View Full Version : Joysticks/Gamepads/Controller Configurations Here
legacy-Tepic
10-14-2002, 04:31 PM
Unreal Tournament 2003 does work with joysticks, but takes a few extra steps to set up properly. The following steps should assist you in getting the joystick up and running smoothly in the game.
1. Double-click into My Computer -> C: -> UT2003 -> System -> UT2003.ini
2. Find Two (2) instances of "UseJoystick=False", and change them both to "UseJoystick=True"
3. Save the file, and close out of notepad.
4. Double-click on User.ini
5. Add the following lines to the bottom of the file:
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
6. Save the file. In order to bind the buttons you will need to add/edit the lines
Joy1=
Joy2=
Joy*=
Joy16=
To contain the function you wish to bind to that key.
7. Save the file and close out of notepad, and launch the game.
That should work for standard joysticks. For Dual-Analog gamepads, try the following in it's place:
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=Axis aBaseX = SpeedBase=10.0 DeadZone=0.4
JoyR=
JoyU=
JoyV=Axis aLookUp SpeedBase=2.0 DeadZone=0.4Axis aBaseX = SpeedBase=10.0
DeadZone=0.4
JoySlider1=
JoySlider2=
Add any custom tweaks/changes as replies to this thread if you can get specific devices working to your satisfaction.
legacy-UTomicPUNK
10-15-2002, 09:28 AM
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Per Tepic:
"Add any custom tweaks/changes as replies to this thread if you can get specific devices working to your satisfaction."
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
First let me say that I spent countless hours working to get this game to work correctly on a system that is designed to handle it, and I seem to be one of the few fortunate ones privileged to actually see how phenomenal this game really is with high-rez textures and a decent frame rate.
I can see that your team put a LOT of work into this project, it shows. It is an outstanding visual experience with improved weapons, but the game play is not up to my standards for online competion because the inability to customize console commands to my level of play.
The game is a masterpiece that has yet to come to it's full potential. All the bugs, and problems that I see people are having make the game appear quite inferior to what it can be.
Despite all the hours I put into getting this game to run good, I am still not satisfied enough to "jump ship" in online competition from UT to UT2003 as of yet. The game's inability to be customized like it's legendary predecessor is a major flaw that precludes me from even attempting to play it online. However, I have noticed an increase in the AI compared to UT while playing it in single person.
I am certain that you are well aware of how fierce online competition is. I have UT dialed, and can compete fairly well on some of the "tough" servers with very experienced groups. I have reached the end when it comes to getting this game set up in a way that makes it "sea-worthy" for online play.
With that said, I still must commend your team on a job almost well done. I am anticipating the patches required to make this game what it should be, and look forward to a few more years as an active online UT-CTF warrior. Get those fixes out, man!
/]HAND~OF~DOOM[\
(UT-username)
Anyway, back to the joystick/raw key binding issues...
This is a sample of my UT "User INI":
Joy1=getweapon Translocator | J2Fire
Joy2=getweapon ShockRifle | R2Fire | OnRelease taunt wave
Joy3=duck | speech 4 11 0 | OnRelease speech 0 2 0
Joy4=ktb
Joy5=getweapon chainsaw | speech 3 9 0
Joy6=getweapon PulseGun | speech 4 11 0
Joy7=getweapon ut_biorifle | speech 3 4 0
Joy8=getweapon ripper | speech 3 10 0
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe speed=4
JoyY=Axis aBaseY speed=4
JoyZ=
JoyR=
JoyU=
JoyV=
JoyPovRight=getweapon UT_Eightball | speech 3 3 0
JoyPovLeft=getweapon minigun2 | speech 3 14 0
JoyPovUp=getweapon SniperRifle | speech 3 4 0 | Fire | OnRelease Jump
JoyPovDown=getweapon UT_FlakCannon | speech 3 16 0
"WORKS FANTASIC"
This is a sample of my UT2003 "User INI":
Joy1=Fire
Joy2=AltFire
Joy3=getweapon TransLauncher
Joy4=Jump
Joy5=SwitchWeapon 8
Joy6=SwitchWeapon 9
Joy7=SwitchWeapon 6
Joy8=SwitchWeapon 7
Joy9=
Joy10=
------------------------------
Joy11=SwitchWeapon 9
Joy12=SwitchWeapon 5
Joy13=SwitchWeapon 3
Joy14=SwitchWeapon 2
------------------------------
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=42768.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=42768.0 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
----------------------------------------------------
JoyPovRight=getweapon RocketLauncher
JoyPovLeft=getweapon Minigun
JoyPovUp=getweapon SniperRifle
JoyPovDown=getweapon FlakCannon
-----------------------------------------------------
JoySlider1=
JoySlider2=
THE GAME RUNS GOOD-BUT....
With the exceptions of:
A) The "separated" sections showing failed attempts to activate use of the POV-hat switch (4 useful buttons at the fingertip!)
B) Failed attempts to bind multiple functions to key-press, and especially key-release. The key-binding features present in UT seem to be only partially present in UT2003.
C) The absence of three keyboard keys- "Unknown 5B, 5C, 5D"
Questions:
1) Does the Engine.Input's code recognize the Joy-POV using either the "JoyPOV-U,R,D,L" or the "Joy-11,12,13,14 commands?
If so, what is the correct syntax?
If not, will an upcoming patch address this issue?
2) Will there be a fix for the absent key-bind functions as well?
Or: Is the non-functionality present in UT2003 of previously functioning UT key-bind features purposely compiled into the code?
3) Will the "missing keys" be recognized in a future fix?
I have exhausted all attempts to get the raw key bindings to work anywhere close to UT, and I feel it's an issue beyond my abilities that lies deeper within the program than I would dare to go.
Look forward to "soon to be released" fixes, or some helpful console/ini info from some of the programmers.
Thanks
:cool:
legacy-mr.simpletin
10-15-2002, 08:27 PM
Thanks for your effort and i also bought the game even tho i haven't installed for the plain old fact there was something there that should have been, i ain't saying anything except your previous incarnations of this game worked perfectly even if i had to fadaddle with the inees and wheel of time suprised me the most even with what i thought were bad weapons but i have played that many times over just for the fact it was perfect and well u and ut could never equal in time but it follows perfectly with the world you created!
legacy-mr.simpletin
10-15-2002, 08:40 PM
I only faddadled to turn left and right cause i only play with one hand with some occassional strafing, sorry i am no help but without you i have no chance desire but you know what i want to add as a joystick player that your upping of the ante our joysticks can't keep up with everything else and well i guess the way will be mouse and keyboard and they might have a hard time keeping up but hey we willm find a way by hook or crook cause we will never forget what you all gave us no matter how we play!
legacy-mr.simpletin
10-15-2002, 09:17 PM
And i mean that in how i think of what you gave us beyond petty control issue but we all have to play somehow, i might not have made your game better cause it was the best to begin with because i let alone UT your other games keep me coming back for more, just look at unreal single player, do U know how much we love what we have been given by you and continue to create for it, we are lifers, do you see how much we love what you gave us, like i said i am useless but i see love for what you have done that is endless THXS!
legacy-UTomicPUNK
10-15-2002, 09:34 PM
Thank you sir for the nice comments.
I do agree with you that UT is pretty much flawless after playing, and enjoying it these past few years. There are no mysteries to it at this stage.
UT2003 is about the toughest game I ever worked on setting it up to work the way it should.
I have solved a majority of the problems, and from what I have read in other posts; there is a beta patch that will be released very soon. It will address the joystick recognition problems, including the POV hat, as well as a host of other bugs.
Like I said, I think this game has a lot of potential, and Epic does not appear to be sitting on their corporate fannies ignoring the bugs. Like UT, I'm sure they will get it all worked out eventually.
Until that point in time comes, I will stick with my 5GB folder chock full of Unreal Tournament custom maps, mods, and a game that I enjoy very much, and has served me well.
I think there are more of us Mouse/Joystick/Keyboard out there than you think. I personally have a severely injured right hand that makes me picky in the mouse category. I have found the Mouse/Joystick/Keyboard combo superior to Mouse/KB only. I have 19 buttons at my fingertips at all times. Combine that with raw key bindings of multiple functions on key-press as well as key-release, and you have a setup that I feel is far superior.
Heck, I was in the upper 25% ratings for a while on NG World Stats, and this is my very first FPS game that I ever played extensively.
They can say "use a keyboard like a man" all they want while I continue blasting, and telefraging them. Ha! Ha!
If you are curious about any of my settings, let me know.
C-ya
:D
legacy-mr.simpletin
10-15-2002, 09:48 PM
I thought you all needed some cheering up cause you made us the most happy to be able to be able to be able to play what you gave all of us and that is a fact! At least to me! THXS, i am one with you and what you have done and there is nothing that can change my mind on that thought!
legacy-Twigstir
10-17-2002, 01:09 AM
Tepic, I'm happy to see someone "sticky" joystick instructions. However, your instructions are not very informative. Most people don't have your computer knowledge base. I have a thread that may be useful to some:http://www.ina-community.com/forums/showthread.php?s=&threadid=214982
The tip on the gamepad will be very useful to alot of people.
legacy-UTomicPUNK
10-17-2002, 03:18 AM
===================
Per Twigstir:
However, your instructions are not very informative. Most people don't have your computer knowledge base.
===================
If you or anyone else reading this are having trouble either getting the Joystick to work at all, or only partially working...
Let me know what your problem is, and I'll post any helpful info that I have that is more understandable. (If I have a solution)
BTW: I am using a Microsoft Sidewinder Precision Pro "Optical" Joystick. This is the most trouble free, and precise sticks among the many sticks and pads that I have tested.
I am also using the MS Sidewinder v3.02 software. It is providing the POV hat functionality, and multiple function key binding that should be in the game. This will work until Epic comes out with a patch that fixes the raw-key-binding features absent in the game (no delay time compared to the third party software).
I don't think that MS manufactures an "Optical" joystick any longer, haven't seen any recently. Too bad, an optical element replaces the standard potentiometers used for the X & Y movements, and is quite an improvement. There is no comparison between the two. If the MS "optical" stick were still available, I would highly recommend it.
Potentiometers develop a "dead spot" at the controller's center position that causes the "+" to jump around when calibrating it. The optical element never needs calibrating, and never "drifts".
IE: I can be standing way up on a 1-inch wide ledge with a sniper rifle and not be concerned about falling off accidentally from a joystick "drift".
The optical controller stays absolutely fixed when at center position, something I have yet to see with any other controller.
C-ya
:weird:
legacy-jwilson56
10-17-2002, 03:15 PM
Ok I need some help. I use a mouse for looking and turning but I use rudder pedals for strafing and a CH Pro Throttle for forward and back on all my FP shooters. What would I use for a config to do this? I can't believe that in this day and age that a retail game would make you go into INI files to do what their programmers should have fixed in the first place. Thanks for any help.
Update:
Ok I got the throttle to work for forward and back fine but I can't get the rudders to work. I had them working under Unreal & Unreal Tournament but lost the configs when my hard drive crashed. I remeber also there was was setting to keep in from stepping to one side when neither pedal is being pressed. Of coarse these were in the advanced screen section so I am not sure where in the INI files that setting was.
Thanks
legacy-UTomicPUNK
10-17-2002, 06:30 PM
My guess is that the rudders would fall under the R-axis just as the twist function does on a flight rated joystick.
I'm a pilot, and I remember this dingaling telling me that he didn't need that feature on a controller to fly fighter jets in some of the Jane's series flight sims (great sims!). I said watch me fly over a target at 5,000 ft and then do a rolling dive 180 degress the oposite direction into a diving attack pointing right at the target, fire the missles, and then roll upward full throttle. You gotta get in and out quick before you end up with a swarm of SAMs start flying at you. I challenged him to do it with NO RUDDER. To make it short, he went out and bought a new controller that day after watching me do that manuever.
Funny...
Back to your dilema...
I would say to try this edit in your User.ini file to get your controller to strafe. Keep in mind that I don,t have your INI settings in front of me, so I am only addressing the strafing problem with the rudders.
JoyX=
JoyY=
JoyZ=
JoyR=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyU=
JoyV=
JoySlider1=
JoySlider2=
Or:
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=Axis aStrafe SpeedBase=42768.0 DeadZone=0.1
JoyV=
JoySlider1=
JoySlider2=
Or:
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=Axis aStrafe SpeedBase=42768.0 DeadZone=0.1
JoySlider1=
JoySlider2=
I don't know how DirectX recognizes your particular controller so figure trying the U & V-axis to see if they work in the event that the R-axis doesn't respond.
It may work if the game is programmed to recognize the R-axis. (It doesn't recognize the POV-hat ay all) I assume you have an X-axis, or did you convert the Z-axis of the throttle to be your X-axis?
One thing to look for is enabling direct input if is present in either your User.ini or UT2003.ini, which may help. (That function setting is present in the UT INIs)
The other option may be to use third party sofware such as "Joy to Key", or perhaps software from your controller's manufacturer.
With an emulation prgram, you may be able to bind key functions to the rudders, and possibly "fool" the game to accept the rudder's input.
This is the first I have heard of a combo like yours, so I'm only making educated guesses. Good Luck, and let me know.
Nuff-Said
:sour:
:rolleyes: :cool:
:( :mad: :haha: :weird:
legacy-jwilson56
10-17-2002, 07:43 PM
Well I have tried R and U and t seems to be the right axiis but instead of stepping right and left it just goes to the left continuously. Like I said I remember Uneal having a setting (true or false) to handle pedals so that the center would be no side step. As for the throttle this seems to work for that
JoySlider1=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
John
legacy-UTomicPUNK
10-18-2002, 03:50 AM
Have you tried this?
JoySlider1=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
Or is JoySlider1 the designation for your throttle- f/b movement?
Z-axis is supposed to be designated for throttle, right?
Whatever the case, try the "Axis aStrafe" if you haven't. It is supposed to control Left and Right movements together.
If no success, then the fact that you actually got movement is a very good sign. It shows that the game engine does recognize the rudder pedals.
Now it is a matter of trying some different types of commands in that area. Trial and error is now needed to come up with the correct syntax that will get it working correctly.
You are going in the right direction now so don't throw in the towel just yet.
Post your UT-User & UT INI files along with your UT2003 INI files so I can see what settings you had that worked in UT.
C-ya
:cool:
legacy-sliver234
10-18-2002, 07:09 AM
Thanks for the info it worked great.
only problem i have now is, when i turn to the left or right
it is in hyper speed. Cant seem to find a setting to slow
it down? any ideas?? thanks again
legacy-{DAM}Angus
10-18-2002, 11:42 AM
Some info for Panther XL users, Bad news really.
http://www.clana3d.org/article.php?sid=282&mode=thread&order=0
http://www.clana3d.org/article.php?sid=280&mode=thread&order=0
Also the gui checkbox and the hats are supposed to be fixed in the first patch.
Thankfully I modded my panther XL some time ago, Windows now sees my Panther XL as a MS trackball optical and a keyboard.
I have 18 buttons (including 2 hats), 1 scroll wheel, 4 way digital directional stick, and an Optical trackball.
I also have the ability to add 12 more switches(36 in total) I will likely mount a small keypad between my trackball and stick!
No need for configs and stuff either, just do it right from the gui, all my movement and button selections are standard keypresses.
Too bad it cost me an arm and a leg to mod it.
legacy-Chill.SHiNiNG
10-18-2002, 02:59 PM
Hi guys,
I managed to get my gamepad working, but i have a big problem with when i wanna play with the gamepad.
It seems that my gamepad is constantly moving without pressing the pad at all. I tried too calibrate it in windows but still not solving the problem.
Does anyone know or think what the solution might be??
Thks in advance!!
Marcel
legacy-MEet-CEes
10-18-2002, 03:10 PM
GamePad bugs :
1. i cant move foward and strafe at the same time
[foward/backwerds is my X axis and my strafes are my top shoulder buttons , i also use a strafe modifier button . no combo works. it works fine with mouse and keyboard. so this could be a gamepad/joystick only bug with input devices]
2. setting the deadzone and speed for turning on axis Y is hard
could i have these tweaked from the console instead of exiting UT then editing user.ini then reloading to see if my tweaks helped ?
really the First bug is the worst thing.
other non-gamepad problems i have in this early knowledge of the UT world [ me being a Q3 player ]
1. calling votes or changing maps and settings while in game
2. please my guy is bobbing to much when he moves *whines*
thanks.
maybe these bugs are fixed in Beta patch being worked on.
legacy-UTomicPUNK
10-18-2002, 03:44 PM
The patch has a pre-release unofficial version floating around at different sites. I have read mixed reviews from players who installed it.
Epic flatly says don't use it because of the uncertainty of what can actually be downloaded by a player. They indicate that the official release will be posted on their website very soon.
From what I have read there is currently no game engine support for the console functions, demorec functions, game controller setup functions, limited raw key binding functions, and a number of other issues.
The soon to be released patch is supposed to fix a ton of these problems. Epic is working on it but won't release it until they are certain that it is a patch rather than a new series of bugs.
-=XK=-
:cool:
legacy-jwilson56
10-18-2002, 03:54 PM
Well maybe they should have waited to go gold instead of making the consumer the final beta tester. Of coarse the original Unreal sat for months on my shelf because it was full of bugs. I am not impressed with this company at all.
legacy-UTomicPUNK
10-18-2002, 05:55 PM
You will see bugs in any newly released software!
That is a given, because it is impossible to test every possible scenario in a lab.
Beta releases are a means of "post-lab" testing to rectify any unseen bugs, but are only limited in number.
All the bugs come out like cockroaches when the final release gets installed on thousands upon thousands of different systems.
That is where the company gets the opportunity to identify all of the bugs, and get them fixed.
What should make someone upset is if the company thumbs their nose at the customers, and does nothing about fixing the bugs.
