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View Full Version : Level Editing, Modeling & Skinning



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  1. Submitting a major problem’s solution to the UT3 developers?
  2. Minimap Texture Tutorial?
  3. Move a map's Y-axis
  4. Found a bug with blocking volumes - important for all mappers
  5. Help with POVAngle in Matinee
  6. Flags automatically returned when dropped?
  7. Kismet Help
  8. Pathetically long map building time (one room, 2 lights)
  9. Metal Chain Catwalk
  10. Can anyone explain what is texture streaming?, or streaming textures?
  11. No kismet core explosion - red side
  12. How to split a static mesh?
  13. Complex material problem... (For me, at least!)
  14. A stock texture not showing up in game?
  15. Water problem
  16. Static FOV angles in UT3
  17. Light Bugs
  18. Getting bots to crouch in the Darkwalker
  19. Jump Pad help
  20. adding bots to a map
  21. Waterfall Mesh not showing in cooked level
  22. A really simple vehicles question
  23. Strange Warfare problem
  24. please delete
  25. Creating a "Sun"/Floor (n00b questions)
  26. No paths from pathnode?
  27. Causing damage with a rotating interop and Kismet
  28. Normal map strength
  29. Text on screen during cinematic?
  30. display image on specific position Text & NumValue from Kismet on HUD problem
  31. Add bots using kismet
  32. Single Player Mission Questions
  33. Rain and splashes
  34. Warfare Orb
  35. 2 Qs: Warfare Beach Terrain
  36. Getting 'behindview' to work
  37. UnrealEd: Static mesh issue.
  38. How to make Bots use the VolumePathnodes properly? + Some other path problems
  39. timer question
  40. Unreal Ed Started Crashing
  41. slime or lava material
  42. Triggering artillery to fire when node capped??
  43. Toon/Cel Shading
  44. Test map preview window - can you increase size
  45. Problem with kismet
  46. saving an audio file....
  47. UI Scene Timer
  48. Custom material turns black when the map is cooked or reloaded.
  49. Merging two terrains
  50. Kismet issues With emmiters
  51. how to paint a brush?
  52. Defensive Points..... to Use Turrents
  53. Exporting Terrain from UEd3
  54. How to end a level
  55. Toggle Cinematic freeze player
  56. Models wont work, please help.
  57. music compression
  58. Layered normal maps
  59. [TUT] Turret railing
  60. Terrain + Light = Editor crashes :/
  61. Collision on custom model doesn't.... collide?
  62. Understanding lightmaps and overrides
  63. where do I get the UT3 toolkit?
  64. [Request] Need help with MAP
  65. Disabling Translocator
  66. Hello and I have a few problems with Unreal Ed3
  67. How to start Unreal Editor 3
  68. Where has my viewport gone?
  69. Rain rain go away come again in a less polygonal way
  70. I Want To Learn
  71. [Help] Dual Weapons
  72. Newbie Questions about Editor
  73. Water tutorial?
  74. Textures won't import correctly
  75. Scaling a Material on a static mesh?
  76. Re-cook a map already cooked
  77. Converting Blocking Volumes to Brushes Help
  78. BSP Plane/Sheet Materials, Newb Question
  79. Max 8 base player models?
  80. Normal Maps inverting-please help
  81. Light affecting water textures
  82. sandstorm emitter
  83. Warfare tutorials?
  84. Weather Effects?
  85. Can you export a group of meshes and brushes.
  86. Powercores start at 0?
  87. error message
  88. Game crashes when i try to test my new map?
  89. How to smoth edges in maya 2008
  90. Core light settings look like crap....
  91. Question: beyond the edges of terrain
  92. Invisible Blocking Volume? Strangest UED problem I've ever had.
  93. what is the maximum texture resolution for unreal engine 3 ?
  94. Won't cook for PS3
  95. Inverted terrain?
  96. Problems with special objective in VCTF map
  97. Tutorials?
  98. No shadows
  99. Whats your file extension preferences for image import for ue3
  100. Bots/bot pathing?
  101. Crashes Only When Cooking for PS3
  102. Terrain material keeps changing
  103. Converting a map from subtractive to additive with custom content
  104. Tutorial on Post Prosessing?
  105. Opacity Maps
  106. Hoverboard in DM?
  107. OnslaughtSpecialObjective
  108. Newb problem with InterpActors
  109. attaching a weapon factory to a mover ?
  110. Help plz:Blue tint on materials problem
  111. Scaling Texture on Terrain
  112. Pivots on rotating actors?
  113. Blurring Textures
  114. Importing a height map troubles
  115. Is it possible to open the bundled mutators?
  116. Optimisation queries
  117. Easiest way to copy an emitter?
  118. UV Unwraping Tools
  119. Decolayer rotation
  120. Interpolating Emmiters?
  121. PC v PS3 Differences?
  122. Dynamic Shadows bleeding into other objects
  123. Player Health
  124. Odd occurrence after adding vehicles in a DM map
  125. Terrain goes psychedelic...
  126. Meshing, ue3>max
  127. Particles drawing in the foreground (Please help)
  128. What are "U" pointlights?
  129. "Team" Materials? How to use them?
