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View Full Version : [MUTATOR] Laser Instagib (customizable shock/instagib gun) [ALPHA:TEST]



legacy-SoSilencer
12-14-2002, 07:08 PM
I've released an alpha version of my Laser Instagib mutator. Even though it's an alpha don't let that fool you, this is a quality version that can stand up to many final releases. Download instructions and detailed information can be found at the following link.

http://forums.beyondunreal.com/showthread.php?s=&postid=1616235#post1616235

Here are some small screenshots to give you an idea what it looks like. Full size screenshots can be viewed in the above link.

http://unrealdev.net/laserinstagib/laser001t.jpghttp://unrealdev.net/laserinstagib/laser002t.jpghttp://unrealdev.net/laserinstagib/laser003t.jpghttp://unrealdev.net/laserinstagib/laser004t.jpghttp://unrealdev.net/laserinstagib/laser005t.jpg
http://unrealdev.net/laserinstagib/laser006t.jpghttp://unrealdev.net/laserinstagib/laser007t.jpghttp://unrealdev.net/laserinstagib/laser008t.jpghttp://unrealdev.net/laserinstagib/laser009t.jpg

legacy-Railgunner
12-14-2002, 07:27 PM
WOOOTY WOOT

Now get railgun style weapon model to replace that sheildgun model

GUSHER WHERE ARE YOU?

legacy-SoSilencer
12-14-2002, 07:30 PM
Yeah a new model is a priority for the next version. I just need a modeller and skinner :)

legacy--=WhiteWulf=-
12-14-2002, 07:31 PM
I'd do it but I need help with my map first :bulb:

Smood
12-14-2002, 07:34 PM
WOW, looks amazing. Reminds me of star trek like beams, and particle effects.

legacy-DuSt0fF
12-14-2002, 08:03 PM
w00t for IG playas :D

gonna try this now

Smood
12-14-2002, 08:09 PM
THIS MUTATOR IS FOCKING HYPE! The effects are amazing (FAR BETTER THEN THE RETAIL INSTAGIB EFFECTS) and the customization is FOCKING DANGEROUS!

THERE SHOULD BE MUTATOR OWNAGE AWARDS AND THIS SHOULD WIN AT LEAST 5 TIMES JUST FOR BE SO DANGEROUS.

Ok sorry about that. I like instagib and when I saw this I started freaking out. I configured this one beam I call, 'heavy ice', its a white beam with an aqua external glow, and heavy ass particles that only fall down vertically when the beam is shot. FOCKING WICKED!

SoSilencer your the FOCKING MAN, this mut is a FRIGGEN ******!

I can't wait till I play this online and see all the guys playing with custom beams!!! You can really can creative and personalize your laser beam effect, its like your trademark style. :)


Some suggestions
=============
- Make it unlimited ammo (instagib come on)
- Increase the damage (sometimes a bot shot me when I had armor and I didn't die, I went down to like 40 health)
- This is tough but: Have particle patterns, so the particles fly away in a zig zag, or spiral away (this has potential)


BUT NEVER MIND THAT! THIS MUT IS AWESOME NO MATTER WHAT. THIS ALPHA IS EVEN WICKED! YAHOOOOOO. BEST MUT EVER!

legacy-Railgunner
12-14-2002, 08:23 PM
make it also a seperate weapon to replace the LG!

legacy-Gusher
12-14-2002, 08:24 PM
Railgunner@Railgun, what is that? I never heard that term.......what's it suppose to look like?



SoSilencer@The mutator rocks man! Why would you want a new model for this mutator. The default UT2003 guns look awesome!

legacy-Railgunner
12-14-2002, 08:38 PM
It works the same as that instagib rifle

as for the screenie...

http://www.tradingsystems.net/max/ut2003/railgunST.gif


i can give you all the sprite frames if you want.

I WOULD have givin you the q3a version but i deleted q3a. That one is from Skulltag (UT style mod for DoomII)

legacy-DuSt0fF
12-14-2002, 08:49 PM
wow shiznitz, i agree with mr dangerous nigga up there :D

hehe by coincidence i have the exact same preference for IG beams :eek:

wow very nice, i thought it would be pure IG tho, i was a little dissapointed by adrenaline, ammo, shield, etc . . . can you make an option "PURE IG"?

legacy-linkc1
12-14-2002, 08:56 PM
Will there be a zoom type soon?

legacy-SoSilencer
12-14-2002, 09:01 PM
Thanks for the feedback so far. Glad you guys like it. But since so many of you have mentioned it I should explain how things are planned.

I'm planning several versions of the gun/mutator. One will of course be a true instagib like many of you want. It will feature all the same rules as normal instagib, of course many things will be optional about it (such as shots going through multiple players or stopping at the first).

I may also include an older non-instagib version that does constant damage for as long as the beam is visible (ie the longer you are touching a beam, the more damage you take, and if you walk into a beam that's still visible you also take damage). This one operates on multiple power levels that you can cycle through with the lowest doing little damage but firing fast, the higher versions do more damage and stay visible for slightly longer but also use more ammo and fire more slowly.

Finally there will be a modified form of the version you have now. It's a quasi-instagib in that it isn't truely instagib, simply high damage. There are also some pickups which allow you to get enough health/shield to withstand one or two shots. There will also be a few other tricks I can't share yet, but the general idea of this version would be fast-paced instagib-like action while still keeping some pickup strategy and motivation for more movement around the map.

The last version is mainly part of a slightly larger project that will involve several other weapons and many gametypes and other features. I can't really say anything about that just yet though. What you guys are interested in, the true instagib version, should be included in the next version. Sorry though, I don't know how long it will be (I haven't decided how much I want to include in it yet) so you'll have to wait a little while for it. Shouldn't be TOO long though.

legacy-DuSt0fF
12-14-2002, 09:02 PM
excellent SoSilencer! this will definetly get crazy recognition :up:

legacy-Gusher
12-14-2002, 09:38 PM
RailGunner@ I have quake3....so you say that Quake3 has a railgun in it? If so, I will take a look at it to get the idea what it looks like.



SoSilencer@ I like the concept and idea. The last larger project idea sounds rather interesting.

There are some fav weapons I like from other games that I wish to see in UT2003 as a mutator. Below is one of them.......

Flame Thrower from Serious Sam....

http://www.planetunreal.com/prefablab/images/flamer_ss.jpg

legacy-PurplWulf
12-15-2002, 12:34 AM
first of all I love this mod, it's a blast and really adds a new element to insta.

