- How to get the source code running in the UT3 Editor
- Team Broadcast?
- Unreal Script Noob needs help!!
- Problem with ModifyPlayer and Default Properties
- Changing the User Directory
- few questions
- [SOLVED] Custom demo spectator?
- Resetting a Level
- CustomChar ID Extra ID?
- Orientation In Script
- pawn animation troubles
- Need Help Vetor for Projectile Dmg calc
- Custom Character Texture Regions
- passing a float variable to the projectile?
- Default Property Categories and Graphs
- Calling an animation
- Quick question
- Multiple Folders?
- Default Inventory Per Pawn Per Mutator?
- How to get the AI to go for various objectives
- Minimap missing in modified warfare gametype
- Class A "is a" class B?
- nFringe non-commercial users
- How do I execute this extended UTPlayerController?
- Problem with custom actor factory (kismet)
- Applying force to vehicle bones
- Bots and AI
- Pawn sawning sound/effect?
- Upgradable Weapon (like Dispersion Pistol)
- Custom Rig, Custom Animation, Single Mesh
- Extending UIButton issues
- How Do I modify the AI of A Bot
- replacing self-distruct explosion with a different explosion...
- How do I make bots behave like zombies
- Custom GoalScore and Goal Stepping
- Bots moving sideways
- Determining whether a player has damaged / killed someone from a powerup
- Ending a Game
- Problem Balancing Teams Between Rounds
- How is a Part ID designated?
- nFringe with Visual Studio 2010
- Questions about UTPawn spawning
- making game
- Help Nextweapon command or bind
- Loading Hints - client sided
- interacting with a custom static object and bring up a menu
- Climbing or making a player to not pick up a weapon
- Getting More than 1 Mutator Scripts into a PS3 .ini file???
- How to default classes
- Clipping on weapon models
- How do I call a function when the "Use" key (E) is pressed?
- gametype won't load mutator
- AI Doesn’t Update When It’s Being Called
- MOD Localization
- Restricting team numbers
- Custom ActorFactoryAI setting spawned actor variables
- Current Sceen resolution
- Firing Node
- [Solved] - 3rdp Custom Weapon Fire Animation...
- Game start problem
- One vs many.
- Changing the splash for pawns
- Troubles in custom PlayerReplicationInfo
- Change actor sprite in editor based on variable?
- How to have AI characters capture points (buildings)
- Console Events won't work in UT Black?
- Edit existing vehicle?
- Problem with Rypelcam (v3.03)
- Runtime Error
- Class System ???
- Trouble importing custom tank. Help please
- Bug in SeqEvent_TakeDamage?
- Custom CTF Flag
- Package Version Mismatch
- Access WorldInfo from static code?
- Custom Event in Kismet triggered by Unreal Script
- Using your own sounds in a class
- Attach KActor to SVehicle
- No config screen for custom gametype on ps3
- sniper rifle tracer problems
- Ion Painter Firing Method
- opening a custom uiscene with a use button push
- Animation by Weapon Type...
- New Game Type: Neutral flag
- Slower Fire Speed
- 3rd Person Camera clipping though walls
- Unreal Programmer/s Wanted ;)
- How to replace the ShieldBelt with my own my version.
- Some code help
- Regenerative Health
- 3Rd person camera collision
- Controlling the UTPlayerController via kistmet
- AnimTree calling FullBodyAnimSlot Problem
- Creating a speech binder
- Inventory
- Making a special damage-radius
- Weapon Limit
- Custom gametypes in server browser
- Keybindy Binds
- Custom HUD/Menu's
- How to give player health after an event
- Replicating attachments
- 3 teams
- Getting the Warfare Powercore to spawn
- Replication of object variables
- Kismet "console event" node problems
- Textures not showing in multiplayer for client
- Spawning Bots through unrealscript
- can anyone explain these log errors?
- Capture Points?
- Metal Cloth. How does it work?
- custom animations not working properly in game
- Weapon selection screen? - Like counterstrike
- In game level restart?
- Making a component move?
- Where to start learning Uscript
- Changing team colors
- Warfare minimap for multiplayer mode
- Press key X then do action Y
- Keyboard Control via Kismet
- Camera Look at Action in Kismet wont work
- Unresolved Reference, weapon mod
- Halo Total Conversion
- Custom menu maplist showing all maps
- End Game Mini-Movie
- Getting AI to chase a player.
- Single Player GameType Question
- Always returning false?
- Gibbing a dead body in kismet?
