View Full Version : [MOD] Finished brawling mutator (KakutouRC120%)
legacy-PsychoKick
11-05-2002, 04:38 AM
I finally finished the first version of my brawling mutator, "Kakutou Raging Carnival 120%". Yeah, I know it's a silly name, but fighting bare-handed in the Tournament is a pretty silly concept to begin with. :p Anyway, I submitted it to FilePlanet and UT2003HQ, so it should be available soon from those sources.
legacy-mrblog
11-05-2002, 05:36 AM
You're right...it is a silly concept.:rolleyes:
I'd like to see how it plays, though.
legacy-PsychoKick
11-06-2002, 01:49 AM
Upgraded mutator to version 0.6. Fixed a pretty annoying bug where the crosshair wouldn't reset properly between the camera view switch between shooting and brawling. Until the file archive sites update their copies, you can download the mutator directly from my webspace for the next few days:
www.flyingserpent.com/kakutou
(edited to reflect permanent website for mutator updates)
Here's also two screenshots:
Blocking: www.flyingserpent.com/Guard0.jpg
Kicked where it hurts: www.flyingserpent.com/Owch0.jpg
legacy-dreamstation
11-06-2002, 02:53 AM
hahahaha nice concept you got there! Would be fun kicking a guy in the nuts! :D
legacy-dreamstation
11-06-2002, 02:54 AM
By the way, your link doesn't work for me! :(
legacy-PsychoKick
11-06-2002, 07:05 AM
Okay, turns out I uploaded it into the wrong directory. Try the link again; I tested it out and it should download now.
www.flyingserpent.com/kakutou
(edited to reflect permanent website for mutator updates)
legacy-M4H0N3Y
11-06-2002, 07:53 AM
nice but it doesnt remove the weapons, so whats the point? is there anyway to remove the weapons?
legacy-Excelsiore
11-06-2002, 08:11 AM
If you use the 3rd person camera angle it could be like Streetfighter.....hmmmmmm
legacy-PsychoKick
11-06-2002, 03:21 PM
The unarmed combat's pretty powerful once you get used to it. After a bit of practice, you can even block rockets! And once you attain high Focus rating you're a veritable human chainsaw. But if you want an unarmed-only battle royale, then just use the Arena mutator that came with UT2K3 at the same time as KakutouRC120% mutator.
Mix and match to taste. Mutators are cool like that. :)
legacy-M4H0N3Y
11-06-2002, 05:41 PM
ah thanks m8:) i think i'll like this one:)
legacy-whoo
11-06-2002, 11:38 PM
i downloaded the zip, there is nothing in it.
*I want it!!
legacy-dumbass
11-07-2002, 12:01 AM
Originally posted by whoo
i downloaded the zip, there is nothing in it.
*I want it!! :weird:
legacy-whoo
11-07-2002, 04:06 AM
ok, i leeched it..great idea..starting any map with just it, and no other mutes to clutter things up is not pretty for me...
the level is unplayable, I see no weapons, its like spectating except i can be killed..I can also fly through the maps, through serfaces..etc..
Its a WONDERFUL idea, but unless im missing something, ill wait till its a little less buggy
thank you though!
legacy-PsychoKick
11-07-2002, 08:43 AM
That's a really strange problem. What version of UT2003 is being used? And are the mutator files unzipped into the proper directories?
legacy-whoo
11-07-2002, 03:07 PM
Both server and game are patched to 2136.
I thought it might be a combination of the other mods I was using, so I loaded it all by itself with a simple arena map just to test...
The server loads the muatator, you join the game, there are no weapons in your screen, at the bottom, and spawning results in a spectating-like existence though you can still be killed.
To eliminate the possibility of stupidity on my part..
when i downloaded the zip file, windows thought the zip was empty (yes im not so dumb as to look at at a partially downloaded zip) consequently I wget'd it in linux and linux saw all the files inside (i think). There were THREE game files right, an .int a .u and a sound file correct??
