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View Full Version : Level Editing, Modeling & Skinning



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  1. Can water volumes slow down vehicles?
  2. BSP hierarchy problem
  3. ctf-face
  4. 1st person matinee setup??
  5. I'm looking at WAR-Torlan and wondering about the grass deco layer
  6. LightWave lwo to ase
  7. how do you add music to your map ????
  8. How do I save an edited material/texture?
  9. Problem: Static meshes wont apear correctly in all viewports
  10. Is this allowed?
  11. Some Questions About Maya
  12. Replace ingame weapon models with custom models?
  13. Path Node Error
  14. Importing a Destructable Mesh
  15. Where do you put .upk (packages) when you're ready to publish?
  16. Static Mesh Workflow
  17. Grr I demand REAL spectator mode!
  18. Can NOT add blocking volumes???
  19. Creating linear staircase not working?
  20. My silly Q's (Renamed to keep from making 1000 new threads)
  21. Why does my Screenshot texture not show up for Import??????
  22. Enabling and Disabling Path Nodes?
  23. Description Text bug
  24. 2 Questions (map type / map ingame)
  25. Brush Export File Types/Conversion?
  26. Disabling hoverboards
  27. Complete list of Unreal 3 Editor Shortcuts.
  28. using models with vertex colors (maya)
  29. Missing materials and meshes from the bonus dvd tutorials.
  30. Someone Explain how to do a real door?
  31. Shooting a light to turn it off?
  32. Lens flare???
  33. Scrollbar Disappears when trying to select Sprite Materials
  34. sounds silly but how do i place a player.. more
  35. Missing M_UN_Liquid2_SM_BioWaste. Anyone know where I can find it.
  36. how to make jump pads work
  37. Ya know you guys were right
  38. Texture Compression
  39. Skydomes
  40. MessageTextureClient?
  41. Trigger prob
  42. .t3d to 3DS 9 converter?
  43. Static mesh tutorials?
  44. Weather effects?
  45. Looping a Mover in UT3ed?
  46. Anyone figure out how to disable autosave?
  47. What to use to create a video tutorial
  48. setting up jump boots
  49. How do you make Subtractive surfaces double sided ?
  50. PS3 Level/Mod Question
  51. Question: Powerup Timers?
  52. Scaling, snapping, and construction brush
  53. UT3 Editor crashes when loading map OR backed up version on another drive
  54. IS it posible to "move" the room you just made using a brush?
  55. [WIP] some tutorials...
  56. The -nohomedir thing
  57. Make a static Mesh transparent to lighting?
  58. Error Loading my Map after cooking... WTF IS THIS?!
  59. bsp cuts?
  60. Tarquin's Builder Brushes for UT3
  61. Zoning optimization
  62. Just trying things with Characters
  63. Collectors Edition tutorial.
  64. Help Please!
  65. Misc questions
  66. Unreal Text Format
  67. emitter triggered
  68. Warfare help
  69. Custom Vehicles
  70. Can someone help me with this? (Distortion)
  71. Setting a vehicle's health via Kismet?
  72. Noob needs help
  73. Copying a brush from UT99 Editor to UEd3
  74. Jumper Pad
  75. CTF-FACE-Remixx
  76. Custom Lit Material
  77. Import custom texture pack into UT3 Editor
  78. Help with static meshes
  79. Optimizing an open-ended map...
  80. Material problems
  81. How to make turrets move?
  82. Door Mover and pathing problem.
  83. WAR-Dria
  84. Layering textures in the Terrain Editor
  85. textures?
  86. Unreal Playground appears ready to start hosting custom UT3 maps.
  87. Stupid question. please help!
  88. Custom vehicle information?
  89. What happened to my Map??????? [Fixed]
  90. Best WAR/ONS layouts?
  91. CTF-Meteora: Need some help on approach
  92. Editor Problems
  93. WAR-GrandCanyon
  94. 3dMax (5.0) question
  95. set the scale in the animation browser?
  96. Terrain texture problem - "blocky" bleed through?
  97. Forced to re-install, why?
  98. Terrain Question...
  99. Any tutorials for emitting water?
  100. Simple question
  101. Converting Subtractive to Additive?
  102. DM-Cylinarea
  103. Moveable lights?
  104. Map optimization
  105. Properties Window Disappearing
  106. UT3 Editor Q's
  107. Transfering Materials
  108. where is suspense? or most of the maps for that matter?
  109. Lockout from HALO 2
  110. Shadow popping?
  111. TUTORIAL:Creating A Fire/Water Effect With Emitter
  112. How do i add water to my level?
  113. Default UnrealEd Save Paths
  114. Custom DamageType?
  115. Particle Collisions and Particle Rendering issues
  116. Some questions
  117. Misaligned skeleton in animation import
  118. Edit terrain after cooking and stuff
  119. Strange problem with surfaces.
  120. Mylevel, should I use it?
  121. Problem with applying static meshes in Editor
  122. Does milkshape3D work for UE3?
  123. sounds radius
  124. Just about ready with VCTF-Timberland [screenshot]
  125. Corrupt Packages
  126. Can I still convert BSP into static meshes?
  127. Creating a tree
  128. Still cannot export ase with hard edges from Blender
  129. Power Core - non-War map
  130. Cooking deleted my map!
  131. Mover/Lift Problem
  132. Displaying your Mods when Finished! Good Advertising
  133. How do you make cinematics?
  134. lighting from a skydome?
