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legacy-DBoZ_Sir_dave
11-22-2002, 02:43 AM
Hi y-all I’m Sir_Dave member of =][DBoZ][=,

We are very frantic in making the Coret1999 and Coret2003 map. It’s a COMPLETE remake of the old Coret map (you know, the one from UT1999). Coret is a very complex map to make, it’s even harder if you want to make the geometry exactly the same, so you would not lose the old game play. Everything is made by hand (mouse) so it’s understandable that replicating coret takes a LOOOOT of time.

http://clandboz.com/UT2003/Pic/SShots/CTF-Coret1999AD_Preview_[640x320].jpg

>> Map is at 98% of completion <<
>> Pre Release Testing will begin 2003-09-14 <<
>> Testing will be done with 10 (already) selected clans <<
>> After testing I'll add a download link (prob 2003-09-20) <<

Greetings,
=][DBoZ][=Sir_Dave

legacy-DBoZ_Sir_dave
11-22-2002, 03:14 AM
Hay me again,


This post is 6 weeks after we began remaking Coret.
The reason we came here was because we hade some problems. The problems where these:

:D PROBLEM 01 (fixed)
=====================
We couldn’t make any DecoText without manually adjusting the file XMaps.int.
:sour: PROBLEM 02 (temp fixed)
=====================
We couldn’t find a decent program to make UT2MODs (a UT2003 Module Creator).
:sour: PROBLEM 03 (temp fixed)
=====================
We couldn’t make any *.UMX files within the editor (import Music files in UnrealEdv3.0).
:D PROBLEM 04 (fixed)
=====================
We couldn't get the "LightFlicker" effect to work in UnrealEdv3.0, other light effects didn’t work either…

Tnx to some people around here the first problem was easily fixed. The second problem isn’t completely fixed because we now have the files *.ut2 and *.ogg stored in a *.zip package for installation. The third problem isn’t fixed either. As a temp solution we added the music file to the *.zip package. The file will not be uploaded while running a UT server because the soundtrack isn’t connected to Coret1999/Coret2003. To achieve this the soundtrack file (*.S3M) should be imported within the editor and saved as a *.UMX file (this is not working in this version of UEd yet. The fourth problem is fixed tnx to the research of my buddie Yakomo.

:up: ........BIG tnx go to........ :up:
DaNcO, Red_dwarf, acc, riv, MannyFresh027, Yakomo.


Greetings,
=][DBoZ][=Sir_Dave

legacy-DBoZ_Sir_dave
11-22-2002, 03:16 AM
http://clandboz.com/UT2003/Pic/SShots/SShot008_BlueMainHall.jpg

legacy-DBoZ_Sir_dave
11-22-2002, 03:18 AM
http://clandboz.com/UT2003/Pic/SShots/SShot009_BlueMainHall.jpg

legacy-ShockerZ
11-22-2002, 05:01 AM
ummm, u just copied it?
cuz it looks the same, exactly the same.
I dunno about others but if I wanna see remakes of maps and not just copies of them, identical ones :(

legacy-DBoZ_Sir_dave
11-22-2002, 05:12 AM
It looks that good hu?
Hard work pays off (finally)

tnx again :up:

No converting is used.
After week 6 we are at file version 362 (all made by hand mouse))

http://clandboz.com/UT2003/Pic/SShots/SShot010_BlueMainHall.jpg

Going back to mapping now (Finishing wall deco)

tnx again :-)

legacy-DraZtiK
11-22-2002, 06:00 AM
questions...

1. why do you need to create a module? there will only need to be 2 files correct? a ut2 and an ogg. everything else can be saved in my level.(some may frown on an exe to install your map)

2. can't you convert the umx to ogg? oggifier and oggdrop are two of them. there's a number of proggies out there that do this...then you set the soundtrack in the level properties.

legacy-DBoZ_Sir_dave
11-22-2002, 06:40 AM
Enlightening :bulb:,

Answer 01
=======
As a temp solution, the installer will install all handmade packages like:
1. CTF-Coret1999.ut2
2. Coret1999Music.ogg
3. Coret1999Sounds.uax
4. Coret1999StaticMeshes.usx
5. Coret1999Textures.utx

Answer 02
=======
We already have an soundtrack waiting in various formats but the problem is that,
in the UnrealEdv3.0 you can’t (yet, epics problem) import *.umx (or any other format) files because they use *.ogg files.
We already used the thing that u described to put it in it’s level properties but,
This way if somebody doesn’t have the *.ogg file and links to a dedicated server
the server will not upload the *.ogg file because it is not properly linked to the map.

Hope this will clear things up........ :bulb:

legacy-froste
11-22-2002, 07:17 AM
just a quick question... does the new scale account for doublejump/dodgejump moves?

only asked cos it looks the exact same size as the original.

looking good anyway!

legacy-DBoZ_Sir_dave
11-22-2002, 08:50 AM
Yes,
you can make a decent double jumps in Coret1999/Coret2003.

We made the map exactly the same cause of 2 reasons:
1. We respect it’s original author: Alan 'Talisman' Willard
2. We want the game play geometry to be exactly the same
3. The Double jump is an extra of the character not a map one.
This does not say we didn’t calculated the double jump into this map.
We made it so that you don’t hit the ceiling when you double jump, but you can make some awesome off-the-walls (more realistic). Places that weren’t accessible in the 1999 version like nightspots and pillars are now accessible trough this double jump.

Result
=====
Without wrecking the old geometry and game play we added a new vision into Coret.
Hope this will clear things up........ :)

legacy-Kev_Boy
11-22-2002, 10:58 AM
Good to know there multiple of em in the making for UT2K3 :)

1 tip though, if you don't want to change the layout thats cool but add some graphical stuff like some reflections on the walls at certain area's and stuff ;)

legacy-/\/\ogWaEE
11-22-2002, 12:44 PM
edited...

legacy-Mort_Q
11-22-2002, 01:14 PM
Shouldn't it be called Coret1998 then?

Looks good though.

legacy-DBoZ_Sir_dave
11-22-2002, 04:04 PM
Phew :p,

I’m done with editing for this week so,
I’m off to me lady :D.

Be back on Sunday
C y-all……..

legacy-^»{@mBRo$e}«^
11-23-2002, 06:03 AM
This is no remake.. It's just an exact port of Coret.. Look at those Deck16 and Liandri maps for UT2K3.. Now those are remakes! UT2K3 style!

legacy-acc
11-23-2002, 01:11 PM
red_dwarf is doing the UT2k3 style remake, so this will give us the classic version. :up:

legacy-_DBoZ_Gravis
11-24-2002, 07:30 PM
Hey Sir_Dave.

