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View Full Version : [MUTATOR] = Excessive OverKill = [MOD]



legacy-MadNad
12-30-2002, 01:18 AM
I thought I would share with you the latest readme file. I am planning on having another beta test in the next week or so. Email madnad@madnad.com if you would like to participate.


http://planetquake.com/excessive[/url]


CONTENTS
- Installation
- Description
- Weapons
- Gameplay
- Configure
- Dedicated Server
- F.A.Q.
- Notes
- Known Issues
- Thanks


----------------------------------------------------------------------
- Installation -
----------------------------------------------------------------------
UNZIP TO UT2003 DIRECTORY - UMOD?

----------------------------------------------------------------------
- Description -
----------------------------------------------------------------------
This is an Excessive MOD for UT2003. It replaces the standard
UT2003 weapons with Excessive versions, gives all players all weapons
and maxAmmo, regenerates players' health, start with 100 Armor,
increased speed (ground & water), increased jumping capabilities,
removes self-damage, and awards 100 adrenaline every 3 minutes. The
majority of these default settings are configurable in the mutator
configuration. You will die, and you may not even know where your enemy
came from. The result is a fast paced, carnage enriched game
and will leave you be begging for more.

----------------------------------------------------------------------
- Weapons -
----------------------------------------------------------------------
- TransLauncher: (Spawn with)
Beacon launches further and faster. Teleporting out leaves behind
a shock explosion

- Shield Gun: (Spawn with)
Primary: Instant Death, and Shield Jumping increased - Tweaked Effects
Secondary: spawns a suicidal redeemer explosion if held for 5 sec

- Assault Rifle: (Spawn with)
Primary: Rate of fire and damage greatly increased.
Secondary: Launches 6 grenades which explode on impact.

- Bio Rifle: (Spawn with)
Primary: rate of fire and damage increased and shoots spread with 3
globs/shot which can collect and spawn more globs.
Secondary: Charges much faster, and will launch a huge regenerating
glob.

- Shock Rifle: (Spawn with)
Primary: rate of fire and damage increased.
Secondary: rate of fire and damage increased, and shock combos chain
react.

- Link Gun: (Spawn with)
Primary: Was secondary fire with explosions on link beam tip
Secondary: Was primary fire but shoots up to 3 projectiles in
spread or twirl formation.

- Flak Cannon: (Spawn with)
Primary: Larger projectile, rate of fire and damage increased but
wider spread (results in instant death from point blank)
Secondary: Each projectile now spawns 3 shells randomly on impact.

- Minigun: (Spawn with)
Primary: rate of fire and damage increased bullets.
Secondary: Fires exploding bullets and minigun jumping.

- Rocket Launcher: (Spawn with)
Primary: Rate of fire and damage increased.
Secondary: rate of fire increased and rocket count increased to 5.
Added a rocket jump booster config setting.

- Sniper Rifle: (Spawn with)
Primary: rate of fire increased, and causes 12 arcs.
Secondary: same (zoom).

- Redeemer: (Pickup)
Primary: Redeemer speed & damage increased, and spawns 20 rockets
on impact
Secondary: Warhead speed & control increased and spawns 20 rockets
on impact

- Painter: (Pickup)
Primary: Paint time decreased
Secondary: Same (zoom)

- Ion Cannon:
More damage and spawns 30 shock promectiles on impact

----------------------------------------------------------------------
- Gameplay -
----------------------------------------------------------------------
- All players start with 300 health, which regenerates 5 points every 1
seconds. All health pickups are removed from the game (some can be
kept in mutator configuration).
- All players start with all weapons and ammo, and ammo regeneration
(regen varies depending on weapon). All weapon and ammo pickups are
removed from the game.
- Self-damage & Falling damage is completely turned off (self damage is
configurable in mutator configuration).
- Excessive Combo can be executed at 150 Adrenaline

----------------------------------------------------------------------
- Configure -
----------------------------------------------------------------------
Excessive has a lot of variables you can conifgure. Most of which can
be configured in the mutator gui configuration. All of the available
configuration variables can also be set in the ExcessiveConfig.ini.
To reset to the default ExcessiveConfig.ini variables, you can delete
ExcessiveConfig.ini and open up the mutator configuration window and
clicking the "ok" button will create the ExcessiveConfig.ini.

******************
** MaxHoldTime ***
******************
It is not recommended to change this value from its default value of
0.75. MaxHoldTime will alter the time you are allowed to hold multifire
rockets before being forced to shoot. Because of the way UT2003 was
designed, weapon fire animation is controlled clientside.

