- Mover & dynamic lights poor performance
- Unreal Edit for UT3
- Blender Modeling: Boolean using Plane vs Cube
- Unreal Editor can't open my map, though it can open others
- Lighting Build not working properly
- need some spisitual guidance with actorx
- Lightmap building process repeats doing a Build All
- Scaling multiple objects at once.
- Import .dds textures into UT3 Editor Packs?
- Heightfog destroys lighting???
- [SOLVED] Autosave - how does it work?
- It is me or something is wrong with bot support?
- Dynamic Shadow effects?
- Custom Kismet Action
- Special Lighting equivalent for UT3 Editor?
- Light through glass
- Static mesh lighting
- map not cooking?
- What is Cooking?
- UT3Editor Takes Forever to Load
- Place decals in editor?
- Vehicle act as a trigger?
- [newb question] How to cook your map
- Looking for a coder, or trading art for code
- Getting a weapon into the game...
- truble making a spot light actor rotate, please help
- [Terrain] No specular -and normalmapping
- Custom textures -- do I need to create one single MyLevel.upk or the equivalent?
- Sky
- Jump Pads not working
- paradox, hidden
- Few icons out of view in the ed.
- Static mesh lighting issue
- Cooking Tutorial Part 1
- Footstep sounds on custom material?
- 4096x4096 Terrain Texture?
- Matinee help
- Particle Emitter Overview
- How to creat CTF ...
- Some object assignments failed because of cross-package references. error
- Arrows to Bases, Team Logos
- Saving an emitter for a weapon
- Changing a static mesh pivot point
- Please I implore you! (Request)
- terrain editor crashes ut3editor
- three questions
- How to: Convert a Skybox to a Skydome
- Dynamic Projector ????
- My maps wont appear ingame
- Collada / ActorX Export with Maya 2008
- Terrain Issues
- Unreal Editor
- Starting question?
- Lightning problem
- Where are the packages?
- how to allow flag carrying in kismet
- Cascade problem
- Characters
- pourpose of a fallback material.?
- Help Guys,Plz..Editor crashes
- Lift doesn't "Move", it jumps...
- Editor crashes on launch.
- UnrealEd Measure Tool
- Build a better UTFrontEnd.ut3
- Powerup question.....
- Distance fog and Occlusion
- Rotating Physics on InterPActor - Issue
- Water surface waves?
- Jumppad?
- Creating collision meshes?
- how do i make slow volume work in my map
- Bots don't snipe, y?
- New Year, New UT, New UCMP!
- Emitter Problem/Question
- Problem saving and opening package
- Problem with Custom Chatakter
- help, laggy/ image problem idk [pic inside]
- Work around the Terrain Material Number Limit?
- :( We need a shadow casting system similar!!!!
- nooby mapper
- Unreal Ed Screen Shots
- Ladder is not in a ladder volume?
- Dynamic shadows do not show up in game
- Missing materials and models ?
- Weird behavior of skeletal mesh from Necris Deco package.
- Just a warning
- Import/export
- Modding Potential
- Bot pathing (jumpboots)
- Unmovable Brush
- level spinning (not just skyball)
- Fog Volume & Water Material Question (Interaction with each other)
- (Function UTGame.UTUIScene:FinishCloseScene:0015) Accessed None 'bSkipKismetNotify'
- Rotating powerups
- Widget Woes
- post process effect during player spawn
- First mover added not appearing in Kismet?
- UE deleting things in your map's package currently not in use?
- Completing map
- Skybox
- Camera Question
- Problems with Directional Light and StaticMeshes (Shadows)
- Team specific actors?
- Terrain and the Visibility Tool
- the great outdoors (need tutorials & tips)
- Sky/outdoors
- Generic Browser texture question
- complete TUTORIALS guide
- Map that changes with # of players
- Strange question, altering gravity on X and Y axis'...
- UE3 Play From Here Issues
- Looking for a good UT3 Tutorial
- How to build blocking volumes to stop vehicles?
- Build Lighting broken?
- Why our maps have better performance, Post Processing volumes
- Brush duplication problem
- Geometry
- Missing material
- Exporting a model with quads and/or n gons to ASE.
- BSP Surfaces totally dark when converting from UT2004
- Shaped volume fog
- Normal Mapping issue - help
- Custom characters Base model , Help!
- Rain
- [SOLVED]wierd mover behaviour
- Door/Mover Strange Issue
- Map Making Guides for Beginners?
