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  1. I don't know how to texture a static mesh
  2. Blender to UDK crash import psk after weighting / rigging !
  3. Scaling Pawn with APEX cloth
  4. Simulating a skirt cloth problem
  5. Is 3ds max or maya worth it?
  6. Material soft masked and renderToTexture
  7. Skeleton is half the size of mesh when using FBX export.
  8. Exporting mesh to hold weapon
  9. parts of model invisible in maya :/
  10. Modeling inside of a cave?
  11. Tips for texturing across seams
  12. Custom lightmaps in maya 2012
  13. Strange Mesh Deformation Spiderwebs
  14. Texture Missing on Static Mesh After Importing .ase
  15. Lightmapping Issue with Modular Building Parts
  16. modeling by use
  17. Ideal number of vertices
  18. Problems importing from Maya FBX
  19. [solved]is there any special trcik to animate bones in Maya12? :/
  20. Can you import Collada import into UDK
  21. Export Fail from Blender to UDK
  22. Blender 2.6 psk exporters
  23. Wrong Deformation from Blender to UDK
  24. 3DS Max > UDK - Basic workflows?
  25. Cube Map Issue
  26. High-polyish model looks extremely tessalated, not smooth
  27. How much do UV maps effect the overall Vert / Triangle count?
  28. TurboSmooth causing jagged edge loops? (3DS Max)
  29. Need advice on optimizing and skinning.
  30. Bones wont attach to Glock 17 Mesh
  31. Normal Map Seam Issue
  32. [XSI Mod Tool 7.5] Why does my polygon selection "bleed through" to other faces?
  33. Maya or 3DS Max: Which works better with the UDK
  34. fps arms for custom weapons
  35. Seams on lightmaps
  36. Poly Count and Tris
  37. Lightmap issue?
  38. normal maps and seamless textures?
  39. Learn to modelise a character
  40. Retro-Reflective Surfaces
  41. Help me with lightmaps and weird artifacts!(Maya 2012)
  42. Zbrush Workflow Question
  43. Basic Texture mapping question for an average building
  44. Wierd Problem With Mesh In UDK
  45. LightMass artefacts
  46. A question about normal maps
  47. A question about normal maps (blender & gimp)
  48. Tutorial Need a tutorial for modeling armor in 3d studio max
  49. Clothes on a character
  50. 3d MAX -> Mudbox ?
  51. LIGHTMAP import problem
  52. Exporting models from Cinema4d
  53. Fur Shaders within UDK
  54. Strange light bleeding
  55. How to import objects created in Maya into UDK?
  56. How can we create animated normal maps?
  57. 3ds max proboolean and UDK export Problem. Please Help
  58. Creating earth from space - material that changes texture depending on light level
  59. Lightmap problem on imported column mesh (images included)
  60. Experienced blender modellers. Help me out.
  61. Leaves on SpeedTree Disappearing When Changing Leafcard Material to Masked in UDK
  62. Texturing character workflow. Is this possible?
  63. How do I export vehicles from max into UDK?
  64. Create Foliage?
  65. Changing lightmap resolution has no visible effect...
  66. White pixels + shadows around edges
  67. ActorX Export Problem
  68. Udk keeps crashing when importing psk from 3dsmax please help!!!!!!!!!
  69. Collision mesh Woes 3DSMAX
  70. Blender Inconvinience :S
  71. Importing fbx skeletal axis
  72. Strange things happens while importing a FBX as static mesh...
  73. i cannot use Apex
  74. Please help, will even pay for assistance
  75. Weapon Texturing
  76. Good Pipeline
  77. [FBX Import problem] Why it looks so different?
  78. download models?
  79. Compatible 3d modeling software????
  80. Getting Movie Textures to Seamlessly Loop
  81. FBX material problem
  82. Uv Scaling Problem with Maya
  83. Export problem
  84. Export static mesh materials
  85. Static Mesh Specular Highlight Problems, But Normals Seem Fine
  86. Breakable Windows
  87. CLoth Problem, not propperly scaled
  88. Shadows Not Behaving Correctly
  89. UE3 rigging
  90. Maya Parenting Rig into UDK???
  91. Photoshop to UDK Problem
  92. Blender -> UDK. Skeletal Structure. could use some clarification.
  93. Maya UV mapping and unwrap question
  94. problem with the rigging of a nausicaa on glider
  95. gun animations
  96. Texture 8 bit (only one colour layer)
  97. What i need to models a weapon with blender?
  98. Using stock UDK assets in commercial software
  99. UV mapping a gun in 3ds max
  100. What about soft masked material ?
  101. Modeling..
  102. Lightmapping Problem
  103. Female Character Hair
  104. How to create next-gen dynamic hair
  105. A question about LOD Bias
  106. Paid Position Apex Cloth not work!!
  107. UDK doesn't see smoothing groups
  108. About Low Poly texturing and UDK
  109. 4 Painful Months of Maya (Rate my progress!)
  110. Combining multiple UVs and combinging texture sheets for UDK
  111. Texture elements not importing.
  112. Texture Skew/Pull problem
  113. Will Buy Race Car 3D Model UDK Ready
  114. 3DS Max UV Unwrap help needed
  115. What the heck do i do?
  116. Vertex Paint Material Light Issue
  117. how to smooth surface the low poly Character
  118. Blender - Weird rigging issues with the thumb of my skeletal mesh
  119. Collision defined by max material ?
  120. Help with Mobile Texture Transform
  121. Car models.
  122. Unified Guide to Import complex models from 2012 3DS Max to UDK
  123. Does this model have too many polys to be used in the UDK?
  124. Multiple Light-Map Channels?
  125. [Solved]Visible seams on imported skeletal meshs.