**Changing MaxHoldTime for Instant Action**
-------------------------------------------
It works fine in instant action. Just change the ServerMaxHoldTime
in [Excessive.RocketLauncherEX] in ExcessiveConfig.ini. A setting of
zero will make the RocketMultiFire only fire on mouse release.
____________________________

Instant Action Example....

[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000
____________________________


**Changine MaxHoldTime on a Dedicated Server**
----------------------------------------------
The server will need to set the ServerMaxHoldTime in
and ClientMaxHoldTime to the desired MaxHoldTime in the
ExcessiveConfig.ini. The clients will need to set ClientMaxHoldTime
to the Servers MaxHoldTime settings. If these variables do not match,
the clients weapon fire animation will be off. In addition, if this
variable is changed clientside, it will affect their weapon fire
animation for all excessive games. It is recommended to leave it at
0.75 unless you know what the server has set the MaxHoldTime value to.

_______________________________________
Dedicated Server Example.....

** ServerSettings **
[Excessive.RocketLauncherEX]
ServerMaxHoldTime=3.00000

[Excessive.Excessive]
ClientMaxHoldTime=3.00000

** ClientSettings ** (for above server)
[Excessive.Excessive]
ClientMaxHoldTime=3.00000
________________________________________

----------------------------------------------------------------------
- Dedicated Server Setup -
----------------------------------------------------------------------
Included with excessive is the ExcessiveServer.ini file. In order to
run excessive as a dedicated server, you must use this file. If you
lose this file, you can create one from the UT2003.ini. Find the
ServerActors=IpDrv.MasterServerUplink in [Engine.GameEngine] and
change/replace it to ServerActors=Excessive.MasterServerUplinkEX.
Save the file as ExcessiveServer.ini and place the file into
UT2003/system folder. Use one of the server.bat files to start your
dedicated server. One has been included for each gametype.

----------------------------------------------------------------------
- F.A.Q. -
----------------------------------------------------------------------
Q. MY SYSTEM IS TOO SLOW TO PLAY EXCESSIVE?
A. Try turning down all the detail levels and/or resolution and/or
get a new system.

Q. I CANNOT START A DEDICATED SERVER?
A. You must use the ExcessiveServer.ini & must be started from a
*.bat. There is a lot of information on how to set these
runserver.bat to cycle maps & run different mods/mutators. I
included one for each gametype.

Q. I CONNECT BUT CANNOT JOIN THE GAME?
A. Try having the servers timeout settings increased on the server.

Q. I HAVE LOST MY EXCESSIVECONFIG.INI?
A. Open the mutator menu, and open the excessive configuration
and when you click "ok", ExcessiveConfig.ini will be created.

Q. I HAVE LOST OR CORRUPTED EXCESSIVESERVER.INI?
A. Make one from UT2003.ini and replace

[Engine.GameEngine]
ServerActor=IpDrv.MasterServerUplink
with
ServerActor=Excessive.MasterServerUplinkEX

----------------------------------------------------------------------
- Notes -
----------------------------------------------------------------------
General
----------------------
Although the weapons and other modifications are configurable in
the mutator configuration, it is recommended that you play with the
defaults to enjoy the true intent of Mr. Pants Excessive Overkill
for UT2003. Excessive was designed & tested on these sytems:

GameTesting
-----------
Windows XP
Pentium III 933MHz
512MB RAM
GeForce4 TI-4200 128MB
and
Windows XP
Pentium III 1GHz
512MB RAM
GeForce2 GTS/PRO 32MB

GameServer
----------
Windows XP
Pentium III 1GHz
512MB RAM
and
Windows XP
Pentium III 450MHz (overclocked to 600MHz)
256MB RAM

The server ran fine on all systems, in fact the Pentium III
450MHz was also running Quake III Excessive CTF server at the same
time as the UT2003 excessive server. Even I was impressed with
that one.

----------------------------------------------------------------------
- Known Issues -
----------------------------------------------------------------------
Because of the huge number of explosions and projectiles flying
around, Excessive can be very bandwidth and video card-intensive.
Don't expect glass-smooth gameplay unless you're on a high-end
system on a fast connection. It is still more than playable on
lower-end systems and connections.