I noticed a couple issues though:

1. you have weapon pickups, but they are useless since you spawn in with the weapon already ( I only play with weapon stay on)

2. the starting weapon is the shield gun, even though you already possess the insta style weapon, IMO you should start holding the insta gun, and when you run out of ammo, then be able to use the shield gun until you can get more ammo

3. I didn't get a chance to check, but if the shield gun is selectable, it should be usable to protect against shots (I'll check that as soon as I can to see if it's already possible)

4. I'm not sure if it's a glitch or not, I didn't have any other mutators running, but I started with 100 adrenaline when I first spawned in (not sure if this is supposed to happen) but if it's not a glitch, I think you should still have to collect adrenaline normally

other than that I love it, it plays great other than the minor glitches you mentioned in the readme. I also can't wait for the newer versions to arrive, this is a sweet mod, and I love how the beam is customizable :up:

Smood
12-15-2002, 12:40 AM
Gusher you got a nice Laser gun model? Maybe you could send it over to Silencer for LZ-IG, just like that other dart gun.

legacy-feck_that027
12-15-2002, 12:57 AM
gah i love it!

i like the purple shield gun. i think it should stay.

best part is the configuration :D

it feels more "powerful" than the instagib. i cant really explain it.

sometimes i dont die when shot (make damage more)

give it unlimited ammo and take away the shield gun, make it more like instagib.

this is definitely an improvement over instagib. i love it.

legacy-Gusher
12-15-2002, 01:49 AM
Originally posted by Smood
Gusher you got a nice Laser gun model? Maybe you could send it over to Silencer for LZ-IG, just like that other dart gun.


Originally posted by Smood
Gusher you got a nice Laser gun model? Maybe you could send it over to Silencer for LZ-IG, just like that other dart gun.

Hmmm...I have this un-skinned sci-fi gun model.....

http://www.planetunreal.com/prefablab/images/gunmodel.jpg


If you have a picture in your mind on how you think it should look then go ahead and send me a sketch/drawing to me. From there I'll try to model it and perhaps skin it........

legacy-Railgunner
12-15-2002, 02:06 AM
try my image above :up:

that gun looks like a gunblade.

legacy-Gusher
12-15-2002, 02:24 AM
How's this one looks?

http://www.planetunreal.com/prefablab/images/gunmodel2.jpg

This model was made bt TBNero...just needs a skin......

legacy-Railgunner
12-15-2002, 03:04 AM
DROOL

SKIN THAT SUKA

legacy-SoSilencer
12-15-2002, 03:14 AM
I've spent a little while tonight messing around in a modelling program and came up with this basic outline/shape. You're looking at the white lines, not the ak in the background (hehe).

http://section7games.com/laserinstagib/laserconcept3.jpg

Kinda dinka, but if the AK handle was part of the shape and there was a lot more detail it'd look kinda like a futuristic AK weapon which is kinda sexy imo. The drop-down area at the front of the barrel is for a grapple hook launcher, something that must be integrated with the weapon model. There also needs to be a grapple hook mesh, real mean/dangerous looking, that is a seperate mesh (since you need to be able to shoot it).

legacy-Gusher
12-15-2002, 03:53 AM
Rather interesting.........many variations can be made with that outline. From urban cyberpunk type looking to maybe a clean bright colored or maybe cream colored plastic surface.......

legacy-SoSilencer
12-15-2002, 04:31 AM
Here is a slightly updated version. I don't know if I like it or not.

http://section7games.com/laserinstagib/laserconcept4.jpg

As far as texturing goes, I think a chrome and black metal finish would be nice. UT2K3 textures are very versatile and it would be extremely easy to make parts of the textures reflective chrome while leaving the rest alone. I think it could look really cool. I'm just throwing around ideas right now though, I really don't know what I want the gun to look like. It's one of those things where I'll know it when I see it but not one second before.

legacy-Metalstar
12-15-2002, 10:25 AM
this is amazin!

especially when i a team match and you see a laser come outa no-where and BOOM, the whole place liights up and your team mates gone lol

i reckon it needs a custom model, i like the 2nd one gusher posted.

keep it up !

legacy-§uper-]V[oose
12-15-2002, 12:15 PM
Great mut. Love the customizabilty. Keep up the good work.

Smood
12-15-2002, 12:38 PM
Gusher's second looks pretty Nice.

But I imagine a gun with more of a sci-fi feel (closer to the first), but is not rounded, instead its cut like a real laser. THATS the important thing, LASER, keep that in mind when finding the right model.

Your's might be right silencer.

I'am even thinking have a couple different models, and make them selectable in game, so people will have different beams, and different guns. (i.e. my heavy ice beam, would have a chilly ice model). While a purple/blue beam, would have a science gun style model.

legacy-§uper-]V[oose
12-15-2002, 12:45 PM
Selectable models would be great but wouldn't that make the file size a bit big? I like the shape of SoSilencer's. :):up:

legacy-mrblog
12-15-2002, 05:53 PM
fun as hell...i think this is gonna be quite popular.
Question: If you're playing online, and each player has a customized beam, will the client see all the different colors? That'd be very cool.

legacy-SoSilencer
12-15-2002, 06:55 PM
Yes that is one of the main features. All of the customizations work online. So when you're on some server somewhere with your awsome beam that looks better than all the rest everybody else will see it just like you do. Or when somebody else does something really cool with their configuration you'll be able to see it just how they do, and you can use the console command listed in the other thread to save their config to learn how they did it. Or maybe somebody sets up a really ugly beam, you'll see it just how they do so you can make fun of their lack of style.

The only catch is that in future versions you will be able to set minimum and maximum levels for certain settings such as particle density. Let's face it, if you have a slower machine it just wouldn't be fun to be playing online when some idiot comes on with a maxed out particle density setting and it drops your fps in half. To prevent this the game will try to draw everybodies beam how they have it configured but it won't ever go outside the limits you set.

legacy-mrblog
12-15-2002, 07:03 PM
nice! :up: Thanks for the great piece of weaponry.....think i'll go back to it now =o)

Smood
12-15-2002, 08:53 PM
YOU OWN ALL SILENCER!

sorry... got excited again.



LZ - ][G owns ALL


I think LZ is beyond 0wnage.... far friggen beyond. I believe it should win the Bill Cosby award.

OH GOD.... actually I take that back, I don't think anything is good enough for that award. Ok, I'll leave it at ownage.

legacy-Gusher
12-16-2002, 04:29 AM
Originally posted by SoSilencer
Here is a slightly updated version. I don't know if I like it or not.

http://section7games.com/laserinstagib/laserconcept4.jpg

As far as texturing goes, I think a chrome and black metal finish would be nice. UT2K3 textures are very versatile and it would be extremely easy to make parts of the textures reflective chrome while leaving the rest alone. I think it could look really cool. I'm just throwing around ideas right now though, I really don't know what I want the gun to look like. It's one of those things where I'll know it when I see it but not one second before.

Looking good....when I brainstorm I imagine it with smooth rounded edges instead of flat sharp edges with cooling vents on thje sides and maybe logos as well....Because UT2003 posseses colorful surrounding as your lasers do as well I think that maybe neon color approach for this gun is my choice. Colors like that will make it stand out with those brightly cool laser lights and and the same time make it look SOo lightweight.......just likle futuristic guns are meant to be.

legacy-[VULC]asbestos
12-17-2002, 01:49 AM
This is a sweet mutator, I really like it. The ability to customize it so much is what really makes it stand out.

I don't mind the model so much, although I probably would have prefered a color variation of the Shock Rifle like you did a color variation of the shield gun. Someone else mentioned the ability to choose what model was used in the configuration, which would be very cool, especially if you had the option of choosing one of the normal UT2K3 weapon models. From my experience user-made gun models are usually not all that great, and a sub-par one really would take down some of the coolness of this mutator. From the new ones that have been posted, I'd say I like this one the best:

http://www.planetunreal.com/prefablab/images/gunmodel2.jpg

It just really looks like an instagib gun, something designed to promote one-shot accuracy, as opposed to the curved/sharp handgun shaped one, which doesn't look like it would serve that purpose at all.

