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View Full Version : [MUTATOR] Enhanced Zoom Instagib [FEEDBACK]



legacy-LowGravUT
12-31-2002, 10:44 AM
Hello,

I have been fairly unsatisfied with the "blandness" of out-of-the-box Zoom Instagib... primarily the beam effect.

Now, I realize that there is an alpha release of a VERY customizable insta mutator, and I will certainly incorporate an idea or two from that, but my goal is simple: enchance the beam effect, enhance the sound, and glorify kills.

Here's how I'd like to do it:

[Beam Effect]
This will not be customizable like it is in the aforementioned mutator - I didn't care too much for the complexity. So, the goal here is to brighten it up a bit and add a slight particle effect to the beam. Naturally, red team's beam will have a red hue, and blue team's beam will have a blue hue.

[Beam-Enemy Collision Effect]
Inspired by the xloc-shock combo effect of the Extreme mutator, I thought it might add a nice little twist to things by spawning a shock combo at the point of contact between the IG beam and an enemy target.

[Headshots]
TBD, but headshot reporting is being considered. Again, there is a headshot mutator out there right now, but it seems a bit buggy (GPF's). If I can pull it off minus the bugs, it will be in there.

[Beam Sound]
TBD, but something more "in your face" than the current sound effect.

So basically, this mutator is really a collection/modification of a few others. The main goal was to pull the asepcts I liked most of these other ones, and then condense them into what I consider necessities (such as removing the enourmous configuration aspects of the other IG mutator). This is not an attempt to take credit for anyone else's work. In fact, all code will be done from scratch. These other mutators will only be used to help conceptualize the mutator.

So, let me know if this sounds like something everyone would like to see. If it's not something that will be embraced on a scale outside of my own servers, it really isn't worth the time and effort. Expected release is < 30 days.

legacy-Iceburgs
12-31-2002, 12:23 PM
How about putting in a good boost to same team hits. I am a big fan of LGIG CTF for UT, and I sorely miss the boost effect. Not to mention that it is much harder to consistently hit a player with the much thinner, rail-like laser of the UT2k3 instagib rifle. Good luck with the mutator and get us some screens soon! :)

SerialK
12-31-2002, 01:58 PM
there was a mutator for UT called Enhanced Sniper Rifle... I loved that one. You didn't have to hold the right mouse button while you are zooming in; instead the rifle measured the distance to the point you were aiming at and determined the zoom-factor according to the distance...
I loved that one... But the preferred zoom factor should be customizable...

Could you include that? :cool:

legacy-Slack
12-31-2002, 08:18 PM
Originally posted by Iceburgs
How about putting in a good boost to same team hits. I am a big fan of LGIG CTF for UT, and I sorely miss the boost effect.

My sentiment exactly, this is a staple of the LGI crowd. Send the flag carrier accross the map with one shot, very effective. And sorely missed by myself as well.

legacy-LowGravUT
12-31-2002, 08:24 PM
I will certainly do my best to include these features.

sHoKaZuLu
12-31-2002, 09:31 PM
Sounds good man. I really hate the weak sound of the new instagib.

As far as the beam itself, if you could make it so it's easier to tell from where someone is firing from, that would rock. In UT1 this wasn't a problem at all.

SerialK
01-06-2003, 09:05 AM
*bump*
any progress?

legacy-|[SAG]|HardKnox
01-06-2003, 01:18 PM
no comment

legacy-LowGravUT
01-06-2003, 01:21 PM
Originally posted by |[SAG]|HardKnox
no comment

Anyway...

SerialK
03-19-2003, 03:08 AM
bump.... hello?