- Keybind to console command via UnrealScript
- Attaching extra collision meshes to a skeleton mesh
- SetHidden replication?
- Making a mutator for changing voice (families)
- No sound in start up menu
- Creating a new weapon
- Creating a new Kismet Event node.
- extend pickups ?
- weapon collision question
- Random spawning of powerups?
- Particles do not show up in Certain Gametypes
- TC question Script Folder inside Config
- unresolved reference error
- Mesh only being lit dynamically
- Enforcer Pistol Overwrite
- Building a Volume Dynamically
- Biorifle crash
- Custom Weapon : UT3 can't find package
- Vehicle variables not replicating near walls
- Custom WeaponLocker
- Error, Type mismatch in '='
- Problems setting up a Total Conversion file structure, script link issue?
- Experienced Unreal Script Programmers wanted. (Paid Position)
- I'm in dyer need of some ausentes
- PS3 Custom Weapon pickup message
- Getting my own soundfiles into my mod
- Error: can't move actor during async work
- exploding barrels ----{Almost solved}-----
- extending scavenger-vehicle
- Changing Impact affect location
- Editing variables from another class
- One Way Triggers?
- here is what I have been doing
- 3rd person view
- In need of a programmer!
- Play sound on public chat trigger
- Stocker cam mutator
- Push Puzzle
- the Gametype preview photo ? --{solved}--
- Good api references?
- Weapon will not switch out
- MyTDMlevels gametype prob ?--{solved}--
- UnrealED has Broken
- How do you change this stuff ?
- UnrealEditor Strange Crash
- functions needed to script the attaching of an InterpActor to the player on Touch?
- Hitscan and Projectile - At Same Time
- Confirm Popup Message
- Can you write map specific events in UnrealScript rather than use Kismet?
- Determining type of unreal package (upk) files
- tournament game type
- Help:Kismet actions to read and write from an ini?
- Changing a vehicle name
- Wheeled vehicle moving animation
- RTS Camera
- Modifying Damage types (Magic vs Physical)
- Sentry crashes
- maps and charactor installing
- Giving Each Player Their Own Variable
- Making countdown mut
- Reverse vCTF Mod
- lights on ut weapons
- Inputing graphic data to UT3
- Making Realistic Weapons [Tutorial] - Programming
- Any coders willing to help out small mod team?
- hiding a weapon mesh
- Mid Game Menu Tutorial help
- compiling vehicle code problem
- Cooking ut2004 to ut3
- Legged vehicles
- mech builds?
- Taking photographs
- Changing Translocator Attributes
- Tank Speed Increase
- Quick Launch?
- Gametypes and the CheckReplacement function
- Making a health bar - Help
- Multiple Rewards?
- Spawing Dynamic Mesh Actor from script
- Can't get custom weapon code to compile.
- How to disable the bot spawn function?
- Change Splash screen
- Racing in Unreal?
- Where to Get Started? Suggestions?
- back to main menu
- Invalid or Missing BodyInstance
- Melee combat
- Vehicle Move Without Driver?
- Hide some HUD details
- Vehicle Not Showing Up IN Game or ED
- God mode
- Custom Pickup working! Inventory questions on adding to the number of pickups..
- Loading Screen minus the text
- Retriving UT3 Variables like: Kills & Bullets to VB
- (Item) doesn't have a pickup light near it
- Need help (remove team join message, attach laser sight, etc)
- Vehicle Orientation and Projectiles
- Can a Touch Function in one class call the DoDoubleJump function in Utpawn?
- Camera Zooming in problem
- Make a bot run and jump through a wall?!
- Increasing Vehicle Speed??
- Need to change cd key
- How to make player move faster and jump higher?
- Disabling Player movement; understanding "ToggleCinematicMode"
- Enabling and Disabling a volume at runtime
- UT3 Bombingrun, neutral flag type game
- UT3 Rigging
- Custom Vehicle Compile Errors
- Just... stop... moving, damnit!
- Importing a .PSA causes Unreal Editor to crash
- Scuba Gear and underwater vehicle damage
- Invisible Vehicle in Editor
- scale text
- Firing Weapon to Change Player's Z Velocity
- Solved! Volume when touched makes all actors visible?
- Trying to toggle Flying through Interaction
- Force touch event on trigger
- HELIP!"The requested registry access not allowed".
- How to make dynamic RB_RadialForceActor?
- Question about controlling bots with kismet
- Using UT3 admin tool kit to toggle commands