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View Full Version : Level Editing, Modeling & Skinning



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  1. Fake Global Illumination?
  2. for models make (repair ok)
  3. Trigger sound fx
  4. Precise texture alignment?
  5. custom character weapon problem
  6. UE3 Custom MIPmaps?
  7. Help - matinee/curve editor for rotating movers
  8. Is UnrealEd Title Specific?
  9. Cannot Open Map/Package
  10. Cooked Packages! Ahh!
  11. Kismet Teleporting?
  12. render wireframe
  13. own sky ?
  14. Looking for Texture Artist
  15. Collada export, 3DS Max and Smoothing Groups
  16. not used things...
  17. changing the speed of emitters
  18. preview picture problem...
  19. I need some help creating a couple basic particle emitters.
  20. Need some help with the size of my texture, for some reason it looks pixelated
  21. Skin request , my favorite caracter Diva
  22. Need help with light from emitter please!
  23. Scaling between games?
  24. Scaling down a material on a static mesh
  25. how to delete something in kismet
  26. Matinee - Objects in Hands??
  27. Bot pathing
  28. exporting announcers? :cool:
  29. Bsp Lighting problem?
  30. Custom Character / Animation questions.
  31. Downloadable Packages?
  32. Adding skydome in an indoor subtractive map
  33. Importing custom music/sound to ut3
  34. Terrain - How to?
  35. Script Help
  36. Trigger + KActor
  37. Particle emitters fired by Kismet
  38. problem with cooking maps with custom content
  39. Having vehicles in deathmatch?
  40. How to bake a mutator into a level?
  41. Glass Mesh
  42. Play with lighting off?
  43. physics asset - set limits!?
  44. Material Instance Constant Question
  45. Rainbow colored terrain... :/
  46. Hall of mirror effect?
  47. Widget?
  48. Light problem...shadows I can't get rid of
  49. makeing changes to an already cooked map
  50. First Problem solved, two more occured... (How to a charackter Ingame)
  51. Far-off emitters
  52. enforcer scripts
  53. Editing and Saving a Cooked Map??
  54. Vehicle shadows problem
  55. Bot Pathnodes don't see each other...
  56. Flag bases and Interpactors not lit after cook
  57. Bot AI/Kismet question
  58. Need Help: Kismet + Physics Volume = Frustration
  59. Bot pathing tutorial with the tutorial vids?
  60. Making an elevator...
  61. Bots
  62. Build Lighting Error with SpeedTrees
  63. how do you make collisions?
  64. Flinging an actor in a random direction
  65. Making a Door open
  66. Moved to PROPER forum...please delete?
  67. No Level Editing in Menu!??
  68. 3 problems
  69. Post Processing options
  70. Sound volume in the editor
  71. ForcedDirVolume - TypeToForce not working?
  72. Epic Games watermarks?
  73. Problem in exporting skeletal mesh in Max9
  74. Need someone to re-rig a model
  75. Finding Custom content before cooking?
  76. There are floaters in my scene...
  77. terrain material
  78. Weird brush away from BSP bug
  79. Shadows problem.
  80. How Do I Make Terrain?
  81. Kismet problem, need help please!
  82. Count Team Kills
  83. Map preview screenshot troubles
  84. Triggering events from prefab destroyed?
  85. Dropship Model (WIP) Feed Back Needed!
  86. Problem with lighting after retexturing
  87. Camera filter?
  88. add modded vehicle to map?
  89. good heights for a sniper point for my level
  90. I have a question about a custom model for a char?
  91. AARRUUGGHHH! One item CONSTANTLY crashes editor, how to remove?
  92. Asset Pack?
  93. Procedural Building Creation
  94. 3ds max material?
  95. Bots abandoning vehicles
  96. Animated Static Mesh Trees, Grass, Etc.. ? (Fixed/Nevermind hehe)
  97. how do i make a sky dome so you cant see or walk through it?
  98. Is this possible?
  99. Attatching Volumes to meshes
  100. Bots using Trigger to open door
  101. Assigning vehicles to teams?
  102. Material's specular on displacement does not show up...
  103. Changing lighting channels for foliage volume meshes
  104. How to break / explode walls ?
  105. help with a possible bad Package
  106. UT3ED Align Static Mesh to Terrain?
  107. Surface Properties window error.. could someone help?
  108. Copying Kismet
  109. Search for static mesh!
  110. Bots won't leave the building they spawn in
  111. DirectionalLight problem
  112. rigging a character: physique or skin modifier?
  113. Making nice screenshots
  114. Static lighting InterpActors
  115. Tips for me
  116. widget not working right
  117. Disappearing StaticMesh on setting collision properties
  118. new insight into blocking volumes
  119. Moving Grass Skeletal Mesh
  120. Map error unable to edit?
  121. Change properties of static mesh using Kismet?
  122. gaucho character
  123. KISMET won't let me choose a factory type.
  124. how do you reset the translation widget on a brush? (and other questions :) )
  125. bot/ character static meshes?