Let me know, my friends and I are very interested in this, the shield gun needs to go :) I happen to be one of those people that believes in a choice between competive and fun-- fun wins! Because of that, my server (CODERED in the master browser list) is using most of the Xpac mutators to enhance a few 'cheesy' weapons, etc. Makes for a loud, obnoxious game usually, that people love to play :)
Ive seen the ion blaster thing added to maps where there isnt even a satellite, kinda useless. The xpac mutes add a weapon in its place that JUST ROCKS!! :) At any rate, hand to hand combat would complete my present setup.
On an off topic note, Ive seen a few questions about female players, admins, whatnot. Just an FYI-- we are out there :) Im nearing 40, and female, and I think this game is great! I host my server primarily for ppl that I happen to know on irc, but always enjoy seeing new faces on my server.
I played the original UT very little, Q2, about as much, since I wasnt really into fps games..UT2k3 is a blast though, and I play it alot, on my server, as well as many others :) I dont play terribly well, but I can get my share of kills in, if I work at it. Practice practice practice!!
Lastly, all of you guys/gals are a blast to simply spectate. :) I laugh so much seeing someone come around a corner, only to get desimated by someone on the other side..hahahhaa, some of the crap is just hilarous! Kudos to all the coders, and players that make this game so enjoyable :)
see ya,
whoo
legacy-PsychoKick
11-07-2002, 06:55 PM
The zip should contain these 4 files:
KakutouRC120p_Readme.txt
KakutouRC120p.int
KakutouRC120p.u
KRC120Sounds.uax
I've set up a simple web page where I'll place updates from now on. Try downloading again from www.flyingserpent.com/kakutou , and let me know if you still get the same problem.
legacy-whoo
11-07-2002, 07:17 PM
ok, got the files-- winrar sees em all.
Though, I do have all those files installed, I didnt mention the readme because the game doesnt depend on it :)
also, if you wanted i could set this up on my server with the map of your choice, you can join..and check stuff for yourself
email me at the following:
list<removethis>@<removethis>0ff.org
if that will help :)
legacy-adv1
11-07-2002, 08:41 PM
I had the same thing with the zip, when I double clicked it in Explorer it was empty, but when I right clicked it and opened it with WinZip the files were all there...weird.
I remember playing the UT version of Kakutuo and this is even better, one thing though the fighting sounds seemed a bit too loud to me, in comparison to the other game sounds. Anyone else have this problem?
Also, have you tried Kakutou along with k0lpA's 2D mod? Okay it has some problems (the bots don't seem to move much) but suddenly the idea of UT2003 as a Final Fight-style 2D scrolling beat'em-up doesn't seem so farfetched :)
Anyway, nice work!
legacy-SHMPP.
11-07-2002, 11:39 PM
I am having the same problems. I start a LAN game, and when other people join it, they are ghost spectators. I can look around the map on foot because I started the server, but no one else can... Its an odd thing. FIX IT PLEASE! I would LOVE to play this online!
legacy-PsychoKick
11-07-2002, 11:57 PM
Waitasec, the "ghost" bug reminds me _exactly_ of what happens whenever I run mods on servers without building a new md5 checksum file first. For Windows I know you have to use "ucc mastermd5 -c *.u", but I don't have a Linux server handy so I'm clueless as to how to go about it for that platform... :(
As for the zip issue, maybe it's because I'm using UltimateZip to compress the files. I should probably use a more common tool like WinZip or the vanilla PKZip.
legacy-whoo
11-08-2002, 12:00 AM
I know how to do it..but i am pretty sure the new server generates checksums on the fly. Ill give it a try though..and let you know
--
nope that didnt work, same thing :(
Ill toss up the server and the client logs if that helps at all, maybe some debug info is in there, god knows I cant decipher it..look for them at http://www.owenmeany.com/unreal/
legacy-PsychoKick
11-08-2002, 12:43 AM
Okay, I'm going to try to reproduce the bug on my machines and find out what the hell is going on. Everyone who's having this problem, I need to know exactly what server versions are being used, what maps are being used, and exactly what mutators are being used and how they are exactly configured (for example, Arena configured to Unarmed doesn't work properly unless the main Kakutou mutator is also used). Hopefully I can get to the bottom of this soon.