Either way this is great so far, I can't wait to see the other three versions you mentioned. I know I'll be using this mutator when playing Instagib as opposed to the default one. =]

legacy-aerorip is back
12-17-2002, 02:33 AM
d00d excellent work! This should be made a sticky or something in this user maps forum!

I hope cliffyB gets a look at this one!

All i can recommend is get a really sweet, light weight model... and have it true instagib and just have unlimited ammo like normal instagib

legacy-defalc
12-17-2002, 03:22 AM
That model abestos posted looks wicked, it'd suit perfectly. Give it smoke vents or something. :D

legacy-aerorip is back
12-17-2002, 03:24 AM
Smoke vents would be sweet!!!


FYI everyobdy i'm hosting a server w/ just this mutator... do a filter for this mod under DM you should see mine (Aeroripper)

see ya there

legacy-aerorip is back
12-17-2002, 04:39 AM
Some suggestions for this mutator if ya ever wanna implement them

Additional customization:

Beam Thickness: How thin or thick the beam will be, thin as a needle, or thick as a, well... lol (just say up to double the size of the beam now)

Multiple Beam Convergence Point: Have it so that when it shoots it will start with 2, 3 or 4 (or more, have a slider determining how many) beams of light that will converge at the end of the beam, this would be a cool looking effect

Enhanced Beam Impact Explosion: I know this would kind of go against normal instagib but, put the secondary fire as a slower moving, but deadlier beam... when it hits it will explode like the initial redeemer blast (where it implodes right before it explodes) then just have the player gib in a huge mess... or if you wanted i suppose you could add a little splash damage to this effect also, OR, have this as the effect with the sniper zoom

just some ideas

legacy-ImJacksAmygdala
12-17-2002, 07:05 AM
I read through most of this thread and I hope I didn't miss this if it was mentioned, but since this is a kind of instagib/railgun spin off have you considered additions to gameplay that weren't available in UT1 insta? Like for instance the shield? I personally would love to see a form of insta play with the twist of a shield. It would add a new dimension to gameplay, especially with reflected shots. If you got good enough you could direct incomming shots back at your opponent or use his shot for your own purposes during defense. Of course the shields eventually run out. I use a bind to pull shields up and I use it whenever I face the link gun and the shock rifle. I wished the instagib gameplay had reflective shields. (something new)

It would be very cool if you could perform a type of rocketjump with the rail beam and boost your teamates like in instagib.

Kind of like an instagib/rocket areana hybrid...

People like these features in intagib and rocket areana, I have always wondered what it would be like to have it all in one game.

This new mod with simular gameplay, but different challenges might be able to better differentiate itself from instagib with the abiltiy to use shields, deflect shots, a health meter, rail boosts for teamates, and railjumps.

Just some ideas.

Here is the simple bind I use to pull up shields. It can be modified to pull the railgun on release.

Q=Switchweapon 1 | altfire | onrelease Switchtobestweapon

for instance

Q=Switchweapon 1 | altfire | onrelease Getweapon Xweapons.Railgun

Or whatever you name the weapon in the code..

legacy-§uper-]V[oose
12-17-2002, 11:16 AM
http://forums.tactical-ops.to/images/smilies/yeahthat.gif

Plumb_Drumb
12-17-2002, 11:59 AM
Has anyone ever played the Corkscrew mod for Q3A?? That was the best Insta mod I ever played (still haven't tried this one though).

I would love to see some of the customizations from that mod make it into this one.

Please consider :)

legacy-[VULC]asbestos
12-17-2002, 02:53 PM
I totally agree with Plun_Drumb, the Corkscrew mod was really nice. I'd love to see the implementation of something like it's stats system (on-screen accuracy rating, shots fired, shots missed, head shots, ect.) in this Instagib mutator.

Someone else mentioned the ability to adjust the beam thickness, that's something I'd like to see as well. I tried adjusting the settings to make it look as close to the original UT IG beam as I could, but I didn't have much luck. Maybe an option to adjust how fast the beam itself disapears and not just the glow? Unless I misread the settings wrong and its already possible.

Plumb_Drumb
12-17-2002, 03:02 PM
Originally posted by [VULC]asbestos
I totally agree with Plun_Drumb, the Corkscrew mod was really nice. I'd love to see the implementation of something like it's stats system (on-screen accuracy rating, shots fired, shots missed, head shots, ect.) in this Instagib mutator.

Someone else mentioned the ability to adjust the beam thickness, that's something I'd like to see as well. I tried adjusting the settings to make it look as close to the original UT IG beam as I could, but I didn't have much luck. Maybe an option to adjust how fast the beam itself disapears and not just the glow? Unless I misread the settings wrong and its already possible.

I was thinking more of all the visual enhancements you could do, like you know the individual color of each "screw" in the beam, or the rainbow hit effects, or the ability to let it ricochet up to like 1000 times, LOLOL!!! It was crazy cranking up the rainbow effects and putting like 20 bots in a huge map and setting the beams to ricochet about 200 times. CLASSIC. There was two full screens of options for that mod, a lot more than I mentioned.

(it was like one of three mods that were any good for Q3A imo. Didn't like Q3a until True Combat and Corkscrew final came along)

legacy-Telzen
12-17-2002, 04:05 PM
this is one sweet mod

nice work man

but just one thing

for some reason the beam glow doesn't seem to work

with the box checked and unchecked it always just glows the color of the beam

legacy-Gusher
12-17-2002, 05:59 PM
Originally posted by [VULC]asbestos
This is a sweet mutator, I really like it. The ability to customize it so much is what really makes it stand out.

I don't mind the model so much, although I probably would have prefered a color variation of the Shock Rifle like you did a color variation of the shield gun. Someone else mentioned the ability to choose what model was used in the configuration, which would be very cool, especially if you had the option of choosing one of the normal UT2K3 weapon models. From my experience user-made gun models are usually not all that great, and a sub-par one really would take down some of the coolness of this mutator. From the new ones that have been posted, I'd say I like this one the best:

http://www.planetunreal.com/prefablab/images/gunmodel2.jpg

It just really looks like an instagib gun, something designed to promote one-shot accuracy, as opposed to the curved/sharp handgun shaped one, which doesn't look like it would serve that purpose at all.

Either way this is great so far, I can't wait to see the other three versions you mentioned. I know I'll be using this mutator when playing Instagib as opposed to the default one. =]

How about this model?

http://www.planetquake.com/wworkshop/images/Smart_gun_base_01_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_02_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_03_cut.jpg

I won't skin any of them until a final decision is made.

legacy-PurplWulf
12-17-2002, 06:03 PM
I like that last model Gusher, looks sweet and fits the theme of the mod well

just my opinion though

legacy-Phennim
12-17-2002, 06:20 PM
Damn, those effects look great. I don't like IG, so I hope you could make copy it as a shock replacement mutator also. Does it have that rail "kick" or "oumph" when fired? (Maybe I should download it to find out :))


I think the model should be simple in shape and detail. Halfway between the UT and Q3 weapons. I'm already getting bored with the look of UT2003 weapons. And the Q3 rocket still looks good.
IMO.