  126. Weapon clips in wall ?
  127. UT3 Crashes when cooking?
  128. looking for Maya, player workflows/tutorials
  129. Disable Dynamic lights for LOW End PCs
  130. Flat Textured Terrain?
  131. Accurate Mesh Collision?
  132. The definitive guide for importing custom music
  133. ooooo
  134. Cel Shading
  135. How to make a map Warfare?
  136. Fog and Water problem
  137. how do you render and make animations in ue3 for machima
  138. A quick question, from a new user
  139. Issue cooking for PS3... weird colouring
  140. Floating Body
  141. "Take damage" - flak primary doesnt work?
  142. UT3 editor vs. GOW editor
  143. Scaling
  144. looking for info on vehicles
  145. teleporters???????????
  146. Shadows SUCK
  147. Whats the equivalent of func_trigger_hurt in UT3?
  148. Models, Cloth animation?
  149. Desert Falcon Unit 2k8 - UT3 Skinpack Wip
  150. How do I use the SceneCaptureReflectionActor?
  151. Pathing Help!!
  152. How to Create Custom Texture?
  153. Mastering Unreal 3 Technology books, updates?
  154. how do you assign spawn points and vehicles to a team in a vctf map
  155. Tutorial for noobs
  156. can you "order" static meshes?
  157. ADD health pysics volume??
  158. adjusting mouse sensitivity?
  159. skinning a static mesh??
  160. Vista 64bit Error code 5 cant open file
  161. Problem with mover.
  162. should builds be taking 2 hours literally
  163. Should CTF Maps Be Symmetrical
  164. mech to staticmech
  165. jumpPad Parameters?
  166. Captain, an Audio Anomaly has been Detected
  167. Geometry Mode widget issue
  168. Textures not appearing when pubilshed map is played
  169. How do I make maps downloadable?
  170. Editing Pickup Respawn Times
  171. Using an image as height map.
  172. Unicron
  173. Loading UT3 maps in the generic browser problem
  174. I'm having an issue when importing my static meshes..
  175. Is there a good tutorial for creating a material with a light glow?
  176. Creating new subclasses
  177. What? no fire? :/
  178. Specific kind of light
  179. Tuto of uEngine 4 ?
  180. Animating Translation of joints
  181. CTF layout looking for feedback.
  182. Is there a way to do this??
  183. Need Lighting help ASAP
  184. Sound controled by trigger with kismet
  185. Static meshes in kismit as a mover cant stand on it
  186. Activation Door with button and kismet?
  187. Output text using Kismet?
  188. AS Convoy?
  189. Floating Islands
  190. Need help with a 3d modelling (textures & exporting)
  191. Collision problem on a static mesh.
  192. custom skeletal mesh?
  193. Character problem error, needs help.
  194. Custom Character Tutorial - Custom Rig, Animations, *.ini and UTFamilyInfo
  195. Viewing FPS in-game?
  196. Are there general rules for editing geometry within UE3?
  197. For imported terrain materials...
  198. Changed SM and surface properties and still getting jagged shadows
  199. Camera Animation Tutorial
  200. some newb questions
  201. Creating conveyor belts using PhysicsVolumes?
  202. UVW maps
  203. UnrealCascade
  204. problem with play from here
  205. Static Meshes not appearing?
  206. First map - few questions
  207. Gears in UT3
  208. Kismet Action: AI - Abort Move
  209. Repossess players pawn problem
  210. Question :- Particles and Emitters
  211. Realistic Cloud Emitters?
  212. suspense cables
  213. Raising the level lighting overall?
  214. Way to make dynamic soft shadows
  215. how to map without a super rig?
  216. NooB for UnrealED
  217. Rendermodes 'Lit' and 'Lighting Only' NOT wysiwyg?
  218. Missing texture
  219. camera shake (kismet)
  220. A remake of a HalfLife 2 user created map? My problem...(pics)
  221. Rotation in cascade
  222. Particle Emiitter Occlusion
  223. Lachesis Custom Vehicle
  224. import custom character
  225. Help - PS3 cook errors/issues
  226. how to kill somebody (without ****ing up the whole map)
  227. How To Add A Coustom Sounds To Model
  228. PS3 Blurry Outside Problem
  229. Can a powercore be weakened
  230. WIP Character - King Hondo
  231. Collision in cascade?
  232. Tutorial: Exporting a Maya Simulation to UT3
  233. Creating a Custom Gameplay Camera
  234. give a frosting efect to a material
  235. give a frosting efect to a material
  236. make a frosty effect on meshes
  237. Batman UT Character (WIP)
  238. What is optimization?
  239. Noob question - Editing collision on stock static meshes
  240. Visibility size for terrain
  241. Kratos UT3 Character (WIP)
  242. Terrain Layer Setup: what values does MinHeight accept?
  243. Problem with Static Mesh (no shadows)
  244. Render to Texture from another server...
  245. Female Charater WIP
  246. Decompile Maps
  247. [Question] Problem with AmbientSound [/Audio]
  248. Flying platform using dynamic thrusters tutorial
  249. Fake Death in emitter, sends player flying
  250. gmax?