  135. Reality Ratios
  136. PS3 mods
  137. MyMapInfo problem
  138. Blender to UED mesh setup/prep?
  139. Self-Paced Online Blender 3D Design Course
  140. anyone knows how to create a ladder in unreal editor
  141. Cant find packages
  142. Help in shadows statich meshes
  143. Feasibility/Difficulty Check – Scoreboard/Camera on Object in game?
  144. Speak Spanish
  145. "VH ALL" version missmatch.
  146. How do you remove polys from a terrain?
  147. Errors on saving my map??
  148. Mods should recreate maps from metal gear online!
  149. Vehicle in DM
  150. question from a newb
  151. How do you tile a texture on a mesh?
  152. How to toggle a mesh's collision?
  153. Viewport Docking/Undocking
  154. Coloured fog
  155. epic Please listen ps3 is holding us back???
  156. "Low Graphic Setting" Sky?
  157. I can't place player starts!!!
  158. Porting UT2003-4 skins to UT3
  159. Terrain, Hoverboards, & Pathnodes
  160. Crash when I open my map!
  161. multiple materials
  162. Any tutorials available?
  163. Mover/Interp Attachment Bug
  164. Bones in 3dsmax?
  165. Semi-Transparent Material - Scaling?
  166. EPIC please release the character animations
  167. ScreenCaptureCubeMapActor
  168. Blue cube around camera in UE?
  169. What is the point of Auto save!?!?
  170. Is there a limit to the number of vehicles in a map?
  171. Hotkeys binds?
  172. SpeedTree & Low Detail Player Setting Question
  173. ScoreBoard from Morpheus how to ?
  174. Solution to "Cross package reference" errors.
  175. anyone knows how to change size (play eidtor window) in unreal editor
  176. Need some help regarding Water
  177. Blender (UT3-Ready) Texture/Material Creation?
  178. alpha
  179. mini-map?
  180. player spawns...broken?
  181. Using Ut2004 Models and textures
  182. need a pawn or something
  183. How to make teamcolors for UT3
  184. Static Mesh & Boolean Results
  185. Missing Textures when map is cooked
  186. Beam Emitters + damage
  187. Merry...
  188. Export Necris Viper Mesh
  189. CRYSIS skin/model
  190. Tip of the Day
  191. Problem: Small Character Model (NEED HELP!)
  192. Scaling entire map?
  193. Movable Turrets
  194. Warfare tutorial: Node link setups
  195. Woohoo! I'm getting in!
  196. Is there a character mesh I can use as a reference when mapping?
  197. numpad shortcuts
  198. Warning: Play In Editor does not autosave the map properly
  199. Texture differences ????
  200. Converting Skeleton Files...
  201. hey everyone, stupid noob *resources* question about materials and staticmeshes
  202. very noobish question about applying textures
  203. Server Log Error MSG: No geometries in FKAggregateGeom
  204. please help... wtf is going on with editor...
  205. Kismet: NewEventUsingStaticMeshActor
  206. Help with terrain creation
  207. Well I found out how core explosions happen
  208. Necris LG...
  209. Terrain hight map of 2048x2048 ?
  210. Material Question
  211. Lighting!
  212. [Deleting textures] Doesn't work?
  213. Pls Epic Help Italian Guys
  214. How does fog work?
  215. Player Team starts
  216. Surface Selection on Sheet Brushes
  217. Wrong textures InGame
  218. Section removal...
  219. How to make a player mod?
  220. Basing Teleporters
  221. Sudden issue pertain to painting terrain materials...
  222. Which program is the best?
  223. Newb Question, VCTF Vehicles... [Problem Solved]
  224. Xan!
  225. Porting Ut2k3/4 Chars to UT3
  226. Movers (elevator) collision problem
  227. UT3 --- Opacity Mask Shadow
  228. Brush Problem !?
  229. Directional lighting problem
  230. Making Lifts
  231. Static Meshes for missile
  232. Help needed: UT2004 to UT3 Alphamap
  233. Meshes not showing up
  234. skypheres
  235. How to shield a PowerNode in Kismet?
  236. Core explosion in kismet?
  237. How to get rid of this Fog "HARD" edge?
  238. Moving or making pain/slime volumes stop hurting.
  239. Porting my 2k4 mod
  240. How do you detach the player from the floor?
  241. Matinee -> Change Material Of Mesh
  242. Looking for tutorials
  243. Skeletal Meshs, FaceFx and Matinee
  244. i messed up and bought the wrong version!
  245. Rotating Skybox?
  246. [Stupid Question]What are pickup lights?
  247. lost my textures
  248. Why's UT3 Editor suddenly building my lightmaps TWICE???
  249. Starting Weapons?
  250. Making an outdoor map.