I don't think that is the case with Epic, who has a good PR ethic.
{'-,'}
Give them some time, and I am confident they will make this game what it is supposed to be, just as they did with UT.
Hey, Epic is a savvy company who has a track record of success. I can see hours of hard work in producing this game.
It is nowhere near what it is indented to be, and will not get there until all the bugs get fixed.
In fact, it will be an even greater game when the high-powered display cards, that we have yet to see, start hitting the market!
Personally, this game is just a bot-blasting training tool until the bugs get fixed.
I extensively play UT in fierce online CTF completion on some really tough sites.
UT2003 presently does not even come close to UT's game-play performance. I wouldn't even dare go online to become Flak Cannon Fodder with UT2003.
When the bugs get fixed, and I see that the game play matches my level of play, then I'll go online with it.
Until then, I think I'll stick with my 5-gigabyte Unreal Tournament folder with all of it's modz, beautiful custom maps & textures, with online game play performance so fast it'll make your head spin around with all the ultra-skilled psychos I have to compete with.
PUNK sez-
Sho-Nuff,
Nuf-Said...
:cool:
legacy-Chill.SHiNiNG
10-18-2002, 08:24 PM
Guys i wanted to know if anyone can soplve the problem, pls help !!
legacy-Chill.SHiNiNG
10-18-2002, 08:24 PM
Guys i wanted to know if anyone can solve the problem, pls help !!
legacy-UTomicPUNK
10-18-2002, 10:04 PM
Hey!
What is your problem!
Huh?
{'-,'} hehehe
:D
legacy-jwilson56
10-19-2002, 12:57 AM
Well as a programmer myself I understand about bugs. But what I am refering to is releasing a game with KNOWN bugs. Companies use game demos to find all those interations in different hardware setups. The 'interested' consumer gets to paticipate in a last stage of a beta test. What I am upset about is that they got the feedback about these type of problems and went and released it anyways. They knew of a number of bugs that effected large groups of people and chose greed over prudence and released it anyways. I am not saying it could have been released with no bugs, but certainly it could have waited for at lease the obvious ones to be fixed before going gold.
legacy-TechKnowCat
10-19-2002, 04:04 AM
ok did the little trik to get the joy stick working , and it sorta works the only problem i can see is that after we enable the stick
I keep finding myself looking down on the ground if i dont keep moving the mouse foward, i am using an microsoft sidwinder 3D pro,, not the optical one
legacy-UTomicPUNK
10-19-2002, 04:08 AM
You make a very good point.
I have seen software releases that were near flawless with few to no bugs, and yes this game probably could have been delayed until whatever known bugs were fixed.
We really don't know the intent of Epic when a game is released with a series of problems like we see here. The question is what percentage of users will load this thing, troubleshoot the glitches, and start playing.
I have read a number of posts from users that have this thing running well with a few glitches, and it is my guess that they are only a small percentage of a whole group that would be in that category. Why? Because a majority of us here came to this forum in search of information to fix problems.
I don't work for Epic, nor do I have any affiliation other than paying $50 for a game that does't meet my standards for online competition.
Epic has been behind schedule since the projected summer release. I predicted back then that their target date had to be before Christmas 2002.
My prediction was correct.
I look at it this way; whatever the intent was behind the release of this game, that many of us have been licking our collective chops for, I don't think greed would be the primary factor.
Here is an analogy:
Let's say they have this thing 95% there, and decide to delay release until it's 100%, which could carry this project past this Christmas. Large amounts of working capital have already been poured in, and more will be needed to fund the company's operating expenses until it's release. Then they can START to get a return on their investment, but there will always be a period of time, determined by sales, that must pass before they will begin to turn a profit
I'm a businessman, and that would be a tough decision if I had a large percentage of my working capital tied up in this thing, not to mention the funds from banking lines of credit.
HYPOTHETICALY- delaying this thing past the Christmas goldmine could very well force bankruptcy on any company a position such as this. This is only an analogy, and food for thought.
Consider this:
Retail companies have total yearly sales in which 70%, 80%, or even more are transacted during the Christmas season, that's 80% of your company's yearly sales dependant on Christmas season sales alone!
Epic would be foolish to delay this thing past Christmas if the game was completed, and only required some lab work to troubleshoot some of the bugs.
HYPOTHETICALY- what if Epic delayed this past Christmas, loosing a ton of revenue while at the same time incurring more expenses? I don't know how deep Epic's pockets are. If they are not that deep, it could be a foregone conclusion that we would never see this game released if Epic went deep into the red ink.
Black ink is good and healthy for any company including all the people that work for the company.
Release of UT2003 before this Christmas means black ink for Epic. Sales mean revenue. Revenue means the ability to pay top notch professionals to work on getting the job done, fixing the bugs, adding improvements, supporting the customers, marketing costs, and all the things that made Unreal Tournament the success it was.
To me, it's a no-brainer as far as Epic is concerned.
I paid $50 for a game that I can't play online yet.
Am I happy about it? No.
Do I think that Epic will do whatever it takes to make this game what it is supposed to be? Yes...
But it needs to be addressed promptly, and with expedience.
I would have a major beef with Epic if this process took an outrageous amount of time to correct.
Time will tell...
Microsoft is notorious for releasing absolute pieces of fecal matter like the initial release of Win98. That is when I bought my first PC after being a MAC dude for years. I ended up being Bill Gate's guinea pig for over a year, and at great expense due to the fact that my company's computers were reliant on this OS.
This is a little off subject but worth mentioning:
The IT people that I paid to come in to fix the Win98 problems were holding me hostage until I got fed up and said the heck with this!
I started a quest to be self sufficient in PC related problems, and taught myself how to effectively troubleshoot very quickly.
It was laughable when one of these guys paid a visit after a period of time with no calls for service. I was in the middle of fixing a networking problem with one of my workstations, and he offered to help. I said no thanks. I can handle it. I will never forget the look on this guy's face. He stuck around and watched me fix the problem. Then I showed him the enterprise server, and the work I did removing him from his unauthorized entry as an admin. The face he made was precious.
Basically I told him that my account balance needed to be zeroed out as no more payments would be made, before he could object, I told him to get out of my office warning not to pursue the account or I would pursue having him put in jail and prosecuted.
The time I have spent researching computer science has been well worth it, and continues to be.
Nuff-Said
:cool:
legacy-Chill.SHiNiNG
10-19-2002, 05:31 AM
I have the same problem as technokat, i'm keep looking down and i got a Sidewinder gamepad. someone help
legacy-TechKnowCat
10-19-2002, 02:16 PM
just thought i should add this, the joystick problem is the only glitch I have found as of yet , i bought the game last night , instaled like a dream , and was playing online there after after oh about 15 min of play my boyfreind and i decided that this game was very well worth the money we paid for it, but then again we have been ut addicts for some time now LOL
so despite the prob with the joy stick we are happy cammpers
legacy-TechKnowCat
10-20-2002, 01:58 AM
ok I finley got the side winder to work properly by just ajusting the deadzone in the lookup from.4 to 8
and for my game pade which i a axispad these are the setings i used to get it working for me
JoyX= Axis aStrafe SpeedBase=32668.0 DeadZone=0.4
JoyY= Axis aBaseY SpeedBase=32668.0 DeadZone=0.4 INVERT=-1
JoyZ= Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoyR=
JoyU=
JoyV= Axis aLookUp SpeedBase=10.0 DeadZone=0.4
JoySlider1=
JoySlider2=
I am still tweeking the speedbase though, so i dont get vertigo every time i play LOL
all these posts here have helped alot
thanks guys
legacy-UTomicPUNK
10-20-2002, 03:33 AM
Here is some good advice for those who have your joysticks activated, but are having MOVEMENT control problems
Keep it simple!
If you are unfamiliar with editing the User.ini code then use this configuration for MOVEMENT:
JoyX= Axis aStrafe SpeedBase=32668.0 DeadZone=0.4
JoyY= Axis aBaseY SpeedBase=32668.0 DeadZone=0.4 INVERT=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
Don't mess with the Z-R-U-V-axises or the sliders unless you have a fairly good idea of how they relate to you controller.
The only other thing that you will need to do is to bind commands to the individual buttons as per your own preferences as shown here:
Joy1=Fire
Joy2=AltFire
Joy3=getweapon TransLauncher
Joy4=Jump
Joy5=SwitchWeapon 8
Joy6=SwitchWeapon 9
Joy7=SwitchWeapon 6
Joy8=SwitchWeapon 7
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
Joystick users should have a functional controller using the above settings with the Joystick "Enabled" setting as well.
Note: Once your controller is enabled, you can assign functions to the buttons within the GUI. That way you don't have to mess with the ini file other than getting your stick enabled and functioning properly with movement.
Sho-Nuff
Nuff-Said
:cool:
legacy-kazza
10-20-2002, 11:03 AM
i got my game pad to work except for left and right i went in the ini files but nothing seems to work :rolleyes:
legacy-Duffmeister
10-20-2002, 04:41 PM
equipment:
microsoft gamepad gravis xterminator
result wanted:
use analog joystick to replace mouse look.
procedure followed:
make changes to unreal2003.ini as described in first thread.
make changes in user.ini by adding axis y and axisx lines as described.
problem:
any changes I make to the user.ini are completely ignored by UT2003.
I make simple changes like "joy8=fire" save user.ini and exit wordpad.
I start UT2003 but joy 8 idoes not fire weapons.
I used the control panel settings to make sure which button is actually number 8.
any suggestions?
edit:
the analog joy stick does allow me to straff and move forward and backward, but UT2003 ignores any changes I make to the user.ini file
edit:
all fixed, my problem was instruction line 5:
quote
--------------------------------------------------------------------------------
5. Add the following lines to the bottom of the file:
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
---------------------------------------------------------------------
I found the settings are elsewhere in the user.ini file. I adjusted those instead of adding the new lines to the end of the file. then it worked fine.
legacy-Hellbender
10-21-2002, 09:01 AM
Hey guys :)
OK Ive tried all the ini.file edit trix ..No help at all,
I use a gravis black hawk(Digital)
WinXP pro
No matter what I enable or edit it just refuses to recognize my joystick.
Ive been to every site and forums page out there :(
Has anyone been able to get a gravis contoller to work?
legacy-UTomicPUNK
10-21-2002, 11:01 AM
This may sound a little basic, but all of the scenarios that can render your joystick unrecognizable need to be adressed.
Did you calibrate your joystick in the "Gaming Options" utility? First and formost, Windows has to recognize your controller, otherwise no game will recognize it.
Make certain that the controller is setup properly in Windows. With that being a given, then you can work on pinpointing whatever your problem is with the game recognizing it.
Read this other "Joystick" thread which has additional info:
http://www.ina-community.com/forums/showthread.php?threadid=214982&goto=newpost
There is a lot of info posted between these two threads that should help.
Good Luck
:cool:
legacy-Hellbender
10-21-2002, 12:20 PM
UM...Yes lol
Works with all other games except UT2003
Im thinking its a (Gravis) issue.
Thats y Im asking if anyone else with a gravis got thiers to work :)
legacy-Duffmeister
10-21-2002, 02:03 PM
My gravis xterminater works
When you say it does not work, do you mean not at all or just not well enough to use?
If it does not work at all check the following:
1. your settings in UT2003 input screen, check to see if the use joystick is checkmarked. If it is not, it does no good to change it in the GUI, you have to go to the ut2003.ini file and find both joystick options and change them to true.
If it works but not very well, then you need to check the user.ini file settings.
legacy-UTomicPUNK
10-21-2002, 03:41 PM
Hellbentforleather-
LOL
I figured that you were well aware of that.
However, there are some here who are not, or may overlook it sometimes.
The stick can be enabled in the UT2003.ini like so:
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.870000
Contrast=0.730000
Gamma=1.070000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=False
NoLighting=False
MinDesiredFrameRate=33.000000
Decals=True
Coronas=False
DecoLayers=False
Projectors=False
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=High
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
ScaleHUDX=0.000000
(The red areas...DOHH!)
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=True
JoystickNumber=0
IgnoreHat=False
JoystickHatNumber=0
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=0.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
Next, the User.ini should be set like this:
Joy1=Fire
Joy2=AltFire
Joy3=getweapon TransLauncher
Joy4=Jump
Joy5=SwitchWeapon 8
Joy6=SwitchWeapon 9
Joy7=SwitchWeapon 6
Joy8=SwitchWeapon 7
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
The red area denotes the critical ini entries that enable proper movement with the controller.
Also, once the controller is enabled and working properly, you CAN set functions for the controller's buttons in the GUI rather than exiting the game and editing the ini.
If you have your INIz set like that, then the only other thing that I can suggest is there may be a conflict with the Gravis programming software.
I have a Gravis Exterminator Dual Control, and I like it except for the lack of a 4th axis on the stick. I have had conflict issues with the Gravis software in the past. I use a Sidewinder Precision Pro Optical that works well.
Happy troubleshooting......
:cool:
legacy-kazza
10-21-2002, 05:24 PM
i have tryed all different ways in my ini files but nothing seems to work i have most dirrections except for left and it seems to move to the right on its own :cry: :(
legacy-UTomicPUNK
10-21-2002, 07:07 PM
:bulb:
Can't comment on what I can't see...
Post your sys settings!
It's tough for anyone to give some pointers without seeing your ini settings and related info.
If you post something, you are more likely to get responses toward getting your problem solved.
C-ya
:cool:
legacy-kazza
10-23-2002, 11:11 AM
its the d-pad im trying to get working,any ideas on what line i should alter in my ini files:bulb:
legacy-jwilson56
10-23-2002, 02:58 PM
I still can't get my rudder pedals to work with the strafe function. When I use the U axis it strafes to the left all the time. Does Infogames actually read these posts? I would hate to see bugs getting overlooked. Bad enough they released this like this, but not to have it fixed would be a shame. Rudder pedals need to be dealt with differently as they are in the center position all the time. Unreal had an option under the Advanced setup screen to enable this to work. All the Deadzone settings I have tried do not help.
John
legacy-Portis
10-23-2002, 04:11 PM
I use A sidewinder precision pro and coolie hat for stepping ri/le.this is now possible for me since i installed betapatch but:
While moving forward or backward it doesnt work - dont move for/backward -->stepping ri/le works with coolie hat :mad:
whats wrong ??
Joy1=Fire
Joy2=Duck
Joy3=SwitchWeapon 10
Joy4=Jump
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=----------------------------> used
Joy14=StrafeRight----------------> for
Joy15=-----------------------------> joy
Joy16=StrafeLeft=-----------------> hat
JoyX=Axis aBaseX SpeedBase=9.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.05 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
JoyPovL/R/U/D was only working in UT .
Any solutions ?
best regards
legacy-UTomicPUNK
10-23-2002, 04:25 PM
kazza
Try this thread:
http://www.ina-community.com/forums...threadid=214982
It should have specific ini settings posted to get your D-pad up and working.
Late's
:cool:
legacy-ace69
10-23-2002, 09:12 PM
OK i've tried everything but I can't get this to work.
All the movemnts and buttons work fine on my gamepad but the view keeps moving down. No matter what ive tried I cant get this to stop. It won't do it if I don't have the joystick enabled. Yes I have calibrated it and yes it works fine in other games. Can one of you joystick gurus help me please. The joystick is a hammerhead fx. Thanks
legacy-Duffmeister
10-24-2002, 09:37 AM
That is probably being caused by 'alookup'
there are two lines you will need to change they will look something like the following:
JoyV=Axis aBaseX SpeedBase=3.0 DeadZone=0.02
JoySlider1=Axis aLookUp SpeedBase=3.0 Deadzone=0.02
just put a ';' in front of these two lines to make them not work like in the below example.
;JoyV=Axis aBaseX SpeedBase=3.0 DeadZone=0.02
;JoySlider1=Axis aLookUp SpeedBase=3.0 Deadzone=0.02
keep in mind that there are probably two aBaseX lines, and you need the other one probably 'joyy'
just search the user.ini for 'alookup'.
legacy-JacenSolo
10-24-2002, 05:14 PM
another question along this line, when I try to turn right or left with the joystick, it spins really really fast either direction, what can i do tp slow it down to normal turn speed?
Thanks !!
legacy-Duffmeister
10-24-2002, 06:35 PM
I believe the speed is adjusted by lowering the speed base Number
JoyX= Axis aStrafe SpeedBase=32668.0 DeadZone=0.4
JoyY= Axis aBaseY SpeedBase=32668.0 DeadZone=0.4 INVERT=-1
In this example lower the 32668.0 to much lower like 100.0 and see what that does.
One should adjust up and down speed the other left to right speed.
legacy-JacenSolo
10-24-2002, 07:10 PM
thats what i thought, but neither will actually change the left/right spin !
legacy-ace69
10-24-2002, 07:14 PM
Well im frustrated see above post. Duff I tried what you said and nothing. I started messing around by myself and I even deleted all the joystick settings in user.ini and just left joystick true in the ut2003.ini. Just with Joystick true and no settings it looks down also. Any last advice beofre I give up my favortie gamepad to get another one that I will like less.
legacy-Duffmeister
10-24-2002, 08:42 PM
If your gamepad has some sliders/rudders you might try moving them and see if it moves your look.
legacy-ace69
10-24-2002, 10:13 PM
no sliders or rudders either bro.
legacy-kazza
10-25-2002, 09:46 AM
utomic punk
clicked on the thread but i couldnt find anything about d-pads or p hats, i can get the bottons to work but that makes it to slow......any ideas...thanks:cry:
legacy-Scooby-Du
10-25-2002, 12:54 PM
k, i have a microsoft sidewinder dual strike joystick, what i would like to have is the x and y axis to act like the mouse (look up down left and right) and the directional pad to act like the arrow keys on the keyboard, i have all the other buttons set up the way i want them, can someonw pls help, thx
legacy-WeirdWolf
10-29-2002, 02:12 AM
My sister is using a Logitech Wingman RumblePad.