legacy-whoo
11-08-2002, 12:46 AM
You can check my logs-
both game and server are patched to 2136
the map i was playing with the mutator was:DM-VSK-}{ellsArena
and I loaded it with JUST your mutator:
ucc server DM-VSK-}{ellsArena?game=XGame.xDeathMatch?mutator=Kakutou RC120p.MutKakutouRC120p
good luck, ill be waiting!!
whoo
legacy-PsychoKick
11-08-2002, 01:21 AM
Okay, I started a server using that map and configuration, and it worked fine for me. Then I went to the ut2003.ini file and removed the line "ServerPackages=KakutouRC120p" from the section [Engine.GameEngine]. Then I rebuilt the mastermd5 checksum and started the server again. Viola, instant ghost mode.
Maybe this isn't the problem, but check your ut2003.ini file (or whatever file you use for your server configurations) and make sure that KakutouRC120p is included as a ServerPackage. This also applies for any other mutators and mods running on the server that aren't included in the normal UT2K3 packages.
legacy-whoo
11-08-2002, 02:08 AM
AHA!
I havent tried it yet, but yes, I suspect thats it!
I am so sorry to have wasted do much time on such a simple oversight.
Thanks again for all your help, I look forward to seeing how this works!!
legacy-whoo
11-08-2002, 03:06 AM
It works!!
Now what would be cool is to have a map with no weapons..I tried the arena mutator-- it allowed only one weapon, and it wasnt my hands :P
legacy-PsychoKick
11-08-2002, 09:09 AM
Glad to see the server works.
As for unarmed-only play, use both the Kakutou mutator and the Arena mutator configured to "Unarmed". Both must be used, and the Arena mutator must also be set to "Unarmed". For most other custom weapons such redundancy wouldn't be neccessary, but this Unarmed weapon is slightly weird because new non-weapon animations (ie: character movement) are being added, and that falls outside the scope of what the Arena mutator normally handles. This issue has been plaguing me ever since I started coding this thing and I'm still trying to find a way around it, but until then both are necessary for unarmed-only play.
legacy-whoo
11-08-2002, 04:27 PM
hahhaha, yes I managed to figure this out last night :)
Its great! I have CTF, DM, and BR maps being rotated, and every once in a while an unarmed combat gets tossed in..server is doing exceptionally well traffic-wise :)
thanks so much, and I will definitely keep my eye on your work,
whoo
for the curious the ip is:
198.174.99.55 ( CodeRed-Bruce Lee Training Grounds)
legacy-jby1chaos
11-10-2002, 01:59 AM
I have one minor problem with this mod... if i have the eightjump or jump mod on, the animations never execute... Does this happen to anyone else?... im not sure if its my computer or what...
legacy-whoo
11-10-2002, 02:17 AM
I cant help you with the jumping problem. Ive seen 3 or so odd things:
1. Ocassionally your feet stop moving, and you slide. Mind you, this MAY be a bug in the game code, obviously, from out normal view we would never know the difference.
2. Sometimes, your character becomes all "jaggedy" -- Im not sure how to describe it..sort of distorted in a "electronic kinda way" :P
3. When using the bighead mutator with it, sometimes your head doesnt get big when it should :)
Other than those 3 things, I have all positive things to say. Ive caught myself spectating, ppl will join (damn server has been packed all day) and when they are alone (no-one to fight) they practice kickboxing :) Its absolutely hilarious.
Anyway, thats all :)
Happy fragging
whoo
legacy-PsychoKick
11-10-2002, 02:29 PM
I've updated the webpage (www.flyingserpent.com/kakutou) with version 0.7 of the mutator. The freezing/sliding problem should be greatly reduced, and there are a few other small tweaks & additions as well.
legacy-whoo
11-10-2002, 07:48 PM
Nice!
