View Full Version : DM-Glory [80% Beta Download][Update 24-dec]
legacy-Phennim
12-17-2002, 06:01 PM
>>DOWNLOAD BETA 2<< (http://members.chello.nl/j.rovers5/DM-Glory_b02.zip)
This is my first map ever. Learning the editor and best way to create prefabs as I go along.
After many many hours (:o) it is getting to the point where it's slowly beginning to look like something decent. So I thought I would share some pictures.
http://members.chello.nl/j.rovers5/glory01.jpg
http://members.chello.nl/j.rovers5/glory02.jpg
http://members.chello.nl/j.rovers5/glory03.jpg
http://members.chello.nl/j.rovers5/glory04.jpg
http://members.chello.nl/j.rovers5/glory05.jpg
http://members.chello.nl/j.rovers5/glory06.jpg
I'm trying to keep the map clean and uncluttered. Most of the hard edges like the doors and those platforms at the shock will be reworked. The boxes are placeholders. And the lighting still needs some work with more different lamps that fit the theme to avoid repetition.
AI pathing is still a mystery to me, so that will take some time also. :p
Hope you like it.
legacy-uNrealized
12-17-2002, 06:11 PM
Looking very good Phennim! Just give those blocky parts some nice edges and i think this could be very fun to play. Let us know as soon as you need some feedback.
Keep up the good work!
legacy-SnipeepinS
12-17-2002, 06:50 PM
name it QUAKE!
just like the quake levels
legacy-§uper-]V[oose
12-17-2002, 06:51 PM
Looking good. Nice lighting in the last two pics.
legacy-TossMonkey
12-17-2002, 08:15 PM
I see a strong Quake3 resemblence in the design. Not a bad thing, just remember that UT2003 can handle a lot more detail, and also try not to rely on BSP too much for your design, it can slow things down a hell of a lot.
Kudos on the work so far, and judging by the bottom 2 screenshots, this level will be pretty good (more of that awesome lighting please! :)).
legacy-Lord Infamous
12-17-2002, 08:21 PM
Looks like a good layout. (I like the Q3 design) the lighting looks good but the walls seem a little drab so far
legacy-Fecal Marmaset
12-17-2002, 08:26 PM
I agree with all of the comments above.
Quake-like.(I like) Good lighting..for an early stage of design. I especially like, the use of and alignment of textures!
So..your new to the editing part....your other skills seem "Rock-Solid".
The hardest part of editing for some people is getting it done.
Make sure you finish it, and get right into the next "Masterpiece".
:D
legacy-Tweak-fragger
12-17-2002, 09:22 PM
Originally posted by SnipeepinS
name it QUAKE!
just like the quake levels
It reminds me of quake also man thats cool and weird at the same time o_O
But it looks nice bro keep it up, and good job on your first map =D
legacy-SealClubber
12-17-2002, 10:49 PM
done alot better than I could ever dream of doing :( :( :(
legacy-Iceburgs
12-18-2002, 02:05 AM
Those screens sure look purty! Hurry up and get a release out! :)
legacy-Phennim
12-18-2002, 06:12 AM
Thanks for the positive replies. They are nutricious food to keep me motivated. ;)
I did take alot of inspiration from Q3-DM6. And I wanted to use the colour scheme of Codex, but was unable to find suitable textures, and wasn't quite ready to increase filesize by adding custom textures. So I used the closest ones I could find that I liked. Maybe later I will add some of my own textures.
legacy-Helios
12-18-2002, 06:46 AM
Man for your first map ever this looks hella sweet:up:.
The design looks pretty original too, I'm looking forward to play this.
legacy-Devastation 8
12-18-2002, 10:12 AM
Looks pretty nice :)
DM-Glory...:p
legacy-Phennim
12-18-2002, 10:57 AM
Originally posted by Devastation 8
DM-Glory...:p
You know.. It does have that mid 19th century Southern mansion feel to it, and I can see Matthew Broderick running around in this map with his regimental uniform and goatee :D
Is the name up for grabs?