I have the same and it works perfectly fur Unreal tournament.
I tried to make it work for Unreal Tournament 2003 at my sister's place but it wont work..
I didnt try editing the files because i dont want to screw up her game or computer.
I want the gamepad to do the following:
- Left stick Y axis should move forward and backward.
- Left stick X axis should strafe left and right.
- Right X and Y axis wont be used as i use the mouse to Look.
My set up in UT is that the right stick do nothing although they
look around like the mouse but in the game it wont stop turning.
I was able to fix that in my game pad settings but my sister has
a newer version of that setting program and it doesnt work so i
had to modifie a file to reduce the deadzone of the right stick.
I would like to do the same in UT2k3 with the right stick but i dont know how to first make the pad works and second stop the turning from the right stick..
thanks in advance...
legacy-darknezz
10-29-2002, 09:51 AM
i used a joypad (microsoft sidewinder usb pad)for moving around in previous UT, yet for some reason when i enable it in ut2003, and then try and allocate buttons it doesnt recongnize it, im using winxp as my op sys have installed latest directX drivers and still nadda, any suggestions????????
legacy-freetv
10-31-2002, 03:01 AM
I use my stick for movement only. I used to use and analog game pad to play ut but had no luck with 2003 so I bought this new stick. My problem is that I must move my stick all the way forward ,back ,left ,right to get the desired movement. I want to move it slightly in any desired direction to get the results I want to play. I have tried changing my ini files but it made no difference. I want to play online but I dont want to play like a grandpa with a fully loaded Depends! Please give me some help so I can frag some online ass.
legacy-marcnhl
10-31-2002, 09:33 PM
what if I'm using the Gravis Eliminator Aftershock:
http://www.gravis.com/_images/prod_img_1022_lg.jpg
and I want the left D-Pad to move and the right to control my view...do I have to mess with the JoyU,V,etc.. settings?!
thanks
legacy-Hellbender
11-01-2002, 02:41 AM
YAY ..Patched fixed it yeehaaa
legacy-darknezz
11-01-2002, 05:43 AM
what patch?????????
legacy-kazza
11-01-2002, 07:23 AM
good question im looking for a patch to get my gamepad to work..so if anyone knows of one let me know please:rolleyes:
legacy-Kaoh
11-01-2002, 09:49 AM
there was a "official" patch released 2 days ago (see: http://www.beyondunreal.com scroll a bit down) that seems too solve lots of these issues.
Get it install it test it.
I do find it weird that i cant find the patch on any of the official sites tho
legacy-MEet-CEes
11-01-2002, 09:38 PM
bug present in demo ,retail and retail patch v2136
bug : gamepad related
Thrustmaster gamepads ' wireless dual analog ' + ' dual analog 1'
13 buttons+ 3 axis gamepads
gamepad digital pad assigned to baseX and baseY
i cant use either and strafe with a gamepad button at the same time. so when i move foward and wanna strafe i cant
these buttons cant be used at the same time with axis x or y which ever one makes you move foward and back on the digital pad of my gamepad.
this doesnt happen in other FPS games that support gamepad/joystick input such as Quake3 .this hinders my control alot otherwise i wouldnt of posted it .
any gamepad/joystick players have this same problem post here so maybe the more people post about it , it will get fixed.
UT2003 , great game.
thanks :-)
legacy-Hellbender
11-01-2002, 09:51 PM
Yeh guys the official patch is out..Fixed me right up :)
Thanks for all the help to by the way
legacy-Kaoh
11-01-2002, 11:08 PM
try too set your dead zone down too 0.15 or lower
that solved that issue for me.
WHat happenend too the force feedback in the patch?
doesnt work on my thrustmaster Firestorm dual power.
legacy-Sundragon
11-01-2002, 11:35 PM
Hi Twigster,
I'm using a simple USB Gravis Gamepad Pro.
I've used the new patch, but even after enabling the joystick via the interface I still have this strange problem.
I used the fix you posted and it work so thanks a lot. :) However, when I push forward I go backward and when I push backward I go forward.
Any way to fix this?
Thanks,
Chris
legacy-KillerPc
11-02-2002, 01:27 AM
I cannot get the wheel on my optical mouse to work in UT2K3. Is there some way to fix it, so I can change weapons with the wheel?
legacy-Kaoh
11-02-2002, 07:32 AM
Sundragon:
put a invert=-1 too the end of the line that sets the Xbase or Ybase
legacy-kazza
11-02-2002, 11:20 AM
the new patch out for unreal tournament 2003 will it fix my gamepad problems.....and can some one tell me what patch it is i found a few and im not sure what one it is......and do i open it or save it to disk:rolleyes:
legacy-Kaoh
11-03-2002, 08:16 AM
Save it do disk and run.
It fixes the problems with the interface not setting the joysticks correctly.
legacy-reznik
11-04-2002, 12:18 PM
Hi,
I've red through this and didn't notice an answer to my problem so here it is.
Before the patch I FINALLYfinally got my hammerhead dual analog game pad to work correctly. With the following settings from my user file:
Joy1=StrafeLeft
Joy2=MoveForward
Joy3=SwitchWeapon 10
Joy4=MoveBackward
Joy5=StrafeRight
Joy6=SwitchWeapon 0
Joy7=Duck
Joy8=Jump
Joy9=AltFire
Joy10=Fire
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=NextWeapon
Joy14=StrafeRight
Joy15=PrevWeapon
Joy16=StrafeLeft
JoyX=Axis aBaseX SpeedBase=3 DeadZone=0.5
JoyY=Axis aLookUp SpeedBase=3 DeadZone=0.5
JoyZ=Axis aStrafe SpeedBase=36000.0 Deadzone=0.1
JoyR=
JoyU=
JoyV=Axis aBaseY SpeedBase=36000.0 DeadZone=0.1 Invert=-1
JoySlider1=
JoySlider2=
Now AFTER the patch, I can still move with one stick, but cannot look with the other (aBaseX and aLookUp) I've tried assigning these to the other joy axis but still nothing. All the button assignments work great and I even got the POV hat to work. The patch only screwed things up for me.
I might try to disable mouselook ad see if that's it.
Thanks for any help!
I did have the speedbase and deadzones tweaked almost to perfection but now I can't remember what they were, I'll have to do that over again now :rolleyes: !
legacy-reznik
11-04-2002, 12:36 PM
Ok I fixed it.
Apparently the deadzoe being set at 0.5 makes it out of range.
I set it to 0.1 and it works fine. Like I said I will have to tweak everything AGAIN. I should've saved my user file before I installed the patch.:cry:
legacy-UTomicPUNK
11-04-2002, 06:18 PM
Good for you!
That makes us all feel a little bit better now...I think.
:up:
legacy-kazza
11-07-2002, 05:01 AM
i got my gamepad to work but its to slow its nothing like the speed i have with quake 3 ....can anyone help:p
legacy-Chuck72
11-07-2002, 10:35 AM
If this helps anyone, this is what I ended up doing for my son, so he could play the game with his Microsoft Precision Pro joystick. We have it set up so that he can play the game one handed, because he's disabled to functional use of only one hand.
The section that may be of interest to someone are the changes to the speed settings.
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=LookUp
Joy14=StrafeRight
Joy15=LookDown
Joy16=StrafeLeft
JoyX=Axis aBaseX SpeedBase=9.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=4.0 DeadZone=0.4
JoySlider2=
UnknownF5=
Chuck
legacy-JacenSolo
11-07-2002, 03:41 PM
has anyone had any luck at all with getting the hat/pov to work on a Microsoft Sidewinder Presicion Pro, in the demo?
legacy-Kaoh
11-07-2002, 05:05 PM
Well since the POV only started working in the reatail on ALL gamepad/joysticks since the last patch, considering the demo too be release way before the retail did.... I would have to gues no :D
legacy-reznik
11-07-2002, 06:39 PM
Since the patch, I found out that it sees my POV as buttons instead of a POV hat.
On mine, Joy13 thru 16 in my user file are my POV:
Joy13=NextWeapon
Joy14=
Joy15=PrevWeapon
Joy16=
13 is up and 15 is down.
I just noticed that there is no line in the user file for POV or hat.
Probably why no one could get it to work until the patch came out and let you bind buttons from the GUI.
legacy-pauliewalnuts99
11-08-2002, 05:43 PM
I own a Thrustmaster Firestorm Dual Analog gamepad. I played UT to death with this gamepad, never had a problem. UT2003 right out of the box dosent work with gamepads. The patch is finally out, it helped some, but a little tweaking is still needed.
OK, first make sure that you install the new patch for UT2003. Nothing you try with gamepads will work until you install the new patch.
Second, you must edit your UT2003.ini and USER.ini files a little bit. (Make a backup copy of your UT2003.ini and USER.ini files before you edit them).
So here's what I did -
I installed the patch first (which was the 2136 version).
Then I looked in my UT2003.ini and changed all the "UseJoystick=False" to "UseJoystick=True". (I believe I found these twice in the UT2003.ini - one was set to "True" and the other was set to "False". I now have them both set to "True").
I ran UT2003, went into the Options and controller settings, made sure that the "Use Joystick" setting had a check in the box. I went to configure my gamepad buttons and UT2003 recognized every button, (which means that I dont have to fumble around with the USER.ini). Its not necessary to change the forward/back and strafe left/right settings since UT2003 will simply understand that you intend to use the gamepad controller for this.
However, when I went to play, the controller felt a bit sloppy, as though I had to press too far to get the character to move. The old UT had this problem, and its easily fixed by decreasing the "dead zone" setting. So to do this, I looked in my USER.ini file and found this -
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
So I changed the DeadZone=0.4 to DeadZone=0.2, and now my gamepad works brilliantly. By the way, if your screen begins spinning during gameplay, increase the Dead Zone setting to 0.45 or 0.50.
ps - (A note about how I use this gamepad to play UT2003) - By the way, I still use the mouse in my right hand to look around. I just hold the gamepad in my left hand and rest it on my lap. I dont use the four buttons on the right side either but, as you already know, this gamepad has a ton of buttons, the majority of which are on the left side. Yes, the left side. I'll explain. First, there are the three left-side trigger buttons. I have the top one set to "Favorite Weapon", I have the middle one set to "Crouch", I have the bottom one set to "Translocator". I control my forward/back and strafe left/right with the digital thumb controller, which leaves the 8-direction analog direction pad open for other things. UT2003 recognizes the 8-way direction pad as 8 more buttons. So I have "right" on the direction pad set to "Throw Weapon", and I have the other directions set to voice commands. There are so many buttons available to just my left hand (13 in all) in addition to the digital direction controller.
Of course I have a Logitech MouseMan Wheel with its 4 buttons and wheel. I have the wheel set to scroll weapons up and down. I have the left and right buttons set to primary and alternate fire. I have the middle mouse button set to jump. I have the thumb button set to a voice command.
This gamepad is a brilliant piece of hardware. In total, between gamepad and mouse, I have 17 buttons, a digital direction controller, and a wheel. Everyone asks me how I am able to do figure-8 strafing with perfect smoothness, and I never tell them that its because I use a digital controller instead of a keyboard.
Here's a link to my Thrustmaster Firestorm Dual Analog -
http://us.thrustmaster.com/products/lookproduct.php3?skin=Gamepads&productid=9
legacy-UTomicPUNK
11-08-2002, 05:43 PM
This is out of my UT User.ini.
JoyPovRight=getweapon UT_Eightball | speech 3 3 0
JoyPovLeft=getweapon minigun2 | speech 3 14 0
JoyPovUp=getweapon SniperRifle | speech 3 4 0 | Fire | OnRelease Jump
JoyPovDown=getweapon UT_FlakCannon | speech 3 16 0
Try inserting these four "JoyPOV(?)=(?)" commands under the last joystick entry in your UT2003 User.ini file.
Note:
Disregard the designated funtions (getweapon, etc) called out here as they are out of UT, and not UT2003.
The "JoyPov's", along with your UT2003 command entrys will probably work fine.
If that is the result, then it will free up four numbered buttons for some zippy 20 BUTTON JOYSTICK you may get sometime in the future!
Later Folks...
:cool:
Daniel Vogel
11-08-2002, 08:21 PM
I had to remove JoyPov* for technical reasons. The joystick hat maps to Joy13-16 in 2136+.
-- Daniel, Epic Games Inc.
legacy-UTomicPUNK
11-09-2002, 09:25 PM
I had to remove JoyPov* for technical reasons. The joystick hat maps to Joy13-16 in 2136+.
:rolleyes:
Thanks for the info...
I think there is a stardard limit to the number of controller buttons recognized by DirectX (Or maybe not).
Whatever the case, Epic would be wise to perhaps release a code edit that recognizes the JoyPov* commands just as UT does.
Maybe in the next patch?
Sho-Nuf
Nuf-Said
:cool:
legacy-stridersprigran
11-10-2002, 03:20 AM
Just picked up this handy-dandy lit'l gadget, after hearing good things about it from a friend. Only thing is, I can't figure out how to get UT 2003 to see it. :bulb:
anyone got any ideas?
legacy-UTomicPUNK
11-10-2002, 05:06 AM
UT2003 can't see the your gadget?
:(
Wait a minute!
:confused:
Come to think about it, I can't see the dang thing either!
:eek:
Dohh!
:bulb:
HeHeHe
:D
You need to post the make and model of your game controller along with any other helpful info.
Otherwise, how can anyone here offer advice about a mystery gadget with no information given.
C-ya
:cool:
legacy-bencons
11-10-2002, 09:19 AM
Hi
Thanks for posting the fix to get joysticks to work. My joystick now functions, but is not yet usable as I constantly look down and to the left. If I move the throttle, this changes to looking up and to the left. There is a mid-point for the throttle that just makes me look to the left all the time (not spinning up or down), so my field of view is still not stable. Ideally, I could just deactivate the throttle completely (and whatever is making me look left), so that I use the joystick to move and the mouse to look - I use this technique in the original UT.
Anyone know how to fix this? I have a 'four button flight yoke with throttle' (as listed in Control Panel) - Saitek ST110.
Many thanks.
Ben
legacy-stridersprigran
11-10-2002, 10:58 AM
UTomicPunk... Dude.
I said the name of my gadget in the title! :rolleyes:
But it's the Nostromo n50.
legacy-BBR|Dawg
11-10-2002, 03:25 PM
Can anyone help....?
Precision Pro Stick.......
I can not strafe while running forward. I use the mouse buttons for strafe left and right.......but when moving forward and backward I can not strafe at all. IT SUX! HELP!
I have it working on the keyboard NP......but it will not work with the stick, so it has to be something about how it "SEES" the forward and back movement......
here are parts of my ini file......please take a look......
Aliases[0]=(Command="Button bFire | Fire",Alias="Fire")
Aliases[1]=(Command="Button bAltFire | AltFire",Alias="AltFire")
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias="MoveForward")
Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias="MoveBackward")
Aliases[4]=(Command="Axis aBaseX Speed=-40.0",Alias="TurnLeft")
Aliases[5]=(Command="Axis aBaseX Speed=+40.0",Alias="TurnRight")
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias="StrafeLeft")
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias="StrafeRight")
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias="Jump")
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias="Duck")
Aliases[10]=(Command="Button bLook",Alias="look")
Aliases[11]=(Command="Toggle bLook",Alias="LookToggle")
Aliases[12]=(Command="ActivateItem",Alias="InventoryActivate")
Aliases[13]=(Command="NextItem",Alias="InventoryNext")
Aliases[14]=(Command="PrevItem",Alias="InventoryPrevious")
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias="LookUp")
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias="LookDown")
Aliases[17]=(Command="Button bSnapLevel",Alias="CenterView")
Aliases[18]=(Command="Button bRun",Alias="Walking")
;:Aliases[19]=(Command="Button bStrafe",Alias="Strafe")
Aliases[20]=(Command="NextWeapon",Alias="NextWeapon")
Aliases[23]=(Command="Button bFreeLook",Alias="FreeLook")
Aliases[24]=(Command="ViewClass Pawn",Alias="ViewTeam")
Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases[26]=(Command="Button bTurn180",Alias="Turn180")
Joy1=Fire
Joy2=SwitchWeapon 10
Joy3=Jump
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=AltFire
Joy15=ThrowWeapon
Joy16=
JoyX=Axis aBaseX SpeedBase=8 DeadZone=0.15
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.15 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
legacy-Kaoh
11-10-2002, 04:50 PM
I had that problem too, but that wa solved by decreasing the deadzone, but since yours is allready 0.15..... can you go lower?
legacy-UTomicPUNK
11-10-2002, 07:30 PM
My MOUSE is configured to Look, Select Weapons, and Fire in both modes.
My JOYSTICK is configured to control F-R Movement , R-L Strafing, and a number of other functions mapped to it's 16 buttons.
My KEYBOARD is configured with redundant movement keys along with a host of game commands.
:eek:
Why you would prefer to use "on/off" mouse buttons for strafing L&R is beyond my professional ability to help you.
:D
:up: Use the mouse for:
LOOKING- UP/DOWN/LEFT/RIGHT.
:up: Use the joystick's progressive control or the keyboard for:
MOVING- FRONT/REAR
STRAFING-LEFT/RIGHT
If you can live with that arrangement, I can post an INI configuration that will solve your movement problems.
Otherwise I am at a loss as to what would solve your movement problems with the unusual way you prefer to set your controls.
Sho-Nuf
Nuf-Sed
:cool:
legacy-bencons
11-11-2002, 06:44 AM
Hi UTomicPUNK (and others)
It sounds like you know what you're talking about! I posted a joystick query yesterday, but it's rapidly been buried by other issues on the same thread, so I wonder if you can help. I would be extremely grateful if you could offer any guidance...
