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  1. Modeling and Skinning in Blender
  2. Creating Collision in Maya?
  3. anyone know what this dialog means upon import
  4. Most Simple Implementation of Vehicles
  5. Unit measurements? (3ds max/maya)
  6. Models sources? Or tips at least....
  7. Cinema 4D users
  8. Textures and Meshes
  9. import error message
  10. Importing model texture from blender?
  11. ActorX/FaceFx Maya 2010 x64?
  12. Houdini -> ASE/PSK/PSA ?
  13. Collada Workflow/Limitations
  14. does UDK do modeling?
  15. A good easy Modeling Program
  16. New Member Static Mesh Import question
  17. UV's with imported static meshes
  18. SHtools normal baking
  19. Model animation + importing
  20. Max or Maya exporter to UDK
  21. weapons with info display
  22. Brush to Static Mesh ???
  23. Model sources?
  24. MultiSub Material from Max
  25. How to import new bulding meshes, player made content ect.
  26. ASE export from Maya
  27. [HELP] How to properly setting static mesh from Max?
  28. Teach me about merging brushes.
  29. Google Sketchup Models?
  30. procedural Building Generator for 3d Studio Max
  31. Trees
  32. Actor X Maya 2010
  33. Exporting XSI to ActorX.
  34. Various tutorials
  35. Verts are multiplying on export
  36. Why .dae file format importing so long?
  37. How to use a detail mesh?
  38. Maya plugin actorX?
  39. Dealing with several textures/materials
  40. Which axis to face in 3dsmax?SOLVED
  41. Adventures in Softbodies!
  42. Having issues with models
  43. Modeling to size in MAYA
  44. Model buildings complete or in segments
  45. Transparent objects
  46. Notes on modelling with sketchup
  47. Unable to get low-poly model to look smooth with normal map
  48. Simple UDK-ready 3D models
  49. Legs not just arms
  50. ActorX for XSI 2010
  51. What is needed in total? (getting a visual of the process)
  52. LODing from mesh to sprite?
  53. Creating sockets for characters in our game
  54. using existing skeletons/animation
  55. models rigged and ready for animation
  56. 3DS Max to Unreal, Importing Problem
  57. A deal for a XSI free?
  58. max poligons?
  59. Export ASE plugin for Lightwave users
  60. Texturing techiniques
  61. Skin/textures are not imported in content browser
  62. Multiple Materials per mesh
  63. Static Mesh re-triangulation.
  64. How to put a gun in Game
  65. Blender Exporting Problem
  66. 3ds Max photo reference setup
  67. where is face fx in UDK
  68. Steal my Models!
  69. Possible Inspiration for Creatures
  70. free modeling
  71. Understanding Unreal and textures
  72. I need some tips! (3dsmax + photshop cs4)
  73. Blender -> UDK - this is important!
  74. REPHRASED Technical question about normal maps.
  75. Bones in transport?
  76. Lightmass problems
  77. Shadows casting on Static Meshes
  78. Which program for normal and diffuse map making
  79. Is there a way to convert skeletalmeshes to static meshes?
  80. Vertex blending problem
  81. Idea for Beta 3 (Importing of textures)
  82. Rigging in Softimage
  83. having some glass problems {3Ds max 2010}
  84. Where are all the models ?
  85. Wanting to make a new gun.
  86. Modular track modelling (Softimage based)
  87. I get a weird error when importing....
  88. What is the best free modeling program?
  89. Help: Cicada replacement texture
  90. UDK model 3Ds MAX 2010
  91. Making a weapon model
  92. Blender and light maps
  93. Normalmap seams in Zmapper
  94. Texturing
  95. Obj (Ase, Collada) model import?
  96. Maya "normal maps" pipeline
  97. Custom models ghosting
  98. help with static mesh
  99. Vanishing textures
  100. Tutorial Videos "From 3d max to UDK"
  101. Trouble with meshes in unreal
  102. Proper Hierarchy in XSI
  103. Video tutorial. UDK/3Ds MAX/ZBrush/texture/UV/custom collision
  104. Where to start, becoming profecient with 3Dsmax for static meshes
  105. Extra bones?????
  106. Translucency and hair question
  107. Texture Pan
  108. Problems on importing meshes .fbx
  109. How exactly do you import models?
  110. Error message? (Import mesh)
  111. Importing problem with StaticMesh (.ase)
  112. Lightmass UV issues
  113. how many polys can have a Mehs
  114. Advice on triangles in a mesh?
  115. Got my first model into the udk, lots of questions
  116. T3d File Import fail
  117. custom weapons and custom vehicles in udk
  118. chain fence
  119. Optimizing a model for UDK
  120. Modular Design Questions
  121. SkeletalMesh material not showing up
  122. New to the modeling world.
  123. Importing Static Meshes from Maya; Error followed by invisible meshes
  124. Placement of b_root bone
  125. Speedtree problem
  126. Strange Measurement Problem... Again.
  127. best way to simulate fur?
