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View Full Version : CTF-SILVICULTURE [UPDATE][FEEDBACK]



legacy-ductonius
10-22-2002, 06:39 PM
Nothing like banging your own drum.

http://www.planetunreal.com/architectonic/maps.html

http://www.aodmeagain.com/upitup/upitup_download.php?ID=425

Yes, it's fileplanet, but thats what I can manage at the moment. Other download sites would be appreciated. Post a link here if you've got it.

Beware. There may be a corrupt 2.3mb zip of it floating around. The one on fileplanet is the correct 2.45mb zip.

Description:

Silviculture n. The care and cultivation of trees; forestry.

CTF-Silviculture is a silviculture industrial plant where they grow trees for the ultra rich. The wide hallways and rooms were origonally constructed to accomodate robotic silvicuture drones but but were
spotted by a Tournament scout for thier large ammount of manuvering space. Once the Tournament location scout made the offer the company jumped at the chance to recieve thousands of pounds of fresh meat as
fertalizer. Fluid surfaces and moody lighting make for a eye-pleasing event suitable for 16-24 opponents.

Includes all weapons except redeemer (sucide is NOT painless) and ion-painter. All powerups are included.

Download today!!!http://www.planetunreal.com/architectonic/images/silviculture_big.jpg

legacy-Parantapa
10-22-2002, 06:45 PM
It's fertilizer not fertalizer.

Some screenshots would be nice.

legacy-ductonius
10-22-2002, 07:05 PM
Originally posted by Parantapa
It's fertilizer not fertalizer.

Some screenshots would be nice.


thanks. Its in the readme so its probably not going to change.

Screenshots will be fourthcoming in about an hour when I get home.

legacy-RiBa007
10-22-2002, 07:33 PM
Very nice map, but i get slow framerates in some areas, because of the trees in the background (try running your level in rmode 1, and you'll see what i mean).

Can't u replace them with 2D bitmaps or something? It's not like u get to see them very much;)

legacy-[SEOD]--|Ripley
10-22-2002, 07:52 PM
WOW i love this map dont change a thing

legacy-ductonius
10-22-2002, 07:58 PM
Originally posted by RiBa007
Very nice map, but i get slow framerates in some areas, because of the trees in the background (try running your level in rmode 1, and you'll see what i mean).

Can't u replace them with 2D bitmaps or something? It's not like u get to see them very much;)

I did, but obviously I missed something. Thanks for the feedback, I'll have to be more careful next time.

legacy-ductonius
10-22-2002, 11:02 PM
http://ductonius.tripod.ca/Shot00036.jpg

http://ductonius.tripod.ca/Shot00044.jpg

http://ductonius.tripod.ca/Shot00034.jpg

legacy-me again
10-23-2002, 12:16 AM
Fileplanet=yuck......
I put it on my site for you....
Here is the link...http://www.aodmeagain.com/upitup/upitup_download.php?ID=425

legacy-BluJay
10-23-2002, 01:54 AM
This map is insanely huge... makes it hard to catch up to the flag runner. Big can be good though... Aesthetics are pretty darn good, although very dark in some places, and you need to work on your emitters. They don't look like dripping water at all. Fiddle with the settings, and just see what they do. Outside the window looking at the trees, for some reason the trees rendered in front of the particles, not sure what's causing that, but I think it has something to do with alpha-blending. My other criticism is that for such a large map, there are very few weapon spawns. Some more weapons and ammo would be key, I was running around with the assault rifle a third of the time.

Other suggestions, uhm, many areas of the map are very similar and so it can be difficult to tell if you are near the red or blue base. Try adding color/meshes that can communicate to the player where the player is. Sure it looks a little cheesy, but it really helps the gameplay. My final issue was the diagonal lift, it only worked 1/4 of the time. I imagine it's a very difficult mover to get working the way you want, but it would improve the feel of that area.