My issue was that my Saitek ST110, a 'four button flight yoke with throttle', makes me constantly look to the left. If I move the throttle away from the midpoint, I also look up or down all the time. In UT, the throttle did nothing - I just looked with the mouse and moved with the joystick.
Any idea how to fix this? I can post ini files (or similar) if this would help. I'm a bit of a newbie at tinkering with ini files, so hopefully this issue is a simple one.
Thanks very much for any help you can give...
Cheers,
Ben
legacy-ohhell
11-11-2002, 09:24 AM
I have read and tried virtually every Joy type entry in the user.ini that has been suggested on this FAQ site to get my SideWinder GamePad working with Unreal Tournament 2003, but no luck. O.S. = Windows 2000. Symptom: When bringing up the game where it says 'press fire button to start', the 'press fire button to start' slowly moves from center down to the bottom left of the screen, and as soon as it gets to the bottom left of the screen the entire display starts to spinn/rotate clockwise. All of my buttons work and I can change direction, however, I can't really do anything because of the spinning.
Again I have tried every combination of settings as suggested on all of the different email threads for getting the gamepad working.
Anyone have the answer????
legacy-reznik
11-11-2002, 10:00 AM
Ohhell,
Your gamepad does not have analog sticks, right?
If that's the case then make sure you don't have anything after the Joy axis assignments in your user.ini file like so:
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
Then, if you have the 2136 patch, start the game go to where you set your controls and set them.
Not all sticks, pads are the same so you'll have to figure out how set it up, unless someone else has fixed it before.
Hope this helps!
legacy-ohhell
11-11-2002, 10:09 AM
Thanks for responding! Are you telling me not to make any = entry for the JoyX, Y, etc... making for example JoyX= with nothing following (not = something like JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 )?
Make entry exactly what you typed in with all = blanks?????
What about this patch? Are you saying I definately want to add this patch? If so, is this an officail patch? Finally, where the heck do I download this patch from.
Thanks in advance for any clarification you can give. I need to be spoon fed at this point and be told exactly what entries to put (totally) in the user.ini.
:rolleyes:
legacy-ohhell
11-11-2002, 10:10 AM
oops! NO my gamepad does not have a stick. = MS Sidewinder analog. :p
legacy-Portis
11-11-2002, 02:41 PM
@BBR|DAWG
@vogel(EPIC Programmer)
I have the same stick and had the same prob
I have a solution which makes it more playable but its not ultimative.
These are two of your ini lines:
JoyX=Axis aBaseX SpeedBase=8 DeadZone=0.15
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.15 Invert=-1
This configuration causes X-axe has priority over Y-axe.
Stepping le/ri uses Y-axe in both cases that means mouse le/ri for stepping or joy hat(for example joy14,16) for stepping
is under priority of moving for/backward.
If this is possible for you (speed-related) change the second of the lines above in:
JoyY=Axis aBaseY SpeedBase=8 DeadZone=0.15 Invert=-1
and now stepping is priorized over moving for/backward .(speedbases have identical values)
Move your stick forward ,you move forward until click stepping related button (mouse,joy hat),after releasing
such button moving forward is continued.--> its not THE solution but it makes the game more playable.
IMO that problem is related to the following:
In UT2003 X-axe is digital interpreted.Move stick forward in flyby mode (before you press fire to start a map)
slightly or in full range causes a constant speed(full speed).But the Y-axe is interpreted analog.
Move stick under same conditions le/right for turning ,you can in/decrease turning speed.
In UT both axes are analog interpreted and moving while stepping and vice versa isnt a prob.
I,as a joy/mouseplayer, have beaten some keyboardmouse players from the european nations cup so i think its worth
to help us joy/mouse players;)
Maybe you vogel(EPIC Programmer) can help us(and there are many suffering) to resolve?:rolleyes:
Best regards,
Portis
legacy-reznik
11-11-2002, 03:56 PM
ohhell
Yeah, the patch allows you to set your buttons through the UT2k3 GUI. Instead of having to manually set them in your user.ini file. You can go here and get it if you want:
http://www.3dgamers.com/games/unrealtourn2/#filelist
Get the 2136 Retail patch, if you have the retail copy of the game.
And yes, If you DO NOT have analog sticks, Only a D pad and buttons (6 if I'm looking at the right gamepad) then you do not want anything after the JoyX= and so on.
All of the Joy1= thru Joy16= are for buttons and the d Pad or POV Hat (the little cross pad on the left side of your controller)
JoyX, Y, Z, R, and so on are for analog sticks like a regular joystick or one like a Playstation controller.
Got to go.
legacy-BBR|Dawg
11-11-2002, 08:31 PM
Portis ,
Thank You dude, I was starting to feel lonely on this one. Just about everyone else that I have spoke to about it told me to switch to Keyboard+Mouse.....
I tried what you are suggesting and it does work.....THANK YOU. It is NOT perfect but closer......
Now IF I am reading this right.....It is the digital reading from the stick that is causing the problems......or is it the the way the game itself is reading it?
In other words.....IF you had an analog signal for forword and backward...instead of digatal.....would it work then?
legacy-stridersprigran
11-12-2002, 09:47 PM
Anyone able to help me with my Belkin Nostromo n50? I didn't have -near- this much trouble getting it to work for MW4 or Oni. Should I just wait for the patch, or risk fudging with the .ini file?:weird:
legacy-Agent007
11-14-2002, 07:57 PM
hey guys ...
i have USB MS Sidewinder Plug and Play game pad joystick and i cant seem to make it work under all the configuration files in these forums ... anybody made it work ??? please help
legacy-Kaoh
11-14-2002, 08:17 PM
Make sure that windows sees it in the joystick pannel
legacy-BBR|Dawg
11-14-2002, 08:58 PM
Set both ini's to joystick=true then cut and paste this in to your user.ini file.
I have the same stick.
Joy1=Fire
Joy2=SwitchWeapon 10
Joy3=Jump
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=AltFire
Joy15=ThrowWeapon
Joy16=
JoyX=Axis aBaseX SpeedBase=8 DeadZone=0.20
JoyY=Axis aBaseY SpeedBase=8 DeadZone=0.20 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=
legacy-Agent007
11-16-2002, 09:30 AM
Thanks guys for all the help, but still the same problem of spinning and looking down is there. My joystick is MS Sidewinder Plug and Play game pad (USB). I saw and used many configurations for different pads.. But never the one I am using :cry: .
It works fine under other games; any solutions?
legacy-L-PimP
11-18-2002, 11:57 PM
ok i final got my saitek p880 to work
but the right thumb stick is inverted
up is down and down is up how do i change that
legacy-Kaoh
11-19-2002, 02:23 AM
L-Pimp: You can set the direction of all axis by adding Invert=-1 behind the line. So check if it is there and remove and if its not add that part.
Agent007: Try increasing the deadzone, it sounds like it is too low and make sure you remove not needed axis, if you have a slider or something make sure its not connected too it.
legacy-MEet-CEes
11-19-2002, 11:56 PM
2 problems.
i cant seem to obtain the perfect numbers for sensitvety and deadzone.
my foward/back is sorta ok. but my turning is messed up.
its either too slow or too fast . sometimes depending on the maps
drawing of more polygons.
could someone explain what turning higher/lower the deadzone and sens. settings would do exactly .
JoyX=Axis aBaseX SpeedBase=2.5 DeadZone=0.3
JoyY=Axis aBaseY SpeedBase=42.0 DeadZone=0.15 Invert=-1
anyone see any problems here ?
i would like to get it to feel like it always should like in Q3.
sometimes the gun bobbing and overall speed is annoying.
coincide that with me not getting the right control feel in.
ill kepp trying.
legacy-Portis
11-20-2002, 09:23 AM
@BBR|Dawg
Its fine for me seeing your ini file to help others:)
Its UT2003 itself interpreting for/backward digital I think:(
My post was also related to the Epic programmer(vogel),
but i think he wasnt here for along time.
Maybe he could help us,lets see.
best regards
portis
legacy-topcat989
11-23-2002, 05:40 AM
arrg, i'm still having problems- please forgive cuase i'm a noob, just installed UT2003 last night:D
here's the deal, i'm patched, but still having joystick problems.....also, i thought that this patch would enable GUI joy button assignments......if it does, someone tell me how:cry:
my joystick is a CH Products "Pro Throttle USB" (http://www.chproducts.com/retail/usb_pro_throttle.html) , so i'm only looking for forward/back movement, and that is the "Z" axis on this controller. having partial succes, elimated the "spinning/looking down" problem. i have the "joystick=True" where it needs to be, it's the parameters i'm setting for the Z axis i can't figure- thx for any and all help - topcat989
my INI file:
;JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
;JoyY=
JoyZ=Axis aBaseY SpeedBase=32768.0 DeadZone=0.5 Invert=-1
;JoyR=
;JoyU=
;JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
;JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
legacy-Kaoh
11-23-2002, 07:14 AM
Well start by removing the ; before the lines
The GUI assignments are enabled after you check the use Joystick check box, cant remember where exactly but it is there somewhere
legacy-topcat989
11-23-2002, 03:37 PM
ok, i really feel like crying, i kept at it last night and got it to work!.......for one game, then when i closed game and rebooted, i got the o'l "spinning and looking down" problem, and i can't get rid of it?! WTF, i commented the lines out that cause as per the instructions in this thread, as a matter a fact, i did it and it worked, but now it doesn't?!?!? (keep in mind i DID NOT change the INI file) i figured out the JOY button assignments, so that's no an aissue anymore, but how do i stop the damn spinning left and looking down?! my USER.INI :
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=SwitchWeapon 6
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 8
Joy8=SwitchWeapon 7
Joy9=SwitchWeapon 5
Joy10=SwitchWeapon 3
Joy11=SwitchWeapon 9
Joy12=SwitchWeapon 4
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyZ=Axis aBaseY SpeedBase=32768.0 DeadZone=0.5 Invert=-1
;JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
;JoyY=
;JoyR=
;JoyU=
;JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
;JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
;JoySlider2=
arrrrggg, help:cry:
legacy-Kaoh
11-23-2002, 04:56 PM
What happens if you comment out the JoyZ line also?
legacy-Re.S.T.A.
11-23-2002, 10:41 PM
<<<---
using Logitech Wingman Rumblepad
i have forward/backward,Look left and look right on left analog stick...
cant strafe and move forward at the same time...i can dodge and move forward...but i cannot strafe....anyone know how to fix it?
i read the above...but i dont understand it.:confused:
legacy-Re.S.T.A.
11-23-2002, 11:40 PM
AHH i figured it out by jus messing around...how to strafe and move forward at the same time.
Changed this to......
JoyX=Axis aBaseX SpeedBase=8 DeadZone=0.15
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.15 Invert=-1
this
JoyX=Axis aBaseX SpeedBase=8 DeadZone=0.15
JoyY=Axis aBaseY SpeedBase=68.0 DeadZone=0.15 Invert=-1
dunno what the hell that did but it worked :)
legacy-BBR|Dawg
11-24-2002, 09:09 AM
RESTA......Great Job dude.....It does work!
Forward and strafe...cool.
The only issue I see is that it is not a "fast" strafe left or right but it does strafe.
Cool Dude....
We are getting closer to getting this worked out.
legacy-topcat989
11-27-2002, 06:13 AM
ok folks, got everything working, EXCEPT, i can't move foward/back and strafe at the same time. i am using ONLY the "z" axis (throttle), and that is for F/B movement. i use keyboard binds for everything else. i move forward, i press strafe left/right buttons= keep moving forward. i stop moving forward/back, i press strafe left/right, i strafe.perfect. just can't do both at the same time.:( just to be clear, my strafe buttons are keyboard press, NOT joystick axis. any suggestions? thx to all who help, and when i get it working i will post my config files for others to use, as well as my CH Pro Throttle map file for UT2003;)
legacy-Kaoh
11-27-2002, 02:20 PM
decrease your deadzone, it has something too do with that. Well in my case it did. i put it at 0.1
legacy-MEet-CEes
11-27-2002, 02:34 PM
ive posted about not being able to strafe when going foward or back. it was the first thing ive noticed.
these deadzone and sensitivety settings need to be adjustable in-game. its just too much pain to change settings , load game , start server , test gamepad , find out it needs more tweaking , quit UT. over and over.
im surprised by gamers using a alternative to mouse and keys.
for ahwile i was just getting flamed everywhere i posted about gamepads with any FPS game.
like " have you beaten any games like that "
or " wow i never heard of anyone even trying that"
or when im winning in instagib Q3 and i state that i use a gamepad only they call me a liar and say " yeah and i use just a keyboard then :p"
MEet
13 button 3 axis THRUSTMASTER dual analog 2.
but i dont use the sticks.
its easy this way then the default xbox UT championship.
i wish i could play my cousin with my settings on my comp and network with his xbox in a fragily game of UT. wrong thred hehe.
legacy-topcat989
11-27-2002, 04:25 PM
Originally posted by Kaoh
decrease your deadzone, it has something too do with that. Well in my case it did. i put it at 0.1
i'll try, but keep in mind i'm not useing a "joystick", but a throttle , and that is ONLY for forward and back movement- everything else is keyboard & mouse (when i say keyboard i mean that i've mapped keyboard keys to my pro throttle, so say that i have key "c" for crouch, mapped to a button on the pro throttle. UT2003 can not tell it is not from the keyboard, becuase i can open notepad and press the mapped button, and it shows in notepad as "c", same as if it came from the keyboard. sweet;) )
so the deal is, i go foward, i go back, (with joystick "Z" axis) , and i strafe left/right with keyboard keys- but not both at the same time. it sucky-sucky big time:(
i tried to see if using joy buttons for strafing would do the trick(as in mapping joybutton 4=strafe left, joybutton 5= strafe right) - no dice, it was the same thing. i could strafe with the joy buttons, just not while moving forward and back.....my ini:
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=StrafeLeft
Joy5=StrafeRight
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyZ=Axis aBaseY SpeedBase=32768.0 DeadZone=0.45 Invert=-1
;JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
;JoyY=
;JoyR=
;JoyU=
;JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
;JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
;JoySlider2=
legacy-Agent007
11-27-2002, 07:00 PM
I’ve trying various combination all this week for the X and Y axis with no luck :( … I am sick and tired of trying … aren’t we entitled to get proper support form this manufacturer????
Any of u guys had his (or her, if any) MS Game Pad Plug and Play working without the irritating spinning … the more I look in it, the more nauseous I get ! :bulb:
legacy-UTomicPUNK
11-28-2002, 01:53 PM
:weird: A small bit of info...
Microsoft has a tendency to mislabel various Windows features:
:down: MS-WIZARD:
Should be labeled "IDIOT". More times that not, it can't find the files it needs for a particular install. It has a cousin named "FIND FILE" that knows, but is never asked, where the files are. The "IDIOT", has to be taken by the hand to C:\Windows\Inf, \System, \Help, A:\, or D:\ and you say "Here are the files, same place as the last time, moron!".
:down: MS-PLUG AND PLAY:
Should be labeled "PLUG AND PRAY". Sometimes it works, most times it doesn't. So you "plug" in a new device, and then "pray" that it is recognized by the OS. In the case that it isn't, generally, you should expect a fair amount of troubleshooting time.
:D Another bit of info:
:up: UT2003 Patch2136:
If you don't have it, get it, and install it!
A huge number of program bugs are fixed when this patch is installed. It doesn't fix everything, but it does make a large difference in how the game performs.
:up: D3DDRV.DLL:
Find it, get it, and replace the current file (after patch) in ...\UT2003\System. This is a very important file in the Dynamic Link Library. It controls the game's interface with Direct 3D.
Rotza Ruck
:cool:
legacy-topcat989
11-28-2002, 02:49 PM
Originally posted by UTomicPUNK
:weird: A small bit of info...
:up: D3DDRV.DLL:
Find it, get it, and replace the current file (after patch) in ...\UT2003\System. This is a very important file in the Dynamic Link Library. It controls the game's interface with Direct 3D.
Rotza Ruck
:cool:
cool, where to find latest version? i'll hit google, if i have any luck i'll post the link........:)
EDIT: my that was fast: :D http://www.unrealxtreme.net/print.php?sid=22
EDIT again: Damn, this didn't help my problem:cry:
what's it going to take for epic to fixee-fixee this fargin game?! those bastidges:mad:
legacy-UTomicPUNK
11-29-2002, 01:45 PM
When Joystick is "enabled" only the X-axis and Y-axis are recognized for movement by the game.
Can you get a standard XY joystick to work?
If you haven't tried that, it may be a good way of determining if your particular intallation of the game is corrupted or not.
The game should recognize any standard joystick with the patch, as long as Windows recognizes it in the "Gaming Options" setup window. If you can't get a standard JS to work then try re-installing the game.
legacy-topcat989
11-29-2002, 04:16 PM
Originally posted by UTomicPUNK
When Joystick is "enabled" only the X-axis and Y-axis are recognized for movement by the game.
Can you get a standard XY joystick to work?
If you haven't tried that, it may be a good way of determining if your particular intallation of the game is corrupted or not.
The game should recognize any standard joystick with the patch, as long as Windows recognizes it in the "Gaming Options" setup window. If you can't get a standard JS to work then try re-installing the game.
yes standard joystick works, but i'm i'm not using a standard joystick, i'm using a CH Pro Throttle, which does only one axis, where a regular joystick does 2 axis. the axis i have set for the throttle is "Z", and the throttle works great. the throttle is NOT the problem, it's that i can not move F/B AND strafe at the same time. each one works great by themselves, but not together. as said b4 , i'm using keyboard for strafing. any ideas as to make this work?
legacy-UTomicPUNK
11-30-2002, 06:12 AM
I don't think you can "mix" movement controls between the arrow key-press "button on/off" interface, and the progressive linear X/Y-axis of a joystick.
