- I don't know how to texture a static mesh
- Blender to UDK crash import psk after weighting / rigging !
- Scaling Pawn with APEX cloth
- Simulating a skirt cloth problem
- Is 3ds max or maya worth it?
- Material soft masked and renderToTexture
- Skeleton is half the size of mesh when using FBX export.
- Exporting mesh to hold weapon
- parts of model invisible in maya :/
- Modeling inside of a cave?
- Tips for texturing across seams
- Custom lightmaps in maya 2012
- Strange Mesh Deformation Spiderwebs
- Texture Missing on Static Mesh After Importing .ase
- Lightmapping Issue with Modular Building Parts
- modeling by use
- Ideal number of vertices
- Problems importing from Maya FBX
- [solved]is there any special trcik to animate bones in Maya12? :/
- Can you import Collada import into UDK
- Export Fail from Blender to UDK
- Blender 2.6 psk exporters
- Wrong Deformation from Blender to UDK
- 3DS Max > UDK - Basic workflows?
- Cube Map Issue
- High-polyish model looks extremely tessalated, not smooth
- How much do UV maps effect the overall Vert / Triangle count?
- TurboSmooth causing jagged edge loops? (3DS Max)
- Need advice on optimizing and skinning.
- Bones wont attach to Glock 17 Mesh
- Normal Map Seam Issue
- [XSI Mod Tool 7.5] Why does my polygon selection "bleed through" to other faces?
- Maya or 3DS Max: Which works better with the UDK
- fps arms for custom weapons
- Seams on lightmaps
- Poly Count and Tris
- Lightmap issue?
- normal maps and seamless textures?
- Learn to modelise a character
- Retro-Reflective Surfaces
- Help me with lightmaps and weird artifacts!(Maya 2012)
- Zbrush Workflow Question
- Basic Texture mapping question for an average building
- Wierd Problem With Mesh In UDK
- LightMass artefacts
- A question about normal maps
- A question about normal maps (blender & gimp)
- Tutorial Need a tutorial for modeling armor in 3d studio max
- Clothes on a character
- 3d MAX -> Mudbox ?
- LIGHTMAP import problem
- Exporting models from Cinema4d
- Fur Shaders within UDK
- Strange light bleeding
- How to import objects created in Maya into UDK?
- How can we create animated normal maps?
- 3ds max proboolean and UDK export Problem. Please Help
- Creating earth from space - material that changes texture depending on light level
- Lightmap problem on imported column mesh (images included)
- Experienced blender modellers. Help me out.
- Leaves on SpeedTree Disappearing When Changing Leafcard Material to Masked in UDK
- Texturing character workflow. Is this possible?
- How do I export vehicles from max into UDK?
- Create Foliage?
- Changing lightmap resolution has no visible effect...
- White pixels + shadows around edges
- ActorX Export Problem
- Udk keeps crashing when importing psk from 3dsmax please help!!!!!!!!!
- Collision mesh Woes 3DSMAX
- Blender Inconvinience :S
- Importing fbx skeletal axis
- Strange things happens while importing a FBX as static mesh...
- i cannot use Apex
- Please help, will even pay for assistance
- Weapon Texturing
- Good Pipeline
- [FBX Import problem] Why it looks so different?
- download models?
- Compatible 3d modeling software????
- Getting Movie Textures to Seamlessly Loop
- FBX material problem
- Uv Scaling Problem with Maya
- Export problem
- Export static mesh materials
- Static Mesh Specular Highlight Problems, But Normals Seem Fine
- Breakable Windows
- CLoth Problem, not propperly scaled
- Shadows Not Behaving Correctly
- UE3 rigging
- Maya Parenting Rig into UDK???
- Photoshop to UDK Problem
- Blender -> UDK. Skeletal Structure. could use some clarification.
- Maya UV mapping and unwrap question
- problem with the rigging of a nausicaa on glider
- gun animations
- Texture 8 bit (only one colour layer)
- What i need to models a weapon with blender?
- Using stock UDK assets in commercial software
- UV mapping a gun in 3ds max
- What about soft masked material ?
- Modeling..
- Lightmapping Problem
- Female Character Hair
- How to create next-gen dynamic hair
- A question about LOD Bias
- Paid Position Apex Cloth not work!!
- UDK doesn't see smoothing groups
- About Low Poly texturing and UDK
- 4 Painful Months of Maya (Rate my progress!)
- Combining multiple UVs and combinging texture sheets for UDK
- Texture elements not importing.
- Texture Skew/Pull problem
- Will Buy Race Car 3D Model UDK Ready
- 3DS Max UV Unwrap help needed
- What the heck do i do?
- Vertex Paint Material Light Issue
- how to smooth surface the low poly Character
- Blender - Weird rigging issues with the thumb of my skeletal mesh
- Collision defined by max material ?
- Help with Mobile Texture Transform
- Car models.
- Unified Guide to Import complex models from 2012 3DS Max to UDK
- Does this model have too many polys to be used in the UDK?
- Multiple Light-Map Channels?
- [Solved]Visible seams on imported skeletal meshs.
- Regarding Melee weapons
- Fillped UV's?