Im going to test your level now.
I just made a new entry on this forum because i forgot my last password.

I hope you got some new features ready in Teh MAP!!!!:D :D :D

Greetings to all supporters of Teh =][DBoZ][= Clan.


Gravis ....

legacy-DBoZ_Sir_dave
11-24-2002, 11:22 PM
Tnx Grav,


:up: Welcome back and...

Let me know what you think of
========================
1. Area size of “Voyer” (geometry: not to small/big)
2. Textures of “Voyer” (pan/rotation)
3. Lights in “Voyer” (brightness/spots)


Greetings: =][DboZ][=Sir_dave

legacy-DBoZ_Sir_dave
11-24-2002, 11:34 PM
:sour:
Another problem has risen (#04),


There is an option called “LightFlicker” in the properties of a light (any light).
When I try to place all the settings that UDN website describes, the light will not be able to flicker.
I tried different techniques but none of them worked.

Problem 04
=========
The light effect “LightFlicker” doesn’t work over here in UnrealEdv3.0
Other light effects didn’t work either…


Tnx in advance.
Greetings: =][DboZ][=Sir_dave…….

legacy-DBoZ_Sir_dave
11-25-2002, 12:24 AM
acc,

Again you know to say the right thing.
CLASSIC that’s it.

Tnx 4 the Enlightening acc :bulb:


Greetings: =][DboZ][=Sir_dave…… :up:

legacy-acc
11-25-2002, 02:40 AM
There is an option called “LightFlicker” in the properties of a light (any light).
They don't work in this build of the engine. 'Tis a shame, that.

legacy-DBoZ_Sir_dave
11-25-2002, 02:37 PM
:mad: Bummer,

Let us know when the prob. is fixed (new build release)

legacy-_DBoZ_Gravis
11-25-2002, 05:41 PM
Ok the completion of the walls are ok now. (no critic here)
Size and textures are like the original. (no critic here also)

But.........


Lightning.. Big issue!!!!!


Ok the ambiance of ut2003 is different than the old version so the lights are hard to even.

I say make a new ambiance like A shining surface over each light.
Keep some corners a little darker than the old version.
Try to create a grimming ambiance.
The old version was kinda bright so try to make it a little darker and gloomier.......

But for now i think we are at 85% of completion..

Keep on mapping M8Y!!!!

Gravis out.... (4 now) :up: :up: :up:

legacy-DBoZ_Sir_dave
11-26-2002, 05:36 PM
???????:rolleyes:??????????????????:rolleyes:????? ??
Question 4 all the Coret fans out there,
???????:rolleyes:??????????????????:rolleyes:????? ??


Gravis came up with the following idea based on my decision to make the complete map in a style so that it looks like the 5 years have really passed. The entire map should look ruined (broken walls, lights and splattered blood).

First idea
========
Go on with the creation of the original style (THIS ONE), and call the map: Coret1999.

Second idea
==========
After completely finishing the old map “Coret1999” edit this one with broken walls, glasses, lights and splattered blood. This way it really looks like there have been thousands of battles fought in Coret1999 during 1999 and 2003. When the adjustments are made we have a new map called: Coret2003

Question
=======
So we want to make 2 versions:
Coret1999 (original map)
Coret2003 (original map after 4 years of battle)

Let us know what --> YOU <-- think of the idea,
and support your answer...


Greets: =][DboZ][= Admins: Sir_Dave and Gravis

legacy-_DBoZ_Gravis
11-26-2002, 05:41 PM
YES PLEASE LET US KNOW FAST IM DYING TO BEGIN MAPPING

GTZ.

Gravis.....

legacy-MannyFresh027
11-26-2002, 06:33 PM
not ruined, make it nice

legacy-NeoPhoenix
11-26-2002, 06:52 PM
Theoretically wouldn't it be just as easy to do both? Since the map will be finished for the 1998 version, then form there you could add the aged look for a newer version. I think the whole aged look would be really cool. It would make it feel new and more interesting while still keeping the timeless setting.

legacy-DBoZ_Sir_dave
11-27-2002, 10:38 PM
:rolleyes: Any more suggestions before I begin mapping…? :rolleyes:

Mr. Brownstone
11-27-2002, 10:57 PM
Originally posted by DBoZ_Sir_dave
Second idea
==========
After completely finishing the old map “Coret1998” edit this one with broken walls, glasses, lights and splattered blood. This way it really looks like there have been thousands of battles fought in Coret1998 during 1998 and 2003. When the adjustments are made we have a new map called: Coret2003This would at least give your map some originality. I’ve never seen a “wrecked” sequel to a map before, except in single-player games like Half-Life.

legacy-DBoZ_Sir_dave
11-27-2002, 11:30 PM
http://216.40.249.192/mysmilies/cwm/3dlil/wink.gif OK don’t get me wrong but http://216.40.249.192/mysmilies/cwm/3dlil/wink.gif,


The whole point is that we don’t want to change the original map. We want all the Coret (old school) lovers to play in the same map they used to play. This is to keep the spirit, ideas, great geometry and game play of UT old school.

This second idea of Coret2003 is to create an age thing. In this second idea there will be some new stuff.

Yet again we first want to rebuild/copy/port (or however you want to call it) the ORIGINAL map, so that we have the original Coret old school to play in. This EXACTLY rebuilding/copy/port takes allot of time because, if you misplace a wall or whatever, the whole map plays different.

In old Coret
===========
It takes you 11 seconds to run (without double tab) from flag base to Main hall door 2.
It takes you 28 seconds to run (without double tab) form red flag base to blue flag base.

In rebuild Coret
============
It NOW also takes you EXACTLY 11 seconds from flag base to Main hall door 2.
It NOW also takes you EXACTLY 28 seconds from red flag base to blue flag base.

Hope this will stop people from sending PMs and e-mail, that think that we are making a new version of Coret. THIS IS NOT THE IDEA.

:up:
Hope this will clear things up
Tnx 4 the attention…

legacy-Audane
11-28-2002, 05:54 PM
Just a little something:

Unreal Tournament ( UT --duuu-uh!!) came out in early november 1999 - NOT 1998!!


Just to clear out further misunderstandings!;)

legacy-DBoZ_Sir_dave
11-29-2002, 11:47 AM
:confused: Are you sure??

We thought it was end of 1998, but hay we could be wrong (long time ago).
Tnx 4 the info I’m going to check that one out with Infogrames (e-mail).