I like the new batman-ish wham bam blam animations :)
legacy-adv1
11-10-2002, 09:08 PM
It's a great mutator and getting better, but I still have problems with the fighting sounds being much louder than other in-game sounds, can someone help please? (I have to keep turning my speaker volume down when using the mutator) :(
legacy-PsychoKick
11-10-2002, 10:01 PM
What are your sound settings? Are you using Hardware 3D Audio, Software 3D Audio, etc? Also, what volume have you set for Effects?
legacy-adv1
11-10-2002, 10:40 PM
My Sound settings:
Music (0.03) Announcer (1) Effects (1.00)
Software 3d Audio
(I also tried both Hardware audio modes and that didn't help)
The Low Sound Detail and Reverse Stereo options are Unticked
Hope you can help
legacy-PsychoKick
11-10-2002, 10:57 PM
Another thing, are only your character's sounds loud, or are the sounds coming from other players' characters also loud?
EDIT: Nevermind, I found out what it was; I wasn't using UT2K3's built-in volume control. The unarmed sounds should now be about as loud as the other weapons (ya know, I never noticed until now how soft the weapon sounds actually are...). I've incorporated the sound fixes into the current v0.7 release.
legacy-adv1
11-11-2002, 12:04 PM
Yep, that seems to have fixed it, thanks :up:
legacy-jby1chaos
11-11-2002, 04:36 PM
you sorta fixed the problem that i was having... I can now use the stock quadjump and lowgrav mutators, with no missing animations... but, eightjump and other jump modifiers in combination with lowgrav seems to get rid of the unarmed combat and you are left in first person view with no weapons at all (including punching and kicking)...
BTW I also had your arena mutator on as well. I really want to know if this is a bug, or if there is something that I need to do...
also as a side question, do you have to have every mutator you want to use on a server in your UT2003.ini file?
Nice job on this mod, its a blast to play even without other mutators :D
legacy-PsychoKick
11-12-2002, 03:26 PM
First, if you're using the Kakutou Arena mutator then you don't need to use the Kakutou Raging Carnival mutator. They're meant to be used independant of each other, though as far as I know using both at the same time does not cause any trouble.
Second, I compared the Quadjump and EightJump code, and it seems that EightJump doesn't have a Super.ModifyPlayer() statement, thus killing my mutator's attempts to change the players. I can't do anything about this, as it falls outside the scope of my code. Sorry.
Third, I'm pretty sure that any mutators used in multiplayer need to be placed in the server's UT2003.ini file. Some mutators may work without it (particularly those that only work server-side), but there tends to be unpredictable side effects when mutators used in multiplayer are not declared as ServerPackages.
legacy-ExiledHunter_6
11-17-2002, 08:35 AM
I loves this mutator. it's just fun to go around on DM and kick the crap out of your friends, bots, whoever and enjoy coolnees of it. Anyways, I play this with low grav and slow motion corpse on and I love it, you get to see the karma engine in effect and you get the feel of fighting in the matrix, well sorta hehe. Kick butt mod, no pun intended!
Move Swift and Kill!
legacy-Keto
11-17-2002, 05:59 PM
hey great mod :)
i was wonderingif you could create some sort of tutuorial going about how you specifically imported the new animations and then used them for the new specific weapon. i have looked over the code and i still do not understand. i tried to make a copy of your code but using an psa that i had made and then tried to have the pawn reference them but i kept getting errors about the code "ending abruptly". i am trying to make a more medieval setting and would like to have swords, axes, maces etc. i have models working in game i just dont get how to make them use the animations i have created for them. it would differ from the unarmed weapon class as the new melee weapons would be subclasses of weapons keys 1, 2, and 3 (at least for the begining of only have swords, axes and maces) so that one could cycle through the weapons of the specific type. they would use the variatins in animations like you have for unarmed (ie: left punch, r punch, and kick) but woudl possibly be limited to 2 variations. the main things that wouldnt be included would be force, and the multiple attack bonus. i would be most thankful and ofcourse give you full credit for the great work you have done.
thank you,
-keto
legacy-A2597
11-17-2002, 06:31 PM
allright. played it.