----------------------------------------------------------------------
- Thanks To -
----------------------------------------------------------------------
MrPants for the original Excessive MOD
MentalAbyss------>Coding & Testing
Olin------------->Testing & Bought me the game in the first place :)
DialaJunk-------->Testing
ClarkKent-------->Testing
|AeX|EnerMax----->Testing

Plumb_Drumb
12-30-2002, 01:59 AM
but but but, you said...


awe screw it, I'll whine to you later. ;)

legacy-blackgoldfish
12-30-2002, 02:55 AM
READ ME (http://www.ina-community.com/forums/showthread.php?s=&threadid=224814)


====FIX THREAD====

Plumb_Drumb
12-30-2002, 02:58 AM
Originally posted by blackgoldfish
READ ME (http://www.ina-community.com/forums/showthread.php?s=&threadid=224814)


====FIX THREAD====

[IDIOT : EXTREME] blackgoldfish [BANNED! i hope]

legacy-MadNad
12-30-2002, 03:11 AM
READ ME


====FIX THREAD====

====THREAD FIXED====

:D

legacy-marith
12-30-2002, 04:46 AM
If this the same as the original one for UT, then great :up:. I enjoyed the UT one and I'm looking forward to the UT2k3 one :). Thanks...

legacy-GIdenJoe
12-30-2002, 05:17 AM
Spammeuuuuuuuuuuuuh

Nothing beats a good relaxed excessive match :)

legacy-«Scavenger-X»
12-30-2002, 11:01 AM
sweet - the ut excessive rocked, nothing like sending half the map right to hell in 1 shot :D

legacy-Tweak-fragger
12-30-2002, 01:33 PM
bgf please stop spamming.

This mutator is cool :eek:

legacy-DuSt0fF
12-30-2002, 03:07 PM
Can't wait :) :up:

legacy-Slack
12-30-2002, 03:49 PM
Amen

legacy-MadNad
12-30-2002, 05:18 PM
Great to see the excessive fans.
Who wants to test?

email me madnad@madnad.com

or

reply to this thread

legacy-Railgunner
12-30-2002, 06:49 PM
I emailed you!!!

Reply!

legacy-MadNad
12-30-2002, 06:56 PM
I did
:D

You did not get the message yet?

legacy-uNrealized
12-31-2002, 09:04 AM
I replied too. Hope it lives up to the first excessive. That was great!

Emmet Otter
12-31-2002, 10:29 AM
Im looking forward to this. I just hope it runs well!

legacy-MadNad
01-21-2003, 04:31 PM
Its running great!

open madnad.com

legacy-MadNad
01-23-2003, 06:16 PM
as a matter of fact, i am running the server on a p3 450 overclocked to 600 with 512MB ram. It is running q3 excessive ctf and ut2003 excessive.

I have been developing the mod on a p3-933 gf4 ti-4200 128MB and 512MB RAM.

and also testing on the p3 1 gig gf2 gts/pro 32MB 512MB RAM.

Running great!

Kyllian
01-23-2003, 06:25 PM
Originally posted by MadNad
Great to see the excessive fans.
Who wants to test?

email me madnad@madnad.com

or

reply to this thread

ME ME ME!!!

(email listed in bio in profile, or just pm)

legacy-MadNad
01-23-2003, 06:32 PM
The servers are public now.
Two beta servers

216.160.71.182
216.144.232.64

Kyllian
01-23-2003, 07:02 PM
Just came back from a match.
Few things I noticed
1. no auto weapon switch when current runs out of ammo
2. Adrenaline seemed to cap at 150, not 200
3. DM on a CTF map, what the? (your personal preference or something?)
4. Really hard to smoke and play at same time
5. Mod friggin rules
Nothing else I noticed

legacy-MadNad
01-23-2003, 07:07 PM
Yeah, you played mrpants server. We did the ctf maps so we could hold more players but decided to leave it as dm.

The autoSwitch almost works :)

And yes, adrenaline caps at 150, not 200 anymore.
and
Glad you like it

Kyllian
01-23-2003, 07:50 PM
Is the excessive combo still activeeven with the 150 instead of 200?(what is the sequence anyway?)

Oh, yeah, congrats on turning the assault rifle into a formidable weapon(bout time someone did)

And 1 more thing, is the rocket spiral usable or no?

{check this thread, please} (http://www.ina-community.com/forums/showthread.php?s=&threadid=254730)

legacy-MadNad
01-23-2003, 07:58 PM
the excessive combo is done at 150
L+R+L+R - for now

the spiral is functional of course :)

hold down rmb + lmb for spiral, just like standard play

legacy-FineWolf
01-23-2003, 08:16 PM
Originally posted by MadNad
the excessive combo is done at 150
L+R+L+R - for now

the spiral is functional of course :)

hold down rmb + lmb for spiral, just like standard play
Nice! Do you need a official forum??

legacy-Telzen
01-23-2003, 09:10 PM
i think this mut is better
http://www.mistrealm.com/AdrenalineDetonatorRemix2003.html

but two like it is cool

legacy-MadNad
01-23-2003, 10:08 PM
thx, but adr is not excessive enuff. and mine isn't done :)

legacy-GIdenJoe
01-24-2003, 05:11 AM
The shock combo in adr sux you can't let them all explode at once.

