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View Full Version : Level Editing, Modeling & Skinning



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  1. Custom map hard crash
  2. UT3 Custom Weapon Help!
  3. Bots not capturing flag
  4. Endless freight train (Fixed)
  5. Making the physics serverside instead of client side?
  6. saveing a texture to HDD
  7. missing buttons on my editor
  8. Terrain stays to complex a mesh
  9. Weird Weapon Animation Problem
  10. why no ut3ed for ps3?
  11. How to apply helmet to skeletal mesh?
  12. Clive Barker Jericho Black pc game
  13. Custom Character Help
  14. ScreenCapture2DActor render problem.
  15. How do I make a floating teleporter work in ut3?
  16. Changing movement speed through kismet?
  17. Core Explosion not working when I Blowup Core in Warfare
  18. Junky lighting on FoliageFactory meshes
  19. Animated Object Kill Problem
  20. Making Meshes For Unreal - A collection of knowledge, Please add
  21. Triggerd Vehicle spawn?
  22. UIScene Output In Kismet?
  23. PS3 cooking problem
  24. Weapon factory help
  25. Animating volume help? Water tips?
  26. Cooking time? (are the cookies done mom?)
  27. Problems loading Materials
  28. Recording and playback of gameplay.
  29. Unwanted Harsh Shadowing on Custom StaticMeshes?
  30. Titan Pack environment
  31. XSI Mod Tools and creating weapons.
  32. Flag being returned by istelf almost instantly... on terrain.
  33. Force brightness settings?
  34. switch static
  35. Team doors not working [pic]
  36. walking through static mesh?
  37. Pressureplate Style Triggers
  38. Trouble Adding Height Map to a material
  39. Orb not Spawning in Warfare map
  40. Real time light editing not always working
  41. PhysXFluid's Particle systems on the ps3 error ..
  42. kismet+materials
  43. Escalator
  44. rotating a fan blade?
  45. Material Blend Very Weak
  46. Extras in the character models?
  47. water question
  48. UTLavaVolume issue with collisions
  49. Any tips for cleaning up the camera path of a flyby?
  50. Help aligning material at an angle
  51. random flickering lights
  52. Togglescreenshotmode console command not working in kismet
  53. Normal maps in a 2D program for complex meshes
  54. vehicles falling truw terrain
  55. Multiple teleport destinations
  56. Editor crashes when I try to cook my map
  57. 4096 textures
  58. kismet "InteractIcon"
  59. war map tutorials?
  60. Musical maps
  61. Replacing a single material on a mesh?
  62. Moving sunlight/imitating night and day cycles.
  63. How to get rid of a "shine" on an alpha/masked texture?
  64. Changing HeightFog properties using Kismet/Matinee?
  65. Fire start and camera actor
  66. Solid vs. Semisolid?
  67. accelerate building?
  68. tie events/objects to teams?
  69. textures
  70. toggling teleporters?
  71. anyone know a tutorial for morphing with kismet/matinee?
  72. Need big help!
  73. map maker for ps3
  74. ok to use maya5.0PLE+ut2004ActorX for UT3?
  75. crashing unreal ed and updates
  76. static mesh editor crashes..
  77. terrain layer setup?
  78. Map examples
  79. sound cue question
  80. Advanced Kismet Sequence Question (Cookies will be given to all helpers :D)
  81. map physics problem
  82. Bot Pathing Problems/No Go
  83. giud?
  84. Noob help - Unselectable shapes within the editor
  85. Having trouble attaching emitters to interpactors
  86. Excluding volumes from affecting paths.
  87. Weird weapon shadows
  88. transformer
  89. bots not taking teleporter
  90. Stupid problem
  91. Terrian not lighting
  92. Floating Pickups in mid-air
  93. Character import mess
  94. performace cost of different collision types?
  95. learning unreal materials questions
  96. Kismet: Determining if it's a team game or not
  97. Mesh Emitter Alpha Issues [solved]
  98. Terrain Precaching?
  99. Terrain problem
  100. Couple of questions on Titan Deployables (Solved)
  101. UI Kismet hard crash
  102. PHYS_Rotating & Kismet Matinee not synching time-wise?
  103. I would like people to join me
  104. forcing bot double jumping?
  105. Where does downloaded UT3 maps go???
  106. path node colors?
  107. What the EFF?
  108. Strange Phenomenon after cooking level
  109. Getting into UT3 playermodel compiling
  110. Changing world gravity screws up jumppads.
  111. On rail's shooter!?
  112. Any way to track player kills in kismet?
  113. Lighting and editing terrain
  114. "pushing volume"?? ;)
  115. bots getting stuck on nodes
  116. Kismet tracking Player Idx's
  117. Weird BSOD with "new" ATI GPU
  118. Call matinee inside a prefab?
  119. Very bright textures on terrain
  120. UTLavaVolume issue when colliding
  121. turn off glowing team colors
  122. what would you people think about a "Team 2.0 services"
  123. Terrain and Water question(s)
  124. Changing/swapping music arrangements?
  125. mover
  126. Changing Music Tracks in Kismet (Solved!)
  127. Particle System Help! - Pretty Simple
  128. Kismet/Matinee/Light Trigger Problem...
  129. Multiple trigger door
  130. Terrain invisible in-game?
  131. builder brush help
  132. Secondary programs for mapping?
  133. For the last time !!!
  134. Advanced trigger AI questions.
  135. Instigator input
  136. Quick terrain question (Resolved)
  137. GIMP to Unreal Editor (General Info)
  138. animating hue of a texture
  139. how do you teleport vehicles in ut3?