ABSOLUTLY LOVED IT!!! :)
was getting tired of normal UT2003...this is GREAT!!!! *Goes to try DDom with this mutator..eep*
legacy-A2597
11-18-2002, 12:16 AM
after playing..some thing still need some attention...
numerous times I saw bots frozen, sometimes up to 10 in a group....(OK, made for easy kills)
also, you may want to mention that higher focus increases damage...BIG time.
0 - seven+ punches/kicks to frag
120 - 2 punches to take someone out, or two punches+ roundhouse to kill a guy with sheilds
for the n00bs
WALKING is your friend, as is BLOCKING. with those, I was owning. :)
don't walk around punching aimlessly, you lose focus, keep those focus point up, and avoide tight places, and you'll be owning in now time.
legacy-ExiledHunter_6
11-18-2002, 08:18 AM
Ok,
I was wondering if you could bother to do one more thing for the anitmation, make them do flips when jumping forward, backward, and side to side. I know the bots in UT did flips when you double tapped forward, so maybe you could start there or something. Anyways this is just sugestion to you!
legacy-PsychoKick
11-21-2002, 12:14 PM
I've been a bit busy recently so it's been a while, but I just finished version 0.8 of my KakutouRC120% martial arts mutator. Among the changes I finally adjusted the third person camera to a less annoying angle. Crouch-leaping has returned ("Tank, load the jump program."), for those of you who remember the original Kakutou for UT1. And the mutator now has a configuration screen, so if you want to make blocking easier or harder you can just tweak it to your heart's content.
As always, it can be downloaded from the webpage www.flyingserpent.com/kakutou
legacy-A2597
11-28-2002, 08:40 PM
ohh! somehow I missed this update! SUPER NICE!!!!
legacy-unrealsword
12-18-2002, 08:19 PM
nice!!!!!!!!!!!!!
Kyllian
04-17-2003, 11:11 AM
Allright, time to resurrect this thread
Me want an update!!
legacy-Krambo
04-17-2003, 12:59 PM
^ I'm with him :D
I also found an Invasion server that has Kakutou and Zencoders Weapons on it, it kicks ass!
NinJ@ Crazy Server:
68.99.222.250:7777
I'm gonna be playing here all day, lol. i had to get the xxxpak tho, because it's a slow d/l on their server. But i had ZencodersV12, FirechuckerBeta, and Kakutou already :D
legacy-Teddie
04-17-2003, 01:02 PM
I just tried this mod today. In fact, today is the first time I knew this mod existed, or at least that I can remember.
This is one of the fun/funniest mods I've played.
Kyllian
04-18-2003, 01:33 AM
Originally posted by Teddie
This is one of the fun/funniest mods I've played.
True, tho I still think the bots are cheap
legacy-Teddie
04-18-2003, 01:50 AM
Originally posted by Kel
True, tho I still think the bots are cheap
Yeah, if they get too close too each other...
I watched a couple of them get stuck on each other.
It looked like they were staring each other down.
It gets real quiet...
The one of them sucker punches the other.
Kinda funny.
Also, if you are unable to do anything and are just floating around in 1st person, check to make sure that the UTClassic mut isn't active in your mutators list. Just something I noticed.
legacy-FizzyB
05-26-2003, 11:49 AM
how about turning this into a full fledged mod..with custom maps and more animations/moves it could be great. even add a couple of custom models.
You could make the models move their hands to meet their attackers when blocking, you could really have some cool kung fu mod here..
you could even have an invasion style gametype with agent smiths and you gotta see how long you and friends can hold them off
legacy-FizzyB
05-26-2003, 12:24 PM
you could also have weapon pickups, like swords and poles and interactive enviroments..
could put wall runs in there..flips etc...slow motion fighting...
and make all the agents really weak so you can fight tons at once
legacy-Shuri
05-26-2003, 01:12 PM
Or you could just wait for a Matrix mod, like this (http://www.planetunreal.com/maxedout/) one. :p
Powered by vBulletin® Version 4.1.6 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.