PDA

View Full Version : iOS Development



Pages : 1 [2] 3 4 5 6 7 8 9 10 11 12 13

  1. Controller ID?
  2. Screen rotation lock
  3. How to Spawn a Static Mesh at Touch Position
  4. Build a windows standalone game using mobile editor ?
  5. Lightbeam material
  6. Controlling Rotation Using Mobile motion Access
  7. something odd with point light
  8. Multiplayer?
  9. Dynamic Lighting iOS
  10. A real AND comparison?
  11. Is this possible to write your own shader for iOS game?
  12. Kismet patrolling character
  13. Preview window error?
  14. restarting a level
  15. Texture in Mobile Preview
  16. Beginer: Need a hand with crowds
  17. Fonts included with UDK
  18. Solved: Trouble importing fbx as skeletal mesh
  19. Cube Wall Thickness (glitch?)
  20. Actor Factory with AI in iOS
  21. 2.5d bejeweled type game
  22. Cooking mobile game to pc build using unreal frontend
  23. Transfering Materials
  24. Custom Pawn Class Questions
  25. [SOLVED] UnrealScript : Disable an InputZone (or InputGroup)
  26. Water surface?
  27. Crouch Behavior Bug Solution
  28. Change Icon on ios builds
  29. Is a grapple hook possible without physx ?
  30. Turrets possible?
  31. Faux 3D effect using tilt sensors
  32. microtransactions for DLC objects
  33. Bad iPad graphics?
  34. Triggered matinee for player character
  35. Mobile Input zones not showing up in editor/previewer ( UnrealScript)
  36. Physx is now enabled for iOS , is that mean Vehicles are OK?
  37. Normal Mapping on Ipad: Possible?
  38. Projectile Behavior
  39. ios and replication
  40. GameKit
  41. Vehicle Rage...
  42. Can't get UDK Remote to work!
  43. No MaterialsID after import
  44. [HELP] Way to restrict mesh to 2 axis' ?
  45. Kismet touch trigger not working on mobile ?
  46. Gyroscope input?
  47. Ai in Mobile UDK (Shooter)
  48. Mobile Placeable Pawn Physics
  49. Mobile VehicleFactory Textures & Lightmass not working...
  50. Disabling Game Viewport Rotation
  51. Substitute for UI Scenes?
  52. Average Loadtimes for loading a simple UDK/Ios level?
  53. Debugging - draw calls
  54. Main Menu Problems
  55. [HELP] Animation on a rigidbody?
  56. Kismet Action - Camera:Look At
  57. UDKM feature request
  58. About Game Center
  59. Official Problems during App Store submission process?
  60. Mobile look function
  61. Collision and Paths not rebuilding?
  62. Just for fun - UDK running on iPad
  63. resizing standard joysticks in UDKM
  64. How to get from 7 FPS to 30 FPS?
  65. iOS Mobile Game Swetup
  66. Mobile Menu Tutorial?
  67. Beginner: [UnrealScript] Explosion?
  68. Can we turn off multitouch?
  69. Touch input on object?
  70. Mobile Previewer broken in the new UDK version!?
  71. Can we post scripts source files?
  72. default game icon - can we change it?
  73. Build have 48MB, can we optimize size?
  74. Can we create universal build using UDKM?
  75. Texture crushes on emulator
  76. [HELP] Add the effect of gravity on a different axis?
  77. iOS Device sales figures
  78. IOS Anim Tree Aim node
  79. Cooking packages?
  80. matinee movement error
  81. Device Rotation Variable
  82. physx for ios
  83. attaching a physics asset to a mobileplaceablepawn.
  84. I18N / Localization
  85. Gamma adjustments
  86. A few problems I've encountered
  87. How would I handle block swapping?
  88. Aim Offset Problem
  89. 2D Tower Defense
  90. OverrideTexture2 Broken?
  91. How can I play my map in UDK Mobile Game?
  92. Where can I find tutorial how to export my map into IPad?
  93. Draw Image.
  94. Frame per second display on screen
  95. Modify Health - Mobile Previewer vs. play from here
  96. Localization - Getting the device language & setting the good language
  97. Material parameters working on Mobile?
  98. [Request] 2D Shader
  99. [Request]dept priority group on mobile
  100. Firing with Joysticks
  101. MobileMenuScene Game
  102. 2 Project Organization Questions
  103. Flickering skeletal meshes?
  104. Licensing question: Udk ios
  105. I cannot get EpicCitadel run on touch4
  106. Setting Previewer device type
  107. How to spawn enemies on mobile?
  108. How to exit game with console command?
  109. stopsong plays jazz theme mp3?
  110. Split/Divide Mesh by weapon
  111. Localization : Get device language ? Change language at runtime ?
  112. App Submission
  113. 3ds Max to UDK Mobile
  114. -SOLVED- [REQUEST] How to roll ? | Ball Character
  115. Develop for multiple platforms?
  116. [solved]Swipe events, how?
  117. 3rd person isometric - how to display character model?
  118. Trying to get MobileProjectile to trigger something in Kismet when shot.
  119. using Kismet Motion Input Event
  120. Inventory on Mobile Problems :P
  121. swimmable Water in Mobile UDK
  122. Chicken Coup's on the App Store!
  123. UI scrolling boxes
  124. How can I get Tilt Information from Ipad?