I remember having that very same dilemma in a test configuration some time ago. From what I recall, you can assign F/B/R/L movement to the KB and/or JS, but you either have to use the arrow (or WSAD) keys together, or the X/Y-axis's of the joystick together. You cannot achieve synchronized X and Y movement simultaneously mixing a Front/Back joystick command with a Left/Right keyboard command because the XY of the JS, or the FRLR of the KB will work only as a set.
I'll give you a "TEST" to demonstrate how mixing the two separate types of interfaces won't work:
Setup your joystick for XY/FRLR movement along with the mouse for looking. Setup two buttons on the joystick for jump and duck only (no multiple functions).
Now, start the game, select a map, click play and let the game load the map. When the map is loaded DO NOT HIT FIRE! You need to "fly" the map for this "test" to show you what I'm talking about. Fly around the map using the joystick and mouse combo to confirm your movement controls are in sync.
Now, you will discover that as you hit the jump, or duck buttons you will either move straight up or straight down. If you try rising with the jump button while moving forward, left, or right, you will find that you can either rise or move laterally at any given time, but you cannot do both simultaneously.
Only one or the other. That is not a flaw in the game, it is standard protocol, and has been that way. Mixing movement commands governed by two potentiometers, or four buttons will not work. From what I understand, that is due to DirectX requirements and parameters, not the game.
I could be wrong, but that "test" should give you a good demonstration of what you can and can't do with your controls.
You may need to look at another strategy for setting up your movement controls.
C-ya
:cool:
legacy-topcat989
11-30-2002, 03:26 PM
Originally posted by UTomicPUNK
I don't think you can "mix" movement controls.......................................... .................................................. .................................................. ..................may need to look at another strategy for setting up your movement controls.
C-ya
:cool:
thx for you're help dude, i appreciate you taking the time with an obvious UT2003 newbie:p ......heh, i never played UT so i don't have that experiance to fall back on- what i will say is this: i think you're wrong on it being a parameter of directX, here's why: this control setup i'm attempting works perfectly in other games, namely : quake2, tribes 1 & 2, all the mechwarrior series, and both battlezone 1 & 2. from your last post i think i still haven't quite got the setup i'm trying to use clear to you. it's this:
http://home.attbi.com/~topcat989/pics/FS_T/throttle.jpg a throttle only (ch pro throttle) that ONLY moves along ONE axis, and that is forward and back, only. the standard axis for that movement is the "Z" axis, of which i have working with UT2003 perfectly. i DO NOT use either the X axis or the Y axis. they are disabled in my INI file as follows:
JoyZ=Axis aBaseY SpeedBase=32768.0 DeadZone=0.45 Invert=-1
;JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
;JoyY=
;JoyR=
;JoyU=
;JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
;JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
;JoySlider2
as you can see, all i have is foward and back motion, becuase the throttle, NOT being a joystick, has pysically only one axis of movement, only one potentiometer. as said b4, i have this working great. in other games i mentioned i have it set up just like this, often times going into the INI file of the game just like UT2003. in those games, however, when i move F/B with the throttle i CAN strafe at the same time, using the keyboard- in ALL the games i mentioned, so i believe it is specific to UT2003..........thx again for your help, and don't give up on me, there's bound to be an answer :bulb: - thx again, topcat989
PS: while i'm at it, how in the @#%$@ do you do the "flip" in midair?!??!
legacy-UTomicPUNK
12-01-2002, 06:25 AM
I'm only guessing as far as the DirectX origin is concerned, and probably mistaken in that area.
I fully understand your situation, and I am quite aware of what a throttle controller is. I happen to be a private pilot of single engine aircraft, and have a number of flight Sims that I enjoy.
However, your movement problem is still a limitation in UT2003. It doesn't matter whether you use one, or all of the x-y-z linear axis commands because a potentiometer, not a button, controls the movement. They are linear progressive axis controls. Buttons & keys are ON, or OFF, and are completely different from a linear control.
The game limits interaction between linear, and button controls for movement. I don't know why, I just know that it does. If you try that "test" I posted prior, you will see exactly what I am talking about.
The game controls what you can, and cannot do. If you cannot do it via the game's interface, then my suggestion would be to use third-party software that maps commands to key, and axis controls separate from the game. There is a program called "Joy to Key" does exactly that, and your throttle manufacturer may have software to do that as well.
Gotta Go....
:cool:
legacy-Phoeneix
12-02-2002, 04:47 AM
I can get my joystick to work. I just can't get the *correct* joystick to work. I have both a Belkin n45 and a Belkin n50 installed. The n45 is for games that require a gamepad, and the n50 I use for shooters and strategy.
When I turn on joystick support in UT2003, it enables the n45, but *not* the n50.
I'm using Win XP, and I'm aware that in the Game Controllers section of the control panel there is an advanced option to choose which gamepad older "non-multiple gamepad aware" software looks at. I have this set to the n50. By doing that, Unreal Tournament and Quake 3, etc correctly use the n50.
But UT2003 ignores this and still uses the n45 - and I don't see any way to tell UT2003 which gamepad to use?
Could somebody at Epic please explain to me how to go about this or fix it in the next patch? Most other new games allow you to choose between multiple joysticks with ease (example: Tony Hawk 3, MotoGP, RalliSport Challenge, etc.)
legacy-Tonytec
12-02-2002, 05:20 PM
I have, with the help of a few previous posts, and a bit of testing to get my Wingman Cordless Rumblepad to work fairly effectively. I am comparing my performance to the XBox's Halo game. It is close, but still is lacking in aim performance (yes, I know this app is programmed for mouse/keyboard performance, which they need to get over already!!!
Here is what I currently have for the joystick in my user.ini
Joy1=PrevWeapon
Joy2=NextWeapon
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=AltFire
Joy8=Fire
Joy9=Pause
Joy10=Jump
Joy11=Duck
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=5.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=5.0 DeadZone=0.4 Invert=-1
JoySlider2=
My ultimate question is, can you adjust or set a button to allow slower aiming speeds but then accelerate when turning for movement???
A utopian request, but I gotta ask for those tweakers with larger brain housing units than I.
Thanks
legacy-Tonytec
12-02-2002, 05:24 PM
Oh and what are Aliases's in the user.ini for?
I think they may play a role in my previous post???
legacy-Kaoh
12-02-2002, 05:50 PM
well yes that is possible.
But not with just a setting though.
Example:
Joy3=exec slowdown.txt
Joy4=exec normalspeed.txt
in
slowdown.txt:
set input JoyV Axis aBaseX SpeedBase=1.0 DeadZone=0.4
(or other speedbase, see what is slower :D)
normalspeed.txt:
set input JoyV Axis aBaseX SpeedBase=5.0 DeadZone=0.4
untested but these commands all worked in UT and i dont see a reason why it should work on gamepad axis, and i assume Epic left it in.
Explanmation:
Exec commands runs a text file with commands. These are the same commands like you would type in the console.
You can probable get it working with an toggle or keypress in combination with the aliases.
ALiases are for making commands that you then can use in a more simple form somewhere else.
Have fun experimenting.
legacy-MEet-CEes
12-12-2002, 05:53 PM
in reply to Pheonix
most games like Quake etc only accept the joystick/gamepad
that is designated #1 in control panel , joysticks .
in winXP you cannot change joystick numbers around :(
i remember in 98/me you could change the "IDs"
not in XP.
this sucks casue i have some gamepads that take up the #1 spot
over another gamepad no matter how i plug them in.
oh well.
but for youre problem make sure you gamepad is ID #1 in teh control panel for gamepads/joysticks.
hope this helps
----------------------------------------------------------------------------------
ive been tweaking and tweaking forever
JoyX=Axis aBaseX SpeedBase=30.0 deadzone=0.49
JoyY=Axis aBaseY SpeedBase=10.0 Deadzone=0.05 Invert=-1
the turn settings axisX' is hard to make perfect.
AxisY is setup to allow fast strafing while walking foward and back. thanks for the troubleshooting from the peeps on this Gamepad post.
theres enough info here on setting youre joystick up right :-)
you just have to tweak the turn settings 1,000 times before you like the results. hehe
legacy-Kaoh
12-12-2002, 06:53 PM
but you can set the prefered device in the advanced settings of the gamecontrol propertie page.
Does that work? (i dont have more installed so cant test it.
legacy-Chris999
12-14-2002, 05:05 PM
in the standard user.ini, even after installing the new patch,
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
are installed. I've experienced (with my Logitech Extreme Digital) that it has to be emptied! Otherwise the image is turning and turning.....
so change it to:
JoyV=
JoySlider1=
greetings Chris.
PS: it took me a few (....) hours to work around this problem. I'm a (little...) bit surprised that such a (small......) problem can occur in such a (expensive.....) game...!!
legacy-Phoeneix
12-14-2002, 06:19 PM
MEet-CEes,
Thanks for your suggestions. But, as Kaoh and I both pointed out, you can set which joystick works in Win98 Slot 1 compatibility mode under Windows XP by clicking the advanced options in the joystick control panel.
The good news is that if you do this it should solve the problem you're having with most of your games not recognizing the one you want.
The bad news is that UT2003 for some reason still won't see the joystick I want using this method. It appears that either UT2003 is doing something really wiggy and customized in it's joystick selection process, or there's a bug in its code.]
And to jump on my soapbox: There's really no reason anymore for games in 2002 and beyond to not allow the selection of whichever gamepad device you want to use that's plugged in. XP seems to finally handle the connection of multiple gamepads at the same time properly - it sure would be nice if *all* game developers would take advantage of this.
legacy-Kaoh
12-14-2002, 06:59 PM
This is something most games handle poor.
Maybey its me (i still have onnly one gamepad) but i didnt see anyway too select the input device in Need For Speed Hot Persuit 2 also.
legacy-Phoeneix
12-14-2002, 08:17 PM
Actually, if I recall correctly, the Hot Pursuit 2 demo does allow multiple gamepad selection (as do RalliSport Challenge and Tony Hawk 3 - not that that's a wide selection, but they're some I've seen). Though in the HP2 demo I did have to reconfigure the buttons every time I started the game for some reason.
legacy-Kaoh
12-14-2002, 08:23 PM
The final has major setup saving issues also. I always have too turn my music out evey time i play.
And on my second compu i need too reassign the buttons everytime i play.
Not too mention stability issues there :D.
legacy-Selous_Scout
12-20-2002, 09:30 PM
"I started a quest to be self sufficient in PC related problems, and taught myself how to effectively troubleshoot very quickly."
Hey Atomic
I'v been trying that for at least two months(nights)
and all I do is blow blue smoke out my ears!
Did you enrole in some course or read up on it?
Where do I go to learn without getting realy usless online courses(like the one I paid $100 for when I bought my comp)
??
legacy-Kaoh
12-21-2002, 09:00 AM
ROFL, I told you about stability issues here with NFS HP2.
Weird thing is that i now pluged in my logitech wingman in my main computer, and now its rock solid :O.
weird game, with myu thrustamster in it crashes regurly and with the logitech it doesnt.
Same goes for my second computer, run it in XP user A and it crashes bug timeregurly. Run it in USER B while A is still loged in, and it is stable again.
Talking about screwing up there.
Leaves me with a feeling that Epic did a great job here.
legacy-Death2002
12-23-2002, 06:15 PM
hi plz help me and my Dad havew spent hours trying to work out how to do the diangle movement(Zaxis)
can NE1 help?
legacy-dave9999
12-25-2002, 02:56 PM
ok i got a dual analog controller but when i play the turning is so damn slow what do a change to speed it up
legacy-Kaoh
12-25-2002, 07:28 PM
Change the speedbase parameter till it works for you, fine tuning your aim will be more difficult though.
legacy-jwilson56
12-25-2002, 08:50 PM
Well Topcat your not alone. I also use a Pro Throttle to move forward and backward. I also use rudder pedals for strafing. I use the mouse to look up and down and turn left and right. Its a great combo actually that I have been using since Quake1 CTF days. This is the first FPS game I have yet to get to work with this setup. UT worked fine after playing with the advanced control setings. I have yet to get this to work even with the latest patch. I can't believe that after two patches they still don't have the joystick options working. Elite Force let me setup everything right from within the game. Maybe they should hire some better programmers to get this game right.
frustrated still,
John
legacy-Crowds
12-28-2002, 02:55 PM
Im using a gravis eliminator game pad pro and at the moment i cant get a full range of movement. Just Fwd Bwd strafe left and right. Its allready been mention that game pads were meant to be used in conjunction with the mouse (which is what i do). Alas when doing this you can only get to about 3 buttons comfortably....oh well. What id really like to know is the command (in user.ini) i need, to trigger a vocal taunt. Ive tried this
JOY9=speech 5 0 0 5
and it doesnt seem to trigger the taunt im after.
I figure the first 5 opens the verbal taunt options, so the next two 0's skip it on a page and the last 5 is the taunt i want. But it says "base undefended" instead of "eat this"
Am i going about it the right way?
Crowds
http://jeeptalk.org/crack/smilies/contrib/edoom/microwave.gif
legacy-Death2002
12-28-2002, 06:01 PM
i use a FireStorm dual analog 2 gamepad(thurstmaster)
scince i install patch 2166 i got the gamepad options working like Jump and i click joy5
but i couldent get the diangaleal working but, i changed
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.1 Invert=-1
to
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.1 Invert=-1
and the dianagelal worked:)
legacy-jwilson56
12-29-2002, 04:48 AM
Well after many hours of trials I finally gave up and went the joytokey route. It works fairly well other than not being able to adjust the dead zone.
John
legacy-rmoon
12-29-2002, 02:14 PM
How's it going everyone. Like many of you, I am a diehard joystick user and have encountered problems. I am using a Logitech Wingman Digital Extreme 3D. I use the Y-axis for Lookup and was having a couple issues. I don't use the JoySlider or the JoyV at all. Well, I fixed mine and thought I would share my User.ini
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Jump
Joy5=Duck
Joy6=MoveForward
Joy7=MoveBackward
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=NextWeapon
Joy14=StrafeRight
Joy15=PrevWeapon
Joy16=StrafeLeft
JoyX=Axis aBaseX SpeedBase=4.0 DeadZone=0.3
JoyY=Axis aLookUp SpeedBase=4.0 DeadZone=0.2Axis aBaseX = SpeedBase=4.0
JoyZ=
JoyR=
JoyU=
;JoyV=Axis aStrafe SpeedBase=10.0 DeadZone=0.3
;JoySlider1=Axis aLookUp SpeedBase=3.0 Deadzone=0.02
;JoySlider2=
Hope this helps somebody.
legacy-UTomicPUNK
12-30-2002, 11:51 PM
PC-Gaming Industry: WAKE UP & SMELL THE COFFEE-CONSOLES!!!
:D In light of all the setup problems that I see here, this is an interesting bit of info for all of us. The unrecognized masses of serious FPS players that know the superiority of a JOYSTICK-MOUSE-KB combo, as opposed to the "old-school" KB-MOUSE combo, and all the "manly" KB die-hards as well!
:eek: There was an editorial in Maximum PC a few months ago about the "Future of PC-Gaming" in light of the new "Console-Gaming" boom, and this is the article in a nutshell:
It basically forecasted a declining PC-Gaming market resulting from the growing market of the new "Super Consoles". Sales of the PS-][, X-Box, and similar "High-Rez" game-consoles are doing very well. The "bang for the buck" factor is a no-brainer for the Noob masses looking for a decent gaming system. High-end PC-Gaming rigs costing $1,000 to $2,000 can appear quite costly compared to a $200 to $300 console system to those who are new to the market.
:weird: Hardcore FPS players will always opt for the PC based Systems because they know that you get what you pay for. PC systems also offer much more than just "Gaming", however, the focus is primarily on the gaming aspects. At present, the consoles are no comparison to PCz running performance demanding FPS games. There are a number of factors in this. Consoles are joystick controlled only, have no provision for any mouse control, and they are lacking in the area of online game play access. Nowhere close to what PCz can do.
:confused: It is probably a matter of time until these issues are addressed by the console manufacturers, and then implemented into their products. Time will tell. To me this can be a double-edged sword for the PC-Gaming industries. They can either sit on their collective fat-asses, going with the status quo, or pioneer a new paradigm, a new era.
;) Listen to the millions of PC-gaming loyalists who want to see more time playing, and less time f***ing around with getting the damn game to work right! Produce products that are more "appliance-like" in the aspect of plugging that puppy in, and start fragging with a minimum of the f***ing with it BS! It can be done, and is being done. Develop industry standards that provide a stable platform that can benefit all of the players in this industry, and eliminate the BS.
:) Continuity that prevails amongst the game developers, the display card manufacturers, the game controller (and applicable software) manufacturers, and even the folks that develop and improve DirectX & OpenGL, can be a "WIN-WIN" situation for all.
I look at it this way:
:up: This boom in console sales is bringing multitudes into a market of "high-end" graphics gaming. For the PC-Gaming industry, it can mean a whole new market of console gamers who will want to make the next step up to the "PC-Level" of gaming as long as the investment of time & money is reduced significantly from the present level.
:down: On the other hand, what was forecast in the article may well be prophetic if this industry does not take control of it's own destiny.
