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View Full Version : Level Editing, Modeling & Skinning



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  1. Fade screen in-game
  2. Play Matinee When Team X Controls The node?
  3. Trigger activating when looking at it
  4. how much does 1 foot equal?
  5. A publishing problem
  6. # of units for 32 player map size?
  7. Attacking Nodes Through Tele Routes
  8. Sound Cue delays way off?
  9. CarbonFire's conveyor belts don't work on vehicles/kactors?
  10. How to make a supervision-camera
  11. How to make a custom projectile
  12. using an interpactor as an instigator??
  13. Issues making a glow turn on and off
  14. Using own footstep sounds in UT3 Ed?
  15. Problem with spec maps - black highlights
  16. Re-Import Model = Crash
  17. Can you use blender?
  18. Anyone interested...
  19. Change/modify material when viewed at certain angles?
  20. Lens Flares.. again
  21. Matinee: SkeletalMesh actor to a rigid body..
  22. Rotating animation translates my skeleton mesh
  23. Big Lighting Problem
  24. Looping mover
  25. Builder Brush won't move, Map not "locked"
  26. .
  27. Problem moving brush vertices...
  28. Matinee Cinematic, but player still able to look around
  29. Moveable Ladders
  30. Player/Pawns move Rigidbody?
  31. Using ScreenCapture actors to create cubemaps?
  32. Rigging a plane in 3ds max for UT3
  33. Bot pathing for lifts
  34. Removing Widescreen in Cinematics
  35. Morph targets on playable custom characters
  36. Custom Turrets
  37. Texture appearence changes when cooked
  38. Selecting certain brightness ranges of a texture
  39. UIScene w/ customizable text?
  40. Selecting Building brush and texture question
  41. Kismet player selection help...
  42. Pulling game settings into kismet?
  43. Call of Unreal - Map Pack (No Download, WIP)
  44. Why do bots abandon their vehicles sometimes? (VCTF)
  45. Warfare Team Variable Help
  46. Multiple flagbases?
  47. Particles ALWAYS visible
  48. How to insert Faction Preview Image?
  49. Invunlerability pickup time?
  50. Warfare - 1 Vehicle not spawning
  51. Dying Instigator Issue
  52. What'd be the easiest way of doing this?
  53. InterpActors and rotating
  54. Adding a wavy distortion to a cubemap?
  55. Terrain keeps reverting back to same materials?
  56. UT3 Brush Mesurement/Grid?
  57. ARGH HELP alpha layers for terrain!
  58. How the f*** do I make floorplans?!
  59. Request for a mesh to be made
  60. Assign brush to group
  61. Material that fades between textures
  62. BSP material creation
  63. A few questions
  64. Pulsegun
  65. How to apply bump map in UE3?
  66. Any way to change default position of "Play in Editor" window?
  67. BOT problem
  68. How do I add physical collision to a static mesh in UT3 editor
  69. speed tree alternative
  70. LOD Ruins Emitter!!!
  71. Make the User invicible?
  72. Help with kismet darkwalker event
  73. Custom Map Crash
  74. Play in Editor Periodic Stutter
  75. Any way to allow Set SkeletalMesh or similar to work on a Pawn?
  76. What am I doing wrong here?
  77. Help with pathing and other
  78. Create a Stand Alone .exe or modify the engine itself?
  79. adding vehicles in maps (its direction)
  80. compiling scripts bad class defintion error
  81. Posing a Model
  82. Need Help Ut2004 to Ut3 Trouble
  83. ut3 player rig
  84. Custom sound tools for PS3 mod authors released!
  85. Skylight Actor Question...
  86. Computer operable turrets
  87. Scrolling high score text
  88. UT3 Editor saving error
  89. Necris heavy vehicles
  90. Can I light a spinning ball with dynamic lights disabled?
  91. WTF: PS3 cooking out at 1/4th res textures?
  92. UT 3 Assault
  93. [HELP] Map on Rails.
  94. Map locking up friends' computer
  95. How do you display the dimensions of a BSP created object in units?
  96. Using the blank sky domes or creating your own...
  97. How do you search for and select things by name in the scene?
  98. Is there a way to align or snap objects to each other?
  99. Adding collision to static meshes with no collision object..
  100. Does undo simply not work in Geometry Tools mode?
  101. Accidentally modifying Epic packages
  102. 3DS Max animations into UE3?
  103. Box Trigger + Kismet to make a stack of cars fall over?
  104. BSP vs static meshes regarding impact on file size
  105. Dynamic Physics Volumes and Rigidbodies
  106. Package corrupted
  107. jumpads & low grav
  108. Cooking error
  109. Creating locked group selections of BSP objects or static meshes..
  110. Rotating an entire level...
  111. Determining gametype in Kismet?
  112. How to tell bots... "Shoot this, kill the player!"
  113. How to enable effects only in specific rendering mode ?
  114. N00b question : Skydomes
  115. Effect only the player see's?
  116. UT2004 BSP to UT 3
  117. UIScene: Text with fade-off effect
  118. i don't know how to...