I’ll get back on this (after this weekend)…

legacy-Audane
11-29-2002, 01:36 PM
Hi again!!

just go to:

http://www.planetunreal.com/ut

it's one of the top lines - so you can hardly miss it!!!! ;) :D

legacy-^DoGz^
11-29-2002, 07:45 PM
WOW THATS THE MOST ORIGINAL UT1 MAP I'VE EVER SEEN!!!!

Good job no matter what they other critics say up top! I wanna see more UT1 map conversitions like that!!

legacy-_DBoZ_Gravis
11-30-2002, 01:33 PM
Ok boyz and girlz,

Me and my M8y Sir_Dave are still working on the map (almost done now) but we are still looking for some comments on the 2 version subject.

Are there only 2 enthousiasts for this second version?

Should we do that map or just let it be and move on to another creation?

LET US KNOW!!!!


GTZ....


Gravis

legacy-Insomniak
11-30-2002, 02:45 PM
I loved Coret and this looks to be a very good conversion, but I don't want a cookie cutter copy guys...

I want detail. If I want to play the same looking Coret, I'll fire up UT1. Do some new meshing, make it look better...that's what this new engine is for. No offense or anything, the map looks very well done, but if it's identical to Coret1 in visuals, there's no reason for me to DL...

legacy-Red_dwarf
11-30-2002, 03:43 PM
I like having a complete conversion, but I dont know about a 4 year on map of it.

I am hoping thats what my Coret2k3 will achieve.

Theres already a Coret2003 out there. I think other than Face and Deck16 this has to be the third most converted map :)

legacy-_DBoZ_Gravis
12-01-2002, 07:50 AM
Originally posted by Insomniak
I loved Coret and this looks to be a very good conversion, but I don't want a cookie cutter copy guys...

I want detail. If I want to play the same looking Coret, I'll fire up UT1. Do some new meshing, make it look better...that's what this new engine is for. No offense or anything, the map looks very well done, but if it's identical to Coret1 in visuals, there's no reason for me to DL...


If u read the other thread i wrote youl see that we are making a completely new ambiance inside that map (WITH corona's, lights, mirror effects and other s h i t) so just wait a little and youl see ;)

Greetz :up: :up:


Gravis

legacy-_DBoZ_Gravis
12-01-2002, 09:20 AM
Be4 i forget!!!!

Vote for this tread!!!

legacy-_DBoZ_Gravis
12-01-2002, 10:02 AM
Hey Dave

I just wanna state for the record...

THIS IS MY 50est POST!!!!!!!!!!!


Greetzzz


Gravis.....

legacy-DBoZ_Sir_dave
12-06-2002, 12:44 PM
Tnx Audane,


Your right, Coret was released in 1999.
Tnx again for clearing this out.

:up:
Greetings...

legacy-DBoZ_Sir_dave
12-06-2002, 12:45 PM
Tnx ^DoGz^,


Because we got so many great responses (e-mail) about Coret 1999 and 2003,
we where asked to make favorite map No. 2 “CTF-Eternalcave”

We also like this map, so CTF-Eternalcave is next up (first competing Coret1999 and 2003).

:up:
Greetings...

legacy-DBoZ_Sir_dave
12-06-2002, 12:47 PM
Insomniak,


Tnx 4 your reply, and yes some of the new features of the new engine will be used.
The new engine will display the textures better then the old one so this will automatically be better quality.

:up:
Greetings...

legacy-DBoZ_Sir_dave
12-06-2002, 12:55 PM
:rolleyes: Newsflash :rolleyes:,


It’s weekend now and the geometry of the map (Blue side) is finally done. The texturing of blue side is also done.

After the weekend we will start adding the skybox. To see this skybox we will add some reflecting glasses to make it look real. I’ve experienced with some reflections but it gave some strange funny looking effects (not what I was looking for though). The whole reflection thing is new for me so be patient.

After adding the skybox effects the corona light fx will be added.


Me lady has her birthday this weekend so we’ll be partying…
:haha: ALL NIGHT LONG :haha: ...Be back on Monday… :up:

legacy-[VF]EnisDonKing
12-06-2002, 10:17 PM
give us some beta:)

legacy-_DBoZ_Gravis
12-07-2002, 12:00 PM
Eh tempting but no ......

There will be no beta :(

The map is almost finished now so plz be patiend...

:off subject:
If anyone knows how to make the mipmap textures (like in the map inferno, the one with the scullson the floor) plz tel me.
Ive got some difficulty in making them.


Greetings


Gravis....

legacy-SCM
12-07-2002, 06:18 PM
Someone has already remade this map and its been posted onto fileplanet.

http://www.utmr2003.dk/map/mapinfo.asp?mapid=1785

Good remake as well as he has redone the map from scratch allowing for the different physics in ut2k3.

SCM

legacy-feck_that027
12-07-2002, 06:53 PM
Originally posted by _DBoZ_Gravis
Eh tempting but no ......

There will be no beta :(

The map is almost finished now so plz be patiend...

:off subject:
If anyone knows how to make the bumbmap textures (like in the map inferno, the one with the sculls) plz tel me.
Ive got some difficulty in making them.


Greetings


Gravis....

there is no bumpmapping in ut2k3. maybe u mean something else. what part of inferno are you talking about? the bricks in the walls?

legacy-feck_that027
12-07-2002, 06:56 PM
Originally posted by SCM
Someone has already remade this map and its been posted onto fileplanet.

http://www.utmr2003.dk/map/mapinfo.asp?mapid=1785

Good remake as well as he has redone the map from scratch allowing for the different physics in ut2k3.

SCM

actually that map completely sucks (no offense anyone :P). textures, static meshes, lighting and the general theme are ugly and inconsistent, and they butchered the layout of the real coret.

legacy-SCM
12-08-2002, 11:59 AM
Considering its a remake of Coret to compare it to the old version is a tad unfair m8. Going by feedback from people who have actually been involved in play testing it they like it.

So it doesnt look like Coret from UT it isnt meant to as the maker of the map has made his ut2k3 version of it and changed it to suit the reworked engine of ut2k3.

SCM

legacy-Jaim Sandar
12-08-2002, 01:15 PM
I'm all for a "Classic" remake of the map. And I think it would be cool to see a time-and-use-worn version. I'm not certain how much breakage you envision in the Coret2003 version, and I was at first thinking that there could be too much of that; it might be better to just have some random cracks and breaks, maybe a few piles of rubble here and there. But after I thought about it for a while, I started to visualize a nearly completely wrecked complex, with barely complete walls and ceilings; piles of rubble everywhere. I could go on with descriptive prose, but I won't. Darn, now we need three remade versions of Coret! Waah!

