View Full Version : [MAP:CTF] Hall Of Giants [Beta]
legacy-DraZtiK
10-23-2002, 10:31 PM
One of my favorite maps if you liked it give it a try!
pic 1 (http://65.32.2.145/Shot00010.jpg)
pic 2 (http://65.32.2.145/Shot00011.jpg)
pic 3 (http://65.32.2.145/Shot00012.jpg)
pic 4 (http://65.32.2.145/Shot00013.jpg)
http://65.32.2.145/CTF-HallOfGiants]classic[-beta.zip
if that doesnt work
65.32.2.145/CTF-HallOfGiants]classic[-beta.zip
Plumb_Drumb
10-23-2002, 10:42 PM
why don't i just fire up UT?
What is the point of this map again? To make UT2003 look like its 3 years old already?
I don't want to offend, but this game needs original content that takes advantage of the engine. There are enough remakes out there. THis is'nt even a remake, its a port. Ugh!
legacy-BlackFlag
10-23-2002, 10:47 PM
Whatever dude... take your whining somewhere else. There are other people in the world besides you. And of those other people, some of us like old maps.
In summary, shut up and make your own damn map if you like.
legacy-shagmaster2039
10-23-2002, 10:52 PM
Originally posted by Plumb_Drumb
why don't i just fire up UT?
What is the point of this map again? To make UT2003 look like its 3 years old already?
I don't want to offend, but this game needs original content that takes advantage of the engine. There are enough remakes out there. THis is'nt even a remake, its a port. Ugh!
wow...I hope this idiot doesn't think he's speaking for all of us...
this asswhore must think it's easy to make a map...why don't you shut the fuk up you moron? Can you please just do us all that one favor?..please....
legacy-GORENOX2003
10-23-2002, 10:54 PM
Great transfer! I think you should have used the textures off of the 2nd disc(UT). This needs s3tc/dxtc textures bad. Good job though but to be perfect needs those textures.:up:
Oh what would happen if I put those s3tc's in my texture file hmmmmmm? BrB....
legacy-Wulfieboy_2001
10-23-2002, 10:58 PM
I just wanted too say that your map looking great...And you Plumb_Drumb don't whining so much...If you do ,I think that you can try too make an better map than this classic...
Looking forward to the final release of this map...Keep up the good work...And just Ignore Plumb_Drumb's bad critics...
Greetz-Wulfieboy_2001
legacy-GORENOX2003
10-23-2002, 11:09 PM
The GenFx texture is 2.03MB on the second UT disc. However when I replaced yours it made the tunnels have a funky cow skin. LOL. I couldn't find the spaceFX but I know the texture is on there must be named something else. Do you know what it is called?
legacy-SealClubber
10-23-2002, 11:39 PM
gj
keep on convertin! :up: :D
legacy-Teddie
10-24-2002, 12:18 AM
:up: One of my favorite UT1 maps.
Plumb_Drumb
10-24-2002, 12:48 AM
hmm, i guess my opinion didn't come across like intended, that's okay.
Anyway, this map is identical to the UT version, and I say again: what's the point? If it is purely a venture into porting maps, then you succeeded. Now do something of your own.
Try to take this positively, instead of like some of the people here, that assume I think you suck. I don't think you suck, as I have no example of your own work, just a port of a UT map.
Yeah that map is a classic, ok fine, but this port doesn't justify itself to me, when I could fire up UT and get the same thing.
If you have no intention of making your own maps then I guess my opinion doesn't count, and you are just a nostalgic person. But I bought UT2003 for a reason and that was for a new experience. Consider this map another step towards that next classic that is purely of your own creation, I mean wouldn't you love to have been the author of such a classic?
Creation and design rules, not re-creation.
Another thing, a lot of the posts here are very uninspiring, probably due to the misinterpretation of my initial post.
Have a good day.
Plumb_Drumb
10-24-2002, 12:57 AM
Originally posted by Wulfieboy_2001
Plumb_Drumb's bad critics...