GL with it.

legacy-Telzen
12-17-2002, 06:50 PM
Originally posted by Gusher
How about this model?

http://www.planetquake.com/wworkshop/images/Smart_gun_base_01_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_02_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_03_cut.jpg

I won't skin any of them until a final decision is made.

omg this is so cool

you got skills man

legacy-Knotfreak
12-17-2002, 07:29 PM
Really awesome mod. I would suggest looking into the Truegib stuff as well, looks promising.

legacy-Gusher
12-17-2002, 09:37 PM
Originally posted by PurplWulf
I like that last model Gusher, looks sweet and fits the theme of the mod well

just my opinion though

You mean this one?

http://www.planetunreal.com/prefablab/images/gunmodel2.jpg


Now it's just up to SoSilencer to decide as I assume he's designing his own gun.

legacy-Shatorb
12-17-2002, 09:48 PM
Yea Gusher that last model you just posted fits perfectly imo. Its very futuristic looking and caught my eye right away, reminds me of the movie Eraser with those tight ass guns. If i was sosilencer i would stick with that gun.

Another thing adding the ability to reflect shots with the sheild gun is a great idea! This mutator i see being a very popular mod in the future.

legacy-Gusher
12-17-2002, 09:58 PM
Here's what it might look like in 1st person view........

http://www.planetunreal.com/prefablab/images/1viewlaser.jpg


This here is another similiar model but smaller.........also made by TBNero...../just needs skinning as usual.

http://www.planetunreal.com/prefablab/images/1viewlaser2version.jpg
http://www.planetunreal.com/prefablab/images/1viewlaser2.jpg

Smood
12-17-2002, 10:54 PM
Nice gush, as usual :).

But I really want to see more then one model in here, because I think different guns representing different beams is perfect.


GUSHER, your long rifle gun looks like a SCI-FI beam gun, and for some reason I got the perfect name for it:

=========================
OMNICROM ENFORCER
=========================

Gusher, you got a icey gun model. Something a la, a Mr. Freeze weapon? I really want that for my heavy ice beam!

legacy-Railgunner
12-17-2002, 11:06 PM
Cool. Use #1!

also, check out this minigun

http://www.3dm-mc.com/modelsbank/details.php?image_id=242

legacy-PurplWulf
12-18-2002, 12:45 AM
http://www.planetquake.com/wworkshop/images/Smart_gun_base_01_cut.jpg

actually I meant this model gusher, it's more compact and still looks futuristic and matches the insta style theme :up:

but all your models look good, any one of them could really make this mod work well.

another idea since the beams resemble phasers from Star Trek, would be to make a model of the phaser rifle from Star Trek TNG and the movies

just a thought

legacy-Gusher
12-18-2002, 02:53 AM
Originally posted by PurplWulf
actually I meant this model gusher, it's more compact and still looks futuristic and matches the insta style theme :up:

but all your models look good, any one of them could really make this mod work well.

another idea since the beams resemble phasers from Star Trek, would be to make a model of the phaser rifle from Star Trek TNG and the movies

just a thought

I kinda like this model alot to...........anybody else like this model as well?

If so, then I'll play some skinning on this model.

Btw, any ideas on the color and texture of this model? For example, black matte metal or lightweight colorful neon plastic like surface?

legacy-Iceburgs
12-18-2002, 03:23 AM
Really cool mutator. I am having a little trouble getting the beam to look the way I want, but I am sure I will figure it out. Great work! :cool:

legacy-mrblog
12-18-2002, 05:00 AM
I'm wondering about the color customization....I was trying to make a beam that would work well along with the team freeze mod, trying to make it look like a blue freezy, icy kinda thing, but the gun flare always stayed red...is there something I'm missing, or is the gun flare always red?

legacy-PurplWulf
12-18-2002, 09:45 AM
the beam color will always match your team color
so if you're on the red team, your beam will always be a shade of red, to keep people from using the opposite color beam during team games and throwing people off as to who's shooting at who.

if you want a blue beam, you need to use the blue team in team games and it should work fine.

you can however change the particle and glow for the beam to another color even if you're on red

HTH

legacy-Devastation 8
12-18-2002, 10:09 AM
Originally posted by Gusher
http://www.planetquake.com/wworkshop/images/Smart_gun_base_01_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_02_cut.jpg
http://www.planetquake.com/wworkshop/images/Smart_gun_base_03_cut.jpg

This is great! the best yet! skin it ;).

legacy-Telzen
12-18-2002, 03:26 PM
Originally posted by Gusher
anybody else like this model as well?


this is the one i like

legacy-aerorip is back
12-18-2002, 03:29 PM
I like the longer, high tech, sleeker looking model... fits instagib A LOT better

legacy-§uper-]V[oose
12-18-2002, 04:02 PM
Originally posted by aerorip is back
I like the longer, high tech, sleeker looking model... fits instagib A LOT better
So do I.

legacy-mrblog
12-18-2002, 04:40 PM
Originally posted by PurplWulf
the beam color will always match your team color
so if you're on the red team, your beam will always be a shade of red, to keep people from using the opposite color beam during team games and throwing people off as to who's shooting at who.

if you want a blue beam, you need to use the blue team in team games and it should work fine.

you can however change the particle and glow for the beam to another color even if you're on red

HTH

That makes sense...duh. Thanks.

legacy-SoSilencer
12-18-2002, 08:37 PM
Just a little update here with some notes about how parts of it work. As far as team colors go, basically what it comes down to is three options. White beam with a teamcolor glow, teamcolor beam with a white glow, or teamcolor beam with teamcolor glow. The only special situation is when using a white beam with a teamcolor glow, in this case the glowfading value is set to a minimum of 0.75 so that the glow is visible long enough to see which color it's from (just in case you're trying to use a white beam with a very short glow so people can't see what team you're on).

For the teamcolor itself there is no exact value, rather a slight range that your colors must fall within. Each color channel (red/green/blue) must simply be within a certain range of the teams true color. I believe the range is either set to 64 (possibly 48, I forgot). Basically that means that the numbers you've set for your rgb value are nudged up or down until they are within 64 units of the teams color. That's why if you use a blue beam but end up on the red team your beam will appear more purple than the other players on the red team. If you had a yellow beam than it would look more orange. This range is a set value right now but it will of course be a server option later on. You will also be able to assign a specific preset for each team that you'll revert to using when you join a team game.

-Edit- Oh, and about the red lighting color. There was (still is?) a bug with the way I convert RGB values into to HLS values that are needed by the engines lighting. It had to do with the fact that the normal calculations you'd use for this left you with very white-ish light when using pure colors like red or blue (they'd look more like pink or sky blue light insted of a deep rich color). In making the colors richer, it also made white light red, and although I thought I fixed it there may be some other situations where it leaves you with incorrect colored lights for your beam. I'll look into it again, thanks for mentioning this.

legacy-Shatorb
12-19-2002, 11:42 AM
sosilencer, you should include different type of beams (rail beam ect ect) and different kind of color selections but thats your decision imo.

legacy-Gusher
12-19-2002, 04:47 PM
Just started uvmapping this model.......will include an animated screen monitor like the sniper.......for this version I will use red, black, grey, metal, will also release an SDK for those of you who wanna make more skins for it. That way you can choose from different styled laser guns.........

