the first frame.
There is a section "Animation".
Enter the name of the next frame, give it a max-fps (usually 10) and a min-fps (usually 0) and repeat this for all remaining frames BUT THE LAST!
For the last frame leave the properties untouched!
Use the name of the first frame's texture in your USER.INI as crosshair.
That's it :)
Thanks man. I was close but I missed a couple things
legacy-|IB|Chrome
04-28-2003, 09:38 PM
check your pm :)
legacy-KARRNY
04-28-2003, 10:41 PM
Sure man. Check ur PM
legacy-incomingice
04-29-2003, 12:56 AM
anyone got the UT original crosshair? u can sen me the pcx of it, i made my own and was able to get it to work
legacy-TracerTong
04-29-2003, 01:58 AM
Originally posted by Krille
And takes more time
Grid is way more easy 2 work with align aint used normaly
simply set grid 2 32x32 and have 4 as sub div
also press alt when using the marqee or shape tool 2 make the center of the object be where your cursor is Or you could make a 1x1 pixel image, colour it then goto Image>>Canvas Size and then up the size to 64x64 leaving the box selected in the centre.
legacy-enflux
04-29-2003, 02:23 AM
Originally posted by Kel
Anything special I need to know before trying to make crosshairs using the windows port of Gimp?
Make sure you choose "transparent" as the fill type when creating the new file, and make sure that none of the options are checked when saving it. In UED, make sure that you have the "Alpha" option checked on the "Import Texture" dialog. Besides that it is pretty much the same as the tutorial that Hellcat made.
BTW, offset the middle of your crosshair by one to the right and two to the bottom.... or maybe it was one to the bottom and two to the left...
legacy-incomingice
04-30-2003, 01:28 AM
(bump) anyone got the UT crosshair? god damnit share the wealth
legacy-M4H0N3Y
04-30-2003, 06:22 AM
Originally posted by LovEcOlt
[B]
And in UT2003 you should see:
[IMG]http://members.lycos.co.uk/smugspace/data/alpha10.jpg
anyone made this one in red? i've been trying for hours again and still cant get it to work:(
Kyllian
04-30-2003, 09:54 AM
Originally posted by LovEcOlt
Masking a crosshair on a transparent background THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU (Deep breath) THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU THANKYOU
:D :D :D :D :D :D
I finally got it to work, tho I can't figure out why the black parts got framed with white(Don't really care right now, just happy I got it to work)
I got a couple screenies if someone will host them for me
/me does teh happeh dance of teh Uber-joy
/me sings Dit dit, I'm so very happy. So very very happy! Yeah!
legacy-Hellcat2k3
04-30-2003, 09:58 AM
Originally posted by Kel
I got a couple screenies if someone will host them for me
I can put them on my images server if you like.
Just mail them to me, I'll put them on and let you know the URL!
Kyllian
04-30-2003, 10:08 AM
Originally posted by Hellcat2k3
I can put them on my images server if you like.
Just mail them to me, I'll put them on and let you know the URL! But me not know your email
PM it to me, I'll be good with it, I promise!
I would not oppose teh great HellKitty
http://www.hellcat.net/forum/images/smiles/unworthy.gif http://www.hellcat.net/forum/images/smiles/unworthy.gif http://www.hellcat.net/forum/images/smiles/unworthy.gif
legacy-incomingice
04-30-2003, 10:15 AM
Originally posted by M4H0N3Y
anyone made this one in red? i've been trying for hours again and still cant get it to work:(
send me the texture and i'll get it in red for u :D
legacy-XTREEM|RAGE
04-30-2003, 12:01 PM
Originally posted by incomingice
(bump) anyone got the UT crosshair? god damnit share the wealth
Any1 already have it? I need it plz, give m link to dwl it or some, tnx
legacy-Hellcat2k3
04-30-2003, 12:22 PM
I don't have UT1, if I had it I would make your xhair.... but I don't :(
legacy-incomingice
04-30-2003, 07:35 PM
.........obviously people have it :D i have my UT1 disc around somewhere, ill look for it :D
Ickle
04-30-2003, 08:54 PM
wahoo!
i havn't read the whole thread as it's getting late so i don't know if this has been asked yet but...
