- AmbientShadowSourceDirection
- Editor keeps crashing?!
- utkill volume kills static meshes??
- Missing textures when in game
- Pick Up Light Issues
- transparent textures
- Crash while cooking
- help me out, please
- Mini-map image problem
- Help With Maya Modelling
- Need help - Vertex Colors from Maya 8
- Speedtree editor crashes
- Lightning in UED 4.0
- Log in Kismet
- Animating Exisitng UT3 Characters
- BSP problem :(
- WTF Can't Import ASE Files as StaticMeshes or Brushes!!!
- Help my door trigers crash New debug prob fixed one
- Private msgs
- Creating breakable objects(Crates, Doors etc)
- a bit of a problem with my lifts
- Help with Rain in UT3ED
- Staying away from compression? Can maps remain uncooked, and be released?
- Terrain Clips Screen
- Slower backpedaling only?
- where is the bAutodoor option
- General help/advice needed on editor
- Lights on/off
- Character Normal Maps
- Texture editing?
- Can not cook one of my Packages!!
- Hightmap Bmp
- Question about the Editor and ceilings!
- Telling Bots when and where to use Hoverboards?
- How would you?
- texturing static meshes
- Static Meshes: Light Beams
- Please Help, GUID Error
- Custom music help
- *fixed* Metal door opening after node countdown?
- *fixed* Warfare questions
- Material Sound question
- how do i make it so when...
- *.obj Smoothing Group Problems
- kactor causing damage and/or killing player
- Noob Question about adding textures
- Lift/Elevators Help
- *fixed* Air in water?
- *fixed* Hole in the fog?
- *solved* Water texture + sky question?
- Casting shadows through a metal grate
- Problems adding jump pad
- Importing materials. Does it work?
- Text On Screen
- I'm not too bright...or am I?
- Nanoblack effects in WAR-OnyxCoast
- Lighting Custom Static Mesh Problem
- BSP? Need Help :(
- custom mesh / loop animations (deco)
- Crazy Hole
- Kismet Looping
- Dissapearing effects
- Creating custom bots?
- Static Meshes: Snap to grid or arbitrary vertex positions?
- *fixed* BSP wall's transparent texture becoming even MORE transparent?
- How do you add a snow texture to rocks meshes
- Add Multiple static mesh Actor's
- *sorted out* Strange fog
- Kismet and Bot pathing
- Light/shadow issue
- can it be done?
- "Coercian Failed" Material error
- Normal maps
- Shadow Problem
- Vehicle problems
- Mover shadows going through BSP/Meshes
- Decal textures?
- Help with textures
- Speedtree's
- Translocator properties/pickup
- Train Interp Actor
- Static Mesh questions
- animated textures
- Lighting problem
- what am i doing wrong?
- Matinee problem [can't create new group]
- Help with skies needed.
- Warning Terrain>Invalid MaterialIndex 1?
- Character Texture Problem
- Help With BSP
- HELP: Setting Up Defence Nodes For CTF
- Extra cost on path nodes
- Kistmet help please!
- FaceFX Tutorials???
- Rigging a Mesh in 3dsmax 9/Creating Cloth
- Dynamic shadows don't like me.
- Weird Reflection on Distorted Glass
- Can someone help please?
- Redeemer doesnt damage nodes?
- Attaching Actors to skeletalMesh?
- Question about water.
- point lighting
- Importing custom character models to UT3
- Material question
- 2 simple questions
- 3ds Max - HELP ME!
- Turret tracks
- Custom Weapon Problem!!!
- What happened to the browsers in UED for UT3??
- 3d max, help with the skeleton
- How many static meshes is too much?
- Reflection based on surface normal
- Edit, Edit, Edit, "UT3.exe has encountered a problem..." I cry :(
- Resident Evil 2 - TOFU, need HELP!
- Blur/Bloom effect?
- Major problems with BSP
- My "Rats" rip-off
- giant ball
- Need Help with Kactor
- tips for symmetry
- Custom Pieces on Character - How?
- Flapping Flags?
- PS3/UT3 Custom Map - Dimensions
- Change footstep sound on blocking volume?
- Block translocator in volume?
- Warfare Question
- Demonstration Map?