Emmet Otter
12-18-2002, 07:14 PM
It looks very elegant.
legacy-P1nky
12-19-2002, 12:11 AM
Reminds me of Quake 3 with all those curves... I dont know if thats good or bad.. :)
Looks simple, and very neat, except for pic 1, where the walkway seems to end in a wall... maybe it should go through to another area?
legacy-Teddie
12-19-2002, 12:23 AM
Originally posted by Reversion
It looks very elegant.
Agreed.
Phinnim, I really like how this is looking. As has been said, there is a resemblence to q3, but I don't find that to be a problem.
It is elegant though.. reminds me of a museum.
legacy-Phennim
12-22-2002, 06:44 PM
I updated most of the screenshots. All but the second one, with the jumppad. Check out the first post.
Added basic path-noding (anybody know how to make bots do wall-dodges? I NEED them to do it. Including boost-jumps).
Experimenting with different textures that fit the level.
The double-damage and 100-shield area still need quite some some work. The doorways are close to being finished. The boxes/pillars in the third picture need to be replaced with a custom static. Lastly I need to create some artwork to go on the walls.
O yeah.. I decided to name it DM-Glory. Thanks to Devastation 8's suggestion.
legacy-[King_Snorkie]
12-22-2002, 06:56 PM
Nice work so far, looks as if it has come on quite a bit since the earlier pictures :up:
One suggestion though, in this pic -
http://members.chello.nl/~r.derkinderen00/001.jpg
- I'm not quite sure the orangey metallic doorframe thingy blends in with the rest of the decorations as well as it could. Suggestion: make it the same color as the trimmings around the ledge infront of the door.
This is obviously just my opinion, but it's all I could see in those pics that I didn't like.
Also, I don't think you can specify points where the bots should wall jump or boost dodge.
peace.
legacy-uNrealized
12-23-2002, 06:43 AM
New shots look great! Keep up the good work. When you need feedback you know where to come! :D
legacy-Phennim
12-24-2002, 04:31 PM
>>DOWNLOAD BETA 1<< (http://members.chello.nl/~r.derkinderen00/UT2003-DM-Glory_b01.rar)
I put up the version I have now for download. If you wan't to give some feedback on likes, dislikes and general tips, that would be great.
Stuff that I already know that need work are:
-The lightspots above the big jumppad have no sourcd
-The double damage circle and ramp need some work
-The hall near the 4 boxes with the flak ammo needs work
-The area around the link gun and small jumppad needs work
-The shock plateau's need some work
-And there will be a way up from the lower levels of the rocket up to the health and the level of the sniper
-Finally bot pathing and texture improving.
Uhm.... reading back... It will take me 4 months to finish this map. :(
Remember I tried to make this a flow map, not an full blown eye-candy map. The boost-jump is important, it gets you places alot faster.
You can jump from the lower box to the fourth box with the health very swiftly. One jump per box (no doublejump) at high speed. At least I can. I would like to know if you find it also easy to do/master.
Merry Christmas.
legacy-uNrealized
12-24-2002, 06:32 PM
D/l now! I'll let you know in a couple of days what i think.
Have a merry christmas! :D
legacy-uNrealized
12-24-2002, 07:28 PM
Well screw those days i'll tell you now!
Had a couple of 15 kill limit bot matches on Masterful and it was pretty challenging. So good work there. (shame they can't get the harder pickups).
The static meshes for the lights are excellent especially the roof ones. The lighting needs to be fixed in places with walls being washed out. Have you thought about coloured lights? Those red triming lights along the roof could be experimented with (just a thought). I'm sure you know this but it won't do any harm. The spot with the shield (no, the other one) needs to have a kill zone with some painfull stuff down there.........or a bottomless pit.
The only thing that wasn't too good were the paths connecting rooms and textures. The paths were just too bland, long and un-natural. How about some pipes or something to look at? I know you said you were working on texture but it just seems way too dull. Sorry.
Overall the flow was good and i especially liked the big jump pad room. Nice Z action in there. Item placement was mostly good. The shield pickup mentioned earlier is a very nice idea and it makes it feel that little more special when you collect it.
GJ and keep up the good work! Look forward to the next update.