  128. best way to simulate fur?
  129. Strange normal problem,
  130. wierd 3ds max importing error
  131. The best way to make Normal Maps?
  132. Error Message: Input mesh has too many vertices
  133. Anyone using Blender for Foliage for UDK
  134. UCX_ Collision model ignored by vehicles?
  135. The best way to skin biiiig object ?
  136. Imported textures
  137. Detailed Meshes
  138. Mapping my model in 3ds for UDK
  139. UV-mapping tips and tricks?
  140. Material problem on my skeletal mesh
  141. Thanator from the Movie Avatar
  142. Mudbox help
  143. Proper method for skinning a weapon?
  144. Messed up tangents - help needed
  145. [Maya]Extracting faces causes Instanced geometry to disappear?
  146. Blender UCX collision Ignored?
  147. Please help! Materials blocky when i approach quickly!
  148. Saving Fracture Mesh
  149. Making whole maps in 3dsmax
  150. UV Unwrap Tutorial
  151. Horrible, horrible static mesh shading problem
  152. best free modelling tool?
  153. Maya issues
  154. xsi not exporting right...
  155. placinf nonlit parts of mesh outside 0.0, 1.1?
  156. Problem with models/material
  157. problems with actorx for Maya
  158. Got a question.
  159. There is a package I want to export from the engine...
  160. Wrinkle Maps?
  161. Skydomes
  162. Does anyone have any free human models please read befor you flame this one
  163. Normals/Seams and Maya characters
  164. Best high poly to low poly game art tutorial
  165. Modeling approach
  166. What should SkelControlName be?
  167. Specular Problem
  168. Problems Exporting Static Meshes in Blender
  169. Odd Normals/Normal-Map Issue
  170. Maya Skin File Creation Error
  171. lights and material. Need Material Editor masters help
  172. UV Export Error
  173. [BLENDER MAT] Insanely high-res copper/bronze
  174. Model to material
  175. Some tips for better textures?
  176. Softimage models too small
  177. Problem with my custom character textures in game??
  178. My new character head finished!
  179. Deformers per vertices
  180. maya to udk same orientation
  181. Rocks & square textures.
  182. Floating arm (or something)
  183. Material ID Question
  184. UDK cant export models?
  185. guide to create weapons please help
  186. Face edges on static props
  187. Weapon model transparency
  188. Tips on how to make better looking Normals?
  189. Change Actor Name
  190. one half of my arms are transparent?
  191. UV mapping of common surfaces?
  192. Material/texture problem
  193. exporting weapon
  194. Accepted 3D formats
  195. Straight UVs and distorted texture
  196. 3DS Max - Strange shadows on mesh
  197. Material LOD troubles
  198. texturing a model in the UDK from 3ds max
  199. Blender to UDK - Weird Smoothing
  200. SK Mesh export problems, help!
  201. Bones question
  202. Translucent Material Help Please
  203. Another UV-mapping question...
  204. Normal map artifacts
  205. Normal and Specular maps look different in-game.
  206. Maya to Unreal Editor 3
  207. Lightmap UV's in blender?
  208. Gun Bones and script
  209. Tiny pivot point in 3ds max
  210. Biped Animation in 3DS Max Help
  211. Material to skeletonmesh
  212. [Solved] XSI : multiple uv/materials, how ?
  213. Zbrush to udk?
  214. textures extremely blurry
  215. Autodesk/XSI Mod Tool, .obj exporting no more?
  216. Model entire level in 3DS Max
  217. Problem Importing Weapon Animations
  218. 3d Modelling
  219. Max to UDK Help
  220. Building texturing
  221. Quick question: gibs, static or skeletal meshes?
  222. Help With Transparent Texturing
  223. Blender to UDK
  224. Blender -> UDK smoothing issues [Solved!]
  225. Trying to lower polycount in Max
  226. [Tutorial] Rigging and Skinning Vehicle In Maya
  227. UDK HELP Plz
  228. Help Plz
  229. Gun help
  230. Requirments for Custom Weapon
  231. How do i resize textures on static mesh's?
  232. [Fixed] Custom static meshes not being rendered
  233. exporting from autodesk 3ds max
  234. Complex Collision
  235. High- and Low-detailet meshes
  236. error with palm tree speed tree
  237. Blender model texturing
  238. My first model !
  239. textures locked on 643 x 643 display resolution
  240. Sketchup smoothing problem
  241. [SOLVED] Need serious help with normal map!!
  242. My gun in the UDK
  243. Normal Map problem
  244. Mesh not showing up in viewport
  245. Creating a UVW map
  246. Static Mesh Collision
  247. Bizziarre triangular dark patches on humanoid?
  248. problems with UV while importing custom weapon
  249. Preview Mesh Display Issue
  250. anyone got any Spiderman reference images?