View Full Version : Modeling and Skinning
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- Modeling and Skinning in Blender
- Creating Collision in Maya?
- anyone know what this dialog means upon import
- Most Simple Implementation of Vehicles
- Unit measurements? (3ds max/maya)
- Models sources? Or tips at least....
- Cinema 4D users
- Textures and Meshes
- import error message
- Importing model texture from blender?
- ActorX/FaceFx Maya 2010 x64?
- Houdini -> ASE/PSK/PSA ?
- Collada Workflow/Limitations
- does UDK do modeling?
- A good easy Modeling Program
- New Member Static Mesh Import question
- UV's with imported static meshes
- SHtools normal baking
- Model animation + importing
- Max or Maya exporter to UDK
- weapons with info display
- Brush to Static Mesh ???
- Model sources?
- MultiSub Material from Max
- How to import new bulding meshes, player made content ect.
- ASE export from Maya
- [HELP] How to properly setting static mesh from Max?
- Teach me about merging brushes.
- Google Sketchup Models?
- procedural Building Generator for 3d Studio Max
- Trees
- Actor X Maya 2010
- Exporting XSI to ActorX.
- Various tutorials
- Verts are multiplying on export
- Why .dae file format importing so long?
- How to use a detail mesh?
- Maya plugin actorX?
- Dealing with several textures/materials
- Which axis to face in 3dsmax?SOLVED
- Adventures in Softbodies!
- Having issues with models
- Modeling to size in MAYA
- Model buildings complete or in segments
- Transparent objects
- Notes on modelling with sketchup
- Unable to get low-poly model to look smooth with normal map
- Simple UDK-ready 3D models
- Legs not just arms
- ActorX for XSI 2010
- What is needed in total? (getting a visual of the process)
- LODing from mesh to sprite?
- Creating sockets for characters in our game
- using existing skeletons/animation
- models rigged and ready for animation
- 3DS Max to Unreal, Importing Problem
- A deal for a XSI free?
- max poligons?
- Export ASE plugin for Lightwave users
- Texturing techiniques
- Skin/textures are not imported in content browser
- Multiple Materials per mesh
- Static Mesh re-triangulation.
- How to put a gun in Game
- Blender Exporting Problem
- 3ds Max photo reference setup
- where is face fx in UDK
- Steal my Models!
- Possible Inspiration for Creatures
- free modeling
- Understanding Unreal and textures
- I need some tips! (3dsmax + photshop cs4)
- Blender -> UDK - this is important!
- REPHRASED Technical question about normal maps.
- Bones in transport?
- Lightmass problems
- Shadows casting on Static Meshes
- Which program for normal and diffuse map making
- Is there a way to convert skeletalmeshes to static meshes?
- Vertex blending problem
- Idea for Beta 3 (Importing of textures)
- Rigging in Softimage
- having some glass problems {3Ds max 2010}
- Where are all the models ?
- Wanting to make a new gun.
- Modular track modelling (Softimage based)
- I get a weird error when importing....
- What is the best free modeling program?
- Help: Cicada replacement texture
- UDK model 3Ds MAX 2010
- Making a weapon model
- Blender and light maps
- Normalmap seams in Zmapper
- Texturing
- Obj (Ase, Collada) model import?
- Maya "normal maps" pipeline
- Custom models ghosting
- help with static mesh
- Vanishing textures
- Tutorial Videos "From 3d max to UDK"
- Trouble with meshes in unreal
- Proper Hierarchy in XSI
- Video tutorial. UDK/3Ds MAX/ZBrush/texture/UV/custom collision
- Where to start, becoming profecient with 3Dsmax for static meshes
- Extra bones?????
- Translucency and hair question
- Texture Pan
- Problems on importing meshes .fbx
- How exactly do you import models?
- Error message? (Import mesh)
- Importing problem with StaticMesh (.ase)
- Lightmass UV issues
- how many polys can have a Mehs
- Advice on triangles in a mesh?
- Got my first model into the udk, lots of questions
- T3d File Import fail
- custom weapons and custom vehicles in udk
- chain fence
- Optimizing a model for UDK
- Modular Design Questions
- SkeletalMesh material not showing up
- New to the modeling world.
- Importing Static Meshes from Maya; Error followed by invisible meshes
- Placement of b_root bone
- Speedtree problem
- Strange Measurement Problem... Again.