Greetz-Wulfieboy_2001
so you don't like my criticism? I thought this thread was about the map, not my post. Anyway, this is a map forum right? Well I never even liked the original map, so no matter how succesful this port is, it doesn't make the map something worth playing. This is one of those "for fans of the original, and don't want anything new, and are willing to bite the head off of anyone who feels the map is not the greatest thing since sliced bread" kind of threads. Of course it's this basic attitude that caused me to hesitate registering with these forums, and I thought doing some good by giving map feedback in the mapping forum would be fruitful endeavor, enough to register. But alas, i stumble upon your type anywhere I go, so I accept this now know what kind of person you are and many others around here.
Originally posted by BlackFlag
In summary, shut up and make your own damn map if you like.
I'll get right on that, and you can be the first to bash it.
Originally posted by shagmaster2039
wow...I hope this idiot doesn't think he's speaking for all of us...
this asswhore must think it's easy to make a map...why don't you shut the fuk up you moron? Can you please just do us all that one favor?..please....
How eloquent. Do you really suck d1ck with that mouth?
And by the way, it doesn't really look like he made the map, per se, but if he spent that time working on his own material he would be that much closer to having something of his own.
I hope the converter of this map takes what I say and doesn't regurgitate it with false representation. Maybe he is willing to further his ability as a mapper? Maybe he can accept more than just butt kissing as a productive means of criticism.
Let's hope so.
legacy-nuRb
10-24-2002, 05:07 AM
This map really needs some new detail. Best would be if you remake it completely from scratch. You should definately replace those ugly old walls. And there are really cool premade ramps to use instead of those old boxlike ones. Theres no real point in playing your map cause it looks just like the old one. Better to just play the old one.
legacy-GORENOX2003
10-24-2002, 09:49 AM
Originally posted by Plumb_Drumb
this is a map forum right? Well I never even liked the original map, so no matter how succesful this port is, it doesn't make the map something worth playing.
Why would you waste your time reviewing a port of a map you disliked originally. That's like paying to see the sequel to a movie you hated. Grow up:rolleyes:
legacy-D00mhamm3r
10-24-2002, 10:12 AM
Nice to see that someone made a version of Hall of Giants for UT2003 :up::up:
But what about Hall of Giants ][? i would be happy for that :D:up: :haha:
EDIT:
Cant download the map...can anyone post an alternate link?
legacy-rezlop
10-24-2002, 10:22 AM
How did you convert that ??
Because I exported the map it UnrealEditor 2.0 and imported with UnrealEditor 3.0!!
But after finishing loading, Unreal Editor 3.0 went back to desktop!! I had all patches installed! :mad:
legacy-GORENOX2003
10-24-2002, 10:37 AM
Originally posted by D00mhamm3r
EDIT:
Cant download the map...can anyone post an alternate link?
65.32.2.145/CTF-HallOfGiants]classic[-beta.zip
legacy-Mort_Q
10-24-2002, 10:44 AM
Originally posted by nuRb
This map really needs some new detail. Best would be if you remake it completely from scratch. You should definately replace those ugly old walls. And there are really cool premade ramps to use instead of those old boxlike ones. Theres no real point in playing your map cause it looks just like the old one. Better to just play the old one.
I have to agree.
I liked this map in the original, but if you are going to remake it, it should be re-MADE.
Have you seen Forest of Giants (http://www.ut2003hq.com/pafiledb/pafiledb.php?action=file&id=472)? It is sort-of based on Hall of Giants, but uses the Sappuka Forest Meshes...
... I'm not saying do that, but to re-use the basic layout and flow of the original but change the wrapper.... I like the Techno thing too, so you can keep it as an alien ship interior, but make it new.
That's My Opinion anyway....
legacy-Xertion
10-24-2002, 10:58 AM
This is one of the very few maps where a direct port works well with UT2K3. Most other maps would play like crap if ported directly over. All of the new abilities in UT2K3 would make far to many area accessable and change the flow of maps completely without changing the size of objects and distances in that ported map.