One of my OTHER favorite CTF maps in UT (for smaller teams) just happens to be the Eternal Caves. I wouldn't mind at all if there appeared a version of that map for UT2003.

legacy-DBoZ_Sir_dave
12-09-2002, 11:02 PM
Small announcement,


- The old Coret (UT old school) name has been changed to “Coret1999”.
- The wrecked version will be called “Coret2003”.
- Map name (Coret1998 to Coret1999) has been adjusted over this entire thread.

legacy-thesubwoofer
12-10-2002, 02:06 AM
Originally posted by _DBoZ_Gravis
Ok boyz and girlz,

Me and my M8y Sir_Dave are still working on the map (almost done now) but we are still looking for some comments on the 2 version subject.

Are there only 2 enthousiasts for this second version?


Gravis
dude make the run down version thatd be so cool

legacy-Chuklz
12-10-2002, 02:30 AM
So when you gonna release the CE edition

/me ducks

legacy-froste
12-12-2002, 12:00 PM
like the sound of the run down, wrecked version.

things like fallen beams which obstruct the path, flickering lights, blood stained/bulletholed walls

:up:

legacy-uTaBenoit
12-13-2002, 11:36 AM
When will this map be available?

legacy-yustmenl
12-24-2002, 07:08 AM
I saw the map yesteday evening and i must say it is perfect
i thonk a lot of UTers wil realy enjoy this map, yust as in the old times.

So Sir_Dave and Gravis keep on the good work.....

legacy-NeoPhoenix
02-16-2003, 11:40 PM
Someone posted In the coret2k3 thread and it made me think about this coret version.

So what ever happend with this map? Are you going to finish it?

legacy-_DBoZ_Gravis
02-17-2003, 08:31 AM
Ok guys

Here is the situation.

We wanted to make the website first.
So that ment that the map was delayed.

The website is almost finished so go look overthere.
And for the map in a few days Sir Dave will be working on it again.
And the development on the map you all can follow it on the website.

Here it is.

edit: SORRY I HAD TO TOOK IT OUT DUE TO THE INMENCE VISITORS WILE WE WERE UPLOADING

I hope you all are happy with this update, we will post more in a few days.


Greetings

Gravis

legacy-DBoZ_Sir_dave
02-17-2003, 08:54 AM
Hi y-all,


Hmm what should I (we) say,
I don’t want this sounding like any excuses but here comes.

CTF-Coret1999 had been delayed because of some reasons combined.
After the situation settled down and things went better I noticed that
the map should have a decent website to be placed on.

We already had a =][DBoZ][= website.
Because we had allot of viewers before and will have even more with this Coret thing,
we decided to redo the entire website.
As many of you might know that HTML isn’t just done by dragging and dropping
some functions through a website editor. If you want the site to be done correctly,
you will need to take ALL the proper steps like
(ideas, talking, sketches, talking, basics, colors, layout, …, …, …, filling in the topics and testing).

This is what we have been working on until now (nov 2002 – feb 2003).
We don’t like all the commercial stuff on the free web space providers
and the 404 errors that they provide when allot of people are on the internet.
So we (clan dboz) decided to have it’s own paid domain right now.
Big tnx to my buddy “=][DBoZ][=Gravis” in this area.

We are really serious when it comes to our clan and not just think like most clans do
“hey you on top with the score in CTF, are you interested in a clan”
THIS IS NOT HOW IT WORKS (it’s about the team play flag count and not the frags).

So we are almost finished with the main line of the website (uploading this or next week).
Not all the Topics have holding info yet because IT’S REALY ALLOT OF WORK.
We worked on it to make sure you WILL NOT find any broken links in the site.
Every Topic is started but needs to be filled in, in the future.
The main thing for the Topic “UT2003” is done,
Inside the topic UT2003, we have a section called “Maps Extra” (how obvious)
so you can’t have any problems with finding Coret1999.
When you are at CTF-Coret1999 you can view it’s development status just to see how things are going.

So that’s it for the big ass update.
Sorry to keep all you guys waiting, we hope you can understand this,
and hey “life just stops you every once in a while”.


Greetings,
=][DBoZ][= Team

legacy-DBoZ_Sir_dave
02-17-2003, 01:50 PM
:rolleyes: Before I forget :rolleyes:,


:up: Thx to every post and mail we got about this topic so far :up:.

BTW 01 :bulb:
Because we have allot of reactions on this we can not keep on going informing everybody
With every little thing. This way some people miss several vital info.
Maybe it would be an idea of posting the mails and messages over here,
because most people don’t know all the other info that we get,
cause it’s simply NOT HERE.

BTW 02 :bulb:
We met allot of clans and other people that have dedicated servers up and running 24/7.
They would be honored to have this CTF-Coret1999 on ther maplist and will have it when it’s ready.
Maybe they can post there server id over here some day so that the people interested in
playing this map with allot of other peoples on several FINE dedicated servers,
can find it over here.


Greetings,
=][DBoZ][= Team

legacy-NeoPhoenix
02-17-2003, 08:11 PM
Yeah it's cool just post a link to your site when you are done building your web site :).

legacy-Yakomo
02-17-2003, 11:35 PM
I CAN NOT WAIT TO PLAY THIS MAP !!!!!!!!!!!!!

legacy-incomingice
05-18-2003, 10:47 PM
so where is it?

legacy-Shakuurn
05-19-2003, 01:19 AM
To set the map's description and title, right-click in any clear area in the orthograpic views, select Level Properties and go to level summary. Then you don't have to mess with XMaps.int. :)

And to add in the ClassicUT music from Coret '99, I suggest you download all the classic UT tunes converted to OGG Vorbis at UT2003files.com. Vry, very handy. :D

legacy-]V[RiDdLeR
05-27-2003, 12:27 PM
I think there is value in making / playing 'exact' replicas of UT maps, as well as 'updated' versions with enhanced geometry, static meshes, detail, etc...

Exact replicas for oldskool nostalgia, and updated versions to show off the new engine and make those classic maps more than they were.

Both are good! :up:

So, when's it gonna be ready? :D

legacy-Yakomo
07-22-2003, 11:56 AM
Another map I am looking forward to for a LOOOOOOOOOONG time. Finish the damn thing. I want my oldskool nostalgia (thx ]V[RiDdLeR :D ).

legacy-Odds
07-22-2003, 12:38 PM
You HAVE to change it. UT2003 is not the same game. It will not be playable unless it is larger than the original and new movement skills are considered about careful.

legacy-Yournan2000
07-22-2003, 12:55 PM
You can do flickering lights using emitters:D .

I gotta say you have either done a extremely well re-make or you just copied over the BSP and textures.