- Traingles missing on imported static mesh
- Issue while exporting .FBX into UDk
- Getting a overlapping uv error
- Need help from 3DSMax Users! Material Error. Looks awful in UDK.
- Importing textures to UDK
- UDK not showing static mesh when play testing
- Multi/Sub-Object vs texturing an unwrap
- [HELP] Creating Texture2D from multiple PNG files
- Using a tiling texture/multi sub object vs texturing in the 0-1 UV space
- Using a layer as a mask in Potoshop Cs5
- (Iphone) Good Poly count for a Main character ??
- Apex Cloth ignores Collision Hulls in UDK
- Maya and Smoothing edges
- Inside of building not showing
- Skeletal mesh Blender to UDK = 1 vertex lost skinning weight
- Imported Collison doesnt match in udk.
- Newb needs your help! Car windows, glass.
- Issues with my new model into udk.
- Help on modelling start
- Issues with texture import - Pixellated/Red/Broken Textures
- Promotion on BRYCE 3d page, it is FREE for limited time
- Trouble with cloth meshes
- Adding a height map to a material?
- Materials won't apply
- Mesh Optimisation
- Cost Comparison...
- Collision too far away
- Importing high poly count model from Maya. Beginner.
- [SOLVED] Smoothing Groups Error
- How to export loads of animations from blender to udk like actorx?
- 3ds Max weight tool not selecting bones?
- Trouble with importing 3ds to UDK
- psa issue with actorx
- Gemstone Material
- Collision Mesh limit
- (3ds max) how to correctly uv map a human head?
- Required bones?
- FBX Smoothing Groups error when importing. Cannot combine mesh.
- HELP! UV Mapping - Point me in the right direction (Maya)
- setting up a photo on a plane in 3ds
- Halo 4 Battle Rifle
- Silent Hill world transformation material
- Muscle deformation? Morphs? CAT Muscle? [SOLVED]
- Need help with UV mapping from Blender to UDK
- Question on modelling scenes
- what are your grid settings in maya?
- First Material in UDK (Success) How do packages work?
- UDK Geometry Issue - Help!
- low-res textures from high-res source problem [IMAGES] [Solved]
- (3ds max to udk) Turbosmooth?
- process for modeling?
- FBX Import Corruption
- [PICS] Hair Using Object Paint / My First "From-scratch" Character / Nurbs in 3ds Max
- Problems with static mesh import.
- Texture Seams - Need Help!!!
- UVing and Mapping questions
- Imported static mesh disappears in game
- [3ds max] Character modeling
- materials from 3ds max to udk
- Materials Noob Here! Need Help Please!
- Full First Person Rig
- UVW Unwrapping help. (Minigun)
- Quick UVMap/Texturing Question (sort of)
- UDK 3ds Import problem
- Static meshes flash when stacked
- Cutting off half of a static mesh
- Modding the Default Bot
- SpeedTree(Mask)
- free modelling programs
- how to create a colored glass material?
- Need opinions on the best ways to model rooms for house interiors
- Multisub vs unwrap
- FBX importation issue with Animation
- Exporting Diffuse Maps from UDK
- Translucent material's color added to the translucent material behind?
- Creating Lightmaps in Autodesk Maya 2012
- Cloth into UDK without ActorX
- faces.
- Modular Pawns with blender?
- Complete UDK noob, looking to export a skinned model from Maya
- Basic Rig Question(biped and bone connection)
- How can i get this texture in UDK ?
- Importing custom collisions (3Ds Max to UDK)
- White dots in material editor?
- [Tutorial] Setting Up and Exporting Static Meshes from Max to UDK
- [SOLVED]Texture problem
- Tutorial Multi-Sub Materials for UDK
- [SOLVED]axmain exports model is not smooth
- Melee Weapon Sockets
- 3DS Max question
- player controlled complex material colour changer
- Skinning 2 objects to one bone (3DS MAX)
- Complex collision prims error
- 3ds max export skeletal mesh bone coordinate change
- Cracks in mesh
- [Solved] Why is UDK Import adding Vertices and Triangles to Models?
- Character arms reversed
- Question about Blender
- Help with vertex paint within blender
- Normal Map Issue
- Static Mesh Material Rotation
- Normal map import issue
- Tutorial video doesn't cover BASIC basics
- Texture Transparency
- [Solved] 3DS max vehicle importing problem
- Blender 2.63 grid units
- Object with two Materials
- Im stuck? Rifle modeling
- Orientation problem when importing FBX
- Matching Maya and UDK grids
- UDK not read smooth cinema 4d, how to solve?
- Rigging tilted vehicle turret
- [URGENT] Maya model import to UDK problems
- The Mixamo Auto-Rigger
- Having difficulty welding fire escape poles
- how to apply two unwraps on one modeel?
- Important - Texturing a jet.
- Showmethatagain : low poly hair tute price drop!
- Need help getting animated door from blender to UDK
- Characters to create FPS Multiplayer
- Multiple materials/textures on a single model
- question about udk sprite sytem
- Drivable Vehicle and Walking Ped ( Both Skeletal Mesh)Are Dark When they're in shadow