So I like this one alot :up:
Now go and do Bedrooms][a ;)
Plumb_Drumb
10-24-2002, 03:39 PM
Originally posted by GORENOX2003
Why would you waste your time reviewing a port of a map you disliked originally. That's like paying to see the sequel to a movie you hated. Grow up:rolleyes:
No its not like that. I didn't have to pay a dime. I saw the thread and I gave my opinion on the map.
It doesn't matter if I like the map or not, I was simply saying to the author to make his own map. But that's fine, there are plenty of other mappers that are making good use of the editor, I can pass up this one.
Lets leave the growing to the weeds, shall we? You're more like a pesticide anyway, stunting growth as it were.
Nice try though, big guy :p
legacy-GORENOX2003
10-24-2002, 04:18 PM
Originally posted by Plumb_Drumb
No its not like that. I didn't have to pay a dime. I saw the thread and I gave my opinion on the map.
It doesn't matter if I like the map or not, I was simply saying to the author to make his own map. But that's fine, there are plenty of other mappers that are making good use of the editor, I can pass up this one.
Lets leave the growing to the weeds, shall we? You're more like a pesticide anyway, stunting growth as it were.
Nice try though, bug guy :p
Don't you think he is aware that this is an option, as far as making his own maps are concerned?
Looks like when God handed out gray matter he mixed yours with fecal. Have a great day:down:
Plumb_Drumb
10-24-2002, 04:23 PM
your comments are about as creative as this guys map.
legacy-GORENOX2003
10-24-2002, 04:41 PM
Originally posted by Plumb_Drumb
your comments are about as creative as this guys map.
Now that's funny:haha: :haha:
legacy-ExiledHunter_6
10-24-2002, 05:15 PM
Ok.
Im going to wait for the final version of the map or download and try to help you with the textures myself not sure yet. But I think it's cool that we are trying to get some of the old maps back. You did a good job and so now all you need to do is remake some textures and add some new elments to the map. I will let you know what I plan to do later with the map.
Plumb_Drumb,
You need to shove your opions where the sun don't shine cause frankly you had no right to come on this form and critize the "re-creater" of the map for not having orgianallity, this form is for tweaking of the map that he/she created/re-created, not for you to come on here and tell him/her to use the editor right. You have no say on this so you need to stfu and take your soap dropping a$$ where it's wanted cause it's not here. And don't bother with a witty relpy cause I'll smack that one down too along with all the other people who post here. You don't need to be an arogant a$$hole so go away fly.
Plumb_Drumb
10-24-2002, 05:30 PM
Some how I think you have little knowledge of "wit" or "smacking" of anything but your monkey.
you all get so hotheaded over nothing and don't you realise it does you no good? Are you supposed to be scaring me or something? Am i to feel bested by your rantings? It's all stuff I heard in grade school.
By the way, I had every right to say what I thought of the map.
legacy-SpacePirate
10-24-2002, 05:58 PM
Draztik, I like Hallofgiants (and Hog][) but honestly, by looking at those screenshots I see UT1. What's the point? Why make an exact conversion?
Take your time and use another COOL texture set (instead of those OLD skaarj mothership textures)
It'll be so much better than this version. Trust me.
legacy-[King_Snorkie]
10-24-2002, 06:08 PM
Originally posted by ExiledHunter_6
You need to shove your opions where the sun don't shine cause frankly you had no right to come on this form and critize the "re-creater" of the map for not having orgianallity
This is a feedback thread - which means he is asking what people think of his map. Whether it's good or bad comments is irrelivant. Although he coulda been more 'gentle' I guess lol
legacy-DraZtiK
10-24-2002, 07:56 PM
Well right now I have about 3 weeks of unrealed experience total time, and instead of just spewing some crap out I figured the best way to learn was to copy someone else...well IMO Pancho 'XceptOne' Eekels is one of the best mappers out there and if you played Lava Giant, The Peak, Koos Galleon, hall of giants and most recently TokaraForest (with Leatham), electric fields, lavagiant2 and more then you have played his maps.