- Object moving problems
- 3DSMax and Actor X issue
- CTF-october 3 remakes - how to minimize file size?
- A bit of starting advice
- Strange issue
- METEO" > Thunder, Rain, snow.... in ut3 ?
- jump distance question
- Vehicle Pathing
- Want to create a fan that blows players to higher ground.
- Blender Modeling for UT3
- How to give a vehicle skeletal mesh physics collision?
- Make a player fall?
- inEditor playing resolution
- Unable to attach pickup to base
- Vehicle models dont appear in the Perspective view
- colisionQuestion
- Error opening model
- toggle color of a light (fixed)
- Can Kismet control bEnabled?
- Weather (Specifically Snow)
- Emitter tutorial
- Toggling Emitter
- lighting commands?
- Trigger volume to detect dead player/ragdoll
- squint mode
- Disappear/Black Textures Please help almost done with map!
- whats harder to use, Maya or UnrealEd?
- Material - Emission only on part of texture
- Opening any version of map I have worked on crashes editor?
- Can somebody please explain me how to make a skybox/skydome?
- Matinee not repeating
- Disabling Occlusion or Culling
- in editor sound volume?
- How to player Character video
- Particle Editor questions
- NEED HELP: cooking errors
- how do i place a mesh pivot point?
- UnrealEd Question
- Custom parts for characters ?
- Forced paths, one direction, doesn't go the way i want.
- Editor Model Creation
- "Cook" Maps
- tutorial: removing mirrored normal map seams
- model exporting mesh incorrectly
- bsp mesh holes
- Cooking for PS3???? HOW?!
- [PROBLEM]LiftCenter not based on an InterpActor
- Hollowing out shape.
- How do you make a Skybox
- Removing Collision from a mesh
- How much power do we have for single-player?
- How do you convert existing maps?
- How do you enable Translocators for a level?
- Interpolator Help
- Has anyone exported to PS3 yet?
- Blurry Custom Textures when re-loading level
- constrain mesh to camera
- Lift jump distance
- Delete Object Redirected files ?
- Changeing a walkway SM
- making transparent material
- Falling off the level to your death?
- best way to scale real world to ut3
- Unable to paint terrain. Why?
- Integrate script file into map file
- Kismat - Take Damage problems...
- Getting hands dirty with UEd and also getting frustrated (3 Problems/Questions)
- Mover tutorial
- Landskape modeling
- No Shadows on PS3 cooked version?
- toggle surface on 3ds Max 8 (fixed)
- PS3 cooking warnings
- Map description won't show no matter what I try
- Random/One Way Teleporter
- Falling Damage Off
- Creating good sunlight?
- Forced pathing
- Aligning SM material ? + UDamage Sound
- Potential future map creator here, any advice?
- setting up a skin shader?
- Clip Tool not working?
- Lighting Issue
- Toggle Group?
- Cooking for PS3... regions?
- Possible to set a variable, using a variable name?
- ActorX for Maya 2008
- Possible to write a script instead of use Kismet for maps?
- PS3 Cooking - External Files?
- PS3 Map Cooking Tutorial
- "Carving" out terrain?
- Tutorials for unreal editor 3
- PS3 Mutator Cooking Tutorial
- Shoot through object, but not move through?
- Bot path node types - a bit confused
- Forcing bots to use Translocator - how to?
- One vehicle refuses to spawn in map
- ANOTHER Editor **** up?!
- custom shape for water mesh?
- Blue Light cone mesh or material??
- Any other way to get the video tutorials?
- texture not lighting up on mesh :(
- Advanced Kismet script, need help
- KActor (walk on)!
- How much can the engine withstand
- Bulk material import from t3d or other files
- guide to lighting gamelevels
- A bunch of lights on my map stopped working. WHy?
- Slopes on terrain
- Emitter Direction Change
- messed up shadows
- How to create mod custom character .ini data
- Any tips for keeping rebuild time down?
- Is there a config file somewhere for each map?
- No Enforcer Spawner?! SOLVED!!
- 24 New Kismet Tutorials
- question about materials
- "Infinite" appearance - how to?
- Two questions: Skydome and Necris "arms"
- what the hell is up with my editor [solved]
- Disabling static meshes for In Editor game for testing?
- How can I organize custom content?
- Custom Maps - On Rotation
- light radius ut2k4 vs ut3