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View Full Version : Level Editing, Modeling & Skinning



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  1. are we stuck with only .wav as the only type of sound files UT3 uses?
  2. Better understanding static mesh placements
  3. Launching a Static Mesh at an Angle?
  4. Let's talk about custom textures.
  5. utweaponfactory
  6. put multiple triggers in a group
  7. roofs
  8. map question
  9. up-size a texture without loose quality
  10. Particle system has randomly broken
  11. UT3 Bip/Collada anims available?
  12. Emitter works in editor but not ingame ? - resolved
  13. weapon stay
  14. shieldbelt problem
  15. Two questions?
  16. Conveyors for vehicles and DynamicSMActors?
  17. Crates
  18. Got aCustm char problem.
  19. pics
  20. Quake 1 Place of Two Deaths Remake
  21. Material Transparency within a fog volume not working
  22. Pictures in ut3 map
  23. convert model to UEed format
  24. beam flash of lightning
  25. items and pics
  26. Need a heightmap
  27. Unable to play level when I use In Editor Game
  28. Pics on wall
  29. Bug Widget stuck in center of screen
  30. Matinee question
  31. Ok! more dumb ?'s
  32. Transfering kismet & matinee content from one ut3 file to another
  33. testing a custom weapon in editor?
  34. Problem with Custom Lift
  35. objects floating in water
  36. Map publish error - Windows 7?
  37. Certain effects
  38. UT3 crashes on newer custom maps
  39. texture / mesh
  40. How to put a impacthammer inside the map?
  41. teleporting?????
  42. Teleporting Greed skulls [Solved]
  43. Material tutorials?
  44. Kismet and Victory Conditions
  45. Automatic removal of overlapping collision?
  46. make material with alpha accepts lighting
  47. Water volume tweaks ? - resolved
  48. Underwater Sound?
  49. camera animation crash
  50. my alpha map
  51. Looking for a solution to re-importing my imported textures and particles..
  52. noobie mapper here
  53. Problem with assets and testing maps
  54. how to create material constant instance ?
  55. tiling flipbook texture
  56. what did i do?
  57. Is anyone having problems...
  58. Map stingers don't work in UTMusic properties
  59. kismet "change collision" node strange behavior
  60. SceneCaptureReflectActor issues
  61. about specific pathing [fixed]
  62. how cook a u file on a map
  63. Lift Sounds.
  64. KActors
  65. jumppads
  66. cinematic stuck in the camera view
  67. Terrain Foliage Density
  68. Spawning waves of enemies
  69. Big problem publishing!
  70. Rigging question!
  71. change weapon mesh in kismet ?
  72. Ambient sound advanced question
  73. Disappearing mesh
  74. Multi Redeemer
  75. Need help in making a countdown timer
  76. Chrome material ?
  77. Basing InterpActor on moving geometry
  78. custom character flot in mid air wiht no anims
  79. Bot pathing
  80. Particles
  81. How do I set up my level to play it offline on a LAN?
  82. Question for Epic staff: How to open a PIE file?
  83. Packages for mappers
  84. Removing sounds from DM-Morbias
  85. First Person Weapon Model Arm skeleton conversion assistance needed!
  86. Shading Problem with bForceDynamicLighting. Ghosting and Tearing shaddows
  87. Lighting issues
  88. Error on Publishing map
  89. Kismet issue
  90. Surfaces
  91. cloth on characters?
  92. Vehicle transport...can it be done?
  93. what is the command to editactors live in game?
  94. Unreal Ed 3 crashes after building geo
  95. clouds sea...
  96. .ASE imports only 1 material on mesh?
  97. Despiratly need help with model [Pictures]
  98. Player variable's question
  99. UT3 frontend for PS3 cooking
  100. Whats this Giant Black thing??
  101. Going from Source to UDK
  102. Terrain import
  103. Lighting up characters?
  104. possible to switch weapon with custom?
  105. Fly through
  106. Emitters and Kactors Question
  107. Help with sound cue! Proxy Sound
  108. Possible to make unlit meshs 'light-able'?
  109. Clear Glass
  110. Avatar style tree
  111. 3dsMax object problem, stuck.
