- Modeling and Skinning in Blender
- Creating Collision in Maya?
- anyone know what this dialog means upon import
- Most Simple Implementation of Vehicles
- Unit measurements? (3ds max/maya)
- Models sources? Or tips at least....
- Cinema 4D users
- Textures and Meshes
- import error message
- Importing model texture from blender?
- ActorX/FaceFx Maya 2010 x64?
- Houdini -> ASE/PSK/PSA ?
- Collada Workflow/Limitations
- does UDK do modeling?
- A good easy Modeling Program
- New Member Static Mesh Import question
- UV's with imported static meshes
- SHtools normal baking
- Model animation + importing
- Max or Maya exporter to UDK
- weapons with info display
- Brush to Static Mesh ???
- Model sources?
- MultiSub Material from Max
- How to import new bulding meshes, player made content ect.
- ASE export from Maya
- [HELP] How to properly setting static mesh from Max?
- Teach me about merging brushes.
- Google Sketchup Models?
- procedural Building Generator for 3d Studio Max
- Trees
- Actor X Maya 2010
- Exporting XSI to ActorX.
- Various tutorials
- Verts are multiplying on export
- Why .dae file format importing so long?
- How to use a detail mesh?
- Maya plugin actorX?
- Dealing with several textures/materials
- Which axis to face in 3dsmax?SOLVED
- Adventures in Softbodies!
- Having issues with models
- Modeling to size in MAYA
- Model buildings complete or in segments
- Transparent objects
- Notes on modelling with sketchup
- Unable to get low-poly model to look smooth with normal map
- Simple UDK-ready 3D models
- Legs not just arms