Size wize it does like the same scale as the original, is there room to do all the dodge moves & stuff?I'm not really bother about dodge jumps but i do like my space:up: .

MsM:up: :D

legacy-Yakomo
07-22-2003, 03:15 PM
Originally posted by [GOD]Odds
You HAVE to change it. UT2003 is not the same game. It will not be playable unless it is larger than the original and new movement skills are considered about careful. read this Odds:


Originally posted by DBoZ_Sir_dave
In old Coret
===========
It takes you 11 seconds to run (without double tab) from flag base to Main hall door 2.
It takes you 28 seconds to run (without double tab) form red flag base to blue flag base.

In rebuild Coret
============
It NOW also takes you EXACTLY 11 seconds from flag base to Main hall door 2.
It NOW also takes you EXACTLY 28 seconds from red flag base to blue flag base. which means the map has been resized cause UT2k3 speed is different from UT speed. This version tries to recreate the flow and gameplay of the original, not its measurements ...

Also, rescaling should be done very careful. Lots of ppl think "with UT2003's jumps and dodges I have to double the size"... results are maps like Niven][, which has been ridiculously oversized and is slow and boring and has nothing to do with the tense fun of the original. I think a rescale-factor of 1.2 or something like that is enough, though many mappers seem to think 2.0 should be it.

legacy-Wolv34ine
07-23-2003, 03:27 AM
Looking good. I liked this map for UT.

:)

legacy-Fordy
08-12-2003, 09:14 AM
Any updates ? Need me old UT nostalga fix hehe.

BTW Sir-dave, U mentioned u was thinking about remaking caves? I think someone had already nearly completed a half decent remake of Caves ;)

legacy-Yakomo
08-12-2003, 09:22 AM
Lo Fordy,

don't worry. The DBoZ remake of Caves is cancelled cause there is already one in the making and it delivers big time!!! So no need for us to make one anymore...

I think you can find info about it here if you are interested: CTF-EternalCaves2k3 - ETA 2 Weeks (http://www.ataricommunity.com/forums/showthread.php?threadid=297219&referrerid=130349)

Be sure to check it out, it rocks man :D

legacy-Fordy
08-12-2003, 09:27 AM
lol, i think iv seen that thread :D

legacy-CTFX1
08-12-2003, 05:40 PM
ROFL, ofc you've seen it lol, btw about the topic at hand,,, why are you useing the original texs? they are so low res :( and well imo why not imrove upon an already great but very very old map?

legacy-DBoZ_Sir_dave
09-09-2003, 11:48 PM
Hay all, Sir_Dave here again :) ,


The map is almost done (about time if you ask me :eek: ).
After completion, we'r gone test this map fully with
the help of our community clans (our personal top 10 clans)
to make sure everything is like it should be. After all
that testing, I'll place a download link to our site :up: .

01. Map needs to be finished
======================
98% atm

02. Map need to be tested with the (already) 10 selected clans
================================================
MapTestingClans in period 2003-09-14/2003-09-20
=)T3(=
[FnC]
=[NPU]=
*GeRm*
[D5-
]666[
-MLH-
<TAO>
[ROYAL]
powerbladder

03. Map will be released
==================
:bulb: 2003-09-20

:rolleyes: Not much longer now :rolleyes:


Greetings,
=][DBoZ][=Sir_Dave

legacy-Umbrella
09-10-2003, 02:40 AM
Hi @ all!



03. Map will be released
==================
2003-09-20

Not much longer now


This sentence sounds like the one from Mark Rein! In two weeks!
:D

I´m hope this map rocks!
I loved the old coret!

legacy-digital orgasm
09-10-2003, 05:12 AM
D_Boz Sir Dave....

>> Map is at 98% of completion <<
>> Pre Release Testing will begin 2003-09-14 <<
>> Testing will be done with 10 (already) selected clans <<
>> After testing I'll add a download link (prob 2003-09-20) <<


Woohoo!!

Finally after 10 months of waiting will we finally get to play Coret1999?

Radiosity
09-10-2003, 09:48 AM
@Sir Dave - Did you figure out the Lighting Effect problem? LE_Flicker etc.? If you haven't, then it can still be done, you just have to place an Emitter and set that up as a light, instead of using a proper light :)

legacy-DBoZ_Sir_dave
09-10-2003, 10:13 AM
Sir_Dave here again,


:up: Umbrella
=========
Nice to have another old Coret lover in here.
We sticked to the old Coret 99%, so You'll find it rocking enough I hope.

:up: digital orgasm
=============
Yes, you'll soon be able to finaly play the map.
Prob 2003-09-20.

:up: DarkSaber
==========
Tnx DarkSaber, but we already fixed it.
My buddie Yakomo asked around here in the Forums
and peeps helped him out. As it should, the will be
listed in the Credits List.

:sour:
I'm back to mapping the last 0.5%,
WISH me luck to not bumb into editor erros (bugs) any more.


Greetings,
=][DBoZ][=Sir_Dave

legacy-DBoZ_Sir_dave
09-17-2003, 11:55 PM
:D Testing with clan =)T3(= :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_01_DBoZ_T3_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_01_DBoZ_T3_Round01_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-17-2003, 11:56 PM
:D Testing with clan ]666[ :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_02_DBoZ_666_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_02_DBoZ_666_Round01_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-17-2003, 11:58 PM
:D Testing with clan [FnC] :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_03_DBoZ_FnC_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_03_DBoZ_FnC_Round01_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_03_DBoZ_FnC_Round02_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_03_DBoZ_FnC_Round02_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_00_ViewingCredits_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_00_ViewingCredits_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-17-2003, 11:59 PM
:D Testing with clan =[NPU]= :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_04_DBoZ_NPU_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_04_DBoZ_NPU_Round01_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_04_DBoZ_NPU_Round02_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_04_DBoZ_NPU_Round02_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-18-2003, 12:01 AM
:D Testing with clan -MLH- and |Bdd] :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_05_DBoZ_MLH_Bdd_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_05_DBoZ_MLH_Bdd_Round01_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_05_DBoZ_MLH_Bdd_Round02_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_05_DBoZ_MLH_Bdd_Round02_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-18-2003, 12:07 AM
Hay all Sir_Dave here again :up:,


:eek: All the clan players enjoyed the good old memorys that came back to life !!
:rolleyes: I'm sure that allot of you will experinace the same thing (not much longer now) !!