Perhaps I'll also animate the basic sequnces.....

http://www.planetquake.com/wworkshop/images/Smart_gun_base_01_cut.jpg

legacy-§uper-]V[oose
12-19-2002, 06:05 PM
It's gonna look sweet.

legacy-Devastation 8
12-19-2002, 06:19 PM
Originally posted by Super-Moose
It's gonna look sweet.

Agreed :).

legacy-toolboi
12-20-2002, 01:18 AM
I wonder... is there any way to make a black beam? Im thinking a dark purple beam effect similar to that of the secondary hock rifle explosion.
I noticed that black colors tend to come out as white, figgured that this has something to do with how the beams opacity is calculated (memories of Jedi Knight 2 sabers), but is there a way around it?

legacy-defalc
12-20-2002, 03:00 AM
Originally posted by toolboi
I wonder... is there any way to make a black beam? Im thinking a dark purple beam effect similar to that of the secondary hock rifle explosion.
I noticed that black colors tend to come out as white, figgured that this has something to do with how the beams opacity is calculated (memories of Jedi Knight 2 sabers), but is there a way around it?
Hm..reminds me of the sabres from JK2 as well, the RGB colours mod.

legacy-SoSilencer
12-20-2002, 04:34 PM
You are right about black beams and opacity. Black beams would be completely invisible because the darker the color the more transparent it is. To prevent beams that are too clear the mutator already checks the brightness of your color and increases it if it isn't bright enough how you have it set. You may not have noticed, which is good, because it shouldn't effect the actual shade of color just the intensity of it. Except of course for pure black which is changed to pure white instead.

Although I could change a few things to allow for black beams I probably won't do this. While it works, black beams just aren't that visible or obvious and it just doesn't work out as cool as you think it would. It's pretty unimpressive honestly, so I'll probably spend my time working on more important features and fixes for a while.

Kyllian
12-20-2002, 11:32 PM
Aww... I really wanted to have a black beam with a red center. It was driving me nuts trying to get it to work.

p.s. Any tips on how to make the beam color an almost blood red?
p.s.s. I personally thought the shield cannon model fit in nicely, but hey, not my mod, not my call

legacy-Gusher
12-21-2002, 02:12 PM
Hey, would it be okay to add some western COlt pistols? ...Cyber Colts?

Well, with the current one I'm skinning as well.....

I already have them............

Kyllian
12-23-2002, 04:22 PM
Originally posted by SoSilencer
Although I could change a few things to allow for black beams I probably won't do this. While it works, black beams just aren't that visible or obvious and it just doesn't work out as cool as you think it would. It's pretty unimpressive honestly, so I'll probably spend my time working on more important features and fixes for a while.

Suggestion; make an option server-side for black beams but make it so that either the beam color or the glow color is black only e.g. if someone joins trying to do a black beam and glow, it will be changed to a green, red or blue glow/beam and leave the other black.

P.S. This comes from my wish to see a red beam with a black glow. Please please pretty please with gibs on top?? :D

legacy-LETHAL-APollo®
12-23-2002, 06:46 PM
As i mainly play IG, this mod is sweet. Just make the model the same as the Shock Rifle though, that will make the IG players alot more happy.

legacy-Desaparecido
12-24-2002, 05:03 PM
na just make a new model. it's cooler that way.

legacy-Iceburgs
12-24-2002, 06:28 PM
Hey, I was wondering if the final product will have richer, fuller colors for the CTF default colors? The current beam colors are a bit on the light side.

legacy-JaFO(JBE)
12-25-2002, 09:45 AM
// SoSilencer
The 'shieldgun' deforms when switching weapons ... it's also very difficult to see if you've got either the shieldgun or the laserweapon selected :( (perhaps the linkgun, shockrifle or laserpointer would have been better 'default' models until you get a real weaponmodel for the laserweapon ?)

I noticed a few beams that looked like they came from nowhere when I was playing Greed v1.1 on DM-Insidious vs bots in instant-action.

The mutator-screen is too small in the 800x600 resolution I'm using. Especially the items on the righthandside of the dialog are impossible to guess what they're supposed to do.

It's better and more fun than insta-gib because of the ammo & the (small) chance of surviving a single hit :)

Kyllian
12-27-2002, 03:42 AM
The 'rouge' beams you've seen is a glitch, tho I don't know if it's been fixed yet.

Kyllian
12-27-2002, 09:38 AM
Me and a friend tweaked the original a bit since we agreed that it looked a little bulky
Here it is

http://www.picturehost.co.uk/hosted/Smart_gun_base_02_cut.jpg

legacy-Shatorb
12-27-2002, 03:23 PM
Originally posted by Kel
Me and a friend tweaked the original a bit since we agreed that it looked a little bulky
Here it is

http://www.picturehost.co.uk/hosted/Smart_gun_base_02_cut.jpg

Why would you want a small model for a rail/plasma gun? It just doesnt seem right to see a beam come outta a handheld pistol, thats why i liked that one sniper rifle(the one i said that looked like from the movie eraser).

Edit: this is the bad boy to use. IMO
http://www.planetunreal.com/prefablab/images/gunmodel2.jpg

legacy-Apathy II
12-28-2002, 10:24 PM
This model is looking the best so far
http://www.planetunreal.com/prefablab/images/gunmodel2.jpg

legacy-Gusher
12-28-2002, 10:31 PM
SoSilencer has his own design plans or is undecided so that model and the other handheld might prolly be used for other mutators.........anyhow, the one I started skinning is the handheld one is almost complete......

http://www.planetunreal.com/prefablab/images/smartgun4.jpg
http://www.planetunreal.com/prefablab/images/smartgun3.jpg

legacy-PurplWulf
12-28-2002, 10:51 PM
that last one you posted looks awesome Gusher :eek: :up: :up:

Kyllian
12-29-2002, 11:14 PM
Agreed, the second one rules gush :up: :up:

legacy-Devastation 8
12-30-2002, 07:08 AM
Originally posted by Gusher
http://www.planetunreal.com/prefablab/images/smartgun4.jpg
http://www.planetunreal.com/prefablab/images/smartgun3.jpg

OMG! Sw3333t!!

legacy-Virus{xPCG}
12-30-2002, 07:27 AM
Originally posted by Shatorb
Why would you want a small model for a rail/plasma gun? It just doesnt seem right to see a beam come outta a handheld pistol, thats why i liked that one sniper rifle(the one i said that looked like from the movie eraser).