You show a lot of promise for making maps with some good static mesh usage. Keep it up, and don't be afraid of criticism, it can only make you better.

legacy-ductonius
10-23-2002, 11:49 AM
Originally posted by BluJay
You show a lot of promise for making maps with some good static mesh usage. Keep it up, and don't be afraid of criticism, it can only make you better.


Criticism is good. Agreement is an intellectual hand-job. Thanks for the feedback. :)

legacy-Mortag
10-23-2002, 05:17 PM
The map looks good on the screenshots but a little bit dark.
I'll download it and have a closer look.

legacy-ductonius
10-24-2002, 10:55 AM
Originally posted by Mortag
The map looks good on the screenshots but a little bit dark.
I'll download it and have a closer look.

thanx. i hope to hear from you soon.

legacy-[SEOD]--|Ripley
10-24-2002, 10:58 AM
Sweet map , i like it keep up the good work.

legacy-Wulfieboy_2001
10-24-2002, 11:41 AM
This map where cool too play...Keep up the good work...

Greetz_Wulfieboy_2001:up:

legacy-ductonius
10-24-2002, 06:45 PM
Originally posted by Wulfieboy_2001
This map where cool too play...Keep up the good work...

Greetz_Wulfieboy_2001:up:

I think thats the where I'll have to go in teh future then. By the where, did you happen to find the secrets (like it was difficult).

legacy-Mortag
10-25-2002, 01:36 PM
I downloaded the map and tested it.
First of all I didn't know where to go. These corridors look all the same to me, maybe you put some signs in it or blue and red screens or something like that so I can see where I have to go and if I'm in the blue or the red base.
The rooms with the windows where you can see the trees look cool but I only have 5 or less frames in these rooms because I only have a Geforce 2 MX:( , try to fix that.
Very often I ran around only with the assault riffle, try to tweak the weapon placement.
The map still needs some work but I like it;) .

legacy-WillySurvive
10-25-2002, 02:38 PM
I downloaded it last night and played it as well and I'd like to say a few things. It's pretty good. A commendable effort. BUT...

Pitch black areas interspersed with pools of light are very atmospheric but get annoying after the first affect has worn off. Many people really don't care for areas of uber darkness in a map.

Also I noticed the animated floor arrows were black and white instead of being team colored. Why? I think team colors would definitely help there. Just my opinion.

Good job, overall, on the map though.

legacy-kevishie
01-30-2003, 06:58 PM
both of those links dont work, i can host it for you on a fast sweet server, that wont ever go down. But i need map :)

Grim
01-31-2003, 04:38 AM
Originally posted by kevishie
both of those links dont work, i can host it for you on a fast sweet server, that wont ever go down. But i need map :)

Talk about topic digger :rolleyes: :weird: :sour: :sour:

legacy-MikeSobe
03-03-2003, 04:20 PM
Originally posted by Grimmen
Talk about topic digger :rolleyes: :weird: :sour: :sour:

Or he clicked on ductonius's link like I did, and now would like to DL the map and the links do not work.:eek: Hard concept. J/K, actually the links don't work but I was kidding Grimmen. ;) ;)

legacy-Farting Bob
03-03-2003, 06:21 PM
Hi,

The links don't work here. Any other links?

Marco

legacy-Varpu
03-04-2003, 08:15 AM
You can upload your map to UTCMS painlessely. For some reason all the links in this thread were dead for me - including the FP one.

Read this page (http://furpile.com/UTCMS/documents/UTCMS/Uploading/) and then just upload the map. No registration, no HTTP upload hassle with IE - you just have to trust me that the client software does not hurt your PC - one should be suspicious today.

The map will be available immediately after it has been uploaded.

legacy-kiddailey
03-04-2003, 12:25 PM
I haven't finished adding more than one screenshot to the database for this map, but there's a fileplanet download link here.

http://www.mapraider.com/maps/?fileid=537

Or, directly:

http://www.fileplanet.com/dl.aspx?/planetunreal/architectonic/Silviculture.zip