EDIT: Oops now i look at thos pics again it looks like you have got a red tinge in the lighting. Oh well one step ahead of me. Merry Christmas again :up:
legacy-Radeon285
12-24-2002, 09:26 PM
I was actually plesantly surprised with this map, it has good flow and the meshs that are currently there look good, expecially those door-archs, I like the red-chrome on it. All it needs is alot more details and better texturing. Other than that I look foward to downloading the final version...
legacy-Devastation 8
12-25-2002, 10:38 AM
Great, i'll try it in a sec :).
And tnx for choosing the name i suggested.
legacy-Asrial-X
12-28-2002, 03:30 AM
Make sure that with those lifts you can do some interesting lift jumps.
legacy-Helios
01-19-2003, 08:14 PM
Bump:(
legacy-Phennim
02-21-2003, 05:23 AM
Anybody (with some skill) who want's to finish this one?
I'm probably never going to play this game with any kind of enthusiasm, so my drive to map for it is pretty much gone.
My UT2003 time is spent hobbying. Making a replica of Stargate Command. Which isn't sutable for DM play, but more dimensional accurate according to player size.
If you decide to finish it you can take full credit for it. I would like some credit in the readme for the meshes you decide to use. (Those meshes would be yours to use on any of your maps)
I will then send every relevant photoshop/3dsmax/ase/ued file I have.
I prefer you stay true to the general layout of the map like it is now, but... you can do whatever you want with it.
I hope there are some (qualified) takeRs, because I think this map has some potential.
Thanks for your time, and happy fragging.
p.s.
IT'S FORBIDDEN TO ADD A SINGLE PIPE TO THIS MAP!!! Don't take this task if you don't have any imagination!!! :p
legacy-NeoPhoenix
02-21-2003, 06:45 AM
Hopefuly Desperado#2-Rog will finnish the map. your pictures kinda remind me of some of his work :). Though there are several really good mappers on this board that I'm sure could do wonders with this map. :D
legacy-Jack_Bauer
02-21-2003, 12:50 PM
that is a beauty of a map, i love the rustic look of it
im off to give it a download
Well done!
virax
02-21-2003, 01:41 PM
Wow, looking very nice. :)
legacy-Helios
02-21-2003, 02:55 PM
Originally posted by NeoPhoenix
Hopefuly Desperado#2-Rog will finnish the map. your pictures kinda remind me of some of his work :). Though there are several really good mappers on this board that I'm sure could do wonders with this map. :D
Yeah :), Desp or some other good mapper should defenitely do this. DM-Glory is a VERY interesting and cool map. IMO Ultimate map for people that know their trickjumps. Could be very cool for competative play too.
SOMEONE TAKE THIS CHANCE PLeaaaSSE :(
If I could I would do it myself, but lol I still have to find time to learn mapping and not screw my school stuff up at the same time.
btw Phennim Too bad you stop mapping for UT2k3. You're one great mapper. This map really has huge trickjumping possibilaties:up:
Edit: ROfl@my english, hehe srry lotsa words in this post of whom I know I spelled them wrong. I just don't know how to spell them good so I'll leave it this way.
legacy-Teddie
02-21-2003, 03:25 PM
Phennim,
What would you think about giving the source map to a few different mappers to see what each one comes up with?
I'll try a version of it if you're willing to send it my way. Don't know when I'd be done with it though. My work schedule's been horrible.
Let me know.
Glory's already a great looking map that I've been waiting for you to release.
legacy-§uper-]V[oose
02-21-2003, 07:45 PM
You really should change the thread icon to MAP: DM.:confused:
Glad to hear you're working on this Teddie. It's too good a map to be left unfinished. I look forward to it's release. :up:
legacy-Teddie
02-21-2003, 08:04 PM
Originally posted by §uper-]V[oose
You really should change the thread icon to MAP:DM.:confused:
Glad to hear you're working on this Teddie. It's too good a map to be left unfinished. I look forward to it's release. :up:
Hiya Moose... Yeah, I'll try my hand at it, but like I said, my work schedule's been crazy :(
But I love the looks of this map already... Very elegant...
I hope some other mappers out there try and do something with Phenim's map... It would be interesting to see how the different versions turn out.
Anyway, it will be a while before I can do anything with it.
legacy-Phennim
02-22-2003, 01:43 PM
OK OK OK :)
This is what I'll do. I will give it another 2 weeks to see how far I get, after which I'll either finish it myself or give it up for somebody else.