  112. High res UT99 textures?
  113. Turning off gore?
  114. Vicious Arena, WIP
  115. Team Spawn CTF
  116. Using Matinee with multiple objects problem
  117. How do I make a Post Process Mutator?
  118. How to create a Map Preview
  119. Blender Multimaterial exporting
  120. Dynamic Lighting does not appear in Game :(
  121. Turning VCTF-WinterBridge into a WAR map
  122. Problem: Gotto fly 10miles in editor to...
  123. Heightfieldmaps: A good 'beginner' result :)
  124. Anyone have any static mesh packages?
  125. I don't want the game to call it "prime node"
  126. Packages, Which and How
  127. WIP: VCTF-MilitaryBase ((Student Project))
  128. Is there a way to "play in editor window" without light? (Nevermind)
  129. How do you make Classic Unreal Tournament teleporters?
  130. WAV -> Ogg in packages
  131. How do I make a weapon?
  132. Making game go from First Person to Third in editor?
  133. Why aren't my paths connecting to my node?
  134. Troublesome powernode problems
  135. Outside water
  136. Minimum specs for mapping?
  137. Tunnels...
  138. How to make my mini-map image look like this?
  139. Create a hacking puzzle using kismet is it possible
  140. Security Keypad - kismet
  141. Kismet question
  142. Is it possible to make static meshes appear low quality only?
  143. An actor dissapears after a kismet matinee sequence.
  144. When you press a button this happens
  145. How to do a cronometer on Kismet?
  146. Skybox - Space
  147. Non-squared brushes
  148. Grouped custom character model
  149. Kismit -> Kismit UI event.
  150. bsp objects that show in the brush wireframe mode but not in shaded or unlit
  151. How can I remove all the materials from the BSP objects in my level?
  152. Question about custom sky-dome
  153. Assigning a specific material to one of the materials on a static mesh
  154. Wrapzone doesn't work in multiplayer
  155. Useless Widget
  156. Material Texture Masking
  157. Material Texture Oscillation
  158. Material References within a material
  159. Material Reflections
  160. Problems Cooking
  161. Align Material Textures
  162. Change CTF Flag to static mesh
  163. Prevent Emitter moving with sight
  164. When I've created a room in subtractive, how do I change the dimensions of it?
  165. Warfare Help!
  166. Phantom material slot on imported static mesh
  167. Trigger Volumes and collision problems
  168. Watervolumes and stairs
  169. how to make a security monitor
  170. Arkham Asylum Frosted Glass
  171. Sprites as part of mesh?
  172. How do you change the textures of weapons and vehicles?
  173. Lit Translucency?
  174. My map lags
  175. Whirling Emitter
  176. Easy Way to creat an arced room
  177. locking objects and bsp models
  178. Kactor Network Replication
  179. Static mesh & BSP face selection issues
  180. Logging who flips a switch???
  181. How do you give a object of anykind fluid like phyics.
  182. Changing the mesh of jump pad
  183. cooking error
  184. Matinee problem
  185. shoot actor to play/stop music [solved]
  186. Controlling a Bot
  187. linking a PostProcess volume to a UTDynamicWaterVolume?
  188. BSP Material
  189. Any ideas or suggestions?
  190. FlagEvent Capture kills scorer
  191. Disable Node's shield via kismet?
  192. Creating LODS - What method do you use?
  193. Unable to move the end time marker in the Matinee timeline
  194. When I open the UnrealMatinee dialog the attached movers go out of place
  195. Specify default team species on a custom map
  196. Milkshape 3d - exporting an ASE with both materials intact?
  197. Skinning First Person Arms
  198. Custom Characters + MICs
  199. custom models spin when used with matinaee!?
  200. Nothing in Unreal Ed Content Browser
  201. UDK or UE3?
  202. detecting weapon fire
  203. [BSP Hole]Keep on checking when finally fixed?
  204. What the eff is wrong with my kismet?
  205. how do you create colored water?
  206. UDK - Lighting problems!
  207. Loading the map
  208. Make character walk on Ceiling
  209. Player Teleport
  210. scared to try again...
  211. Limited Edition Tutorial Help
  212. Align Textures on a Cylinder
  213. Huge Problem with WeaponTexturePack replacement!
  214. bsp models remain visible when their group is hidden??
  215. Textures from same brush overlapping
  216. Skybox (oldschool) for UT3ED
  217. Mapmixer Frontend Problem
  218. Setting the textures for 3rd person pickup mesh???
  219. Removing the death match announcements can it be done?
  220. keyboard triggers?
  221. bleeding lights?!
  222. where else can I get more content to put in my own levels?
  223. Need help in creating a kismet sequence.
  224. setting just one playerstart where you actually start the level from
  225. Custom rig crashing UT3
  226. Custom UI - want to remove the label button glow.
  227. Cubemaps and reflections
  228. Weapon UVW Map isnt working
  229. Teleport Node in kismet issues
  230. Unable to change color of FogVolume?
  231. seeking education regarding custom vehicles..ish
  232. Strange effect when removing kactor physics
  233. Looking to Try My Hand at Skinning UT3 - Pointers?
  234. Spawning bot and customize weapon (and other pb...)
  235. Item Placement - Guides?
  236. Tutorial about making movers/elevators
  237. Neutral Flag?
  238. Turning HUD off in Kismet freezes damage flash
  239. Any idea how to make a blood stream?
  240. Toggling jump pads or changing paths
  241. Gimp/Blender/XSI 7.5?
  242. How do I create a special Postprocess Volume?
  243. Water Material Not Showing Up In Game [SOLVED]
  244. Animate and already animated mover
  245. Pickup modding
  246. When making a weapon, do I have to make the extra components in 3ds Max?
  247. A checkpoint system
  248. Runtime error crash when loading my new map in game
  249. Rotator not working properly
  250. Warfare Countdown Kismet - Need Help.