Grenades should become clusterbombs.
Pulse balls should be at least five next to each other or in a round.
Pulse beam should also have something extra (how about two beams winding around each other or splitting in two)
How about a lightning gun faster shooting "ricochet beam"

Super far walldodge.

Idea's enough :)

legacy-MadNad
01-29-2003, 09:01 PM
almost done......

Kyllian
01-30-2003, 01:56 AM
Originally posted by GIdenJoe
The shock combo in adr sux you can't let them all explode at once.

Grenades should become clusterbombs.
Pulse balls should be at least five next to each other or in a round.
Pulse beam should also have something extra (how about two beams winding around each other or splitting in two)
How about a lightning gun faster shooting "ricochet beam"

Super far walldodge.

Idea's enough :)

I thought the shock balls blew all at once?
Anyway...
1. Leave the grenades alone, perfect as is imo
2. pulse primary is good to me, secondary could use a tweaking tho, kinda like the spiral beam idea
3. LG speed could be upped a little, but maybe reduce the zoom distance by about 10-25% Ricochet idea sounds good
4. should leave the wall dodge alone, would be too much advantage against people that haven't perfected it yet

Even as is, mod friggin rulez :D :up:

legacy-GIdenJoe
01-30-2003, 06:36 AM
I tested it enought :p the shockballs do not detonate when you shoot one, only the one shot will be a combo.

legacy-MadNad
01-30-2003, 07:06 AM
You really want to talk about another mod in my thread huh? Well all my shockProjectiles chain react.

legacy-GIdenJoe
01-30-2003, 07:20 AM
madnad, we are giving you a sparc to make sure yours is better :p

legacy-MadNad
01-30-2003, 12:22 PM
Have you tried mrPants Excessive Overikill for UT2003?

legacy-{AEX}Strider
01-30-2003, 01:59 PM
Hey Mad, which version is running now, I cant' log on until I remove some of the older ones.?

Keep up the tweakin'.
[ Oh yeah there is a server from Clark Kent's Team, {EMC }running ctf version, in case you hadn't seen it ] :D

doh.! the name you would know me by is |AE| EnerMax, I haven't changed the log in here yet..

legacy-MadNad
01-30-2003, 04:32 PM
Yes, i let clark run a server for EMC testing. I know exactly who is running my server btw, cuz it broadcasts to gamespy excessive=1.

I will contact anyone running a server and ask them to not run a server unless I have given them permission. Right now, there are only 3 ppl with permission to run a server. Myself, MrPants and Clark.

To get an updated excessive download, you will need to delete your excessive.u, and then it will automagically download when you connect. My site will always have the very latest version. Sometimes a good thing, sometimes bad....depending on if I removed or added bugs :)

Kyllian
01-31-2003, 11:02 AM
1. Ack, gheyspy {shudders}
2. Do I actually have to go to gheyspy to d/l it? Cuz I saw no direct link to the 2k3 version, just q3 ut and star trek

legacy-MadNad
01-31-2003, 01:07 PM
nope..the feature i added to gamespy
http://madnad.com:85/test/excessive1.jpg

You can do an advanced filter for excessive=1 and return only excessive games.

Anyway, its not released yet, that is why you can't find a place to download it....however, just open ut2k3 and type

open madnad.com

and you will be playing soon enough!

{|xDi|}K][L
12-26-2006, 01:05 AM
Hey guys, new here. I play ut99 1/2 eo and just got ut2004. I wanted to know if theres any 1/2 eo servers in 2004. Thnks for ur time and help. K][L

Kyllian
12-27-2006, 02:21 AM
Couldn't tell you really since I haven't been online with 2k4 in quite a while(56k)
I can tell you you can find the latest EO for 2k4 here: http://excessiveoverkill.com/
v3.02 is the newest

You can also set up a filter in 2k4 for servers that are running EO

80gone
01-23-2007, 12:01 PM
cool mutgygykjk

Lorin-Slasher
02-08-2007, 07:57 PM
Aah... I was looking for this!

Kyllian
02-08-2007, 09:31 PM
Make sure to bookmark this page: http://excessiveoverkill.com/ ;)

Lorin-Slasher
02-11-2007, 04:57 PM
How can I bookmark...
WHEN THIS ISN'T MY PC?

My PC at home doesn't have an internet connection... yet... :(

Kyllian
02-11-2007, 10:53 PM
Er... you could PM the link to yourself