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View Full Version : Level Editing, Modeling & Skinning



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  1. Get Property "Rotation.Pitch" Not Working
  2. Using other gibs, cutsom gibs????
  3. Water Kismet sequence
  4. Teleporter not working
  5. Questions about optimalisation, wind and Kactors.
  6. question regaurding exporting from unreal ed
  7. spawn switches and victory conditions
  8. Play Sound in kismet problem
  9. Curved Corridors...?
  10. Combining Materials or Textures
  11. CTF Player Starts
  12. Shadows and Lighting on BSP's
  13. Shadows and Lighting on BSP's
  14. using only 3 parts for model
  15. Foilage Layer Problem [FIXED]
  16. crash during meshimport
  17. water flow
  18. Texturing the Mesh
  19. Sinking Pickup Bases
  20. Importance of LODGroup when importing textures?
  21. [PROBLEM]Funky Colored Terrain when applying the third deco layer
  22. Force Field: One way area trigger?
  23. Material not showing in game
  24. Switching Textures
  25. Pickup mesh ignores manual rotations!
  26. Where is the editor.ini?
  27. How to reuse Textures, Materials, Meshes and such.
  28. Speedtree and shadows/projectors?
  29. Level: CarbonFire
  30. Outdoor water - a cheeky request
  31. Is Logged In Condition Help
  32. I am going nuts, emmissive, transmissive texture
  33. Creating Bump Maps
  34. Real time Reflexion.
  35. Points Awarding
  36. [UT2D] Opening map level
  37. canned mushrooms rig socket issues
  38. Forcing Powerup to Spawn?
  39. Necris Tentacle Intro Animation Help
  40. haS ANYONE HAD A PROBLEM WITH EMISSIVE TEXTURES nOT SHOWING UP IN GAME?
  41. "Shoot Through" Trigger Question
  42. create your own lightmap and import it?
  43. Map has decided it doesn't want me to place playerstarts anymore
  44. strange lighting/shadow issue?
  45. UIScene annoyances
  46. Tools
  47. Looking for Tutorial on Custom Chars.
  48. custom meshes in a level combined, or seperate instances.
  49. Matinee Problems...
  50. Converting .UT3 to .JAM for PS3
  51. physics controlled light "truning off"
  52. Custom character rig - seeking help!
  53. Tutorial: XSI to UT3 - Basic Animation
  54. Floating items
  55. Need Help with .ASE Materials
  56. Weapon Class for Turret Rockets?
  57. I have a question about XSI export
  58. Invisibo Brush
  59. Light beam from the sun!
  60. KActors and Lights
  61. Maya Texture Export & Normal Map
  62. Oh god. UE3 crashed, lost work!
  63. What is the best way to switch materials?
  64. Ued duplicating deco layers
  65. Is there a standalone editor?
  66. Heal Pod
  67. Fishing boat/Wooden boat mesh
  68. Just Asking But....
  69. Hide/unhide toggle
  70. Forum Admin
  71. Block emitters and sound
  72. Problem with terains
  73. What is good texturing software?
  74. triggering sound events
  75. Multiple terrains
  76. A question about Bot pathing for Instagib...
  77. Numb Q on casting shadows
  78. Dynamic Shadow Problem
  79. Here's an interesting problem.....
  80. Problems with a static mesh...
  81. A bit to much of the good stuff =/
  82. own core-creation !
  83. shader question.
  84. Modelling questions
  85. Static Mesh issue
  86. Jumpspot and Jumpdest Ripped out
  87. Publishing Map On Vista Please Help
  88. Help: Cant save from generic browser?
  89. Exporting Music and Sounds
  90. Getting animations into unreal
  91. UT3 editor crashes
  92. Sculpting terrain... upsidedown?
  93. Using the Hoverboard in a CTF map.
  94. Triggering volumes
  95. Kismet - My Logical Error :P
  96. Mutator help
  97. Matinee Help
  98. linking or embedding a video file?
  99. Colission
  100. Kismet question about discovering inventory...
  101. Converting Brushes to Interpactor?
  102. how to end a single player level
  103. Triggering an explosion
  104. Skylight rotation
  105. Custom Animation Problem
  106. AnimTree Question..
  107. Destructable wall/Bot Problem
  108. Darkwalker Damage
  109. Need Help with Maps
  110. Elevator + on/off toggle switch
  111. Portal Tutorial
  112. Footsteps?
  113. Spawning Projectiles w/ Random Velocity
  114. Sky animations
  115. Aimoffset animation set override?
  116. how do I get rid of guns?
  117. Model Unit Size: 3DMax to UE3
  118. Kismet question: attaching specific variables?
  119. How to replace pickupfactory mesh?
  120. Character Model Making Question
  121. Making a corpse dissapear
  122. PS3 Cook Problem - Missing Weapon Projectile Textures on Manta and Other Vehicles
  123. Custom weapons in thrid person *solved*
  124. quick question about materials on models.