:cool: Being an avid FPS competitor myself, I would much prefer to see this arena grow with an ever improving range of products that don't require the burden of taking on a "part time job" just to get them setup and working correctly.
legacy-FrostyDaSlaya
12-31-2002, 08:30 PM
Hey guys Ive read alot here about editing the ini files to get your joystick to work, but to be honest I really don't know what i'm doing when it comes to that so Ice been afraid to try. Let me tell you how I use mine in UT and what it is and maybe one of you guys would be kind enough to write me a custom ini for me or post what I need to do here. I use the cheap 29$ Microsoft sidewinder gamepad it's the one with 6 buttons one pad and one button underneath each handle it's all black. Here is all I want it to do. I want to hold the gamepade in my left hand use the pad to move forward and back and strafe left and right. Thats pretty much it I use the mouse in my right hand to do all freelook and left kilick to fire right clik to jump. Oh yea I use a button underneath on the gamepad for alt fire. I know Im very weird fire from right hand alt fire from left hand but thats how Ive played UT for years and im very good at it that way. Can someone help me out right now when I turn on joystick and enter the game I automatically turn in circles to the left and cant stop i think once that is fixed Im good to go. Thanks in advanced
legacy-FrostyDaSlaya
12-31-2002, 08:54 PM
I use the MS Sidewinder Gamepad. I did exactly as you posted and now everything works except it keeps trying to look down at the floor how do I stop it from looking at the floor? Thanks
legacy-On a Pale Horse
12-31-2002, 10:17 PM
I have the Gravis Eliminator Aftershock and cannot get it to fully work. I am running on Windows XP with P4 2.0ghz and 512megs of RAM.
I downloaded the patch 2166 or whatever it was.
I can get my buttons to work in the game, but not the movement, neither with the analog sticks nor the control pad.
I can edit the buttons with no problem (in game editor) but when i try to designate things for UP and LEFT etc...it doesnt recgonize that I am inputing these commands.
What do I need to do?
legacy--=WhiteWulf=-
01-23-2003, 07:05 PM
I have a rather unusual problem with my joystick. When i go to a multiplayer game in UT2k3, i head the "device disconnect" sound in windows and my joystick is no longer functional. Can anyone help me with this? :weird:
legacy-Aurora Project
01-24-2003, 11:27 AM
I just bought UT2003 and a MS Sidewinder USB plug and play pad. I have tried adding the lines to the user.ini file, and have the usejoystick set to true (twice). When I play using the sidewinder I get the spinning and looking down. Any fixes for this? Thanks
p.s. This game rocks!!!!
legacy-JRansak`
01-24-2003, 04:51 PM
Hey,
That helped out, but when i begin gaming, my character automatically looks up. I even set keyboard buttons to center the view, but they only do it temporarily. I followed your directions exactly, but this problem turns up. What should I do? I use the Wingman Strike Force 3D, if you need to know.
Thanks For Anybody's Help
legacy-lonewolf4002
02-02-2003, 12:32 AM
when I start my game my character automatically looks up. I even set keyboard buttons to center the view, but they only do it temporarily. I followed your directions exactly, but this problem turns up. What should I do?
thanks lonewolf4002
legacy-JRansak`
02-03-2003, 11:38 AM
I got it all to work!! My z-axis (or throttle) was controlling my lookup/down. I worked with my rudder (v-axis) control and got it to turn for me, and i also got some other custom fixes. Here's my settings:
Joy1=Fire
Joy2=LookUp
Joy3=LookDown
Joy4=AltFire
Joy5=Jump
Joy6=Duck
Joy7=SwitchWeapon 10
Joy8=NextWeapon
Joy9=PrevWeapon
Joy10=
Joy11=TurnRight
Joy12=
Joy13=TurnLeft
Joy14=
Joy15=
Joy16=
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
I changed the POV settings ( Joy11 & Joy12) to fine tune my looking capabilites for aiming, though if i could get Autoslope to function i wouldn't have so much trouble.
Questions: (i have a Wingman Strike Force 3D)
1) How do i get autoslope to work? (i have the option checked)
2) how do i get force feedback on my weapons? (i have all force feedback options checked, but i only feel the difference between ducking and standing)
The force feedback stuff is in the user.ini under
[Engine.PlayerController]
....
bEnablePickupForceFeedback=True
bEnableWeaponForceFeedback=True
bEnableDamageForceFeedback=True
bEnableGUIForceFeedback=True
This was set this way already, but my forcefeedback still works only for ducking.
Thanks
legacy-Marty2k3
02-05-2003, 05:00 PM
Ive gave up reading threads and posts i have been reading them from 1 oclock today and i havent gotten anywhere.
Problem is i can't assign directional movements in settings>controls if anyone has this gamepad (seethrough with 4buttons on the front and two at the back) could they contact me with their user.ini file or how they got theirs to work.
Thx in advance :up:
Marty
legacy-redline
02-07-2003, 02:01 AM
I basically mapped the gamepad hatswitch to the mouse functions and the gamepad buttons to the keybord functions - i played with various combos and still the mouse/kb is best (for me, so far).
Here's a few of the config entries i tried:
;Button designations on the M$ sidewinder game pad
Joy1=StrafeLeft
;Joy2=Axis aLookUp Speed=-25.0;LookDown
;this was really freeky as the buttons would look around
Joy2=MoveBackward
Joy3=StrafeRight
Joy4=Jump
;Joy5=Axis aLookUp Speed=+25.0;LookUp
; NOTE the + and - designations in the commented out joy2
;and joy5 - if yer into using buttons to look around
; just uncomment
Joy5=MoveForward
Joy6=Jump
Joy7=Fire
Joy8=AltFire
;hatwsitch designations on the M$ sidewinder game pad
JoyX= Axis aBaseX SpeedBase=20.0 DeadZone=0.4
;look Left/Right
JoyY= Axis aLookUp SpeedBase=10.0 INVERT=-1
;Look Up/Down
;JoyX= Axis aBaseX SpeedBase=10.0 DeadZone=0.4
;Turn Left/Right
;JoyY= Axis aBaseY SpeedBase=100.0 DeadZone=0.4 INVERT=-1
;Move Forward/Backward
Now if i could only figure out how to do cartwheels and some of the other wierd moves that I've seen - any hints?
legacy-budest
02-11-2003, 02:05 AM
Hi all!
I come here in the need of assistance. I just purchased the above gamepad and I need help with what settings I should apply in user.ini to get it to work. I understand the weapons buttons it is the movement keys I am stuck on.
Apparently this gamepad has two axis which I know nothing about.
Can someone please post me a copy of their file edit for a similar pad??
It would be must appreciated.
Thanks
:)
legacy-dvVIII
02-14-2003, 09:23 AM
I'm using a Thrustmaster Dual Power gamepad and thanks to this thread, along with a little patience, finally got it working.
Anyone having trouble using a Thrustmaster Dual Power might wanna try leaving the speed setting alone and just changing the DeadZone to 0.3. Thanx all and happy gib'ing.
legacy-Tuxrox1
02-17-2003, 09:43 PM
Ok guys I have the JS working but when i start a game it just looks down. I have to keep pushing the mouse up to see. It just keeps looking at the floor. What line is this problem please?
Theres so much info on this I cant seem to find a fix for the just looking down thing. any one know of this?
legacy-JRansak`
02-18-2003, 04:33 PM
Hey,
I had that same problem, but in my post 'Problems Fixed' I said, "My z-axis (or throttle) was controlling my lookup/down." So what i've done is just move the throttle to put my view in the center. If you don't want the z-axis controlling look up/down then either delete the following line from Joyslider1 or assign it to an axis control that your joystick doesn't have (in case you want to use this line for something else, you'll still have it):
Axis aLookUp SpeedBase=2.0 DeadZone=0.4
This should fix your problem.
legacy-Tuxrox1
02-21-2003, 06:16 AM
great deal. i deleted that line.Thx for info.
One more thing i would like to throw out here is. What ever happened to analog feel? Man when I had Q2 fixed with my JS.cfg it was the best feel and so easy.. Push forward a little and you walked. Push all the way you run.. It was just so much smoother than any thing since Q3..
Does any one know how to get that analog feel and use out of these new games? On these new games it seems im just lucky if I can get my JS to work. Kinda sad..
I use mouse in left hand to aim and joystick(Micro soft sidewinder 2 pro FF) in right for all body movments. I also unplug the joystick for NO pull to center or FF. Here is my set up as of now.
LeftMouse=Duck
MiddleMouse=
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=SwitchWeapon 10
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseZ=
NumLock=
NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
NumPad7=StrafeLeft
NumPad8=MoveForward
NumPad9=StrafeRight
NumPadPeriod=
Joy1=Fire
Joy2=Jump
Joy3=SwitchWeapon 8
Joy4=Walking
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=NextWeapon
Joy14=taunt pthrust
Joy15=PrevWeapon
Joy16=taunt asssmack
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoySlider1=
JoySlider2=
legacy-Kaoh
02-22-2003, 08:07 AM
The analogue input is mapped inside the code too digital moves, i guess it needs a mutie too make it analogue again
legacy-Tuxrox1
02-22-2003, 09:27 AM
wth is that? Can it be done?
The game developers should know analog is da schitt anyway but do you think it is possible to write somthing like Q2 had in it for analog feel on a joy stick?
legacy-Kaoh
02-22-2003, 10:37 AM
Yeah it is, in fact I made some code like that for a MOD i am working on.
I ll try too see if i can make a MUTIE later on with that code in it.
The problem is that you need some INI changes, so when you play on a server without that MUTIE your INI is ****ed, you wont be able too play with your keys for movement then.
legacy-Tuxrox1
02-22-2003, 11:40 PM
I dont use keys to move..Not sure what you meen by your qoute below.
I want to move with a joystick but with analog, not that on off digital feel.. Not sure what a mutie is either. Im new to UT2003 and i have UT2 . Is there a way to write the Axis codes so it works Analog? Or will the Joystick have to have the mutie add on thing to be analog?And maybe tell me more about the mutie thing or give me a URL I could read on it?
your INI is ****ed, you wont be able too play with your keys for movement then.
legacy-UTomicPUNK
02-23-2003, 02:16 AM
I think it has more to do with the way your controller is setup with the OS than with any particular game. The OS controls all functions within your sys, and that is a major factor in how well your controller will work in your game.
Some digitals work damn good, but a majority of them do not. I think it has much more to do with the driver for the controller. If it is not designed to utilize a standard windows driver, then it has to rely on it's own third-party driver. Many third party drivers are "hit or miss" when it comes to how well they work with WINDOWS.
Generaly, controllers that have more than four buttons and/or additional axis controls other than the standard XYZ's will need to rely on it's own driver. The same is generally true for digital controllers.
I have at least 30 or more different controllers that have been tested in the development of my own peripheral designs soon to be on the market.
If there is one thing I have learned, it is this: very few controllers other than Microsoft's own brands will work as well because Microsoft has the inside track on how well a given driver or peripheral will work with WINDOWS.
More times than not, analog will generaly produce better results unless the controller has a bullet-proof driver developed for it.
Good luck...
-=XK=-
:cool:
legacy-Tuxrox1
02-23-2003, 05:44 AM
wow thats alot of stuff..
I use a Microsoft sidewinder 2 pro FF. I used the first model of it . the pro ff in Q2 and it worked great. very smooth and could turn left right with the rudder ect. With that great analog faster you move it the faster it goes motion. That was on 98 back then tho. and I am on XP home now with the MS Sidewinder 2 pro FF. I use their drivers for sure. Do you really think I could find drivers that would change the feel or motion effect on the joystick?
Really not much i could try i guess but go back in drivers.
Is this what you meen?
The Q2 engine was so joystick friendly to. It was a simple JS.cfg file and it was so smooth..
My old Q2 JS.cfg file:
joy_advanced 1
joy_advanced 1
joy_advaxisr 4
joy_sidesensitivity 1
joy_advaxisx 3
joy_sidesensitivity 1
joy_advaxisy 1
joy_sidesensitivity 1
joy_advancedupdate
----------------------------
All the new engines seem to be all digital. Did we cut analog for 3d pretty stuff?hehe. I really would like that old feel back in the joystick and I am interested in any ones idea on how to get it..
legacy-Kaoh
02-23-2003, 07:36 AM
WHat i meant with your INI is ****ed is:
To be able too play with keys also I need too make some new commands when the movement is analoge, this means that you will bind your key movements too new commands, when a server isnt running this mutie you wont be able too use these keys, in your case this isnt so big a problem since you will always play with a analoge device. But some people play might have this problem.
RIght now everything is analoge in UT2K3 but mapped too digital inside the code, so what i do is remove the digital mapping, and add one specially for keys. This workes well in my MOD so i gess i will be able to make a mutie for normal UT2K3 also.
But not sooner then when i finish my first release for the MOD.
legacy-Tuxrox1
02-23-2003, 10:56 AM
Do you have a site i can keep up with your progress of your mod ect? I really would like to to see it and learn more about this. Thx for you replies!
legacy-Kaoh
02-23-2003, 11:04 AM
Later today, ill post here and in the forum when its up.
legacy-Kaoh
02-23-2003, 10:54 PM
Ok my MOD is up, its:
-----------------------------------------------------
My MOD UNrealSpeed is now in publicBeta:
http://www.vdboer.nl
Go grab it, its a racing mod , with full vehicle support.
------------------------------------------------------
Racing as in vehicles over tracks with laps and stuff, driving is fully analoge, so test your gamepad there ;)
BTW this is in reply of Tuxrox1, not pimping
legacy-UTomicPUNK
02-24-2003, 01:48 AM
Originally posted by Kaoh
BTW this is in reply of Tuxrox1, not pimping
OK, I'll take back all the bad things I thought about you...
HeHeHe {'-,'}
legacy-Kaoh
02-24-2003, 02:48 AM
:p
legacy-UTomicPUNK
02-24-2003, 11:17 AM
So, Kaoh...
You are saying that UT2K3's code has analog commands mapped to digital commands within the game engine?
I don't think I am interpreting your concept completely.
I do know that this new version of UT is a moe-foe to setup compared to the good ole original UT that I have enjoyed playing ever since it hit the store shelves. (Actually was playing the demo before the release of UT)
I use a Sidewinder Precision Pro that I bought years ago when it first came out. It may appear to be a crappy looking joystick compared to other stick designs, but this stick has been the most trouble free of all the controllers I have tested.
This particular stick is digital only. There is no analog choice because the X & Y axis controls are governed by a digital optical interface. There are no potentiometers controlling the XY movement in this puppy, and no calibration settings. It calibrates itself automatically during boot, and has the most accurate XY movement that I have seen in any controller.
The plastic construction isn't exactly the best quality, but the optical apparatus inside is the best design I have ever seen, and have yet to see.
Unfortunately, several years of UT online play has taken it's toll on it. Besides various mechanical repairs to broken plastic pieces, & numerous soldering of fractured solder joints & board connections from the constant pounding on the micro-switches, this Sidewinder is on its last journey. Too many micro-switches are becoming intermittently non-functional for my tastes. Bout time to put the old gal out to pasture.
I don't think Microsoft manufactures a digital optical version of their controllers any more, or do they?
Right now I'm screwing around with a few different Saitek controllers to see if I can get any of them to work right. There is no motion control quite like that Optical Sidewinder though.
Anyway, back to your mod. So, analog is the only controller interface that UT2K3 will recognize for the most part, or do I not understand what you are conveying here? If that is correct, then your mod enables a digital interface? You’re mentioning of key binds for the controller, is it movement you are referring to? Keys, or key binds are OK for movement, but they fail in comparison to the progressive nature of an X or Y-axis control be it optical, or potentiometer based.
Please enlighten me, I'm a bit curious.
Thanks
:cool:
legacy-Kaoh
02-24-2003, 11:41 AM
Yeah i see you are :D
What i Mean is:
Digital input device (keyboards and some older joysticks) are device that tell the computer Left=true or right= true, only that and nothing more.
Analoge (bit miss used sorry for that) controllers like wheels and gampads and joysticks etc) are devices that tell the computer left=3 or left is 8 depending on how much left is given.
The actuall reading technique inside the controller is not so relevant, in your case it is a digital joystick but it gives a scaling output (analoge or mapped by a driver) to the computer.
UT then maps the value if left is higher then 1 go Left. No matter how high or low the left value actually is.
Thats the problem, it should go as much left as the input is giving, and when a key is pressed go so much left.
I hope this makes the problem a bit more clear.
legacy-Tuxrox1
02-24-2003, 01:00 PM
Thats alot of tech stuff.
But one thing remains. When I played on the Q2 engine with any kind of joystick it was very smooth and could walk or run with the push of the stick and not having to push another key to walk. Why would it change so much from engine to engine if its in the drivers?
Just trying to understand a little better of what is going on..
One more thing i would like to ask about your mod here. I do alot of racing online BTW. How do you think I could get the analog to the joystick in all the game play? And would this work in UT2 also ya think?
legacy-Kaoh
02-24-2003, 01:48 PM
I have actually no idea what you just asked me sorry :(.
Try my MOD and drive around you will see that the steering and accel. and breaking is all analoge working.
You can also drive with keys buts thats way more difficult.
You dont need too press keys too use the analoge, the key pressing is in there also too support people without gamepads or wheels, just give it a go, its only 18MB download ;)
legacy-JRansak`
02-24-2003, 01:54 PM
I'm still having trouble with autoslope not working with my Joystick (Wingman Strike Force 3D). Is anyone else having this problem?
Or am I confused about what autoslope is supposed to do?
I think it's supposed to keep the crosshair at center even when you go up hills and ramps, is this right? If it is, tell me what i can do to get it to work, and if my definition of autoslope isn't right, then tell me what it really is so i can see if it's really doing what it's supposed to do.
Will your Mod, Koah, make autoslope work? If so, i've got to get it.
Any help is great...
legacy-Kaoh
02-24-2003, 01:57 PM
No autoslobe has nothing too do with my MOD sorry ;)
legacy-Tuxrox1
02-24-2003, 02:44 PM
Ok Iran your mod and i understand its Beta.. The first thing i noticed is that I could not ease into the gas.In other words when i pushed forward it was full throttle.. This is not analog to me. As far as the let off gas and it rolling to a stop that is.. Not sure what that even meens if anything other than my JS cmds are still wrong for what im trying to do..
Also i noticed i could not steer to the left as good as the right.