Greetings,
=][DBoZ][=Sir_Dave

legacy-SealClubber
09-18-2003, 12:41 AM
That map is sized just a pinch bigger I hope :bulb:

dont the new moves make it crammped?

legacy-CTFX1
09-18-2003, 01:11 AM
Originally posted by SealClubber
That map is sized just a pinch bigger I hope :bulb:

dont the new moves make it crammped?

yeah what a pain in the arse eh?

legacy-DBoZ_Sir_dave
09-18-2003, 01:14 AM
Read Yakomo's quote some posts before.


Originally posted by Yakomo


quote:
--------------------------------------------------------------------------------
Originally posted by [GOD]Odds
You HAVE to change it. UT2003 is not the same game. It will not be playable unless it is larger than the original and new movement skills are considered about careful.
--------------------------------------------------------------------------------

read this Odds:


quote:
--------------------------------------------------------------------------------
Originally posted by DBoZ_Sir_dave
In old Coret
===========
It takes you 11 seconds to run (without double tab) from flag base to Main hall door 2.
It takes you 28 seconds to run (without double tab) form red flag base to blue flag base.

In rebuild Coret
============
It NOW also takes you EXACTLY 11 seconds from flag base to Main hall door 2.
It NOW also takes you EXACTLY 28 seconds from red flag base to blue flag base.
--------------------------------------------------------------------------------


which means the map has been resized cause UT2k3 speed is different from UT speed. This version tries to recreate the flow and gameplay of the original, not its measurements ...

Also, rescaling should be done very careful. Lots of ppl think "with UT2003's jumps and dodges I have to double the size"... results are maps like Niven][, which has been ridiculously oversized and is slow and boring and has nothing to do with the tense fun of the original. I think a rescale-factor of 1.2 or something like that is enough, though many mappers seem to think 2.0 should be it.

which means the map has been resized cause UT2k3 speed is different from UT speed. This version tries to recreate the flow and gameplay of the original, not its measurements ...

I Hope this will sort things out for you SealClubber

legacy-LondonsDC
09-18-2003, 06:28 AM
i dont liek u and ur map is wank, its a direct port incorporating no skill of ur own.

legacy-DBoZ_Sir_dave
09-18-2003, 09:41 AM
Originally posted by LondonsDC
i dont liek u and ur map is wank, its a direct port incorporating no skill of ur own.

Although your offending me personally, I'll try not to do the same towards you.
It would be childish to look as dumb as the offender, and wouldn't make me any better then you are.

Who's interested in you likening me or not. Don't get your point here dude. Only thing I can tell from your lines, is that you simply don't know what mapping is all about. My guess is that 90% (or even more) of your maps work, would probably exist out of Default Static Meshes, copied/pasted out of all the packs that come with the game and bonus packs. If that's the case or not doesn't matter to me, as long as your happy with it, it's fine by me. But when you might have the feeling that your own maps lack in various ways cause of other peeps responds, be sure to try not to react your own anger on others by simply insulting them. Try making your life a bit more useful then simply posting your way around some forums, not knowing any useful things to write about.

If you need more help in mapping or your dealing with frustration anger, I'm always in to help you out.
Just send me a PM or an E-mail.


Greetings,
=][DBoZ][=Sir_Dave

legacy-DBoZ_Sir_dave
09-19-2003, 01:44 PM
:D Testing with clan [ROYAL] :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_06_DBoZ_ROYAL_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_06_DBoZ_ROYAL_Round01_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_06_DBoZ_ROYAL_Credits_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_06_DBoZ_ROYAL_Credits_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-19-2003, 01:46 PM
:D Testing with clan *GeRm* and |Bdd] :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_07_DBoZ_GeRm_Bdd_Round01_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_07_DBoZ_GeRm_Bdd_Round01_640x512.jpg) http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_07_DBoZ_GeRm_Bdd_Credits_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_07_DBoZ_GeRm_Bdd_Credits_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-19-2003, 01:47 PM
:D Testing with clan <TAO> :D
http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_08_DBoZ_TAO_Credits_200x160.jpg (http://www.clandboz.com/UT2003/Pic/MapsExtra/CTF-Coret1999AD/Testing_Coret1999AD-BETA1_08_DBoZ_TAO_Credits_640x512.jpg)
:rolleyes: click to enlarge to size 640x512 :rolleyes:

legacy-DBoZ_Sir_dave
09-19-2003, 01:49 PM
Hay all Sir_Dave here again :up:,


:up: All the clan players enjoyed the good old memorys that came back !!
:up: I'm sure that allot of you will experinace the same (not much longer now) !!

prob release date: 2003-09-24


Greetings,
=][DBoZ][=Sir_Dave

legacy-zantos
09-19-2003, 02:22 PM
I fail to understand y people moan at other peoples maps?we ..as in NPU ..enjoyed the map thoroguhly..it made a change from seeing all the eye candy maps that sux gameplay..this was a cool converstion..I myself stated it felt a little tight but atleast my comments were not bitter..it was my opinion and feel it maybe the fact that ut2k3 is just a totally faster engine which gives this feeling..but the map itself was a breath of fresh air to play..stop being so petty ..not all eye candy maps play well..this may appear to not have monster static meshes but it plays extremely well with out them :)

legacy-[FnC]InstiGat0r
09-19-2003, 03:35 PM
Originally posted by LondonsDC
i dont liek u and ur map is wank, its a direct port incorporating no skill of ur own.

Well thats very constructive criticism. :down:

Haven't played any of your maps (/me wonders why that is) but that kind of abuse isn't required.

I have played this map and achieved speeds of 270 fps in parts. How many maps does UT2K3 reach that performance?

Fook all!

OK so it's not the eye candy that you can achieve in UT2K3 but some of us like fast performance to keep the adrenaline flowing. To reach that kind of performance the creators / editors must have also put in some serious effort and expertise.

There are many elements to the design I like despite the fact that it is derived from the original UT version. Any attempt to build a games map should be complimented but in this case it is clear that a lot of work has gone into it - not a 5 minute mesh copy.

Switch on brain cell number 2 will you!

And no we don't want to hear what you think anymore!

Well done DBoZ :up:

Looking forward to it's release and playing it more.

(Ignore the lame brains!)

legacy-DBoZ_Sir_dave
09-19-2003, 03:54 PM
:cool:
I thank those who have achieved a higher state of mind,
and are capable of seeing more then there eyes are revealing.

:p
I’m Off to my girl for the weekends,
Be back for some final mapping on Sunday night.