Edit: this is the bad boy to use. IMO
http://www.planetunreal.com/prefablab/images/gunmodel2.jpg


How have you managed to miss Star Trek for the last 30-odd years, with those small deadly phaser guns? ;)

legacy-Gusher
12-30-2002, 10:30 PM
This is a replica model of the Red Faction Precision Rifle made by "Makeke" who is one of Prefablab's independent modelers........maybe this phat baby with a new skin might work nice........;)

http://www.planetunreal.com/prefablab/images/rfprecision.jpg

legacy-Shatorb
12-31-2002, 12:18 AM
Originally posted by Gusher
This is a replica model of the Red Faction Precision Rifle made by "Makeke" who is one of Prefablab's independent modelers........maybe this phat baby with a new skin might work nice........;)

http://www.planetunreal.com/prefablab/images/rfprecision.jpg

Ok ive had a change of heart now, heh. That is even better then the first one. Of course a new skin would be perfect too, to give it that more futuristic look to it. A very fine selection. ;)

legacy-mrblog
12-31-2002, 06:58 AM
You may want to keep in mind that this is a shiock rifle....it doesn't shoot bullets.

legacy-Desaparecido
01-01-2003, 12:33 AM
just change it to make it look more futuristic, and that will be fine. looks cool.

legacy-Gusher
01-03-2003, 04:56 AM
Here's another update on the handheld version....

http://www.planetunreal.com/prefablab/images/smartgun5.jpg
http://www.planetunreal.com/prefablab/images/smartgun6.jpg

legacy-§uper-]V[oose
01-03-2003, 07:31 AM
Looks great but is that white bit staying like that? :weird:

legacy-Kaadu
01-03-2003, 10:13 AM
Use the pistol.....
It reminds me of the Enforcers...
WHY DID THEY TAKE THEM OUT!!!!

legacy-Zimeon
01-03-2003, 10:27 AM
Yea take teh pistols, they are looking cool :D Nice modelling and skinning.

legacy-Gusher
01-03-2003, 02:34 PM
Once again, thanx for the feedback........

That white part is not skinned yet and was thinking of having that part as a flashligh. You can have the option of turning on the flashlight ingame. I think doing so would complement both very well lighted maps and maps that have very dark areas.....

And certainly it does remind me of the enforcers of UT days....:)

legacy-§uper-]V[oose
01-03-2003, 02:59 PM
Like the torch idea.

Kyllian
01-03-2003, 09:49 PM
Me and NaMaNaX have a few ideas that might take a little work, but should be 1337

1. Have 'add-ons' for the gun that you can pick up instead of ammo/weapons. (can scroll thru like regular weapons and trigger them with alt-fire) ( a * indicates limited use)

1a. ion painter -> a 'auto-fire' laser sight(when active, fires the gun the moment it crosses over an opponent)(default 5) *
a1. redeemer -> redeemer-style blast at point of impact.(default 1, but can aquire more, max 3) *

1b. sniper rifle -> a scope add-on

1c. rl -> point of impact expolsion e.g. splash damage wherever the beam strikes. *

1d. flak -> reflective beam e.g. bounces off surfaces say 5 times before it terminates (server-side configurable) *

1e. minigun -> rapidfire beam. *

1f. link -> sustained beam for X seconds[kinda like the beam cannon mute](default 5, configurable) *

1g. shock rifle -> increased beam size (add one beam size for each pickup, cumulative until death) *

1h. bio rifle -> energy mines e.g. a mine will be placed at point of impact that is triggered when ANYONE comes within X radius. *


I know it would take a lot of work to do any of these, but look at all the support the mut already has, I'm sure you could get some support/help. I'll help anyway I can, tho I don't know how to do much, but I'll learn if it will help.

P.S. Any suggestions about the add-ons?

legacy-SoSilencer
01-05-2003, 06:18 PM
Thanks for the feedback so far. Sorry it's been a few days since I replied. I'm still working on this but I've taken a small side-project while I try to make a few decisions on some laser instagib stuff.

I'm just going to post about the side project which some of you may like, don't worry though, I'll let you guys know when there is more news about laser instagib.

Kyllian
01-05-2003, 06:29 PM
I know you're all busy and don't need someon else telling you how to do you mute, but what do you think ot the 'add-on' ideas I posted?

legacy-§uper-]V[oose
01-05-2003, 07:43 PM
Well I thought it sounded pretty good.:up:

Kyllian
01-05-2003, 10:08 PM
Originally posted by Super-Moose
Well I thought it sounded pretty good.:up:

Thank you. I just figured with all the multi-weapon mutes out there, why not make one (or tweak one) that it's the same weapon, just does different things.
I at least tried to make the "add-ons" balanced, think I succeeded?

legacy-§uper-]V[oose
01-06-2003, 08:02 AM
I thought they were great. Don't know what the point in the shock addon is though.

legacy-NachoUK
01-06-2003, 10:12 AM
Originally posted by Gusher
Here's another update on the handheld version....

http://www.planetunreal.com/prefablab/images/smartgun5.jpg
http://www.planetunreal.com/prefablab/images/smartgun6.jpg

Very sweet, although I think the top one is best. If that's meant to be a laser then why would it have an ammo clip designed for holding bullets? (i'm assuming that is what that is...)

Cool work though.

legacy-§uper-]V[oose
01-06-2003, 12:32 PM
They're magic laser bullets? :confused:

legacy-JaFO(JBE)
01-06-2003, 01:15 PM
Why wouldn't the powerpack for the Laserrifle look like a magazine-sized thing ?
Perhaps the skin on the 'powerpack' could be a little less magazine-like, but that's all that needs to be changed.

legacy-Gusher
01-06-2003, 02:29 PM
Good point guys! Perhaps something more of an ion charger cartridge for the laser pickups....Once you run out of ion then you'll need to search for more....

Kinda balances gameply..I think..

It can be done, just reshape that part and reskin it.No big deal.

Kyllian
01-07-2003, 12:38 AM
Originally posted by Super-Moose
I thought they were great. Don't know what the point in the shock addon is though.

Increased chance of hitting your target. I'm thinking see if it can be made so that if you get enough of the shock add-on, the beam will be wide inough to hit 2 people standing side by side and part of the beam continues on even though a part of it hit a player.

That one is about the only one I consider a "maybe" That's why I added "suggestions about the add-ons" at the bottom of the list.
I'd like to think the rest are ok as is, but if anyone has any other ideas that would work, post em.

legacy-Desaparecido
01-07-2003, 01:04 AM
man this mod is gonna be great when its final version is released.

legacy-Gusher
01-07-2003, 02:16 AM
Decided not to mess with the clip. I consider this final...........

http://www.planetunreal.com/prefablab/images/laser2003.jpg

Kyllian
01-07-2003, 03:21 AM
Originally posted by Gusher
Decided not to mess with the clip. I consider this final...........

http://www.planetunreal.com/prefablab/images/laser2003.jpg

Looks uber. Now if only I can get as much attention to my idea as you've gotten to yours

legacy-§uper-]V[oose
01-07-2003, 07:21 AM
Looks great. Can't wait for the final to be released. Any updates SoSilencer? What's going on with this side-project?

legacy-Apathy II
01-07-2003, 10:03 AM
Originally posted by Kel
Increased chance of hitting your target. I'm thinking see if it can be made so that if you get enough of the shock add-on, the beam will be wide inough to hit 2 people standing side by side and part of the beam continues on even though a part of it hit a player.

That one is about the only one I consider a "maybe" That's why I added "suggestions about the add-ons" at the bottom of the list.
I'd like to think the rest are ok as is, but if anyone has any other ideas that would work, post em.

I like the idea of this mutator, but if it's for IG, then leave it at 1 shot, 1 kill.. Not 1 shot, 2 kills.

legacy-Desaparecido
01-07-2003, 08:13 PM
Originally posted by Gusher
Decided not to mess with the clip. I consider this final...........

http://www.planetunreal.com/prefablab/images/laser2003.jpg
that is one of the sickest things i have ever seen. unbeliveable.