And I learned a great deal such as lighting, textures, brushes, volumes and so on....and most importantly how to use them properly.
why hog....well the speed tubes(and because I spent alot of time playing it). believe it or not they are unigue in the way Eekels created them as they where created with a waterzone. ever notice the rings when you come out of them in the original...those are splashes.(they are now created with a physics volume)
after I created the map I figured why not let other people play it too!
now that I have a better understanding of the editor and how to create a quality map that has a nice flow, excellent weapon placement, visual stunning and fun to play...I think I'm ready!
BTW if you like ut hog try this out!:D
rezlop, there was NO exporting then importing into unrealed 3 as you've noticed it wont import properly...it was all done by hand:eek:. but you can use this one as a base to recreate it however you like and if you want to change the textures to your liking I can supply you with the Mylevel.utx and Mylevel.uax files so you can delete then import the new textures.
Plumb_Drumb, I'm under the impression your a troll as you have so displayed here and don't have very thick skin...but this is just my opinion and shouldn't mean anything to you but we'll see!
legacy-Blade0927
10-24-2002, 08:48 PM
no offense but, this map kinda sux... :(
Plumb_Drumb
10-24-2002, 09:01 PM
Originally posted by DraZtiK
now that I have a better understanding of the editor and how to create a quality map that has a nice flow, excellent weapon placement, visual stunning and fun to play...I think I'm ready!
GG :up:
Originally posted by DraZtiK
Plumb_Drumb, I'm under the impression your a troll as you have so displayed here and don't have very thick skin...but this is just my opinion and shouldn't mean anything to you but we'll see!
Am I a troll for not liking the map?
no i just don't like the map. And got flamed for it.
Is your map a troll because it sucks and doesn't have originality? No. Its a map, it belongs here, in the mapping forum, and so does my opinion of which you asked to hear.
I was a little sarcastic at first and hoped you would be able to handle it. It's everyone else that took it personal, as if I was talking to them. They think if I have a different opinion then I should be outcast. But i can understand.
I hope in the future you can appreciate criticism a little better, but
I am just glad you realise your map is sub-par; that's the first step in furthering your skills.
Anyway I am bored with this thread, the comments, and the map.
So I am done. May it R.I.P
Goodluck and Goodbye.
legacy-Tack
10-24-2002, 11:08 PM
I didn't bother to read all of the drivel above, especially since you asked for feedback, not criticism (and yes there is a difference).
First off, excellent job on converting this map to UT2003. This was one of my favorite maps in UT, and I'm glad that someone took the time to convert it. The map plays the same as the original, which is a good thing.
The only problems I can see with the map is the center tube launches you WAY too high above the flag base. This needs to be reduced by half (or thereabouts). Also, the center tube trip from the time you enter the tube to the time you exit the tube needs to be a tad bit longer. Making the time travel slower might reduce the final height.
There aren't any zones set up in the map. For instance, when a bot gives its location, all it says is "I'm defending in Hall of Giants". Well I should hope so...
Please convert this to a Bombing Run map. If you do, set the goals up away from the edge of the platform, so that a defender can stand there and intercept the ball if someone launches it from a long way off.
Hope this feedback helps.
-AEnubis-
10-25-2002, 02:01 AM
Originally posted by Plumb_Drumb
why don't i just fire up UT?
why don't you just not reply to this thread?
Originally posted by Plumb_Drumb
I thought this thread was about the map, not my post.p
This is the INA community. Nearly every thread becomes about somones post, and strays sharply from the topic at hand.
Originally posted by Plumb_Drumb
Well I never even liked the original map, so no matter how succesful this port is, it doesn't make the map something worth playing.