:up:
Greetings,
=][DBoZ][=Sir_Dave

legacy-SealClubber
09-19-2003, 08:42 PM
Originally posted by DBoZ_Sir_dave

I Hope this will sort things out for you SealClubber

Well, there really is only one way to find out now is there... and thats to play it :up:

legacy-Yakomo
09-19-2003, 08:49 PM
Originally posted by SealClubber
Well, there really is only one way to find out now is there... and thats to play it :up: Indeed!

legacy-Morba
09-20-2003, 06:38 AM
there are some maps that need to be remade and be exactly the same as they were in UT.

This is one of them, and a fine job has been done.

legacy-the_grey_man
09-20-2003, 01:27 PM
I had the good fortune to test this map with ]666[

I have never been thrown back in time like I have with this map.

Even Eternal caves still has a bit of ut2k3 feel while this just gave me flash backs to many of the UT wars I had with [C]W[L].

It is very good, I enjoyed it a lot, as to the "it should be look more Ut2k3" I don’t agree, if it is to be a pure copy so be it, there are Ut2k3 versions about, so this is just another version. Once its released play it or play another version, But the thing is this will defiantly be on the [C]W[L] servers


Nice job boyz :up:

p.s. we may have to kick a retro server in, with caves,coret,niven and any more that comes up :) (But no Face :down: )

The_Deacon
09-20-2003, 01:36 PM
[*GeRm**Seer*]

I tested this map a couple of days back and I do have to say that it certainly was a nostalgia trip. As Morba said, this map should be made as it was and a fine job has been done indeed.

It feels almost exactly like the original althoug the extra movement dynamics in UT2003 allow some extra things to be done. From an instagib perspective this just helps accomodate for the lack of xloc and/or hammer/shield.

One thing I noticed about gameplay was that it seemed pretty fast however I reckon this is only because the default UT2003 maps are designed to have a relatively larger distance between the flags than in UT. I just wasn't quite used to it.

The attention to detail is very nice which gives more atmosphere than the original had. This is definitly going to be a keeper when released.

Good ports seem few and far between whether UT style or updated for UT2003 gfx wise. This is one of them. :D:up:

----------------------------------------------

As for you, LondonsDC the only map of yours that I've played is DM-Vertigo, which I might add contained a certain number of static meshes and textures from a certain Electric Fields map that came with a certain bonus pack released in January 2003. Your map however was released in December 2002. Now who used no skill of their own (slapping 932 static meshes into a level) AND resorted to stealing some of said static meshes, no doubt from one of the leaked UT2003 builds.

Some of us have quite good memories around here and should be more careful when flaming. Don't take this in completely the wrong way though. Your other maps could be great, I just haven't played them.

-----------------------------------------------

[/*GeRm**Seer*]

legacy-Yakomo
09-20-2003, 01:42 PM
Originally posted by Morba
there are some maps that need to be remade and be exactly the same as they were in UT.

This is one of them, and a fine job has been done.
Originally posted by the_grey_man
... I have never been thrown back in time like I have with this map. ...

... is very good, I enjoyed it a lot ...

... the thing is this will defiantly be on the [C]W[L] servers ...
Originally posted by The_Deacon
[*GeRm**Seer*]... this map should be made as it was and a fine job has been done indeed. ...

... It feels almost exactly like the original althoug the extra movement dynamics in UT2003 allow some extra things to be done. ...

... The attention to detail is very nice which gives more atmosphere than the original had. This is definitly going to be a keeper when released. ...

... Good ports seem few and far between whether UT style or updated for UT2003 gfx wise. This is one of them. :D:up: ...
http://www.ccimap.com/images/images/wub.gif

legacy-=)T3(=Song
09-24-2003, 05:13 AM
Sorry for the late reply Dave, been busy etc with RL and the clan issues, you know how it is :(

Anyway, Thanks for giving me the chance to test the map, it was pretty decent. As a n00b to the map, I was pretty lost at first but it's one of those maps you can pick up easily after a few goes to the flag base.

I've had no problems with it so far and i can't find any map faults, FPS is decent enough for me (can't remember what the number was) and I hope to see this map on a few servers in future. Nice touch with the Dboz logo etc on the screens :)

Keep up the good work.

legacy-T3_St0rM
09-25-2003, 05:38 PM
Wow! Playing this map again was SUCH an incredible experience!

My thanks go to Sir Dave for allowing myself and my colleagues from T3 the chance to test the map. :D

I have fond memories of Coret, since it was bundled with the UT1 demo which started my addiction to the game. I always enjoyed playing this map...one of my all time faves. Playing it again in UT2K3 I was just blown away! The attention to detail was INCREDIBLE...every nook, every cranny was reproduced faithfully. Being able to walk the halls of Coret with the improved gameplay in 2K3 was the icing on the cake!

It is not graphics hungry and played very smoothly (on my ancient PIII with GF2 64mb).

Most conversions of original maps are lacking a certain something. Two of my other faves Face and Hall Of Giants are still lacking a decent conversion. This more than makes up for that!

My congratulations to you for making an amazing map that is, I am sure, destined to be a hit amongst the UT community! :D

legacy-Shogun6996
09-25-2003, 05:52 PM
When is it scheduled to be released?

legacy-DBoZ_Sir_dave
09-26-2003, 10:35 AM
Originally posted by =)T3(=Song
...Thanks for giving me the chance to test the map, it was pretty decent...

...As a n00b to the map, I was pretty lost at first but it's one of those maps you can pick up easily...

...I've had no problems with it so far and i can't find any map faults...

...Nice touch with the DBoZ logo etc on the screens :)...

Keep up the good work.

Originally posted by T3_St0rM
...Wow! Playing this map again was SUCH an incredible experience!...

...My thanks go to Sir Dave for allowing myself and my colleagues from T3 the chance to test the map...

...I have fond memories of Coret...
...I always enjoyed playing this map,one of my all time faves...
...Playing it again in UT2K3 I was just blown away!...
...The attention to detail was INCREDIBLE...
...every nook, every cranny was reproduced faithfully...
...Being able to walk the halls of Coret with the improved gameplay in 2K3 was the icing on the cake!...

...It is not graphics hungry and played very smoothly (on my ancient PIII with GF2 64mb)...

...Most conversions of original maps are lacking a certain something...
...Two of my other faves Face and Hall Of Giants are still lacking a decent conversion...
...This more than makes up for that!...

...My congratulations to you for making an amazing map...
...destined to be a hit amongst the UT community!...
To Shogun6996
release date is somewhere around next week =)

To Clan Map Testers Comments
What nice words, I don't know what to say.
I think Yakomo,s expression is fited here aswell.

http://www.ccimap.com/images/images/wub.gif

legacy-Shogun6996
10-04-2003, 02:41 PM
Is it out?

legacy-Yakomo
10-04-2003, 02:44 PM
It's finished. Intense testing is going on atm. We want to release on a weekend therefor it will be next Saturday or Sunday I guess.