Kyllian
01-08-2003, 12:46 AM
Originally posted by Apathy II
I like the idea of this mutator, but if it's for IG, then leave it at 1 shot, 1 kill.. Not 1 shot, 2 kills.

I remember occurences where if a player had enough health/armor, it wouldn't kill them. Besides, it should be more than another IG mute with fancy lights and beams, otherwise people will look at it and think, 'oo, wow, another IG mute' and pass it by. I think this mute is kickass, and don't want it to be just another IG mute. I normally don't play IG cuz there isn't much variety to it.
If SoSilencer were to integrate my idea, I'd play it all the time (doesn't have to tho, it is his mute after all.)

P.S. The shock add-on you're referring to is a kind of maybe. It was all I could think of at the time, that's why I'm open for suggestions

legacy-JaFO(JBE)
01-08-2003, 03:53 AM
Trying to let 1 weapon do a dozen different things will only confuse players plus it would make the (already powerful) weapon a bit too good. Plus you won't know how powerful the weapon is your opponent is carrying.

What could work is a power/rate of fire setting that's linked to the color options. This would allow the player to change the weapon to whatever he was most comfortable with and it would still be balanced.

You could make it insanely powerful, but it would have a lower rate of fire and/or smaller ammo-capacity for example. The beam would be very bright & thick.

Or you could make it less lethal but give it a faster rate of fire / larger ammo capacity.

The problem is that most players want a pretty powerful weapon so the 'low power'-option would only be used by bots ...

I think it'd be better if different versions of the weapon simply had different models too.

Perhaps 3 variants is the best/least complicated way to implement this :
- 'pistol' : short range / average damage / low rate of fire / low capacity powerpack

- 'standard rifle' : long range / high damage / average rate of fire / standard capacity powerpack (as per current settings of the laser instagib rifle)

- 'machinegun' : medium- range / low damage / high rate of fire / high capacity powerpack. Probably force a cone of fire so it can't be used to shoot ppl at long range, making it more useful on groups for suppressive fire.

Minor upgrades could work, but I'd force the player to chose one of those per weapon-type.
Examples :
- scope : like the lightning-gun has

- extended powerpack capacity : adds 50% to ammocapacity

- flashlight

- 'vampire' powerpack : if you hit your target then there's a chance of getting ammo back

- 'regenerating' powerpack : ammo slowly refills over time as long as there is some ammo left in the pack. Speed should be slow enough to make it easy to run out of ammo if you keep firing.

- increased damage (1) : this would allow for higher damage shots at the expense of extra ammo per shot

- increased damage (2) : this would allow for higher damage shots at the expense of lower rate of fire

Kyllian
01-08-2003, 04:12 AM
Good suggestions. I'm starting to wonder if my ideas should be implemented in a different mute now... http://smilies.networkessence.net/s/contrib/ruinkai/wscared.gif

True about the 'add-ons' making it really powerful, main reason I suggested the ammo counts so low as default Hmm...they could be one-use addons except for the scope...

Kyllian
01-09-2003, 06:05 AM
Raise your hand if you think I should try and get my "addon" idea implemented into a different mutator.

legacy-JaFO(JBE)
01-09-2003, 10:22 AM
two 'simple' mutators are always better than 1 big one.
It also makes it easier to search for the server that's running stuff you like/hate.

ie : if someone hated the 'shockrifle-powerup' then he could still search for a 'pure laser-instagib mutator' server.

legacy-Desolator
02-10-2003, 06:11 AM
just think.............


hand held small laser gun thingy+laser mute+ akimbo[double weapon mod on UT]




now that would look cool

legacy-TheSquirrelKing
02-24-2003, 06:37 PM
Bump, eh! /me wants update on this super fantastically fun and great looking mut!

legacy-Gusher
02-25-2003, 04:33 PM
Well I can tell you that the gun was claimed by Mr. Evil and I dunno what the heck he's doing wit it......I can recall some type of mod he wanted to use it with BUT will not leak any details of it wit you. Only thing is that non of the models presented in this thread were mentioned for final use with the laser mutator. So all in all it's either dead or on hold.

legacy-Desaparecido
02-26-2003, 12:10 AM
mr evil is good at this shiztnit, it should be good, although i would really like to see this bastard finished.

legacy-Shatorb
02-26-2003, 01:39 AM
Sosilencer, Status report. :D

legacy-SoSilencer
02-26-2003, 01:01 PM
I suppose I am overdue. I've had a new version basically complete for a few weeks but I don't like it. I think it is getting too confusing and I've kinda put it off as I decide whether or not I want to remove some of the less-noticable options. One of the new features is a wiggly beam which is pretty hard to describe but can be seen in these pictures.

http://unrealdev.net/laserinstagib/wiggly1.jpg
http://unrealdev.net/laserinstagib/wiggly2.jpg
http://unrealdev.net/laserinstagib/wiggly3.jpg

There are some basic adjustments you can make for it. You can select 0-3 wiggly beams, the segment size, the amplitude of the wave, how fast it wiggles, and of course how smooth (or sharp) it is. There were one or two other settings but they don't work properly so I have to remove them. I'm also upset that for some reason the rendering modes seem to have changed with one of the recent patches and I'm having trouble getting it to look right again. I may have to take out support for additive/subtractive render modes and leave everybody with normal style.

I'll see though, I'm also working on something else that I want to release before the next version of LIG so it'll still be at least a few weeks. Don't worry though I'm not stopping it, I'm just taking a short break for this other project while I think about where I want to take LIG.

legacy-JaFO(JBE)
02-26-2003, 01:16 PM
Those 'wiggly beams' look nice :)

Just release it whenever you feel it's done / good enough and it'll be ok.

legacy-Shatorb
02-26-2003, 02:33 PM
Thanks for the update. Take your time man, there is no rush. Its always to nice to see a final product with no bugs then seeing a rushed product with many bugs. Btw that beam kicks butt! Wheres the q2 rail 'like' beam? :D

Kyllian
03-01-2003, 04:53 AM
Just curious, are you going to resize the customize window in the next release? I dropped to 800x600 recently(really helps the fps) and I could barely read anything in the window
Other than that, great mute!

legacy-NeoPhoenix
03-10-2003, 01:06 AM
Wow I can't believe I missed your recent update. Love those new beams. Hope you give us another update soon. :D

Oh and btw, are you the same Silencer that made thw Weaponer mutator for UT1?

legacy-Desaparecido
03-10-2003, 02:05 AM
NEW MODEL!!!

legacy-TheSquirrelKing
03-10-2003, 01:06 PM
What recent update? What new model? Did I miss something?

legacy-Ghost-Ryder1
03-15-2003, 10:01 AM
Man that mut looks sweet.
Any new news yet ?

legacy-Shatorb
03-15-2003, 01:47 PM
He'll update us when hes ready hes got other stuff hes working on. Just givin ya the 411

legacy-KaiRaene
05-01-2003, 12:34 PM
Looks great. Cant wait to try the final. :)

legacy-ORANGEtoaster
05-02-2003, 12:51 PM
Originally posted by KaiRaene
Looks great. Cant wait to try the final. :)