  126. Regarding Melee weapons
  127. Fillped UV's?
  128. Traingles missing on imported static mesh
  129. Issue while exporting .FBX into UDk
  130. Getting a overlapping uv error
  131. Need help from 3DSMax Users! Material Error. Looks awful in UDK.
  132. Importing textures to UDK
  133. UDK not showing static mesh when play testing
  134. Multi/Sub-Object vs texturing an unwrap
  135. [HELP] Creating Texture2D from multiple PNG files
  136. Using a tiling texture/multi sub object vs texturing in the 0-1 UV space
  137. Using a layer as a mask in Potoshop Cs5
  138. (Iphone) Good Poly count for a Main character ??
  139. Apex Cloth ignores Collision Hulls in UDK
  140. Maya and Smoothing edges
  141. Inside of building not showing
  142. Skeletal mesh Blender to UDK = 1 vertex lost skinning weight
  143. Imported Collison doesnt match in udk.
  144. Newb needs your help! Car windows, glass.
  145. Issues with my new model into udk.
  146. Help on modelling start
  147. Issues with texture import - Pixellated/Red/Broken Textures
  148. Promotion on BRYCE 3d page, it is FREE for limited time
  149. Trouble with cloth meshes
  150. Adding a height map to a material?
  151. Materials won't apply
  152. Mesh Optimisation
  153. Cost Comparison...
  154. Collision too far away
  155. Importing high poly count model from Maya. Beginner.
  156. [SOLVED] Smoothing Groups Error
  157. How to export loads of animations from blender to udk like actorx?
  158. 3ds Max weight tool not selecting bones?
  159. Trouble with importing 3ds to UDK
  160. psa issue with actorx
  161. Gemstone Material
  162. Collision Mesh limit
  163. (3ds max) how to correctly uv map a human head?
  164. Required bones?
  165. FBX Smoothing Groups error when importing. Cannot combine mesh.
  166. HELP! UV Mapping - Point me in the right direction (Maya)
  167. setting up a photo on a plane in 3ds
  168. Halo 4 Battle Rifle
  169. Silent Hill world transformation material
  170. Muscle deformation? Morphs? CAT Muscle? [SOLVED]
  171. Need help with UV mapping from Blender to UDK
  172. Question on modelling scenes
  173. what are your grid settings in maya?
  174. First Material in UDK (Success) How do packages work?
  175. UDK Geometry Issue - Help!
  176. low-res textures from high-res source problem [IMAGES] [Solved]
  177. (3ds max to udk) Turbosmooth?
  178. process for modeling?
  179. FBX Import Corruption
  180. [PICS] Hair Using Object Paint / My First "From-scratch" Character / Nurbs in 3ds Max
  181. Problems with static mesh import.
  182. Texture Seams - Need Help!!!
  183. UVing and Mapping questions
  184. Imported static mesh disappears in game
  185. [3ds max] Character modeling
  186. materials from 3ds max to udk
  187. Materials Noob Here! Need Help Please!
  188. Full First Person Rig
  189. UVW Unwrapping help. (Minigun)
  190. Quick UVMap/Texturing Question (sort of)
  191. UDK 3ds Import problem
  192. Static meshes flash when stacked
  193. Cutting off half of a static mesh
  194. Modding the Default Bot
  195. SpeedTree(Mask)
  196. free modelling programs
  197. how to create a colored glass material?
  198. Need opinions on the best ways to model rooms for house interiors
  199. Multisub vs unwrap
  200. FBX importation issue with Animation
  201. Exporting Diffuse Maps from UDK
  202. Translucent material's color added to the translucent material behind?
  203. Creating Lightmaps in Autodesk Maya 2012
  204. Cloth into UDK without ActorX
  205. faces.
  206. Modular Pawns with blender?
  207. Complete UDK noob, looking to export a skinned model from Maya
  208. Basic Rig Question(biped and bone connection)
  209. How can i get this texture in UDK ?
  210. Importing custom collisions (3Ds Max to UDK)
  211. White dots in material editor?
  212. [Tutorial] Setting Up and Exporting Static Meshes from Max to UDK
  213. [SOLVED]Texture problem
  214. Tutorial Multi-Sub Materials for UDK
  215. [SOLVED]axmain exports model is not smooth
  216. Melee Weapon Sockets
  217. 3DS Max question
  218. player controlled complex material colour changer
  219. Skinning 2 objects to one bone (3DS MAX)
  220. Complex collision prims error
  221. 3ds max export skeletal mesh bone coordinate change
  222. Cracks in mesh
  223. [Solved] Why is UDK Import adding Vertices and Triangles to Models?
  224. Character arms reversed
  225. Question about Blender
  226. Help with vertex paint within blender
  227. Normal Map Issue
  228. Static Mesh Material Rotation
  229. Normal map import issue
  230. Tutorial video doesn't cover BASIC basics
  231. Texture Transparency
  232. [Solved] 3DS max vehicle importing problem
  233. Blender 2.63 grid units
  234. Object with two Materials
  235. Im stuck? Rifle modeling
  236. Orientation problem when importing FBX
  237. Matching Maya and UDK grids
  238. UDK not read smooth cinema 4d, how to solve?
  239. Rigging tilted vehicle turret
  240. [URGENT] Maya model import to UDK problems
  241. The Mixamo Auto-Rigger
  242. Having difficulty welding fire escape poles
  243. how to apply two unwraps on one modeel?
  244. Important - Texturing a jet.
  245. Showmethatagain : low poly hair tute price drop!
  246. Need help getting animated door from blender to UDK
  247. Characters to create FPS Multiplayer
  248. Multiple materials/textures on a single model
  249. question about udk sprite sytem
  250. Drivable Vehicle and Walking Ped ( Both Skeletal Mesh)Are Dark When they're in shadow