- best way to simulate fur?
- best way to simulate fur?
- Strange normal problem,
- wierd 3ds max importing error
- The best way to make Normal Maps?
- Error Message: Input mesh has too many vertices
- Anyone using Blender for Foliage for UDK
- UCX_ Collision model ignored by vehicles?
- The best way to skin biiiig object ?
- Imported textures
- Detailed Meshes
- Mapping my model in 3ds for UDK
- UV-mapping tips and tricks?
- Material problem on my skeletal mesh
- Thanator from the Movie Avatar
- Mudbox help
- Proper method for skinning a weapon?
- Messed up tangents - help needed
- [Maya]Extracting faces causes Instanced geometry to disappear?
- Blender UCX collision Ignored?
- Please help! Materials blocky when i approach quickly!
- Saving Fracture Mesh
- Making whole maps in 3dsmax
- UV Unwrap Tutorial
- Horrible, horrible static mesh shading problem
- best free modelling tool?
- Maya issues
- xsi not exporting right...
- placinf nonlit parts of mesh outside 0.0, 1.1?
- Problem with models/material
- problems with actorx for Maya
- Got a question.
- There is a package I want to export from the engine...
- Wrinkle Maps?
- Skydomes
- Does anyone have any free human models please read befor you flame this one
- Normals/Seams and Maya characters
- Best high poly to low poly game art tutorial
- Modeling approach
- What should SkelControlName be?
- Specular Problem
- Problems Exporting Static Meshes in Blender
- Odd Normals/Normal-Map Issue
- Maya Skin File Creation Error
- lights and material. Need Material Editor masters help
- UV Export Error
- [BLENDER MAT] Insanely high-res copper/bronze
- Model to material
- Some tips for better textures?
- Softimage models too small
- Problem with my custom character textures in game??
- My new character head finished!
- Deformers per vertices
- maya to udk same orientation
- Rocks & square textures.
- Floating arm (or something)
- Material ID Question
- UDK cant export models?
- guide to create weapons please help
- Face edges on static props
- Weapon model transparency
- Tips on how to make better looking Normals?
- Change Actor Name
- one half of my arms are transparent?
- UV mapping of common surfaces?
- Material/texture problem
- exporting weapon
- Accepted 3D formats
- Straight UVs and distorted texture
- 3DS Max - Strange shadows on mesh
- Material LOD troubles
- texturing a model in the UDK from 3ds max
- Blender to UDK - Weird Smoothing
- SK Mesh export problems, help!
- Bones question
- Translucent Material Help Please
- Another UV-mapping question...
- Normal map artifacts
- Normal and Specular maps look different in-game.
- Maya to Unreal Editor 3
- Lightmap UV's in blender?
- Gun Bones and script
- Tiny pivot point in 3ds max
- Biped Animation in 3DS Max Help
- Material to skeletonmesh
- [Solved] XSI : multiple uv/materials, how ?
- Zbrush to udk?
- textures extremely blurry
- Autodesk/XSI Mod Tool, .obj exporting no more?
- Model entire level in 3DS Max
- Problem Importing Weapon Animations
- 3d Modelling
- Max to UDK Help
- Building texturing
- Quick question: gibs, static or skeletal meshes?
- Help With Transparent Texturing
- Blender to UDK
- Blender -> UDK smoothing issues [Solved!]
- Trying to lower polycount in Max
- [Tutorial] Rigging and Skinning Vehicle In Maya
- UDK HELP Plz
- Help Plz
- Gun help
- Requirments for Custom Weapon
- How do i resize textures on static mesh's?
- [Fixed] Custom static meshes not being rendered
- exporting from autodesk 3ds max
- Complex Collision
- High- and Low-detailet meshes
- error with palm tree speed tree
- Blender model texturing
- My first model !
- textures locked on 643 x 643 display resolution
- Sketchup smoothing problem
- [SOLVED] Need serious help with normal map!!
- My gun in the UDK
- Normal Map problem
- Mesh not showing up in viewport
- Creating a UVW map
- Static Mesh Collision
- Bizziarre triangular dark patches on humanoid?
- problems with UV while importing custom weapon
- Preview Mesh Display Issue
- anyone got any Spiderman reference images?
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