And yet, for some reason after reading the title of the thread, you decided to reply anyways.
Originally posted by Plumb_Drumb
...and I thought doing some good by giving map feedback in the mapping forum would be fruitful endeavor, enough to register. But alas, i stumble upon your type anywhere I go, so I accept this now know what kind of person you are and many others around here.
I don't think biased feed back from people that haven't even played the map was what he was lookin' for. Opinions on whether or not ports should be done, don't really count as feed back IMNSHO.
Originally posted by Plumb_Drumb
How eloquent. Do you really suck d1ck with that mouth?
Nice, play high and mightly, then stoop to their level. Well played.
Originally posted by Plumb_Drumb
Maybe he is willing to further his ability as a mapper? Maybe he can accept more than just butt kissing as a productive means of criticism.
Let's hope so.
Maybe, that was his intent from the begining, and this is a stepping stone. Maybe your comments are completely un-neccessary in furthering that concept. Maybe you shouldn't assume so much.
Originally posted by Plumb_Drumb
By the way, I had every right to say what I thought of the map.
Sure, and they all had the right you say what they did. That's not what's in question here. Though, for someone who didn't even play the map, I wouldn't say you had the right to say much of anything about it (even if you did play the original in another game). Honestly though, you weren't really commenting on the map, but the concept or porting a map.
Originally posted by Plumb_Drumb
Am I a troll for not liking the map?
no i just don't like the map. And got flamed for it.
No, you got flamed for the presentation, and mis-placement of your comments. Not disliking the map.
Originally posted by Plumb_Drumb
Is your map a troll because it sucks and doesn't have originality? No. Its a map, it belongs here, in the mapping forum, and so does my opinion of which you asked to hear.
No, it's a map, and can't be a troll, for the map is an in-animate object. Your opinion of the original map was not asked for, and you didn't play the port. You gave your comments on the concept of porting, which also was not asked for.
legacy-^»{@mBRo$e}«^
10-25-2002, 02:05 AM
I was waiting for this map to be converted :)
Now all we need is a remake, and we'll see which one playes better :).. UT1 HoG or UT2k3 HoG (Same with all those Deck16 maps :P)
legacy-ExiledHunter_6
10-25-2002, 04:17 AM
That's was great, exactly what needed to be said. That is why I told him to shove his opions where the sun don't shine. As for grade school Plumb_Drumb, you might want to try graduating from it sometime. Oh and BTW at least I have a monkey to spank, as for you my dog want's her kibble n' bits back cause you were horibly last night as she felt nothing when you did her hehe, j/k. Ok look this is absolutely pointless as it needs to be said and was said by Aenubis, his map was good for what it is, which is a classic and like by many. So good work again from me and all those who said it was cool. So that's that, this need not be replyed to plumb_drumb, for I will not insult no matter how easy it would be for me. Don't post here again please if you have nothing good that can be said to the person who started this thread, or even bad as long as it's about his map! Good night and Good Luck all!
legacy-UC|deWolf
10-25-2002, 05:34 AM
I can see partial arguments for both sides, however it does no harm in the map converter's case to travel this road. It is a way of him gaining experience and also (hopefully) getting constructive comments on his product and ability.
I do believe that some of the old "classics" deserve to be kept alive and the porting of them onto a new platform is a good step to take, for two reasons.
1/. Why not take advantage of the new engine to improve gameplay?.
2/. Give players who have just come into UT2 from other games, the chance to enjoy some of the maps that made UT1 a truly classic game.