Teddie: you got some work of yours I can look (just to see if our 'skills' are compatible. ;) )
Thanks for the positive remarks everybody.
legacy-§uper-]V[oose
02-22-2003, 02:05 PM
Look in his sig.
legacy-Teddie
02-22-2003, 03:20 PM
Originally posted by Phennim
OK OK OK :)
This is what I'll do. I will give it another 2 weeks to see how far I get, after which I'll either finish it myself or give it up for somebody else.
Teddie: you got some work of yours I can look (just to see if our 'skills' are compatible. ;) )
Thanks for the positive remarks everybody.
Very cool. I hope you decide to finish it yourself. You would do it the most justice -- it's your baby.
legacy-Phennim
02-23-2003, 07:03 AM
Originally posted by Teddie
Very cool. I hope you decide to finish it yourself. You would do it the most justice -- it's your baby. Glad to see you like my map, deck17 is a good map (though a bit heavy on the nodes at some points).
I'm having some problems with the geometry (artistic/flow problems) that can only be fixed by reworking most of it. This being my first map, I changed my mind alot and didn't plan far enough ahead.
And a few questions to everybody:
How is the scale? If I go into behindview I find the character very small.
What is the best player count? I'm aiming for 4on4 TDM.
Other tips?
thx.
Emmet Otter
06-15-2003, 01:47 PM
Has this map ever made it to a final? Doesnt anyone know?
legacy-DeRailer
06-15-2003, 02:15 PM
I think he stopped the project.
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=264959&highlight=DMGlory
Emmet Otter
06-15-2003, 03:09 PM
Originally posted by DeRailer
I think he stopped the project.
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=264959&highlight=DMGlory well then, has anyone else ever decided to help finish this map? This map should never go unfinished. Its an amazing map.
legacy-nikoS
06-16-2003, 12:37 PM
Originally posted by Lord Infamous
the lighting looks good
I disagree extremely, the light brightness is way too bright in the last two shots and is "greening out" the textures, turn the brightness down and increase the radius and the lights will be much better
legacy-Phennim
07-10-2003, 04:04 PM
Picked it up again for the contest.
>>DOWNLOAD BETA 2<< (http://members.chello.nl/j.rovers5/DM-Glory_b02.zip)
Sorry no pictures available. It is a big improvement since beta1. Hope you like it.
legacy-Teddie
07-10-2003, 05:46 PM
Originally posted by Phennim
Picked it up again for the contest.
>>DOWNLOAD BETA 2<< (http://members.chello.nl/j.rovers5/DM-Glory_b02.zip)
Sorry no pictures available. It is a big improvement since beta1. Hope you like it.
I like how you have to obtain the shield at the bloody shieild pit.
Very cool.
Kaimyr
07-10-2003, 06:18 PM
Plenty of room for tricky moves... It's time to become a better gamer! I really enjoy this map!:up:
Emmet Otter
07-10-2003, 06:30 PM
Phennim, glad to see you finishing this map. Looking forward to its final. Will be back with some comments on your awesome map.
*edit* Is there any way you can add a jumpad in the falling corridor by the super shield, i suck at walljumping:( Other than that, this is a beutiful map with great flow and item, weapon placement. And its simple design offers great fps. Superbjob.
legacy-§uper-]V[oose
07-11-2003, 06:47 AM
Been waiting a long time for this.
Downloading.
legacy-Phennim
07-11-2003, 10:34 AM
some images:
http://members.chello.nl/j.rovers5/glory01.jpg
http://members.chello.nl/j.rovers5/glory02.jpg
http://members.chello.nl/j.rovers5/glory03.jpg
http://members.chello.nl/j.rovers5/glory04.jpg
http://members.chello.nl/j.rovers5/glory05.jpg
http://members.chello.nl/j.rovers5/glory06.jpg
legacy-Phennim
07-11-2003, 11:13 AM
some tips:
you can boost jump to the health above the flak from the stairs.
and you can walljump off the jumppad to the rocketlauncher.
legacy-CTFX1
09-01-2003, 05:24 AM
me downloads beta 2 :D seriously tho i love this map. but why no pipes? pipes can really make your map look cool. i'm seriously considering takeing on finishing this map as you say. (or at least my vers of this map.)
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