  130. Timer change
  131. Creating Character Models(?)
  132. Staticmesh
  133. How do you cook character models for the PS3
  134. Please help... particles visible through solid objects.
  135. A few questions about sounds
  136. malakai
  137. Foliage Volume & Meshes
  138. shadows
  139. Light fog
  140. LOC_int.upk not being created for my map
  141. Forcing paths (stupid bot flag carriers)
  142. Fixing Lighting on a Custom Weapon?
  143. Trigger volume to open door when being shot
  144. Rock Collision?
  145. Ued Error (CTD)
  146. Missing meshes from certain packages
  147. Every Kismet Function
  148. Need Help with ForceDirVolume.
  149. Moving lights issue (brightness)
  150. How to make custom skins for UT3 characters
  151. Toggle Playerspawn
  152. Custom static meshes + black shadows
  153. Animated / Dynamic Objects
  154. HeightFog + Water
  155. How do I make an Underground base?
  156. Sky Boxes
  157. timed particles
  158. Rendering collision in UT3
  159. [3ds Max 9] Some n00b questions
  160. Elevator Hover movement?!!!
  161. Toggle JumpPad?
  162. HELP!!!! UT3 enviroment folder missing
  163. Nodes in vCTF, possible?
  164. Destruction tutorials?
  165. [3DS MAX 9] Smoothing Groups: Do they effect performance?
  166. Random emitter failures after cooking map, please help
  167. Curious, Anyone know when the "Mastering Unreal Engine 3" Book is due out?
  168. Player Death Triggered Announcements
  169. Locked assets.
  170. Can emitter particles be lit?
  171. My first map
  172. Model being Truncated when Importing to Unreal Ed.
  173. Change Taunts
  174. Foliage Lighting Problems
  175. Editor Vehicle Teams -Help Please
  176. When I place a bunch of speed tree bushes in my map...
  177. Adding sound to emmiters?
  178. PS3 Development
  179. Bot and Triggers?
  180. Making Custom Characters in Maya?
  181. Character questions
  182. Unreal Editor Problem
  183. Copy built-in objects?
  184. Morphers on a skeletal mesh?
  185. Spark Emmiter Random Burst Sounds???
  186. Slime
  187. Window reflections!
  188. How to scale Terrain Textures in UT3
  189. Cant figure out how to use terrian...
  190. Teleport and Bots
  191. What "power" do normal maps have?
  192. How do I deselect this thing? [Pic]
  193. Editor bug
  194. Team Blocking volumes?
  195. Photoshop cs 9 Making tga or bmp more than 8 bit troubles
  196. Tutorial on how to convert UT2004 Staticmeshes to UT3
  197. Collision from 3dmax
  198. Problems Publishing?
  199. Tutorials about UT3 Customization.
  200. Major Problem :( Movable Lights Issue...
  201. 3ds Max - Render to Texture
  202. Floating Weapon Bases?
  203. Character Skins?
  204. rivers
  205. Scale Map???
  206. List of static meshes with images and locations..
  207. Foliage layer = bad fps
  208. Disorted Parallax Map
  209. Jumpad path node problems
  210. Turning down visual settings.
  211. terrain problem - walk through terrain
  212. Brush not showing.
  213. regualr rocks
  214. how do you give a static mesh collision?
  215. 3Ds MAX
  216. Trouble with meshes exported from Maya
  217. how to make custom static meshes look profesonal
  218. Brushes that can be passed through?
  219. Decal woes
  220. Reverb Editing
  221. CSG -> Static Mesh Mistexture
  222. scene capture portal screw up =(
  223. Text During Cinematic Sequence
  224. MX-292 "Hellion" AXON's Prototype Flamethrower Mod [WIP] Questions Thread
  225. How to make a volume that disables vehicles (like emp)?
  226. Physics tutorial
  227. SkyLight not affecting BSP brushes.
  228. Load another map using a trigger
  229. VirtualSoundScape_HELP!!!!
  230. Widget is not perpendicular to grid
  231. UT3 Camera Controls
  232. Making a wall that crumbles {phys-x}
  233. Message on screen
  234. Emitter and Cull Distance
  235. Importing Shaders into Unreal Ed
  236. Making a level in open world
  237. How to make jump target?
  238. Can you merge bsp brushs also a widget question
  239. help with blood river
  240. help with windows leting people jump threw them
  241. Need some help with my map!
  242. How do I add glow effect to an object
  243. Help me with the map
  244. Sinking?
  245. Suppressing the Minimap in Warfare
  246. 3ds max 9 tutorial?
  247. How to make jump pad jump area bigger!?
  248. Bot's not using "Take Damage" Doors and Teleporters
  249. to jump pad contuine
  250. Telling bots to jump a gap with a viper?