UC|deWolf Assault mapper
[/URL]
[URL=http://www.planetunreal.com/unrealcore] (http://www.unrealcore.de)
legacy-Mxtrmntr
10-25-2002, 09:01 AM
no offense intended, but this map seems average at best, judging by the screenies (no, i can't play UT2k3). you have this great new technology here that allows you to make maps with great eye candy, and what do you do? port a map from UT1 that now still has the same architecture, not exactly detailed texturing, and overdone lighting. it's always good to see people using the ed, but i don't see the point in making a map that could be done 10 times better easily with the new ed. if you want HoG, why not remake it with better techincal execution instead of making it look like a typical map from a nearly 3 year old game? :)
-AEnubis-
10-25-2002, 03:41 PM
Originally posted by Mxtrmntr
if you want HoG, why not remake it with better techincal execution instead of making it look like a typical map from a nearly 3 year old game? :)
Does anyone here actually read full threads before posting?
:rolleyes: :sour: :mad:
legacy-MisterV
10-25-2002, 03:57 PM
Originally posted by ^»{@mBRo$e}«^
I was waiting for this map to be converted :)
Now all we need is a remake, and we'll see which one playes better :).. UT1 HoG or UT2k3 HoG (Same with all those Deck16 maps :P)
I totally agree.. Hall of Giants is a great map especially when its set to oh 140% speed with a dozen on each side.. it gets totally wild.. then throw in some instagib and makes it even more wild.
Thanks for this!!
legacy-ExiledHunter_6
10-29-2002, 12:51 AM
Hall Of Giants FIX Please
I downloaded your conversion of Hall Of Giants and it was kick ass just needs some minor fixes, so please do these and update that map please.
1) The portals shoot you way to high, I don't know if you intened for it to be this way kinda of good way to make sure someone doesn't use the potrals unless they have high health, great way of leaving a crater. But you may want to fix this.
2) I don't know if it's just me and my comps but my friend and I wanted to play a network game of just him and I and bots and it said the that the server had corrupt connection. Other maps play fine so it was just yours I had the prob with, could you find out whats up with that, and if anyone else had a prob like this online or off please let the mapper know.
3) Bot pathing needs some serious work, I have found that the bots just kinda of sit at the base of jump tunnel and don't know what to do, plus none of the bots know how to use the center jump tunnel, so fix this too if you can or ask for help.
4) FPS are very slow when Im at the red base flag area, once out of there everything is good to go but just in that area, might want to look this over so let us know ok.
Ok again, great work with the map just needs those fixes and it will be good to go.
legacy-TheRipe
10-31-2002, 08:27 PM
i like pps remaking old maps :D
:up:
legacy-ViciousLoad
10-31-2002, 09:28 PM
you should of put like new textures on it to give it like a UT2k3 feel........
legacy-DraZtiK
10-31-2002, 10:10 PM
people...some of the posts in here just didn't understand the purpose of this map(maybe they didn't read my posts),like the guy that said something like hey it looks like ut1!...well IT IS A UT1 MAP! I will say it again...I created this map cause I liked the first and was on a quest for knowledge and by recreating this I found alot of good information by doing so, afterwards map ideas starting pouring through my head and people here complaining about old maps(seems they dont realize this isn't the only converted map) I decided to keep these maps to myself.
as far as bot support it took me about 30 minutes to set it up so I am aware of those issues(the bots just standing at the bottom have nothing to do with bot pathing..try to increase there skill it will force them to be more agressive).and the tubes shooting you up high was on purpose...to prevent you from capping it without a fight :p but in low grav you shouldn't die from a high fall.
I could update it to ut2003 textures and so on but I'm sure the people would still complain about it so its still up in the air.
as far as any bugs the only one I didnt fix before hand was the bots trying to TL up to the lightning guns(I should have spaced the nodes further apart).
as far as a servers corrupt connection you may want to verify all the files are on the server and in the right directorys and everyone has the latest patch.
if you want me to fix any issues (after all it was a beta) with the map I will....and allow only the people interested to dl it.
also if you liked it try forest of giants...its based on hog.
legacy-RiFRaF
11-09-2002, 01:06 AM
Just your friendly neighborhood bump :D Great remake. One of my fav's from the Original. One minor fix though if it can be done, and that would be the gravity. Even using the low grav mod doesn't make it the same. But other than that,, great board.
legacy-SG1
11-09-2002, 05:58 PM
I just wanted to say thanks, this is just what I was looking for, having played HOG nearly every night sonce the release of UT I wanted as close as possible copy for UT2K3 and this is it, the bot paths have been improved but the game play is just as great - thanks.