what colour do you make the crosshair in? or do you set the colour first, so therefore are unable to set the colour by the customcrosshair colour and opacity settings?
legacy-DOOMBOT
04-30-2003, 08:58 PM
Originally posted by [GOD]Odds
lol! you wont be able to hit an elephant with that :D But it says that he got a headshot... :weird:
Kyllian
05-01-2003, 01:30 AM
Sine Me = Uber Happeh, I'm gonna post some quickly resized screenies of the first crosshair I made
I know the terrain may look crap, I only got a geforce 2 so I got everything dropped
(Think of this as a beta xhair)
http://images.hellcat.net/kyllian/KelXHair1.jpg
http://images.hellcat.net/kyllian/KelXHair2.jpg
http://images.hellcat.net/kyllian/KelXHair4.jpg
On this one, it shows up real nice on a black background, but I don't know where the white outline on the black part came from :weird: :bulb:
(Thanks HellKitty for hosting)
legacy-incomingice
05-01-2003, 02:34 AM
ok i got my Ut1 installed, anyone know the name of the texture that contains the crosshairs, cuz i cant find it :|
Kyllian
05-01-2003, 08:42 AM
I managed to get the centering issue kinda fixed(centering shots for righties and lefties)
It looks a lot diffetent than this
http://images.hellcat.net/kyllian/KelXHair1.jpg
(This was taken at 800x600 res, so it will be smaller for many of you, just tweak the scale til you get it just right)
I've been testing out the new versions ingame and the centering is working pretty good, just gotta hammer out a few more kinks(Hopefully, I don't need a sledgehammer)
Dammit... thanks to a little mistake, I now have a bunch of the test files with the white parts essentially gone, the mask to be "poof"(I liked the gray and white backgroundish thing, made it easier to work with white)
No problems til I closed the wrong file in psp7 now I can't see any of the white and friggin 'fill with color' doesn't work the same way it did in Paint...
And it was coming along nicely... :sour:
Kyllian
05-01-2003, 11:46 AM
Fixed it, seems the white parts of the background got saved into it as well...
Took a while to erase it all...
(As you can see from the other screenies, its a black ans white xhair. Anyone know how I can keep it like it is when saving it as a tga, or anything else for that matter?)
legacy-Hellcat2k3
05-01-2003, 01:03 PM
Originally posted by kingman83
wahoo!
i havn't read the whole thread as it's getting late so i don't know if this has been asked yet but...
what colour do you make the crosshair in? or do you set the colour first, so therefore are unable to set the colour by the customcrosshair colour and opacity settings?
You can either make the crosshair using all 16.7 million different colors at once :) or just make it in white and then set the color in the USER.INI
:)
Kyllian
05-01-2003, 02:30 PM
After 17 attempts to get the dam thing right, I think I might have it!!
HellKitty, you wanna test it out before I final it and get started on the rest of the pak I'm planning?
legacy-Hellcat2k3
05-01-2003, 04:19 PM
Originally posted by Kel
HellKitty, you wanna test it out before I final it and get started on the rest of the pak I'm planning?
Sure!
/me always want's teh new stuff :)
legacy-incomingice
05-01-2003, 06:18 PM
/me too Kel
/me wants to know which texture file holds the default crosshairs for UT1 and UT2
/me also would like to know how to view textures in the UT1 Ued if at all possible, cuz I get errors with some from of the old ones in Ued3.
/me would also like a cookie :D
legacy-Hellcat2k3
05-01-2003, 07:14 PM
Originally posted by incomingice
/me wants to know which texture file holds the default crosshairs for UT1 and UT2
For UT2k3 this is:
...\UT2003\Textures\Crosshairs.utx
And cookies are sold out :D
Emmet Otter
05-01-2003, 09:10 PM
Originally posted by GeneralSpecific
hehe.
