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View Full Version : Level Editing, Modeling & Skinning



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  1. Mover & dynamic lights poor performance
  2. Unreal Edit for UT3
  3. Blender Modeling: Boolean using Plane vs Cube
  4. Unreal Editor can't open my map, though it can open others
  5. Lighting Build not working properly
  6. need some spisitual guidance with actorx
  7. Lightmap building process repeats doing a Build All
  8. Scaling multiple objects at once.
  9. Import .dds textures into UT3 Editor Packs?
  10. Heightfog destroys lighting???
  11. [SOLVED] Autosave - how does it work?
  12. It is me or something is wrong with bot support?
  13. Dynamic Shadow effects?
  14. Custom Kismet Action
  15. Special Lighting equivalent for UT3 Editor?
  16. Light through glass
  17. Static mesh lighting
  18. map not cooking?
  19. What is Cooking?
  20. UT3Editor Takes Forever to Load
  21. Place decals in editor?
  22. Vehicle act as a trigger?
  23. [newb question] How to cook your map
  24. Looking for a coder, or trading art for code
  25. Getting a weapon into the game...
  26. truble making a spot light actor rotate, please help
  27. [Terrain] No specular -and normalmapping
  28. Custom textures -- do I need to create one single MyLevel.upk or the equivalent?
  29. Sky
  30. Jump Pads not working
  31. paradox, hidden
  32. Few icons out of view in the ed.
  33. Static mesh lighting issue
  34. Cooking Tutorial Part 1
  35. Footstep sounds on custom material?
  36. 4096x4096 Terrain Texture?
  37. Matinee help
  38. Particle Emitter Overview
  39. How to creat CTF ...
  40. Some object assignments failed because of cross-package references. error
  41. Arrows to Bases, Team Logos
  42. Saving an emitter for a weapon
  43. Changing a static mesh pivot point
  44. Please I implore you! (Request)
  45. terrain editor crashes ut3editor
  46. three questions
  47. How to: Convert a Skybox to a Skydome
  48. Dynamic Projector ????
  49. My maps wont appear ingame
  50. Collada / ActorX Export with Maya 2008
  51. Terrain Issues
  52. Unreal Editor
  53. Starting question?
  54. Lightning problem
  55. Where are the packages?
  56. how to allow flag carrying in kismet
  57. Cascade problem
  58. Characters
  59. pourpose of a fallback material.?
  60. Help Guys,Plz..Editor crashes
  61. Lift doesn't "Move", it jumps...
  62. Editor crashes on launch.
  63. UnrealEd Measure Tool
  64. Build a better UTFrontEnd.ut3
  65. Powerup question.....
  66. Distance fog and Occlusion
  67. Rotating Physics on InterPActor - Issue
  68. Water surface waves?
  69. Jumppad?
  70. Creating collision meshes?
  71. how do i make slow volume work in my map
  72. Bots don't snipe, y?
  73. New Year, New UT, New UCMP!
  74. Emitter Problem/Question
  75. Problem saving and opening package
  76. Problem with Custom Chatakter
  77. help, laggy/ image problem idk [pic inside]
  78. Work around the Terrain Material Number Limit?
  79. :( We need a shadow casting system similar!!!!
  80. nooby mapper
  81. Unreal Ed Screen Shots
  82. Ladder is not in a ladder volume?
  83. Dynamic shadows do not show up in game
  84. Missing materials and models ?
  85. Weird behavior of skeletal mesh from Necris Deco package.
  86. Just a warning
  87. Import/export
  88. Modding Potential
  89. Bot pathing (jumpboots)
  90. Unmovable Brush
  91. level spinning (not just skyball)
  92. Fog Volume & Water Material Question (Interaction with each other)
  93. (Function UTGame.UTUIScene:FinishCloseScene:0015) Accessed None 'bSkipKismetNotify'
  94. Rotating powerups
  95. Widget Woes
  96. post process effect during player spawn
  97. First mover added not appearing in Kismet?
  98. UE deleting things in your map's package currently not in use?
  99. Completing map
  100. Skybox
  101. Camera Question
  102. Problems with Directional Light and StaticMeshes (Shadows)
  103. Team specific actors?
  104. Terrain and the Visibility Tool
  105. the great outdoors (need tutorials & tips)