Bjossi
10-04-2003, 05:24 PM
Wow!

Does it take near 1 year to finish the last 2% of the map? :p

legacy-Shogun6996
10-04-2003, 06:53 PM
Its good that they literally walk thru every nook and crevice and play it under as many different conditions as possible. That way when its released you wont have someone on a pub exploiting a bsp error and have to update the thing for one simple problem.

legacy-SealClubber
10-04-2003, 07:03 PM
I will be running around naked in this map :D

cant wait

legacy-§uper-]V[oose
10-05-2003, 08:08 AM
Originally posted by SealClubber
I will be running around naked in this map :D

cant wait
Can I watch?

Bjossi
10-05-2003, 08:33 AM
Lol

legacy-Shogun6996
10-11-2003, 01:43 PM
Originally posted by Yakomo
It's finished. Intense testing is going on atm. We want to release on a weekend therefor it will be next Saturday or Sunday I guess.


bump its the weekend now.:up:

legacy-poobeard
10-12-2003, 11:45 AM
This is my all-time favorite map and the only thing I would go back to UT for. I've missed this map like mad (maybe some of you will feel the same).
Reading this thread has blown me away and was hoping for a URL at the end of it. :cry: It's been a long year lol. I may even try it with Normal Weapons!... *I said may:p

London - I don't care how much skill it took, this is the one I've been waiting for. Perhaps you should play it a while before you spout off.

Anyway, if it recreates the feel of Coret, your a Fookn Star:up:

legacy-Shogun6996
10-13-2003, 01:23 PM
Originally posted by Shogun6996
bump its the weekend now.:up:


:(

legacy-Yakomo
10-13-2003, 02:02 PM
Sorry.

We feel like Epic saying "two weeks". Only thing I can say is every day of the delay was worth it. We not only tested but also optimized it even more and added some eyecandy as well as EAX enhancements.

We know how you feel, cause - trust me here - there is no one on this world wanting this map released more then we do (just think how freaky you must be about a map to spend almost a year on it). It must be perfect and a couple of days must not be an issue.

We are amazed about it being anticipated this much and now it's really really really only a couple more days. Finally.

legacy-SealClubber
10-13-2003, 02:30 PM
Make sure it has good FPS, and ur set! :D

legacy-Shogun6996
10-14-2003, 11:59 AM
Eye candy is cool as long as it doesnt hurt performance or get in the way while playing or restrict movement.

legacy-Yakomo
10-14-2003, 12:20 PM
I second that. So no worries there :)

legacy-poobeard
10-17-2003, 07:12 PM
The ruined version is an excellent idea too. If you make it well you can add to the original. A few well placed holes in the floor and walls to create shortcuts and hiding places and the improved graphics of 2k3 could be put to a lot more use than the 'classic'.

I played a remake of Hall of Giants not long ago. I couldn't tell if it was a good remake or not though, I didn't play the original much. Apart from Coret, Facing Worlds would be my choice for a 2k3 remake.

legacy-*7][e0Dor*
10-18-2003, 12:02 PM
week end is coming :confused:

plz release it soon it looks fantastic!

legacy-CTFX1
10-18-2003, 04:09 PM
bloody hell release it already. even in beta or alpha status.

legacy-poobeard
10-21-2003, 09:38 PM
*Koff*

Not to mention the fabulous November of course...

:rolleyes:

legacy-Shogun6996
10-23-2003, 11:54 AM
/me cries


I also see the original author of McSwartzly's Base is doing a remake as well.

legacy-*7][e0Dor*
10-23-2003, 05:38 PM
me cries too :cry:
i'm so waiting for this one ... that 2% took 99,99% of the time :(

well but ... i hope the map will be THE BEST ;)

legacy-poobeard
10-28-2003, 10:43 PM
Any news?:weird:

legacy-Shogun6996
10-29-2003, 04:47 PM
Must have found an unfixable bsp hole or something and had to do the whole thing over :(

legacy-CTFX1
10-29-2003, 06:39 PM
lol crap :bulb:

legacy-SealClubber
10-29-2003, 06:42 PM
Sad times, map isnt out yet :(

legacy-DBoZ_Sir_dave
11-06-2003, 05:25 PM
:cool:
Hay all Coret fans out there,
This is =][DBoZ][=Sir_Dave here.

:mad:
We bumped into some editor trouble during the end of the work.
There were some ugly buggy black floors being displayed in some areas of the map.
The bug had no logic in it what so ever. We spend hours, nights, day, weeks trying to fix it.
This week we fixed the bug, and I am happy to say that the hard work is over and the gaming can begin :up:.

:)
Tonight at 2400 CET the maps is going to be released for public use.

:p
The Map is already on the DBoZ MasterServer but isn’t downloadable yet.
At around 2330 CET it will be on the main redirect server, and all gamers that
don’t have a server can go into the DBoZ MasterServer to play the map with other fans.
IP: 213.197.58.26:7777

:eek:
Only a few more hours to w8
I’ll post a link to the download at around 2400 CET.

:up:
Greetings,
Proud member
=][DBoZ][=Sir_Dave

legacy-DBoZ_Sir_dave
11-06-2003, 06:54 PM
2 more hours :p

legacy-Shogun6996
11-06-2003, 07:02 PM
Awsome! :up:

legacy-DBoZ_Sir_dave
11-06-2003, 08:30 PM
30 min left :p

legacy-*7][e0Dor*
11-06-2003, 09:17 PM
+18 mins :rolleyes:

legacy-Yakomo
11-06-2003, 09:19 PM
Sorry guys :( we found a bad bug and decided to take another epic-standard-two-weeks to fix it...





Bah, I'm f.....g with you:

5 MORE MINUTES!!!!!!!!

legacy-*7][e0Dor*
11-06-2003, 09:21 PM
hehe ... sorry man ..

tomorrow i have school .. :D

really late .. but anyway .. i can wait 5 minutes :D

legacy-Yakomo
11-06-2003, 09:32 PM
Coret1999AD has been released :D



------> CHECK IT OUT HERE <------ (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=330239)

legacy-*7][e0Dor*
11-07-2003, 09:32 AM
plays excellent .. really gj ... and fps are very good :up:

legacy-CTFX1
11-07-2003, 05:24 PM
ok personally I was very disapointed in a map that took this long to make. Imo it looks worse than the old one and plays worse too. And I was not a fan of coret in ut. But this one is built almost exactly the same as the old coret minus the scaling necesarry for trick jumps provided in ut2003. Some spaces were so small you cant even dodge.