View Full Version : [MAP:DM] Updated: DM-Spacelag [Feedback]
legacy-Backagain
11-01-2002, 03:10 PM
I got some screenies right here (http://www.geocities.com/Missiontozimbabwem/mappics.html) tell me if u like it..
on the 2nd page you'll clearly see that the map is still under construction :bulb: there's a jumppad coming there. and the second picture on the second page is about my only problem... 60000 triangles when facing a wall... if someone knows how to fix it, tell me please.
dont have a name for it yet, i'm sure i'll come up with something really stupid :D
EDIT: how bout DM-Spacelag since it's in space and for some reason lagging is all it does especially when facing walls :mad:
If you're too lazy to scroll down, click here (http://www.geocities.com/missiontozimbabwem/UT2k3.html) :D
legacy-Backagain
11-01-2002, 05:45 PM
by the way... my most used email adress is goethals_Tom@hotmail.com :bulb: i rarely check the one i registered with
legacy-P1nky
11-01-2002, 06:17 PM
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http://www.geocities.com/Missiontozimbabwem/mappics.html
Find a better host please.
legacy-Backagain
11-01-2002, 06:26 PM
Originally posted by P1nky
Find a better host please.
ugh i cant believe that son of a ***** :bulb: geocities does that to me every time
legacy-[SEOD]--|Ripley
11-01-2002, 07:35 PM
Looked at the pic's looks like fun this map.
keep up the good work m8
legacy-Backagain
11-02-2002, 10:21 AM
So here it is, after 10 more hours of work... dont be surprised by the low framerates, there's nothing more i could do bout them, but it should be pretty decent by now, and i'll try to improve them further.
Download right here (http://www.geocities.com/missiontozimbabwem) (DM-spacelag, UT2k3 section OBVIOUSLY)
Have fun with it :D (and email me :), adress in this thread, in the readme and on my page sooo...)
legacy-romeoknight
11-02-2002, 10:39 AM
This is really a great map :up:
Performance is well on my machine, but it could be better when you close the sides (windows) at the top with staticmeshes or something else i think ...
Also i missed some more (coloured?) lights in the main hall , its a bit dark.
The flow in this map is very well, for me a deck16 killer :up: :D :up:
legacy-Backagain
11-02-2002, 11:03 AM
closing the windows doesnt really matter :) it's just the skybox, it doesnt take much frames away and shielding it with antiportals would take the entire skybox away... or do you mean closing it and using cubemaps on the thing?
thanx btw :) (deck16 killer? :D)
legacy-romeoknight
11-02-2002, 12:13 PM
when i look through the windows, i can see details of the station like walls & ceilings. This should be impossible when your windows were the skybox, istn it ?!?:rolleyes:
To see through the solid areas in a map is a performance killer i think. perhaps you can hide the floors by wraped a textured sheet around the floors which you can see through the windows :confused:
But the perfomance is fine, this isnt really important :cool:
I wish you make some light actors at the walls in the main hall where you have placed the 4 quadlight staticmeshes.
That would make the hall a bit brighter....
legacy-Backagain
11-02-2002, 12:18 PM
Originally posted by romeoknight
when i look through the windows, i can see details of the station like walls & ceilings.
? wtf?? :confused: you sure you're not just seeing the floating spacestations in the skybox..? i tested it and nothing weird popped up.
EDIT: just checked it again: must be the floating spacestations ur seeing :weird: post a screenie and i'll take a look at it
legacy-romeoknight
11-02-2002, 12:25 PM
look @ this , its in the game and i have all settings @ max
http://mitglied.lycos.de/romeoknight/UT2003/Shot00001.jpg
legacy-Backagain
11-02-2002, 12:32 PM
well phuk me :eek:
EDIT: guess i forgot to check that cuz ur not supposed to go there :bulb:... you know ur not supposed to be there right? :p
EDIT: cant seem to fix it, btw that's not really how the 60000 triangles get there, i think that has to do with the antiportals, and it happens in Epic/DE's maps too sometimes (DM- gestalt : 300000 triangles facing a wall :eek: , guess that's why they left it out)
i guess it's a bug in the game or something, cuz i tried covering that part of the level, making surfaces two sided and it still does it
btw... is your avatar from dungeon keeper 2? :weird:
legacy-romeoknight
11-02-2002, 12:43 PM
oh i know you are right :haha:
but perhaps this is why the performance go down sometimes ? (EDIT : could this explain the 60000 triangles ?)
i dont know an other reason for that , the map is well constructed ( not too many meshes or lights or so...)
legacy-romeoknight
11-02-2002, 02:07 PM
you can find my avatar here :p
http://www.thunder-p.de/Avatare/A-Fantasy/hauptteil_a-fantasy.html
Is your map a final version yet or will you change some details ?
legacy-Backagain
11-02-2002, 02:41 PM
mm think i'll change some stuff that's why it says feedback in thread title :p but dont expect anything big :bulb: it took me 2 months to make this map (began making it with the 927 :confused: ) even tho i only worked 20 hours on it so it make take a few days to get it done (with school and all :()
legacy-Saury
02-13-2003, 03:25 PM
say what u want, but gestalt is waaay better then all maps in ut2003 :p:
its really sad they left it out
legacy-feck_that027
02-13-2003, 04:30 PM
this thread was more than 3 months old
and then you bumped it
legacy-Saury
02-13-2003, 05:48 PM
errr, yes, and ur point is??
if it isnt allowed to post in 3 month old threads they should prolly have something like an expiration time
legacy-Unserene
02-14-2003, 07:15 PM
You might wanna sort the Botpathing out...e.g...put some in:p
legacy-GeforceFX
02-24-2003, 04:25 PM
Originally posted by Unserene
You might wanna sort the Botpathing out...e.g...put some in:p
sorry :D i think i lost all the stuff i used in that map by now... it's been like... MONTHS...
good one tho... my first map with bot pathing was CTF-Rrajigar (i think) and it sucked big time :bulb:
(Backagain = one of my many aliases :bulb: )
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