Scaled it down, they're just how I wanted them now:
Against light background
http://www.ebold.com/~vw/nxhair1.jpg
Against dark background
http://www.ebold.com/~vw/nxhair2.jpg LOOK!!! I've just downloaded the your utx file of this crosshair and placed it into my texture folder. and i copied and pasted into the user ini, like you said and it still doesnt work fro me. HERES MY USER.INI
[XWeapons.ShieldGun]
ExchangeFireModes=0
Priority=1
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshairTextureName=xhairpack.xhair <==========
CustomCrosshairScale=0.20 <==========
[XWeapons.ShockRifle]
ExchangeFireModes=0
Priority=4
[XWeapons.LinkGun]
ExchangeFireModes=0
Priority=5
I placed it in my assault rifle just to try out, and it still doesnt work!! Please can someone help me!!
And, whats this line for
CustomCrosshair=0
And how does this apply to custom made xhairs?
legacy-incomingice
05-01-2003, 09:26 PM
first off reversion, u need to put the custom crosshair for ALL the weapons in the user ini.
2nd, i looked in UT1 user.ini and it said something like, Crosshair[6]=Botpack.CHair7. but there is no botpack texture so... i r confused.
legacy-incomingice
05-01-2003, 10:08 PM
i got it :D, in botpack.u gg
legacy-incomingice
05-02-2003, 12:14 AM
i got a problem... i cant save the image with an alpha channel, it always gets rid of them when it saves at tga. only it will save as a pspimage.. :(
legacy-incomingice
05-02-2003, 01:03 AM
finally got it converted :D i think it might be a little too far to the top left, but it works :D and i'm sorry. Its l33t however
www.spetznaz.net/xtest.utx
in ur ini its xtest.xcopy
have fun :D
Kyllian
05-02-2003, 01:48 AM
Allright Hellkitty, its on its way
Its in a pak with the last 8 works in it(including final)
legacy-Re.S.T.A.
05-02-2003, 03:30 AM
can someone put all the UT1 crosshairs in a package for D/L please.
Kyllian
05-02-2003, 04:26 AM
Originally posted by incomingice
first off reversion, u need to put the custom crosshair for ALL the weapons in the user ini. Not true, you can have a different custom xhair for each gun or just one weapon with a custom xhair
Reversion:
This is what it should look like after the appropriate patch(2220 - current)
[XWeapons.RocketLauncher]
ExchangeFireModes=0
Priority=23
CustomCrosshair=-1
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
Here's what I did while testing my new xhair:
[XWeapons.SniperRifle]
ExchangeFireModes=0
Priority=10
CustomCrosshair=17 <--** (see below)
CustomCrosshairTextureName=TestX19.Test19
CustomCrosshairScale=1.2000
**Is the number of the crosshair you use(You can set it to diff numbers to assign one of the default xhairs to it, -1 for whatever you choose in settings)
Not 100% sure, but I believe you need to leave it in there, as well as anything but -1[EDIT] Found it
Taken from Hellcat's site (http://ut2k3.hellcat.net/):
The line "CustomCrosshair=" tells UT wich crosshair of the build in ones to use for this weapon.
It will be overridden by "CustomCrosshairTextureName=" but is has to be there, or else nothing will happen!!!
So, by using a custom crosshair you can set the value of "CustomCrosshair=" to what ever you like, doesn't matter, but remember it just has to be there.
The really interesting one is the "CustomCrosshairTextureName=".
Here you specify the path, where UT will find your crosshair. The format is "PackageName.TextureName".
Basically, this {"CustomCrosshair="} could be set to 1687657 and it won't make any difference, as long as its in the ini
legacy-incomingice
05-02-2003, 09:45 AM
Originally posted by Re.S.T.A.
can someone put all the UT1 crosshairs in a package for D/L please.
most of em already are in UT2k3, except for the "pointers" theres 2 of em, the one i posted earlier is only 1
legacy-incomingice
05-02-2003, 09:46 AM
Originally posted by Kel
Not true, you can have a different custom xhair for each gun or just one weapon with a custom xhair
Reversion:
This is what it should look like after the appropriate patch(2220 - current)
[XWeapons.RocketLauncher]
ExchangeFireModes=0
Priority=23
CustomCrosshair=-1
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
Here's what I did while testing my new xhair:
[XWeapons.SniperRifle]
ExchangeFireModes=0
Priority=10
CustomCrosshair=17 <--** (see below)
CustomCrosshairTextureName=TestX19.Test19
CustomCrosshairScale=1.2000
**Is the number of the crosshair you use(You can set it to diff numbers to assign one of the default xhairs to it, -1 for whatever you choose in settings)
Not 100% sure, but I believe you need to leave it in there, as well as anything but -1[EDIT] Found it
Basically, this {"CustomCrosshair="} could be set to 1687657 and it won't make any difference, as long as its in the ini
I know u can have different crosshairs for dif guns, i meant, he might not be able to see it if he didn't have the right gun out. also if u DIRECTLY copied an pasted, u need to take out <====
or else it wont work
legacy-Re.S.T.A.
