legacy-FineWolf
01-28-2003, 01:44 PM
I just had that great idea...
OverTime+ is basicly an extention for normal overtime. It permits you to select multiple ''OverTime Modes''. Here are the modes:
Time Without Extention
A additional number of minutes is added to the match. There is no score limit. If after that time limit, there is still a draw, then the draw players are declared winner (or the game is declared draw, configurable).
Time With Extention
A additional number of minutes is added to the match. There is no score limit. If after that time limit, there is still a draw, then an other X numbers of minutes is added to the time limit.
Score
As soon as the overtime starts, everyone frags (or team points) is taken off. The first player (or team) to hit the score limit wins the match. (No draw possible on this one)
Score + Time Without Extention
As soon as the overtime starts, everyone frags (or team points) is taken off and a additional number of minutes is added to the match. The first player (or team) to hit the score limit wins the match or if that time limit expires, the player (or team) with the most points wins. If there is still a draw, then the draw players are declared winner (or the game is declared draw, configurable).
Score + Time With Extention
As soon as the overtime starts, everyone frags (or team points) is taken off and a additional number of minutes is added to the match. The first player (or team) to hit the score limit wins the match or if that time limit expires, the player (or team) with the most points wins. If after that time limit, there is still a draw, then an other X numbers of minutes is added to the time limit.
Automatic Draw
The match automaticly ends in a draw.
UT2K3 Style
The old boring way...
So what do you think?
Can you code that?
OverTime+ is basicly an extention for normal overtime. It permits you to select multiple ''OverTime Modes''. Here are the modes:
Time Without Extention
A additional number of minutes is added to the match. There is no score limit. If after that time limit, there is still a draw, then the draw players are declared winner (or the game is declared draw, configurable).
Time With Extention
A additional number of minutes is added to the match. There is no score limit. If after that time limit, there is still a draw, then an other X numbers of minutes is added to the time limit.
Score
As soon as the overtime starts, everyone frags (or team points) is taken off. The first player (or team) to hit the score limit wins the match. (No draw possible on this one)
Score + Time Without Extention
As soon as the overtime starts, everyone frags (or team points) is taken off and a additional number of minutes is added to the match. The first player (or team) to hit the score limit wins the match or if that time limit expires, the player (or team) with the most points wins. If there is still a draw, then the draw players are declared winner (or the game is declared draw, configurable).
Score + Time With Extention
As soon as the overtime starts, everyone frags (or team points) is taken off and a additional number of minutes is added to the match. The first player (or team) to hit the score limit wins the match or if that time limit expires, the player (or team) with the most points wins. If after that time limit, there is still a draw, then an other X numbers of minutes is added to the time limit.
Automatic Draw
The match automaticly ends in a draw.
UT2K3 Style
The old boring way...
So what do you think?
Can you code that?