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View Full Version : [MAP-Beta] DM-Deathwind (Beta1)



legacy-MP3Chuck
01-12-2003, 02:14 AM
Alrighty ... this is my first map ever, so be nice!! :haha: Please, please, PLEASE give any feedback you have. I know it's not that great of a map but the only way I'll get better is through suggestions 'n stuff. :D

You can download it here: http://www.rmpmusic.com/DM-Deathwind_Beta1.ut2 (approx. 1 MB)

I'll have screenies up tomorrow, for anyone who can't be arsed to download it :bulb:

legacy-Helios
01-12-2003, 09:06 AM
hehe looks like we're all waiting for some screens:p

legacy-Hacku
01-12-2003, 10:06 AM
Here are some screenshots

http://users.pandora.be/betapics/map/1.jpg

http://users.pandora.be/betapics/map/2.jpg

http://users.pandora.be/betapics/map/3.jpg

legacy-SealClubber
01-12-2003, 10:18 AM
put some static meshes in there! It looks pretty plain at the moment :)

legacy-nuclearfusion
01-12-2003, 10:56 AM
Might wanna fix that doorway in the first pic. :o

And add static meshes. Yeah.

legacy-!Wicked DUDE!
01-12-2003, 06:03 PM
can u climb that ladder?

legacy-MP3Chuck
01-12-2003, 08:10 PM
Originally posted by !Wicked DUDE!
can u climb that ladder?

Yes, yes you can. I'm working out some small problems with it, however. It seems you have to hop up from a short distance to be able to climb it.

Huge thanks to you, hacku, for the screenies. :)

legacy-GIdenJoe
01-13-2003, 06:04 AM
It needs like 100x more detail. And try not too make cubes too much.

legacy-toolboi
01-13-2003, 12:25 PM
Hint 1: When taking screenshots for your map, set texture detail to maximum! Or is it just that you are using way too blown up textures...?

Hint 2: Static meshes are your friend. Use them.

Hint 3: Unless you plan on using mainly statis meshes, try to use more BSP shapes than squares.