05-02-2003, 02:47 PM
Originally posted by incomingice
most of em already are in UT2k3, except for the "pointers" theres 2 of em, the one i posted earlier is only 1
there are a few missing,like the little U with the dot in the center of it,also they are all un-mipmaped so they stay clear with the lowest settings.
legacy-incomingice
05-02-2003, 06:45 PM
converting them to UT2k3, would probably make them mipmapped but i'll see
legacy-Re.S.T.A.
05-02-2003, 08:01 PM
Actually,i think that when you convert any textures you can select it to be mipmaped or not in the menu where you name the texture.Im not 100% sure though will look into it.
Emmet Otter
05-02-2003, 08:21 PM
Thanx Kel for your detailed reply. I will try to work on this tonight. Its wierd, but after installing ut2003-winpatch2225, my weapons in my ini looks like this
[XWeapons.FlakCannon]
ExchangeFireModes=0
Priority=8
[XWeapons.RocketLauncher]
ExchangeFireModes=0
Priority=9
[XWeapons.SniperRifle]
ExchangeFireModes=0
Priority=10
[XWeapons.Painter]
ExchangeFireModes=0
Priority=12
[XWeapons.Redeemer]
ExchangeFireModes=0
Priority=11
CustomCrosshair=-1
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=
Only my redeemer has customcrosshaircolor, hairscale and texturename. This is very strange
:confused:
legacy-incomingice
05-03-2003, 12:26 AM
Originally posted by Re.S.T.A.
Actually,i think that when you convert any textures you can select it to be mipmaped or not in the menu where you name the texture.Im not 100% sure though will look into it.
www.icefilmz.com/icepack.utx
has all the Xhairs from UT1, all in same order, icepack.CHair1-9, plus 10 which i made myself, its weird but it kind of works :D enjoy
Kyllian
05-03-2003, 01:23 AM
Originally posted by Reversion
Thanx Kel for your detailed reply. I will try to work on this tonight. Its wierd, but after installing ut2003-winpatch2225, my weapons in my ini looks like this
Only my redeemer has customcrosshaircolor, hairscale and texturename. This is very strange
:confused: That is weird...
Well, just add the lines to all the weapons and they should work
Now remember, the color will be overridden if the xhair is multi-color(even black and white, like the ones I'm making)
For multi-color ones, the only lines that matter are the bolded ones
Custom color will work on xhairs that are made white... I think
CustomCrosshair=-1
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=
legacy-incomingice
05-03-2003, 01:52 AM
Originally posted by Kel
That is weird...
Well, just add the lines to all the weapons and they should work
Now remember, the color will be overridden if the xhair is multi-color(even black and white, like the ones I'm making)
For multi-color ones, the only lines that matter are the bolded ones
Custom color will work on xhairs that are made white... I think
CustomCrosshair=-1
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=
i think the color thing would work for colored crosshairs too. IE, a Red crosshair, with a CustomCrossHairColor=(B=255,G=0,R=0,A=255) would produce a purple crosshair? but i dont know, i just use white crosshairs, they show up the best.
Kyllian
05-03-2003, 01:55 AM
I don't know for sure, why not throw together a quick xhair that is red then tweak the custom color
legacy-XTREEM|RAGE
05-03-2003, 12:04 PM
Originally posted by incomingice
www.icefilmz.com/icepack.utx
has all the Xhairs from UT1, all in same order, icepack.CHair1-9, plus 10 which i made myself, its weird but it kind of works :D enjoy
I know i'm doing something wrong but plz tell me what :( .