Other HOG's will come along with a whole range of new things, just so long as we now have this one I'm a happy camper... :D
legacy-vegetto34
11-10-2002, 11:55 PM
ppl have to realize that someone wants a port of the old UT maps... i'm glad someone did a face port... where would we be without the original face? all that was added was the ion painter... hehe, added fun.
HoG 0wns, no matter what engine it is on. the idiots need to go home to mommy and learn a new way to say they don't like something.
thanks man, as other ppl wanted to totally change the map into who knows what.
ppl, if you want to fix the bugs, learn UnrealEd, it isn't that hard.
legacy-[OC]Mr B
12-22-2002, 10:13 AM
Thank you, DraZtiK, as my UT2K3 experience is now complete. I've gotten a couple other "remakes" (Codex][, Face, etc..), but I really was hoping someone would port this over intact. You did, right down to the music.
Sweet.
Everyone's entitled to their opinion, and mine is that this was not only desired by many, but needed in a way. Good job! :up:
Now....about those tubes...yeah..they do shoot you too high, and the ones in the corners I can't seem to "steer" out of (I used to grab the flag, jump to the floor, shoot up the tube, and steer my way towards home. I'd usually land right about where the shield belt was, in the center of the map).
Bot paths, as mentioned, could use a bit of touching up too.
Only complaints/suggestions here. Oh...wait, one more....the translocator doesn't seem to shoot as far. But I think that has more to do with the way it's designed in UT2K3, than the map itself. You can't stand on the top path and shoot the trans up to the "Deemer in one shot now...you have to make multiple shots with the trans to get there... *sigh*
I actually stumbled onto this thread while searching for another map (Forest of Giants). Glad I found it though.... ;)
Frankly, HOG was the only reason I still had the original UT installed at this point. I love UT, but UT2K3 is a bit better, IMHO.
Thank you!!
B.
*edit* Had a thought...tried playing it with the "LowGrav" mutator. this fixes the distance problem with the trans I mentioned, but.....now the tubes shoot ya 3/4s of the way to the ceiling. :eek: I'm still psyched that the map is as good as it is.
Cheers!
legacy-Dirtybob
12-22-2002, 03:11 PM
The man is absolutely right in bringing back old UT maps into Ut2003. Whatever the community can do to get Ut2003 on its feet is a good thing. I loved bringing back classic maps in the new games, that rocks!!
legacy-1N54N3
12-24-2002, 04:34 PM
I don't know if its been said but the map needs to be redone looking like the old map in layout but new textures and all that good stuff.
legacy-[OC]Mr B
12-26-2002, 10:12 PM
BUMPing to ask if this work is still in progress...:)
Been playing it quite a bit over the last couple days....Noticed one other serious ommision. Where's the Flak Cannon towards the bottom of the ramps at each end of the map?!?!? Could you put that back in as you work on this?
Thanks!
B.
legacy-Novice_Tycoon
03-20-2003, 07:19 PM
Is the link working?
I can't download the map :(:cry:
legacy-Fecal Marmaset
03-20-2003, 07:53 PM
It might be because this thread is 3 months old. :bulb:
I'll see what I can find for you.
:D
legacy-LOVE-FEST
03-21-2003, 01:11 AM
mmmmmm..... yeah the images aren't loading.
BTW. If anyone wants to play a working version of HOGs, I'm working one right now. If you like, download my "working" version.
http://www.planetunreal.com/utlovefest
It's still in BETA, and it hasn't been optimized.
http://216.92.145.17//UT/WebSite/images/gallery/snapShots/hogs/sml/2.jpg
http://216.92.145.17//UT/WebSite/images/gallery/snapShots/hogs/sml/3.jpg
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