- Creating Rain Effects Tutorial
- I cannot open UN_Foliage!
- small planets
- Normal Maps
- Custom BSP's?
- PS3 Limitations
- modelling/animating a UT3 zombie
- Fur Material
- Static scenery posed with joints?
- Team skins for custom character
- particle collision trigger event?
- Does anyone have a Chainsaw model?
- Kismet WTF?
- Lifts dont want to lift me up!
- Help with Disp, Norm, Occ, Spec, Color
- Shadow blocking volume?
- Heat haze effect
- Water problem after cooking map.
- Shadow intensity question
- HELP: Preview Picture For PS3
- Best way to make terrain
- "Couldn't spawn player of type UTPawn at PlayerStart..." error
- Tutorial materials & SM missing
- Tutorial: Importing Detailed Terrain from Google Earth
- New Material Question
- crashing trying to setup streaming
- Trail And Beam Emitters?
- noob brush question
- Warfare special node possibilities
- Level Design Theory
- Enabling player choice in kismet
- Making my own bots
- HELP: Reshaping Collision Brush
- Colored fog and meshes colors
- Free models?
- Server redirect problem in map, involving Envy_Level_Effects_2. please help
- Noob needing help
- imported mesh problem
- Rope effekt
- Noob Lighting prob - blue?
- PS3 Cooking Won't Finish
- Editor closes after Build All... [SOLVED> MAPPERS SHOULD TAKE NOTICE]
- Cant add music! Please help
- lookat target
- I gots me a personal website for my maps
- error message
- Blocking Living Ragdolls but not Dead Ragdolls [SOLVED]
- Foliage + Decolayers, how?
- Some particle systems cannot be toggled off?
- My Custom Character Tutorial
- Play map feature in UT3 - how to get soudns/guns/etc.?
- Spotlights and water
- Water with geometry half submerged
- Attach a Movable point light to a mover? (solved)
- Lighting problems
- Custom Weapon help
- Physics objects inflicting damage
- admin in a host game
- Turning Playerstarts on and off
- Is it possible to export a static mesh then open in 3dsmax9
- Fog Volume
- 'bPlayerOnly' not working - bots can activate trigger volumes
- I need a 3ds file converted to ASE
- Tube/pipe from Brush to Static mesh
- Lip Syncing
- Question about controlling movers...
- What sets how long a lift will remain at the top before it goes back down?
- Kactor Physics Problem
- LF 3D "artist" - slicing the meshes
- Slope Sensitivity
- Jumpad random landing point
- Noob question
- Strange lighting effects
- Matinee camera question
- Want to make characters
- Weird bug involving hoverboards and terrain...
- UT3 From Steam
- Glowing?
- post processing volumes not working?[solved]
- Help w/ terrain editor...
- Question: Merging terrian chunks.
- *fixed* Skybox to water help
- *sorted out* Water Volume Fog
- *answered* exporting sounds?
- Undeleteable BSP !? [ Sloved ]
- Barbed wire
- Problems with creating a server ut3 ps3
- looking into modeling characters
- How do i export mayaPLE models into ued?
- Help with Kismet
- Creating Levels Questions
- Recording a flythrough of a level
- Question about myLevel
- Problem: Serious issue with stock speedtree paackages.
- My Goo is yellow! - Sorted
- Snow not working
- Unreal Ed freezes upon launch...
- UV seam creating sharp line
- Video tutorials now Stage6 is gone?
- What the hell?
- Where is the UT3 Editor located?
- Importing Meshes + Collision
- Kill volume custom message?
- help ps3 ver works but not pc
- About shooting on invisible walls.
- Block a kActor but not a player?
- Weird shadowing on mesh
- Slow Volume Trigger
- Publishing a map asks for disk
- getproperty help
- problem with terrain
- Placing a pawn to use in a matinee sequence
- Question: Setting up LODs
- Specular/Lighting problem with mesh in UED
- How do you create an animated UI?
- Determining PS3 from PC
- Lighting: Lock baked lighting / Light environments
- Change sides/cores at end of round? Warfare.
- problem loading map on PS3
- Fire.
- HELP:Hiding Pickup Factory Base
- Replacing one mesh with another (shortcut?)
- Noob questions creating a level.