I tried manual shifting and reseting the cmds in the ini files to.It would not shift for me and had to go back to auto. I could not get use on the joystick. I had to put it on the keyboard or change my setting for regular game play in the user.ini file
This is still very interesting because of the rolling to a stop. More or less it still gives me hope that what Im looking for may still can be done but it wont be easy..
Sidewinder pro 2 FF MS
legacy-Kaoh
02-24-2003, 03:11 PM
hmm weird
check your speedbase and deathzones maybey there is a problem with those settings
It works fine on my Thrustmaster rumble pad
legacy-Tuxrox1
02-24-2003, 04:37 PM
Here is what i have from your mod in the ini file..
LeftMouse=Fire
MiddleMouse=MoveForward
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
MouseZ=
NumLock=
NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
NumPad4=SignalLeft
NumPad5=AlarmSignal
NumPad6=SignalRight
NumPad7=StrafeLeft
NumPad8=signal 4
NumPad9=StrafeRight
NumPadPeriod=
Joy1=GearUp
Joy2=GearDown
Joy3=toggleLights
Joy4=use
Joy5=ToggleAlarmGearUp
Joy6=SignalLeft
Joy7=
Joy8=SignalRight
Joy9=Suicide
Joy10=
Joy11=
Joy12=ToggleCam
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.15 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aStrafe SpeedBase=32768.0 DeadZone=0.10
JoySlider1=Axis aLookUp SpeedBase=3.0 DeadZone=0.15 Invert=-1
JoySlider2=
JoyPovRight=
JoyPovLeft=
JoyPovUp=
JoyPovDown=
and here is what is in my user.ini file for the game.
LeftMouse=Duck
MiddleMouse=
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=SwitchWeapon 10
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseZ=
NumLock=
NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
NumPad7=StrafeLeft
NumPad8=MoveForward
NumPad9=StrafeRight
NumPadPeriod=
Joy1=Fire
Joy2=Jump
Joy3=SwitchWeapon 8
Joy4=Walking
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=NextWeapon
Joy14=taunt pthrust
Joy15=PrevWeapon
Joy16=taunt asssmack
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoySlider1=
JoySlider2=
Any suggestions?
legacy-Kaoh
02-24-2003, 04:55 PM
copy this section:
-----------------------
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoySlider1=
JoySlider2=
-------------------------------
OVer the one in the USUser.ini
should sync the UnrealSpeed gamepad settings with th eones you use for UT itself
legacy-UTomicPUNK
02-24-2003, 08:08 PM
Originally posted by Tuxrox1
Ok Iran your mod and i understand its Beta..
A mod from Iran? Does Iraq have one also?
Its good that Iran's mod and you understand it's Beta, very good indeed.
hehe {'-,'}
Now that is a funny typo my friend!:D
-=XK=-
:cool:
legacy-TheLone2112
03-12-2003, 03:35 PM
First I would like to thank Tepic and everyone for posting all this info to help others like me. I have been searching for a long time for this info and I finally found it. Most FPS gamers only laugh when you ask how to enable a joystick/gamepad.
I'm sorry to say that I don't have UT2003 or any of the UT games (Yet). I was never really into FPS games untill Medal of Honor Allied Assualt and RTCW. It was easy to enable a joystick for those games. But now I've started playing Rainbow6 Raven Shield demo and it uses the UT2003 engine.
I have an InterAct Raider Pro Digital joystick w/POV hat. After following Tepic's instructions on page 1 my joystick was enabled. In the game control options (GUI) I could now set the joystick buttons. But in the game I couldn't move with the joystick. For Raven Shield in the User ini files there are 2 different parts of the file that has Joy1 thru 16 and JoyX, Y and so on. I copied and paste the axis/speedbase/deadzone to each of the JoyX/Y lines and now it works. Only thing was my strafe left/right were backwards. I added Invert=1 to each of the JoyX lines and it fixed it.
Now I need to set all of my keys and it's Happy Hunting time.
Sorry if I missed this in this thread but how do I set my POV tophat to game keys? In the User.ini file it has Joy1 - 16 but I can't find the tophat keys. My joystick has 6 buttons plus the tophat and a throtle. I can set 1-6 in the game's GUI control options but not the tophat or the throtle.
legacy-Tuxrox1
03-12-2003, 05:24 PM
I cant get the pov hat to work in UT2. Any one know the trick please?
i have it set like this.
JoyPovRight=LeanRight
JoyPovLeft=LeanLeft
JoyPovUp=NextWeapon
JoyPovDown=PrevWeapon
But no luck.. Anybody know?
legacy-Kaoh
03-12-2003, 07:23 PM
I dont think that is supported at the moment
legacy-reznik
03-12-2003, 08:19 PM
As with all sticks / pads, they're all different and the POV / D-pad is the same way. On my interact hammerhead the POV is seen as just more buttons and is assigned numbers 12 thru 16 ( i think ) in the user file. So you can start there
It also helps to patch your game to one of the newer versions, the default off the disc version was lacking in full joystick support. You couldn't even enable the joystick from the GUI. The first demo was the same way, I'm not sure about the newer demo.
Again, all sticks are different and unless you find someone else with the exact same stick or pad, it's pretty much trial and error.
Most all of the commands you need are listed in your user file, it's just a matter of figuring out which one goes where.:rolleyes:
legacy-=WD=ImMorTaL
03-12-2003, 10:18 PM
ok guys....i have a thrustmaster firestorm...and i'm having problems tweaking mine....it seems it won't let me use the joysticks to look around....any ideas or sumthin.....btw if any 1 has a layout of the settitngs for a firestorm, plz post them...thanx
legacy-Tuxrox1
03-12-2003, 10:20 PM
I found a way to do it . Seeing im using a sidewinder pro 2 the profile software did it. I bound them to keys and then set the profile in the Hat to do the same as pressing that key..
I do under stand it could be reconized as numbers tho.. That set up by trial and error would take a while.hehe All I have to do is load the Profile I made for UT2 in my Joystick software..
legacy-LittleFlower
03-12-2003, 10:46 PM
So, how do you guys dodge with a joystick ? Not by moving the joystick twice quickly, do you ? That is far from easy, nor reliable. In UT you couldn't survive anymore in 2002 if you couldn't dodge. In UT2003 dodging is even more important.
Any tips ?
Just curious. :p
legacy-reznik
03-14-2003, 05:38 PM
There is , or was, a post on here somwhere of how to bind dodging to your joystick buttons. It might have even been earlier in this thread. try searching, If you don't find it I might still have it saved somewhere on my comp. and I'll post it again.
Trial and error does take forever, starting the game, stopping the game, changing something, then restarting. It would be nice if game producers would make it easier.
The easiest game I ever set up a gamepad for was Star wars Starfighter. You could set anything and everything right from the GUI. Click on the command and press the button OR MOVE THE STICK and it was set. Most games allow you to set buttons that way but not sticks. That's probably why I just went back to using the mouse and keyboard. I'd spend more time trying to get my gamepad set up right than I would actually playing the game.
This is definitely an area that could use improved support not just in Unreal Tournament but for all pc games. Just take a look at this thread. It has been at the top of the list for months now and is 7 pages long. Looks to me like Epic just threw the game out and is letting everyone figure out how to set things up for themselves.
You can't even enable the joystick properly from the GUI without patching the game first. Anyway I'm just on a rant, but these software companies need to get their act together. DirectX 10 is in the works now and Microsoft is wanting to make PC gaming more like console gaming. Put the disk in and play. No installing and minimal fuss, Including NOT spending hours if not days trying to get your controller to work right!:rolleyes: :cry:
legacy-Death2002
03-14-2003, 06:12 PM
=WD=ImMorTaL: i use that game pad
here what i ave' try this:
Joy1=speech TAUNT 4
Joy2=speech TAUNT 8
Joy3=speech TAUNT 16
Joy4=speech TAUNT 20
Joy5=Jump
Joy6=Walking
Joy7=speech ORDER 3
Joy8=speech ACK 3
Joy9=Duck
Joy10=Duck
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
legacy-Mekalomaniac
03-14-2003, 07:44 PM
Hopefully somone can help me. I am setting up a vr headset and baseless joystick. My problem is with the joystick. I have used these setting for running and strafing
JoyX=Axis aStrafe SpeedBase=42768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=42768.0 DeadZone=0.2 Invert=-1
but I can't seem to stop dodging all the time. It is rather annoying so I have had to turn it off in the settings menu. But now I cant dodge at all. Any ideas would be appreciated.
legacy-Kaoh
03-15-2003, 07:37 AM
try reducing the deadzone.
legacy-Death2002
03-15-2003, 08:14 AM
yea
as i said in my prev post
0.1 for both deadzones try the mix of 0.1 and/or 0.2 and see what happens thats what i did and 0.1 for both was the trick for me
legacy-JRansak`
03-16-2003, 08:49 PM
for my Wingman Strike Force 3D joystick, my (second) hat settings are arranged as follows:
Joy10: North
Joy11: East
Joy12: South
Joy13: West
Joy14:NE
Joy15:SE
Joy16:SW
hope this helps...;)
legacy-Archalien
03-23-2003, 04:27 PM
I just bought UT2K3 last week as my first venture into cpu gameing after decades of console dedication.
Right off the bat I knew that gamepad control was where I needed to be. Well after reading this post and others, a 12 hour session of frustration and tweaking I finally got My PS2 joypad to work with UT2K3. The left analog controls all movement and the right analog controls my aim. Binding buttons was cake. Although I still need to tweak sensitivity for both controls I was happy to be able to game with the control style I have pro skill with already(bond,halo). My UT2K3 game level shot up exponentially!! I thought i was ready to take on the world!!
How wrong I was!!!
In my quest not to have to learn mouse/kb controlling Ive run into probs!!!plural-
First: I noticed that only my aiming is truly analogue- while movement controls are only digital. Is there any way to convert the movement controls to an analogue input as well?
Second AND MOST IMPORTANT: boost jumps, dodging and adrenaline combos are near impossible to execute on my ps2 pad. can neone help me with this as this seems to be where Im losing too too too much ground to the pro's.
Third: Im also worried about the (super?) binds ive read about that fire and switch on release and others I dont know about- can these be bound in my situation and if not am I gunna lose that much ground w/o it?
In general the multitude of buttons on ps2 controller has allowed me to do enuf simple binding that I feel comfortable with all weapon navigation but as Im still so new to UT2K3 that im not sure that what I feel comfortable w/ now is going to be suitable at higher levels of play.
I just watched Fatal1ty win tourny on MTV, and am curious if players at his level really use all the superbinds to hella buttons, or do the get by on simpler albeit still moddified schemes.
any help appreciated!!
legacy-xAtticus
03-28-2003, 06:29 PM
Hi
I'm hoping for some guidance on my joystick config...I have a Sidewinder 3D Pro and I'm having some problems with my movement. I'm trying to configure the x axis to move left/right...the y axis to move forward/backward...and the axis swap (twist) to strafe left/right.
I'm also curious if I can configure the POV hat for looking up/down/left/right - but the movement help above is more important.
I have already set the use joystick to true, and I have attempted this config...
JoyX=Axis aBaseX SpeedBase=42768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=42768.0 DeadZone=0.4
JoyZ=Axis aStrafe = SpeedBase=10.0 DeadZone=0.4
JoyR=
JoyU=
JoyV=Axis aLookUp SpeedBase=2.0 DeadZone=0.4Axis aBaseX = SpeedBase=10.0
DeadZone=0.4
JoySlider1=
JoySlider2=
Thanks
legacy-Drag00n
03-30-2003, 12:04 AM
Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases[26]=(Command="Button bTurn180",Alias="Turn180")
what does that mean and how do I set the above to a button, how do I set my gamepads anolog stick to act as a mouse and at the same time use it to straft left and right? (may sound weird but if you look at this mod you'll see why I want to do that) erm
this mod
http://forums.beyondunreal.com/showthread.php?s=&threadid=154883
anyway help!!! I know there is like 9+ pages of info before me but they don't answer this question I think. SO any help is welcomed and stuff. :)
legacy-Kaoh
03-30-2003, 07:20 AM
Originally posted by Drag00n
Aliases[25]=(Command="Button bTurnToNearest",Alias="TurnToNearest")
Aliases[26]=(Command="Button bTurn180",Alias="Turn180")
what does that mean and how do I set the above to a button,
It means those aliases are available to use ;)
Bind them like this:
key=Turn180
key=TurnToNEarest
replace key by the key or button you want in your ini file.
And your other question IS answererd in the 9 pages before you ;)
legacy-Drag00n
03-30-2003, 03:29 PM
Originally posted by UTomicPUNK
[/COLOR]
:D In light of all the setup problems that I see here, this is an interesting bit of info for all of us. The unrecognized masses of serious FPS players that know the superiority of a JOYSTICK-MOUSE-KB combo, as opposed to the "old-school" KB-MOUSE combo, and all the "manly" KB die-hards as well!
[/B]
uh the ps2 has usb ports and some games support mouse control... as well as keyboard control.
legacy-JRansak`
03-31-2003, 12:02 PM
I don't have a Sidewinder, but i do have a joystick with the same axes: X, Y, and twist.
My config. for those axes are as follows:
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=15.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
For the twist axis to be assigned to strafe, just switch the assignments of the X and 'JoyV' or 'twist' axis and change the 'Speedbase' so that the config. becomes:
JoyX=Axis aBaseX SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=
JoyR=
JoyU=
JoyV=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
If the twist is to fast for you, then lower the 'Speedbase'.
For your POV question, i've already answered:
Originally posted by JRansak`
for my Wingman Strike Force 3D joystick, my (second) hat settings are arranged as follows:
Joy10: North
Joy11: East
Joy12: South
Joy13: West
Joy14:NE
Joy15:SE
Joy16:SW
Try to assign looking up, down, right, and left to the 'Joy10-13' in place of the 'North-West'. That should work.;)
legacy-Drag00n
04-01-2003, 09:12 PM
Looks like I can't have my controllers anolog stick act as a mouse :cry: :sour: :cry:
legacy-CapMorgan
04-03-2003, 01:39 AM
I have a Logitech WingMan Cordless gamepad which I actually got working ALMOST. I have changed the ini so many times I don't remember which setting had it almost going. Back to almost, I got everything working except for one big problem, moving left or right required 2 buttons 1 for forward and back and another for moving left or right. I tried using the thumb pad but hitting between forward and right didn't make you turn, actually it didn't do anything. To run around a corner you needrd to stop , turn, then start forward again, which makes it tough to shoot on the run. Any help will be appreciated.
legacy-Archalien
04-06-2003, 12:50 AM
Originally posted by Archalien
I just bought UT2K3 last week as my first venture into cpu gameing after decades of console dedication.
Right off the bat I knew that gamepad control was where I needed to be. Well after reading this post and others, a 12 hour session of frustration and tweaking I finally got My PS2 joypad to work with UT2K3. The left analog controls all movement and the right analog controls my aim. Binding buttons was cake. Although I still need to tweak sensitivity for both controls I was happy to be able to game with the control style I have pro skill with already(bond,halo). My UT2K3 game level shot up exponentially!! I thought i was ready to take on the world!!
How wrong I was!!!
In my quest not to have to learn mouse/kb controlling Ive run into probs!!!plural-
First: I noticed that only my aiming is truly analogue- while movement controls are only digital. Is there any way to convert the movement controls to an analogue input as well?
Second AND MOST IMPORTANT: boost jumps, dodging and adrenaline combos are near impossible to execute on my ps2 pad. can neone help me with this as this seems to be where Im losing too too too much ground to the pro's.
Third: Im also worried about the (super?) binds ive read about that fire and switch on release and others I dont know about- can these be bound in my situation and if not am I gunna lose that much ground w/o it?
In general the multitude of buttons on ps2 controller has allowed me to do enuf simple binding that I feel comfortable with all weapon navigation but as Im still so new to UT2K3 that im not sure that what I feel comfortable w/ now is going to be suitable at higher levels of play.
I just watched Fatal1ty win tourny on MTV, and am curious if players at his level really use all the superbinds to hella buttons, or do the get by on simpler albeit still moddified schemes.
any help appreciated!!
HELP PLEASE!!!!!
legacy-=WD=ImMorTaL
04-06-2003, 03:05 AM
Originally posted by dvVIII
I'm using a Thrustmaster Dual Power gamepad and thanks to this thread, along with a little patience, finally got it working.
Anyone having trouble using a Thrustmaster Dual Power might wanna try leaving the speed setting alone and just changing the DeadZone to 0.3. Thanx all and happy gib'ing.
can u post ur settings plz, i use the same gamepad
legacy-Drag00n
04-06-2003, 02:48 PM
Originally posted by Archalien
HELP PLEASE!!!!!
hey how did you get your aiming controls to be anolog????????? I can only get digital aiming control :(
legacy-Archalien
04-07-2003, 06:40 AM
i dont know it just is.?
uh was-
had to reintall and lost file, dammit gotta start over
it might have to do wth the controlller emu that i used?
legacy-Drag00n
04-08-2003, 05:06 PM
Controler emu???!?!??!!?!?!?!?!?!?!?!? where when how ? :eek:
legacy-Archalien
04-08-2003, 05:20 PM
check it out- psx-usb (http://www.store.yahoo.com/gogoenet/psxtopcusbco.html)
there is also 1 port version- and i do run it on !!!XP!!! but its hard to install (chinese) and has NO! tech support!! but it does work well.
id recomend xbox though-.xbox-usb (http://www.codeunderground.com/xctrl.html)
the xbox has better tech support, easier to install, emu is free and u can do the mod urself if u want. its really easy. or just buy the cable.
legacy-unregistered
04-25-2003, 11:59 PM
I'm having the same problem with a microsoft sidwinder gamepad, and it is the reason I wont pony up the cash for games that don't support gamepads properly. Good thing for demos! I had this problem with unreal and unfortunately bought the game only to have never played it because of not being able to strafe and move forward and shoot all at the same time flawlessly like in the Quake games I have played for years, which have flawless gamepad/joystick functionality. I highly recimmend Id Software's games if you use a joy or gamepad. You can jump, fire, turn left or right, shoot, look up and down, crouch...any combination of moves all at once flawlessly! And also, I noticed that turning up the eye candy, e.g. resolution, anti alaising, texture filtering etc. slows the gampad speed settings, and they have to be readjusted accordingly in Unreal and UT2003. This is another anomoly of these Unreal type games. In QuAKE 2, or Quake 3, no matter what the resolution etc. the gamepad/joystick is not affected. Perfect code! The joystick/gamepad code must somehow be perfectly isolated from the rest of the game in the Quake game engine. I like the game (ut2003) as far as graphics and weapons go, but you can tell from the way it runs, that it needs to be designed and coded based on open gl, and the code highly refined to be put in the class of being a truly Unreal game. If you ever figure out the conflict on more than two movements at a time, let me know please. I even get thrown across the room by the game getting confused about me trying to circle my opponent while shooting using the strafe, forward/back, shoot combinations all at once, something I do flawlessly in other games. :p
legacy-unregistered
04-26-2003, 12:43 AM
Originally posted by BBR|Dawg
Portis ,
Thank You dude, I was starting to feel lonely on this one. Just about everyone else that I have spoke to about it told me to switch to Keyboard+Mouse.....