  106. Sky/outdoors
  107. Generic Browser texture question
  108. complete TUTORIALS guide
  109. Map that changes with # of players
  110. Strange question, altering gravity on X and Y axis'...
  111. UE3 Play From Here Issues
  112. Looking for a good UT3 Tutorial
  113. How to build blocking volumes to stop vehicles?
  114. Build Lighting broken?
  115. Why our maps have better performance, Post Processing volumes
  116. Brush duplication problem
  117. Geometry
  118. Missing material
  119. Exporting a model with quads and/or n gons to ASE.
  120. BSP Surfaces totally dark when converting from UT2004
  121. Shaped volume fog
  122. Normal Mapping issue - help
  123. Custom characters Base model , Help!
  124. Rain
  125. [SOLVED]wierd mover behaviour
  126. Door/Mover Strange Issue
  127. Map Making Guides for Beginners?
  128. Object moving problems
  129. 3DSMax and Actor X issue
  130. CTF-october 3 remakes - how to minimize file size?
  131. A bit of starting advice
  132. Strange issue
  133. METEO" > Thunder, Rain, snow.... in ut3 ?
  134. jump distance question
  135. Vehicle Pathing
  136. Want to create a fan that blows players to higher ground.
  137. Blender Modeling for UT3
  138. How to give a vehicle skeletal mesh physics collision?
  139. Make a player fall?
  140. inEditor playing resolution
  141. Unable to attach pickup to base
  142. Vehicle models dont appear in the Perspective view
  143. colisionQuestion
  144. Error opening model
  145. toggle color of a light (fixed)
  146. Can Kismet control bEnabled?
  147. Weather (Specifically Snow)
  148. Emitter tutorial
  149. Toggling Emitter
  150. lighting commands?
  151. Trigger volume to detect dead player/ragdoll
  152. squint mode
  153. Disappear/Black Textures Please help almost done with map!
  154. whats harder to use, Maya or UnrealEd?
  155. Material - Emission only on part of texture
  156. Opening any version of map I have worked on crashes editor?
  157. Can somebody please explain me how to make a skybox/skydome?
  158. Matinee not repeating
  159. Disabling Occlusion or Culling
  160. in editor sound volume?
  161. How to player Character video
  162. Particle Editor questions
  163. NEED HELP: cooking errors
  164. how do i place a mesh pivot point?
  165. UnrealEd Question
  166. Custom parts for characters ?
  167. Forced paths, one direction, doesn't go the way i want.
  168. Editor Model Creation
  169. "Cook" Maps
  170. tutorial: removing mirrored normal map seams
  171. model exporting mesh incorrectly
  172. bsp mesh holes
  173. Cooking for PS3???? HOW?!
  174. [PROBLEM]LiftCenter not based on an InterpActor
  175. Hollowing out shape.
  176. How do you make a Skybox
  177. Removing Collision from a mesh
  178. How much power do we have for single-player?
  179. How do you convert existing maps?
  180. How do you enable Translocators for a level?
  181. Interpolator Help
  182. Has anyone exported to PS3 yet?
  183. Blurry Custom Textures when re-loading level
  184. constrain mesh to camera
  185. Lift jump distance
  186. Delete Object Redirected files ?
  187. Changeing a walkway SM
  188. making transparent material
  189. Falling off the level to your death?
  190. best way to scale real world to ut3
  191. Unable to paint terrain. Why?
  192. Integrate script file into map file
  193. Kismat - Take Damage problems...
  194. Getting hands dirty with UEd and also getting frustrated (3 Problems/Questions)
  195. Mover tutorial
  196. Landskape modeling
  197. No Shadows on PS3 cooked version?
  198. toggle surface on 3ds Max 8 (fixed)
  199. PS3 cooking warnings
  200. Map description won't show no matter what I try
  201. Random/One Way Teleporter
  202. Falling Damage Off
  203. Creating good sunlight?
  204. Forced pathing
  205. Aligning SM material ? + UDamage Sound
  206. Potential future map creator here, any advice?
  207. setting up a skin shader?
  208. Clip Tool not working?
  209. Lighting Issue
  210. Toggle Group?
  211. Cooking for PS3... regions?
  212. Possible to set a variable, using a variable name?
  213. ActorX for Maya 2008
  214. Possible to write a script instead of use Kismet for maps?
  215. PS3 Cooking - External Files?
  216. PS3 Map Cooking Tutorial
  217. "Carving" out terrain?
  218. Tutorials for unreal editor 3
  219. PS3 Mutator Cooking Tutorial
  220. Shoot through object, but not move through?
  221. Bot path node types - a bit confused
  222. Forcing bots to use Translocator - how to?
  223. One vehicle refuses to spawn in map
  224. ANOTHER Editor **** up?!
  225. custom shape for water mesh?
  226. Blue Light cone mesh or material??
  227. Any other way to get the video tutorials?
  228. texture not lighting up on mesh :(
  229. Advanced Kismet script, need help
  230. KActor (walk on)!
  231. How much can the engine withstand
  232. Bulk material import from t3d or other files
  233. guide to lighting gamelevels
  234. A bunch of lights on my map stopped working. WHy?
  235. Slopes on terrain
  236. Emitter Direction Change
  237. messed up shadows
  238. How to create mod custom character .ini data
  239. Any tips for keeping rebuild time down?
  240. Is there a config file somewhere for each map?
  241. No Enforcer Spawner?! SOLVED!!
  242. 24 New Kismet Tutorials
  243. question about materials
  244. "Infinite" appearance - how to?
  245. Two questions: Skydome and Necris "arms"
  246. what the hell is up with my editor [solved]
  247. Disabling static meshes for In Editor game for testing?
  248. How can I organize custom content?
  249. Custom Maps - On Rotation
  250. light radius ut2k4 vs ut3