  125. Excluding some staticmeshes from Hit-Wall damage
  126. Do transparent textures work on mobile?
  127. Atmospheric fog in ios
  128. reusing Epic assets?
  129. Dynamic lights on mobile?
  130. Bug in UDK source code : MobileMenuLabel
  131. Spoiler StuffIt and StuffIt: Playroom + App Store
  132. [Solved] Playing Sounds on iOS
  133. LOD crashing UDK?
  134. Auto Flatten Mobile not working
  135. Working buttons?
  136. Savegames or scoreboard possible on mobile?
  137. Animated Texture?
  138. Button reload
  139. Word wrap ?
  140. [solved]change mesh material/texture in run-time
  141. Problems with DynamicLightEnvironment
  142. accessing to an object in editor from script
  143. Relative/Dynamic Camera | Need Advice
  144. How does one use mobile save/load values?
  145. UDK to UDKMobile
  146. How to execute matinee in kismet from touch
  147. iOS Default Scale
  148. Repaint lightmaps in Photoshop?
  149. What is happening during the Pre AW Actor Tick stage?
  150. Any way to implement interface on existing obj?
  151. Teleporting?
  152. Gravity Bug
  153. Custom made static meshes not displaying...
  154. Level loads super slow, why?
  155. Default height
  156. Third Person Camera
  157. [possibly Physic issue] why it's that slow?
  158. LOD kablooey
  159. Any word on Android support?
  160. fake reflect mesh in Epic Citadel-- what controls visibility?
  161. Nothing happens at Touch
  162. damage types in udk mobile ?
  163. Any Good tutorials???
  164. Post Process Volume
  165. Trigger with KAsset
  166. CRASH:appSigHandlerSimple
  167. black texture on fractured meshes ???
  168. UTGame in iOS unrealscript
  169. How to select first object that is touchable in ray
  170. Attach a ParticleSystem to a MobileMenuObject ?
  171. Disable auto-lock with script or kismet?
  172. Optimal/acceptable framerate?
  173. Third Person Camera / Stick Axis Problem [Facing Target Location]
  174. On click my character resets?
  175. Have how improve the quality of graphics in games made UDK?
  176. How to setup matinee dynamically
  177. How to edit .ini file? Which? Where? Er... why?
  178. Particle System Not Updating With Projectile
  179. Shadows - how do you do it
  180. TV
  181. Uncompressed texture
  182. Draw Image problems
  183. Spawn interpActor dinamically in Kismet
  184. Climbable ladder?
  185. SceneCapture2DActor broken
  186. Is using udkbase (and utgame) classes a good idea?
  187. [solved] weird red halo from the camera ???
  188. UDK Mobile Controls
  189. How to access PlayerController from SeqAct
  190. Pause Menu
  191. Facing a target location?
  192. texturing issues
  193. Not using a character as a Pawn..
  194. Any books in the future?
  195. tap navigation like in EC
  196. iPhone 4 slow load time?
  197. Attach to player
  198. Moving an SVehicle
  199. Implementing a grid system battle
  200. iOS Game Development
  201. licensing fee for ios dev
  202. Frame rate hitches on Iphone 4
  203. making joystick rotation vector map to z and y components instead of x and y
  204. Inventory and MobilePlaceablePawn
  205. Problems with 3rd view Camera and input
  206. Spec and Normal Building Issue
  207. 3rd Person Camera
  208. player size variable?
  209. Why are the Static meshes black?
  210. No mobile fog for streamed levels?
  211. Collision methods ? BlockingVolume efficiency ?
  212. UDK ideal for 2d development?
  213. Poly Count
  214. How to turn on Portrait mode?
  215. Turn In Place Node
  216. Udk ios package game help
  217. DOF in mobile?
  218. InputZones setup at Scripts
  219. Is access to the phones camera posable in the iOS UDK?
  220. weird picking issue
  221. Multiplayer (oh noes).
  222. Best way to a Night Vision and some other questions
  223. Game Center Help
  224. Problem with the graphics and lights
  225. Hiding GameCenter UI
  226. MobilePlaceablePawn and Physics?
  227. Control Problem
  228. Lan Broadcast Messages
  229. Is it possible to develop games for iOS if I don't own a Mac?
  230. path nodes or navigation mesh?
  231. iPad build.
  232. 1st person shooter - projectile directional issues
  233. Help! Sample Maps Crash on iTouch4!
  234. Aiming help in Kismet
  235. Swipe attack
  236. Debug HUD removal
  237. Sample Maps Crash on iTouch 4
  238. Are the default FPS controls free to use in your own project?
  239. how to proper import .png with alpha
  240. Unable to Select Surface after Material Placement
  241. silly question udk mobile terrain
  242. [solved]Why it's so slow?
  243. IOS "touch" detection
  244. how to make a slide function.
  245. Ideas for IDE?
  246. Mobile Object Picker Question
  247. Last Minute requirements
  248. Cross-platform saving
  249. Problem: Play animation after spawners reaching the target destination
  250. typical right brain/left brain stupidity