I tried what you are suggesting and it does work.....THANK YOU. It is NOT perfect but closer......
Now IF I am reading this right.....It is the digital reading from the stick that is causing the problems......or is it the the way the game itself is reading it?
In other words.....IF you had an analog signal for forword and backward...instead of digatal.....would it work then?
No, it's in the game, I'm all analog and same thing.
:(
legacy-griffins rule
05-05-2003, 08:32 AM
Been out of UT (2k3) for a while (been very busy), but now I've got some spare time ahead, and wanted to take UT (2k3) from the shelve again.
I am wondering if I should go out and buy a joystick or is it still a pain in the a** to get it working, since it is more then half a year since the thread started.
I'd like to hear something from anybody with joy-experience with latest patches.
legacy-Kaoh
05-05-2003, 02:04 PM
I dont have any real issues with it, just you need to know what a INI is ;) and how a joystick basicly works.
legacy-griffins rule
05-05-2003, 02:31 PM
Ok, thanks.
Before I go out to buy one, any recommendations?
legacy-JRansak`
05-05-2003, 03:11 PM
I suggest the Wingman Strike Force 3D. I've been able to configure it to my liking for the most part, though it is annoying at times to not be able to look around as quickly as one can with a mouse. If you can find one with another (but smaller) joy on it (not a POV/hat), i would suggest that b/c you would be able to look around quickly - which is especially needed in online gaming. I have had success with mine, though, throughout the ladder and have succeeded in completing the game in the Novice difficulty. I think you really need to get a joystick that has the rudder capability b/c it makes turning so much more natural.
~God's Wisdom be with You
legacy-Kaoh
05-05-2003, 05:50 PM
Well just make sure you have a lot of buttons to bind and at least 2 analogue conroles on it.
legacy-red-rum
05-22-2003, 11:11 PM
Hi guys
Good info here but didnt find how to configure my ut2003.ini and user.ini to play with my nostromo n45 gamepad , its always looking down thats it .
i have two analog joystiks on it , i wanted the right one to do like w-a-d-s keys on my keyboard and left one to do like when i move my mouse , anyone know if its possible ? if so please help till then i will try more stuff , i almost read all the treads and didnt find anything yet that worked .
i have put true on both joystik values
also lines in the first post of this tread.
thanks
sam
legacy-DUALSHOCKER
05-25-2003, 06:02 PM
I just wanted to put this out there in the hopes that someone would benefit and not have to jack with this stuff for as long as I did. I have a Axis Pad FX. I got it at wal-mart for about 18 bucks. It's basicly just like a PS2 controler. Here is my user.ini settings.
Joy1=Fire
Joy2=Jump
Joy3=Duck
Joy4=Duck
Joy5=PrevWeapon
Joy6=AltFire
Joy7=Jump
Joy8=Fire
Joy9=Fire
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=Axis aLookUp = Look up/down SpeedBase=1.0 DeadZone=0.1
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.5 DeadZone=0.1
JoySlider1=
JoySlider2=
The only thing I can't figure out is how to get the right joystick to have the lookspring option. So that if I'm not pushing forward or backwork my view would spring back to the center or looking forward.
legacy-Warpanda
05-29-2003, 03:24 AM
Thank you for your post. You saved my kneck !!!!!!
I Don't Believe it! I've been searching this entire site and it only FIGURES that after searching every post for over an hour or two.... yours is the last one on page 8 !! lol !
Yes, I recently bought the interact Axis Pad FX for $18 at Wal~Mart too. Heck, I work there! lol! Got a 10% discount.
Anyway...Your code worked and I too would like to be able to have the 'Spring to center function' enabled. Please let me know if you solve this.
I have one question though: For the right analog stick, How do I invert the 'up/down' Look so "Pulling back on the stick looks DOWN instead of up" and "pushing forward on the stick looks UP instead of down." ?????? This is just a preference I have.
Is it going to be Invert=0 Or something like this?
I fiddled with your code but was unable to get this working.
legacy-AVRO
06-15-2003, 11:59 PM
ok this is the problem i have, I have two radders(or 2 axis) on my game pad and i want to use one of them to look ( usually the mouse does that) but cant find a way to do change the settings to do that. My gamepad is AXISPAD FX.
Any help would be appreciated .
legacy-DUALSHOCKER
06-19-2003, 03:20 PM
You need to update your user.ini file in UT2003. I posted the "JOY" part of my user.ini a couple of threads above yours on the forum. But if we have the same controler you just need to copy and past the following over your "JOY" section in your user.ini.
Joy1=Fire
Joy2=Jump
Joy3=Duck
Joy4=Duck
Joy5=PrevWeapon
Joy6=AltFire
Joy7=Jump
Joy8=Fire
Joy9=Fire
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=MoveForward
Joy14=StrafeRight
Joy15=MoveBackward
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyZ=Axis aLookUp = Look up/down SpeedBase=1.0 DeadZone=0.1
JoyR=
JoyU=
JoyV=Axis aBaseX SpeedBase=2.5 DeadZone=0.1
JoySlider1=
JoySlider2=
If that doesn't make sense let me know and we can try it a different way.
Have a good one. :)
legacy-Geo Demon
06-24-2003, 12:13 AM
ok, i got the kiky x-series usb adapter for my playstation controller. i managed to get the buttons working, but i still can't get the joysticks to work properly. i want the left joystick to move forwards and backwords and lokk left and right and the right joystick to strief and look up and down, any help is appreciated on this, and help on getting the rumble feature to work would be really cool! peace...........
P.S. i know how to put stuff into the ini file and configure the buttons but i don't understand the joystick stuff, so whatever is posted, i'll paste in there.....
legacy-luminous_beam
07-05-2003, 07:55 AM
here's my INI, i finally got it working properly.
Interact Axis Pad (color.. tho will work for all axispad i'm sure..)
Joy1=SwitchWeapon 7
Joy2=SwitchWeapon 10
Joy3=SwitchWeapon 9
Joy4=SwitchWeapon 4
Joy5=AltFire
Joy6=Fire
Joy7=PrevWeapon
Joy8=NextWeapon
Joy9=Jump
Joy10=CenterView
Joy11=ShowMenu
Joy12=ShowScores
Joy13=MoveForward
Joy14=StrafeRight
Joy15=Duck
Joy16=StrafeLeft
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.2
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.2 Invert=-1
JoyZ=Axis aBaseX SpeedBase=3.0 DeadZone=0.1
JoyR=
JoyU=
JoyV=Axis aLookUp SpeedBase=3.0 DeadZone=0.1 Invert=-1
JoySlider1=
JoySlider2=
legacy-alphanumeric
07-05-2003, 11:57 AM
Hi, anyone here successfully using the Sidewinder Dual Strike with Unreal 2003? I have the latest patch installed etc and have tinkered around with the user.ini file but I can't get it to work the way I want to.
Basically I want to use the directional thumbpad thingy on the left to control forward-back-left-right and the swivelly bit on the right to control my looking/turning as the mouse would normally do. The buttons I can figure out for myself.
Can anyone post the joystick portion of their user.ini here if they're using the dual strike successfully.
Thanks in advance.
legacy-AngryDax
07-11-2003, 08:27 PM
I need the config for this...I got all the buttons loaded....but when it joins the game, it stares at the ground and spins in cirlcles....HELP PLEASE!!:cry: :cry: :cry:
legacy-Kaoh
07-11-2003, 08:30 PM
did you read this thread?
did you try the deadzone settings?
legacy-AngryDax
07-11-2003, 09:07 PM
I have read it, but not sure what I am looking for. I have tried the settings at the beginning of the post, but they did not work for me...
legacy-Kaoh
07-11-2003, 09:12 PM
wel in the user.ini with axis settings there is the deadzone propertie, increase it until your view stops moving by itself
legacy-Kissamies
07-18-2003, 06:19 PM
Concerening the analog (I like to call it "proportional" to avoid confusion) movement discussion a few pages ago, I have noticed that while you can't get true proportional movement, you can get proportional acceleration by setting the speedbase just right. For me it's:
JoyX=Axis aStrafe SpeedBase=3.5 DeadZone=0.25
JoyY=Axis aBaseY SpeedBase=3.5 DeadZone=0.25 Invert=-1
If I push my joystick all the way to a direction, it goes full speed. If I push it just a little, it slowly accelerates to full speed. It is certainly not true proportional movement, but it is better that than jerky on/off "digital" movement.
Ah, the old FPSes like Jedi Knight 1, Q2 and Half-Life did the proportional movement much better. It seems to be completely forgotten with new FPS. Well, maybe HL2 will do it better. At least the answer to my email asking about that thing was promising.
:D
Originally posted by LittleFlower
So, how do you guys dodge with a joystick ? Not by moving the joystick twice quickly, do you ? That is far from easy, nor reliable. In UT you couldn't survive anymore in 2002 if you couldn't dodge. In UT2003 dodging is even more important.
Any tips ?
Just curious. :p
My answer is that I don't dodge at all. I hate those double tapping moves and turn them off because they are too hard to do and I end up doing them by accident when I least expect it. For example, if I am crossing a narrow bridge, I unintentionally dodge sideways and go flying off the bridge. Very frustrating. I don't play vanilla UT2k3 against real people anyways. Got to see if that script really exists, though.
legacy-Eon07
08-22-2003, 05:14 AM
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
the above is how the config looks normaly
if you want to change the invert to a configuration of just looking up and down point up look up etc..try this
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
also you can change the speed by raiseing the first number a couple numbers or lowering them
SpeedBase=32768.0 (SpeedBase=52768.0) like that ..
same for deadzone..lower it to 0.2 test it and play around until your happy
that worked for me alot and I started learning it right on this thread thanks to whoever started it! (genius)
I really just wanted a faster non inverted joystick
I use a wingman cordless rumblepad it works great!
legacy-Pointy
09-19-2003, 09:23 AM
hey this seems to be the thread for folks in the know... after i installed the patch (or maybe even prior to) almost all the keys bound in my User.ini were just wiped clean. I cant ever look around with my mouse... i made a post about it recently but i figured the more folks i bother, the sooner i'd get some assistance.
My mouse wont fire, even though i told it to in the user.ini. My gamepad works, thanks to the previous posts, but theres even a few keys that dont work that i dont even think you can bind, like Esc. I cant get the menu using esc. I gotta go to the ~ console and type exit to get out. Any ideas? Maybe someone could paste their entire INI for me to snatch? heh... thanks in advance....
legacy-Jrodi2
09-21-2003, 08:31 PM
Originally posted by Eon07
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
the above is how the config looks normaly
if you want to change the invert to a configuration of just looking up and down point up look up etc..try this
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4 Invert=-1
JoyY=Axis aBaseY SpeedBase=32768.0 DeadZone=0.4 Invert=-1
also you can change the speed by raiseing the first number a couple numbers or lowering them
SpeedBase=32768.0 (SpeedBase=52768.0) like that ..
same for deadzone..lower it to 0.2 test it and play around until your happy
that worked for me alot and I started learning it right on this thread thanks to whoever started it! (genius)
I really just wanted a faster non inverted joystick
I use a wingman cordless rumblepad it works great!
Where exactly do you input this information?
legacy-Kaoh
09-21-2003, 08:34 PM
in your user.ini
legacy-Jrodi2
09-21-2003, 08:45 PM
What do you type in for a regular Wingman Rumblepad? (Not cordless)
legacy-Kaoh
09-21-2003, 08:52 PM
It is in your user.ini, its always there ;)
Just search at JoyX and I am sure you will find it.
legacy-Jrodi2
09-21-2003, 08:59 PM
What do you type in for a regular Wingman Rumblepad? (Not cordless)
legacy-Kaoh
09-21-2003, 09:01 PM
Thats up to you, this gives you freedom to set it up the way you want it.
Just play around with it and see what happens.
legacy-Jrodi2
09-21-2003, 09:09 PM
I'm asking what do you type in in order to change the movement from inverted to true movement on the non-wireless controller?
legacy-Kaoh
09-21-2003, 09:13 PM
JoyX=Axis aStrafe SpeedBase=32768.0 DeadZone=0.4
Just back to normal, then it wont be inverted.
legacy-Jrodi2
09-21-2003, 09:26 PM
Thanks very much. It works now.
legacy-Drag00n
10-19-2003, 01:57 PM
Originally posted by Kissamies
JoyX=Axis aStrafe SpeedBase=3.5 DeadZone=0.25
JoyY=Axis aBaseY SpeedBase=3.5 DeadZone=0.25 Invert=-1
Ah, the old FPSes like Jedi Knight 1, Q2 and Half-Life did the proportional movement much better. It seems to be completely forgotten with new FPS. Well, maybe HL2 will do it better. At least the answer to my email asking about that thing was promising.
:D
edit: From what i've heard porportional movement is in hl2!
"Yes, HL2's joystick code supports pure analog input along any control axis:
forward, side, turn, and also look (which is the one you are asking about).
Yahn "
legacy-7 i2 1 P
11-22-2003, 12:20 PM
wutup. ok, im having some controller issues :cry: :cry: i bought an xbox > usb convertor. The controller is installed properly with the correct drivers...i know this because on the properties page of the controller you can test the buttons...and you see activity. Does anybody know how to get an Xbox controller configured properly ?
-- It has dual analog and a dpad.
-- Im aiming to get both the left analog and dpad to move forward/back & left/right
-- also for the right analog to look up/down & left/right
- my button config is set how I want it
- when i try to play ut2k3 - the screen keeps spinning. it also seems that the buttons dont work on the controller...
---- is that because the analog's + dpad isnt set up correctly? SOMEONE PLEASE HELP
- my current settings:
Joy1=Jump
Joy2=NextWeapon
Joy3=PrevWeapon
Joy4=Duck
Joy5=ShowScores
Joy6=ShowPersonalStats
Joy7=Pause
Joy8=
Joy9=Jump
Joy10=Centerview
Joy11=AltFire
Joy12=Fire
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=Axis aBaseX SpeedBase=5.5 DeadZone=0.1
JoyY=Axis aLookUp SpeedBase=5.3 DeadZone=0.1
JoyZ=Axis aBaseY SpeedBase=32768.0 DeadZone=0.1 Invert=-1
JoyR=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoyU=
JoyV=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
JoySlider2=
legacy-Drag00n
11-22-2003, 02:39 PM
JoyV=Axis aStrafe SpeedBase=32768.0 DeadZone=0.1
JoySlider1=Axis aLookUp SpeedBase=2.0 DeadZone=0.4
remove those..... (thats what I did and it worked for me)
legacy-7 i2 1 P
11-22-2003, 03:25 PM
....still no luck. If any1 has gotten an Xbox controller using a USB convertor to work...or know where i can find some more info...please help
kthx
legacy-shottah_king
11-30-2003, 11:48 PM
I don't know if anybody cares but I use a Logitech Wingman Cordless Rumblepad and i have no issues. I use the wingmans software and map w s a d, space bar, etc. to the controller, and i map the mouse x, y axis's and the game runs perfect, with rumble support!!!!!! I play all fps games with this controller and it rocks!!!!! Keyboard & Mouse just doesn't do the justice like a controller!!!!!!!!!!!
Peace
legacy-SoundGuy
12-11-2003, 01:24 AM
So I am new here and just have a (simple ?) question to ask
I use a saitek joystick (cyborg usb gold) and i also have a Nostromo n50 (usb) And... when i plug in the handpad, unreal refuses to see the joystick anymore, even if i mess around with controler ids in windows.... remove the handpad and unreal is cool with the joystick. Ive searched but i find to much information.... any ideas/suggestions?.
Karl P
legacy-shottah_king
12-11-2003, 11:45 AM
[QUOTE]Originally posted by SoundGuy
So I am new here and just have a (simple ?) question to ask
I use a saitek joystick (cyborg usb gold) and i also have a Nostromo n50 (usb) And... when i plug in the handpad, unreal refuses to see the joystick anymore, even if i mess around with controler ids in windows.... remove the handpad and unreal is cool with the joystick. Ive searched but i find to much information.... any ideas/suggestions?.
Karl P [/QUOTE
Sounds Like you should use one at a time.
I don't know why Game developers don't add rumble support to their games. UT2k3 is the only fps with rumble support! I hope Ut2k4 has rumble support?
legacy-SoundGuy
12-11-2003, 12:35 PM
So It cant support more than one game controller?
Powered by vBulletin® Version 4.1.6 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.