Same Here... i've been playing with the beta, and now i really wanna play online with it... i couldn't find any servers with it on, so i just played invasion on instant action... 'Tis Fun..

legacy-Shatorb
05-02-2003, 01:19 PM
SoSilencer still kicking over there?

legacy-ORANGEtoaster
05-02-2003, 04:08 PM
SoSilencer, are you still alive?

i wanna play the final...

does anyone wanna play me with the beta, in invasion? it get's boring with bots...:(

legacy-Ejen34
05-02-2003, 05:39 PM
OK so I am a bit behind the times...I just today downloaded this Mutator and played with it....it is fantastic...I really like it...I do have one question tho..If someone could help me I seem to be brain dead today :(

How do I go about changing the various wiggly beams? I can not seem to figure that out....tried my mouse wheel but that did not change the beam...hmmm

Thanks in advance....:):)

legacy-KaiRaene
05-03-2003, 06:22 AM
If I remember right there was a configure mutator settings button you used in Instant Action to setup how change your beam

legacy-SoSilencer
05-03-2003, 01:16 PM
I'm still working on it. I added a few options this morning just before coming online.

The shield bounce option has changed. Instead of a simple enabled/disabled it has three options. You can choose no shieldguns at all (clans should like this), the standard shield gun with no laser bounce (to be used for jumping up onto ledges and that sort of thing), and shield with laser bounce (lasers bounce off shields).

I've also added an option for pickups or no pickups. In no pickup mode all health, shield, and powerups are removed EXCEPT adrenaline. Clans should like this option too. Adrenaline is not removed since there is already a mutator in the game that removes adrenaline so it is up to you if you want to run that mutator or not. In pickup mode all the health, shield, adrenaline, and super pickups are left in the game. This is mainly for laser mode rather than instagib mode, since these pickups don't help much in instagib mode.

I plan on fixing the menus and adding help text for all the menu options. Other than that I'm not sure what else to do so if anyone has any suggestions or bug reports now is the time to let me know.

legacy-Ejen34
05-03-2003, 05:15 PM
Originally posted by SoSilencer
I'm still working on it. I added a few options this morning just before coming online.

The shield bounce option has changed. Instead of a simple enabled/disabled it has three options. You can choose no shieldguns at all (clans should like this), the standard shield gun with no laser bounce (to be used for jumping up onto ledges and that sort of thing), and shield with laser bounce (lasers bounce off shields).

I've also added an option for pickups or no pickups. In no pickup mode all health, shield, and powerups are removed EXCEPT adrenaline. Clans should like this option too. Adrenaline is not removed since there is already a mutator in the game that removes adrenaline so it is up to you if you want to run that mutator or not. In pickup mode all the health, shield, adrenaline, and super pickups are left in the game. This is mainly for laser mode rather than instagib mode, since these pickups don't help much in instagib mode.

I plan on fixing the menus and adding help text for all the menu options. Other than that I'm not sure what else to do so if anyone has any suggestions or bug reports now is the time to let me know.

That sounds excellent, I can tell from using your mutator for 12+ hours that you have put a lot of time into it...it shows. Thank you very much SoSilencer :up:

legacy-ORANGEtoaster
05-03-2003, 05:44 PM
He's ALIVE!!! YAY!!

i really hope this mut gets really really popular... i like IG invasion, and with the customized lasers it's gonna be SWEEEEEET........

legacy-jeditobe1
05-03-2003, 06:50 PM
Is there any chance for an in game menu that lets you change the beam on-the-fly or at least see a representation of the beam without having to start a new game? Even if the changes are client side only (or single player only) until the next round starts. The beams are fun but having to quit out of a match, change settings, then re-load a map takes a while on an aging computer.

Since there is no readme, i am forced to ask: the help box for some of the sliders in the beam and particle menus seems to mean the same thing. With that many settings a readme is important for people like me :) EDIT: Think i figured out the settings a bit, just took a little bit of playing around and reloading maps.

One thing i would really like: an ability to specify a preset to a team color that will automatically load it when you join a team. I.e. Use preset 1 if im on red, use 2 if im on blue, use 1 if im not in a team game.

Is there any plans for the secondary fire? If the data package isnt too large i was thinking maybe it could fire one of the other preset's you have, or maybe zoom or an configureable shield? Or maybe a charge-up beam with increased radius or duration?

legacy-ORANGEtoaster
05-03-2003, 07:21 PM
i think he said he was making a thing so that it showed what your beam would look like... it was somewhere in another thread or something... but for me, after going back and forth from menu to game for a while the loading times are A LOT shorter... so that helps a little..

legacy-SoSilencer
05-04-2003, 12:31 PM
One thing i would really like: an ability to specify a preset to a team color that will automatically load it when you join a team. I.e. Use preset 1 if im on red, use 2 if im on blue, use 1 if im not in a team game.

This is one thing I do want to add. I will probably use preset slots 1 and 2 for this, and add a checkbox option in the game menu where you can enable or disable this feature (not everybody will want to use it).

I would like to add the ability to change your beam during the game but I don't know that I will add this, if I do it will only work in offline games. If you want to change your beam in an online game you will still have to reconnect to the server or POSSIBLY wait until the map changes if I can get it to work like that. No garuntees though as this is a very complex thing to add and chances are I will run into problems I haven't seen.

legacy-KaiRaene
05-04-2003, 01:39 PM
What would be really nice would be an animated representation of what your beam would look like as you change settings. Prolly not possible to implement but would be nice. Either way tho its a cool mutator. :)

Bjossi
05-04-2003, 01:44 PM
When is this mutator going to be released?

legacy-jeditobe1
05-04-2003, 02:32 PM
Originally posted by SoSilencer
This is one thing I do want to add. I will probably use preset slots 1 and 2 for this, and add a checkbox option in the game menu where you can enable or disable this feature (not everybody will want to use it).


Maybe have a set of 2 small menus in the settings area (where you set laser/instagib mode, collision mode, etc.

Each menu would be a check box: "Use these settings if on Red" and "Use these settings if on Blue", and then a list of the preset names. This way you could have one team always be the same and have the other be whatever your current settings are.

Biggest problem i could forsee with it would go back to my earlier question, but what happens if you switch teams? Does it load another setting (switch beams to other setting) or does it just modify your current beam to the other team's color tolerance?

Oh, and this was a side thought i had yesterday, but if you are still trying to come up with an idea for the barrel model, how about this: two handed gun with a medium length barrel (that glows or pulses). If possible have the barrel glow the same color as your main beam. Then have a set of claw/prongs surrounding the main barrel, possibly animated to rotate around it, with one prong for each wiggly your gun is set for (invis if no wigglies, one if one wiggly, etc). Dont know if it would be possible, but would be insane to have the wigglies initiate from the prongs.

Might be impossible/impracticle/too distracting, but could look really cool!

legacy-ORANGEtoaster
05-04-2003, 04:45 PM
that prong idea would be sweeeeeeet

legacy-SoSilencer
05-04-2003, 08:36 PM
I've added a command to open the config menu during a game. In offline games your beam will immediately change to the new settings. In online games the new settings will not take effect until the map changes. I only JUST added this so there are probably some bugs still but I know many of you have been waiting for this ability so I'm just letting you know that it will be there in the next version.