legacy-Da Wrecka
10-24-2002, 04:13 PM
I've pretty much bot-tested this to death, so here it is;
Instagib Lite v0.1; Instagib with more death.
The package contains three mutators;
Instagib Lite; swaps the Shock Rifle out with the Super Shock Rifle. (no zoom)
Zoom Instagib Lite: swaps the Shock Rifle for the Zoom Super Shock Rifle.
Infinite Ammo: Does exactly what it says on the tin.
These may be something plenty are going to hate, but remember; you don't want to use it, nobody's forcing you to. Please bear that in mind before you try to flame me.
The Instagib Lite mutators both only affect shock rifles; adrenaline pickups, weapons, and shields remain unaffected. So no more shield whores.
Click here to download (2.65KB) (http://www.dawrecka.pwp.blueyonder.co.uk/instagiblite2k3.zip) So you 56kers can't use size as an excuse :)
(Remember to add a ServerPackages entry if you want to run any of these in multiplay)
Also note that this hasn't been tested in multiplay, although I don't foresee any problems. Also note that if you use the Infinite Ammo mutator, the first time you select a weapon after picking it up, the ammo won't be maxed for a second or so. This is normal and not a bug.
Instagib Lite v0.1; Instagib with more death.
The package contains three mutators;
Instagib Lite; swaps the Shock Rifle out with the Super Shock Rifle. (no zoom)
Zoom Instagib Lite: swaps the Shock Rifle for the Zoom Super Shock Rifle.
Infinite Ammo: Does exactly what it says on the tin.
These may be something plenty are going to hate, but remember; you don't want to use it, nobody's forcing you to. Please bear that in mind before you try to flame me.
The Instagib Lite mutators both only affect shock rifles; adrenaline pickups, weapons, and shields remain unaffected. So no more shield whores.
Click here to download (2.65KB) (http://www.dawrecka.pwp.blueyonder.co.uk/instagiblite2k3.zip) So you 56kers can't use size as an excuse :)
(Remember to add a ServerPackages entry if you want to run any of these in multiplay)
Also note that this hasn't been tested in multiplay, although I don't foresee any problems. Also note that if you use the Infinite Ammo mutator, the first time you select a weapon after picking it up, the ammo won't be maxed for a second or so. This is normal and not a bug.