  119. Custom Character Problem.
  120. Geometry mode
  121. In-Editor Sprites and ATI Video Cards
  122. Character lighting
  123. Twin Beam Effect Problems [Solved sort of]
  124. Missing things in Generic Browser?
  125. attention farscape fans =)
  126. Deadlock Models
  127. Trouble with my "Mover"
  128. Kill volume
  129. Panner/Rotator parameters?
  130. Make an enemy use a troika turret
  131. UT3 Editor In-Game Feature Doesn't Function Properly
  132. Error when using ReflectionVector
  133. Whats the best way of learning UE3
  134. A Question of Vehicles
  135. skeletal mesh collision
  136. Dynamic Shadow / Mover help please.
  137. BSP material question
  138. Skydomes
  139. [Noob] Help For a Door .
  140. big trouble with translate gizmo in unrealed
  141. tips..?
  142. Tutorial - How to include custom music
  143. Looking to create a trigger that spawns a bot.
  144. This has always buged me, polygons & triangles
  145. "Package A_Movers"
  146. Making vehicles have increased velocity, Track Mania Style?
  147. Are blocking volumes necessary here?
  148. super stretchy pawns
  149. Shadows for a lightning storm effect
  150. Custom Mesh Jumppad.
  151. Level wide instant death bug...
  152. Anyone know how to group objects in UT3 ?
  153. Quick animation question
  154. More Normal map Fun!!
  155. Cannot Delete referenced for Mod
  156. Wooden lamp posts?
  157. Gammak Base start
  158. Can static meshes from the game be mirrored?
  159. Puzzle problem in kismet
  160. Instagib shock rifle
  161. PhysX SPH Fluid Tutorial Request
  162. Help with material instance and vector parameter track in matinee
  163. Force enable Jump boots on Instagib
  164. Custom Skeleton PhysAsset Problem
  165. Bot pathing - Not working!
  166. mover not accepted
  167. Cant make a Decal work...
  168. Titan pack add Skybox?
  169. Requesting a tree please
  170. attach player to kactor or other mesh
  171. PS3 Cooking, help!
  172. Hide Group issue
  173. Very annoying problems
  174. Switching UV channels
  175. Cant scale terrain material
  176. Problem with material quality
  177. Trigger Volume Editing the HUD
  178. Sound and Music Tutorial
  179. Turn off kactor physics
  180. Decal that shows up black
  181. Skydome Help?
  182. problem after problem....uhg.
  183. Modifying the stinger, where do I start?
  184. Attach to character view?
  185. Issues with cooking a Deathmatch level
  186. Can't move on a DM map
  187. Single Player mod - question about necessary files and levels
  188. Problem custom char emmisive glows red.
  189. How to attach a wepon base to a mover?
  190. Get Property
  191. Making players glow brighter without changing map's brightness?
  192. Backmapping 4
  193. Decals are really irritating me
  194. Flag Event not working...?
  195. Vehicle Rigging and Object Splitting
  196. Everyone is player0 on red?
  197. Here is a little PS3 cook FYI
  198. Scaling an Entire level in UE3?
  199. SceneCapturePortalActor not working in-game
  200. Problem with normal maps
  201. Wrong reflections in water-material
  202. Simulated cape on character
  203. Reset animation in kismet?
  204. Blur a texture by nodes
  205. Vehicle bones
  206. making my first map, Need help!
  207. Creating a multiple object mover?
  208. Volumes Question
  209. The dying interrest.
  210. Trigging sounds in Kismet
  211. another question about ue3 mapping
  212. Very quick question (I think)
  213. Tell Bot to Attack the Player in a Vehicle?
  214. Detail map with static meshes
  215. makin a map
  216. AmbientSoundSimple LOOPING?
  217. Unreal Developer Kit
  218. Dont read
  219. LavaGiant remake question
  220. fixed respawn point
  221. Serious problem
  222. Kismet Factory AI Problem - Please Help :)
  223. Quick Question - Seams and Dark Shadows in Static Mashes
  224. Unreal 3 UDK is Soooooo nice
  225. Bots which respawn after their death
  226. Why did my wet texture effects stop working in my map?
  227. Working with BSPs - Group Selection??
  228. ut3 editor
  229. Hanging Actors?
  230. TIE Interceptor Model Feedback
  231. *FIXED*disabling bots from activating touch trigger? (simulate light dist. culling)
  232. Multipule bot paths
  233. Builder Brush vanished
  234. Question to any good mapper
  235. skeletal mesh collision issue.
  236. Terrain tutorial is bugging me
  237. UT3 editor no longer works
  238. My Trigger Beeps... I want it not to.
  239. Material Questions
  240. Animate scaling bones...
  241. 3d view laggy sometimes in editor
  242. Seamless animations in UT3
  243. Running through breakable walls in UT?
  244. Importing a UT3 Map (meshes / mats) to UDK
  245. Project
  246. Flight paths tutorials?
  247. Lambda T4-a Shuttle HI Poly
  248. Bots triggering events
  249. General Attribute Editor Window for ANY class inquiry
  250. How can I remove content linked to Kismet or Cascade from a custom package?