View Full Version : [Mutator] Mad Bomber
legacy-satanboy
11-09-2002, 02:00 AM
I have created a new mutator called mad bomber. It adds an extra combo which does the following:
announces "Mad Bomber"
custom nuclear symbols surround your player
you gain speed for 5 seconds, after which you explode with a redeemer explosion.
I am planning on adding this to a package which will have more fun combos added, but I figured people might wanna play with it.
I posted it to ut2003hq.com, but you can also get it here:
http://killall-9.org/madbomber.zip
have fun!
legacy-purehybrid
11-09-2002, 02:51 AM
*worms voice* KAMAKAZEEEEEEEEEEEEeeeeeeeeeeeeeee...........
legacy-Zipacna
11-09-2002, 04:15 AM
"In the beginning, there was darkness! Let there be Light!"
:up: Great idea
legacy-Azbok
01-15-2003, 11:00 PM
I installed the files, it works nicely when I play "instant action", but I can't get it to work for a dedicated server.
ucc server BR-Anubis?game=XGame.xBombingRun?mutator=MUTbombcombo .MUTbombcombo -nohomedir ini=UT2003.ini
I've tried MUTbombcombo.MUTbombcombo and also MUTbombcombo.ComboMADBOMB
I'm not all that familar with installing custom mutators.
Anyone have any ideas?
legacy-Azbok
01-15-2003, 11:10 PM
Oh, I also have ServerPackages=mutbombcombo added to my ut2003.ini file.
legacy-satanboy
01-15-2003, 11:25 PM
did you run the MakeMD5Package.bat file that was included with the zip?
alternatively:
you can run from a command line:
ucc mastermd5 -a mutbombcombo.u
from the UT2003/system directory
that should fix it
legacy-Azbok
01-15-2003, 11:43 PM
I did run ucc mastermd5 -a mutbombcombo.u command in the System directory actually.
I looked at the code too to figure out what the command line arg would be. So I used mutbombcombo.mutbombcombo on the command line but no workie :(
I noticed i had ini=ut2003.ini instead of -ini=ut2003.ini. I fixed that tried again and no good :(
Here's the weird thing, when I start up the ded serv in dos, goto lan game, i see mutbombcombo listed in the games mutators and i try back/forward/back/forward but no go.
I badly wanna use this on my server. Thanks for responding so quickly!
legacy-DuSt0fF
01-15-2003, 11:43 PM
wow sounds wicked dude, this is actually an adrenaline combo thats not stupid :)
legacy-Azbok
01-15-2003, 11:48 PM
Ya, its super great. I'll be suffering from madbomber withdrawal until i can figure what the hell type of stuipd thing i'm doing wrong. heheh
legacy-0Xcel
01-16-2003, 11:27 AM
Great for team orientated play, gg
legacy-satanboy
01-16-2003, 12:23 PM
I just worked last night with Azbok for a few hours trying to get this to run on a dedicated server, and guess what!!!
my code sucks. LOL
I need to set the replication info so that a ded server talks to the clients and allows the mad bomber code to work.
I am working right now, but I am in the process of researching this to figure out what class I need to add and what I should be referencing.
anyways, just to let everyone know, THIS DOES NOT WORK IN DEDICATED SERVERS right now.
I will fix it as soon as I get a clue.
arrghhhh
:-P
legacy-satanboy
01-17-2003, 01:12 AM
I fixed it with the help of madnad
anyways, if anyone needs it so they can run it dedicated, let me know, I am still waiting on the next patch which is supposed to fix the problem I ran into.
legacy-Azbok
01-17-2003, 05:31 PM
Works quite nicely now in ded mode! Thanks yer the best
legacy-JaFO(JBE)
03-07-2003, 02:19 PM
I wish the size/power of the blast would depend on the amount of adrenaline available, because then it'd be a perfect thing to place in a 'powerpill' ;)
See this link (http://www.ina-community.com/forums/showthread.php?s=&postid=3594163) for more info
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