  125. instances? or combined models?
  126. Palmtree models
  127. Monster Models
  128. flying jets Tutorial
  129. Editor Player Character
  130. Destructible armour.
  131. Bot pathing problem
  132. Facial expressions
  133. Stubborn Emitter!
  134. simple question
  135. ONS special triggers
  136. another simple question
  137. Small problem when rebuilding paths...
  138. Gears Packages in UT3ed?
  139. farcry water like
  140. 3ds Max hair and fur export
  141. Stock UT Liquid Mesh invisible against Translucent Goo
  142. Let's go for THREE, shall we?
  143. DooM in UT
  144. I'm making a re-creation of a GoW map
  145. No grid in UnrealED - using Nvidia FX 5200 card and can't upgrade!
  146. mass-selection ?
  147. A stupid n00b question - UT3 PC version needed to make PS3 mods?
  148. Sub Objects not animating
  149. Proccessing volume question
  150. Rigging for UT3..
  151. Custom Animated Objects
  152. Two questions.
  153. static meshes
  154. model appear completly black on the map
  155. Publishing problem
  156. Few quick questions.
  157. WaterVolume and DynamicWaterVolume - what's the difference?
  158. importing characters from other games?
  159. Fog Volume Collision
  160. Texture problem
  161. Sharp Shadows?
  162. Fog Volume Color and Light
  163. "Error moving file" Map does not work on network
  164. how do i....
  165. UT2D Mapping Q&A
  166. Decals
  167. material slots problem
  168. Question please help Pacman Custom Gameplay
  169. Teleporter swirl effect
  170. How do I fix this water problem? [pics]
  171. Gametype
  172. Simple kismet question... I know, is there really such a thing?
  173. No specularity on water?
  174. Attach to Actor Problem
  175. Error messages, no grid.
  176. importing height maps
  177. Help with editor materails
  178. Can Edit Normals info be used on a skeletal mesh?
  179. alpha map?
  180. Additive and subtractive
  181. How to set up checkpoints?
  182. Force a mesh to use the light map from another mesh?
  183. weapon creating help
  184. Getting mirrored object to move the same direction
  185. 3D Modelers - Blender 2.46 Released
  186. texture scaling problem
  187. Destructable objects?
  188. Multi-colored terrain texture problem
  189. Making a Hose or Cable.
  190. PS3 Cooking
  191. Team-Trigger-Volume??
  192. UT3 Tutorial: A Quick Map
  193. How to remove default time limit in DM ?
  194. Created a model in Max...what now?
  195. Cascade: Invert Spawnpoint?
  196. Material editor help
  197. Dynamic Shadow Distance
  198. Blurry Camera texture
  199. Specularity on one part of a texture
  200. Audible Countdown and Reverse Matinee
  201. Help needed for custom weapon
  202. Trying to Get Bots Back on Track
  203. Subtitles with kismet or Matinee?
  204. Exploded Barrel texture incompetence...
  205. Long distance effect
  206. I need help with UTJumpLiftExit
  207. 3D Model for either Necris or Krall WIP
  208. I found this useful viewing mode.
  209. Wav - Sound Cue
  210. useing old models
  211. Question about 3D Ripper.
  212. vector question
  213. Custom model crashes game
  214. Question about model animation
  215. Trouble With UED Crashing Got You Down?
  216. UED Start Up Tips
  217. Static meshes and LOD
  218. Mover question
  219. ActionCam Mutator disabled after matinee cutscene
  220. Unrealed can't delete assets
  221. Did I Screw this up??? Bad decals!
  222. Need to scale entire map, and keep light integrity
  223. Spawning, Placing and Controling a specific Bot/NPC using Kismet
  224. VCTF help...
  225. Terrain Troubles
  226. Problem with terrain after rebuilding...
  227. Resizing room
  228. VCTF Spawning
  229. The missing maps
  230. Skinning
  231. Giving Static Meshes Physics
  232. So what is up with the Make something Unreal Contest?
  233. Publishing a map
  234. Set particle parameters via kismet
  235. Links to vehicle mesh editing tutorials for assets ALREADY IN UT3
  236. Change sound Cue when flag has been taken
  237. Beautiful RL architecture reference ideas
  238. Ctf Breakthrough. Hoverboards In Ctf No Coding
  239. Asian theme map photo references
  240. Cooking/Publishing error
  241. UPDATED! Kismet Stuff: Exploding Barrels, Thunder & Cloud Flash & Demo Map!
  242. Teleporter to pathnode?
  243. How do I make a preview screenshot?
  244. Triggering Emitter from Trigger Volume
  245. Help a pc noob with this Editor stuff!
  246. Blurry/low-res textures upon map reload.
  247. Matinee - The Harder Stuff...I think
  248. bot pathing in water?
  249. Putting my level into ut3
  250. unrealed3 help