  140. need some help, trying to make a rope swing game but model "stretches"
  141. Wrong map name showing
  142. AI - A Working Example?
  143. Strange Interactions: Feign Death, Kismet Teleport, Static Mesh
  144. Dynamic Lights
  145. What do you know about .T3D files?
  146. How do I extract individual objects from an object list?
  147. Importing from Blender
  148. Blocking light
  149. Door Markers
  150. Bots not playing my map in Greed - but fine in CTF
  151. Static mesh activate trigger?
  152. Different audio tracks question
  153. Outdoor Maps?
  154. deleting bsp
  155. Making particle textures
  156. "Ring-Gate Teleporters" telefragging everyone.
  157. UN_DetailTex Question
  158. how to export models?
  159. Starting Animation
  160. Two-way step-on lift figured out!
  161. conveyor belts
  162. Particle system for jump pads
  163. Exporting Vehicle Skeletal Meshes into 3ds max?
  164. Can Kismet see what gametype is being played?
  165. Unlock vehicule in TDM possible?
  166. END OF THE BEGINNING... Team Member/s Needed.
  167. Terrain: bAllowRigidBodyUnderneath example?
  168. Bots in greed mode?
  169. 3ds Max 2009 to Unreal Engine
  170. 'Selective' post-processing?
  171. Where can I find free Unreal Tournament 3 weapon models?
  172. What exactly is a normal map, a specular map etc
  173. Kactors shadows and sounds
  174. Jump animation in AnimTree not working, any suggestions?
  175. Messing about with gravity
  176. Kismet "Play Sound" delayed?
  177. Unwrapping: Do you actually Enjoy it?!
  178. Maya arm rigs?
  179. Collision, water srfaces, bullet splashes...
  180. Moving a Kill volume
  181. Mover clips through player
  182. Things to check when cooking process starts to crash?
  183. Warfare player spawn issues
  184. How would I actually get this done?
  185. Help, Brush Problem
  186. 'In-Editor Game' issues
  187. Enforcer pickup
  188. Error recieved when animating a skeletal mesh through matinee :(
  189. Texture disappear after cooking
  190. Snow Material--Sparkling problem
  191. AI - Cinematic
  192. Total RPG conversion with melee?
  193. Custom coded vehicles and weapons for map?
  194. Light Function Problem
  195. Import texture to light (is that possible)
  196. UTHoverVehicle Ground Clearance Property?
  197. Custom model require custom skeleton?
  198. Music Copyright issue
  199. Adding a Mutator to a map?
  200. Stupid bots dont know using doublejump?
  201. Vertex editing problem
  202. Emitter being culled
  203. export models from editor?
  204. convert static mesh to skeletal mesh
  205. Where to find more packages?
  206. A simple rotating InterpActor
  207. Sound toggle questions and matinee
  208. Particle screen alignment enumerated values (PSA_Velocity?)
  209. how to incoporate custom audio taunts for custom character?
  210. Particle and Shader Effects on Collisions (UE3)
  211. Importing Question...
  212. PlayerStart Question (Changing the limit)
  213. [3ds Max] Material IDs and Unreal 3
  214. Tuts for Beam Emitters?
  215. Blackened Mod - Join the Team
  216. rotate and flip texture sample?
  217. Blender and importing meshes?
  218. Video within game
  219. Is a 6 minute 'Build All' time too long?
  220. can i merge two terrains togehter?
  221. Selective postprocessing?
  222. Error Message
  223. bCastShadows set to false, but it still casts shadows?
  224. Setting options for UE3 map testing may be possible!
  225. Kismet Pickup event, need help!
  226. character mesh problem..
  227. Spherical Environment Mapping
  228. UT3 Classic, Mad World, Sin City, Horror and more...
  229. Portal Volume Creation
  230. Game crashes when I load my map, help please!
  231. Gears Content in UT3 Editor
  232. UT3 Map into Gears of War?
  233. Cinematic - Mesh holding weapon?
  234. Flashlight help
  235. At what polycount is it better to use a lightmap?
  236. custom bot spawning question.. [Solved]
  237. Emitter effects disappearing
  238. setting up for fp animation
  239. UT3 Player Model Size
  240. Wwise
  241. Cooking/Publishing Crash
  242. Question: Preventing bots to Spawn
  243. A question for the pros: Skeletal Mesh LOD and cloth.
  244. I may have created a problem for my level...
  245. Red and blue textures
  246. Animating clouds
  247. First Person-View Arms; questions and how-to's
  248. Custom factions?
  249. weapon model is not aligned with hands?
  250. Helpp with UT3 maya skeleton ver 2.0