These are my lines
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshair=3
ustomCrosshairTextureName=icepack.CHair
CustomCrosshairScale=1.00
What is wrong : :confused: i only get my ut2 crosshairs :weird:
Plz tell me what my lines need to be to get that crosshair in the picutere here :confused:
http://members.lycos.co.uk/smugspace/data/alpha10.jpg
legacy-Re.S.T.A.
05-03-2003, 06:56 PM
Originally posted by XTREEM|RAGE
I know i'm doing something wrong but plz tell me what :( .
These are my lines
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshair=3
ustomCrosshairTextureName=icepack.CHair
CustomCrosshairScale=1.00
change it to this:
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshair=3
CustomCrossHairColor=(B=255,G=255,R=255,A=255) <--- change these numbers to adjust the color
CustomCrosshairTextureName=Icepack.CHair2
CustomCrosshairScale=1.00 <--- change this to adjust the size
Kyllian
05-04-2003, 01:34 AM
I currently have 3 xhairs done(wouldn't believe how long it takes to tweak them to get it just right)
Anyway, I made ones for the flak, rl, and LG
Gonna work on mini and bio soon
legacy-incomingice
05-04-2003, 01:50 AM
Originally posted by Re.S.T.A.
change it to this:
[XWeapons.AssaultRifle]
ExchangeFireModes=0
Priority=3
CustomCrosshair=3
CustomCrossHairColor=(B=255,G=255,R=255,A=255) <--- change these numbers to adjust the color
CustomCrosshairTextureName=Icepack.CHair2
CustomCrosshairScale=1.00 <--- change this to adjust the size
also if u want it for all ur weapons u need to put the texture in all the weapons
Kyllian
05-04-2003, 08:32 AM
Like this:
[XWeapons.WeaponName]
ExchangeFireModes=0
Priority=3
CustomCrosshair=Any number
CustomCrossHairColor=(B=255,G=255,R=255,A=255)Chan ge accordingly
CustomCrosshairTextureName=PackageName.XHairName
CustomCrosshairScale=1.00Change accordingly
Side Note: I never thought one person could put so much work into getting 1 friggin xhair just right
I've probably logged about 12 hours for 1 xhair! 12!! (and 20+ betas!!)
I think I got it just right tho... Luckily the other hairs are coming along easier tho
legacy-incomingice
05-04-2003, 02:43 PM
12 hours?!!? jesus christ man what are u working on
legacy-Hellcat2k3
05-04-2003, 04:28 PM
He let me take a brief look at his work....
Really nice, what I've seen so far....
Kyllian
05-05-2003, 02:27 AM
Originally posted by Hellcat2k3
He let me take a brief look at his work....
Really nice, what I've seen so far.... It has changed immensely since that one. I've done at least 3 more versions of the one I sent ya, and you can barely tell that the latest was based on it
The others are coming along better than the first one, a lot easier to tweak for other weapons versus tweaking a sniping hair
legacy-GeneralSpecific
05-05-2003, 02:28 AM
Originally posted by Hellcat2k3
He let me take a brief look at his work....
Really nice, what I've seen so far....
Lets see some screens :)
Kyllian
05-05-2003, 02:47 AM
Originally posted by GeneralSpecific
Lets see some screens :) I'll see what I can do, I do have a few animated gifs of a beta of one hair
2 are pretty much final, one I gotta do some tweaking and testing, and gotta move my arse and finish the LG xhair(the 20+ betas/12 hours one)
There's a few early works a few posts back
I'm sure HellKitty will post some screenies if he wants to
legacy-GeneralSpecific
05-05-2003, 03:49 AM
Jeez @ 20 Betas. I think I did, uh.. one. And then just called it the final anyway :D
Kyllian
05-05-2003, 03:52 AM
I started on it thinking make it so those who aren't proficient at headshots a better way to perfect their aim
legacy-*7][e0Dor*
05-05-2003, 06:47 AM
new skf crosshairs add to Hellcats' site ;)
legacy-Hellcat2k3
05-05-2003, 07:32 AM
Originally posted by Kel
There's a few early works a few posts back
I'm sure HellKitty will post some screenies if he wants to
Hmm, yeah, I can make screenys of the ones you sent me, but as you said they already changed that much, makes this sense??? :bulb:
Originally posted by *7][e0Dor*
new skf crosshairs add to Hellcats' site ;)
Yup! :up: ;)
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