- PlayerController.SetLocation() does nothing?
- Height of level at a specific XY position?
- How reliably send a chat message to a player?
- Simple Quick Question: chat message coordinates
- Destructable Levels?
- bots ignore my vehicle completley
- Invasion Help Here Pleaze
- Could somebody check over my code?
- Random function available?
- A potentially useful tidbit for projectile weapons
- Controlling player movement via an onscreen icon...
- PLEASE HELP --- UT doesn't save mutator properties
- need Vehicle Script help
- How do I make 2 weapons fire (alternating fire)
- Blur EFFECT
- I have my ONSWheeledCraft mouse controlled but...
- Noobish Question
- So who will venture out and..
- Super.Super.Function()?
- Need help making a mutator to save this game
- Bipedal vehicles...
- Turn off gravity for a Pawn?
- attaching emitters away from bones
- Best Way to Swap a Pawn's Mesh in Realtime?
- Charging Zoom Shock
- Release key event
- custom Monster class(invasion)
- Help with Class Based gametype
- Making a chopper craft pitch in the direction you're aiming
- question about cos and sin functions
- GameRules not working in GameType
- Should I use a volume or something else?
- How to Tell Engine if a new weapon is heavy or light?
- Changing gui background (compile time error) help please
- Strateg RPG using UT2004
- static meshes and dynamic lighting
- Onslaught MapList GUI
- Does anyone know where the main GUI code is in the object tree?
- Headshots
- ShockRifle Attachment
- Changing the MAIN MENU GUI BACKGROUND
- Taking Damage...
- Unknown property in defaults?
- changing the loading screen
- Invasion Monster Gibs
- Charging up to fire
- ...
- Mod Squad Meeting July 29th in Santa Monica
- How do I fix Hovercraft vehicles broken by latest patch?
- DrawScale3D and Lighting Issues...
- Exec Functions within States?
- Hmm can someone answer this question?
- [2k4]Driver Reference
- Problem with changing menus
- Adding Monsters and Warlords To A Assault Map
- How do I customise the select map screen?
- Recruitment project to vehicle coders that are NOT busy
- Is there a maximum animation length? (solved, nevermind...)
- Classic HUD recreation
- Some Pesky Code...
- new pawn - the basics
- Custom animation notify
- How to play animations for 3rd person weapons [SOLVED -- Stupid error like everytime]
- Issues with custom loading class
- How do i change the Link Gun sound?
- Changing the main menu font...
- The "save.tmp" problem, cannot compile
- Removing the countdown screen...
- UT Mailing List problems
- Player velocity....
- Writing DLLs for mods?
- Using MODELS
- Sword/Velocity blur effect
- Per-Poly Collision On Animated Meshes?
- Vertex Animation import GPF.
- Regarding a new method of gui programming
- Third Person Aiming [Updated]
- newb vid recorder
- Invisable Names and UT2004.
- No guns at start....
- removing ALL Pickups at game start [solved]
- Is it possible to enable ZTest for weapons?
- UCC using old code?
- Noob question.
- CTF Flag Mutator
- Changing Vehicle Texture
- skeletal animation: bone positions
- How To Change Ingame Text's
- Changing main menu fonts part 2
- GUI to Mutator parameter passing [solved]
- More GUI help
- Compiling error
- [2k4]Dynamic Center of Mass
- Map list question: How to make multiple map prefixs available for a single gametype?
- Access to Gamesettings for Adminmenu?
- Weapons with physics modifiers
- AmmoPickup Static mesh offset
- Calculating time to impact
- State code questions
- Is this possible
- DrawCrosshair bug
- target script help plz
- What are tracers?
- MapList problems with default.ini merge
- A Pickup that decreases the players health...
- SVehicles and friction--simulating ice...anyone done this?
- Making the Team Symbols always the same
- Replication only to certain clients possible?
- Ammo class, max ammo won't change
- Placing a Minigun Turet on a Levi.....
- How do I add a custom award?
- Replicating a client spawned actor to the server?
- Using Unreal engine for simulation
- Again...controlling on-screen movement via a HUD graphic
- Changing restart text in new gametype
- Changing DrawText fonts...
- making a mutator...worng board?
- actual hight at hightmap poketerrain
- adjusting aTurn...
- Why am I getting 2 weapons..funny pic
- How do I set the axis for SetBoneRotation?
- infomation from pawn to hud?
- Ownage Cannon
- SpawnBeamEffect from Clientside.ini
- Wanderlust Project: More Programmers Needed!
- What is decompiling?
- Ensuring Animation Finishes
- Replication problem (I think)
- vehicale scripting help
- Need help with gravity related coding
- Could Somone write me a simple weapons mutator?
- changing pawn mesh, help please
- Timer not getting called?
- Manta Player
- Integrating a mutator in a gametype
- using the tick() functiom?
- What is an Int file? What does it do and how do i make one?
- problems with sniper rifle
- Error importing new vehicle into unreal ed?
- I Am A Newb! Help!
- Collision for animated meshes?
- Emitters
- Bad Karma engine in UT2004
- Dumb Question
- UT minigun sounds wanted! Please send!
- Rotation "flipping" Problem
- 2 weapons???
- Can You Make Me A Mutator?
- Fading colours correctly
- General Protection Fault [2004]
- Question about scripting or macros
- UT in true 3D - anyone want a challenge!?
- u ucl??
- Limiting movement to 1 axis
- Bulldog......i summoned it and it doesnt move!
- Help with new MOD arch. folder setup!
- Speed adjust
- Attn: Vehicle Coders
- UT99: trying to make enhanced flags
- UnTouch() confusions?
- Show collision cylinder in-game?
- Removing the round timer...
- bCenterView?
- Combining U. files........
- Making a voicetalk mutator
- Problem with putting model into game
- Pawns falling through vehicles
- Vechile Controls
- Help/ideas on how to control 'bots' with outside programs
- Using UCC without UT installed ...
- Gibbed when vehicles explode.......
- Scripted Sequences and animations
- Interesting -- Orthogonal Views in 3D?
- Max Hp + reducer mutator help
- NEED help to finish project! Plz!!! [workaround inside]
- UT2003 GUI elements missing after batchexport
- Please Help
- question
- How to make TC
- altering the player bounce...
- Replacing vehicles.....
- Reducing monster gib size?
- source for orignal UT
- [Recruitment]: We need a new coder for the HSW2 mod!!
- Problem with GameRules and Mutator
- Int file and Umod
- Code for making a boat
- Creating a sniper zoom
- Dropping stuff when player dies
- how do I spawn & attach multiple cameras to actor?
- cache keyword
- Help
- Making my own sniper rifle
- Question
- emitters/xemitters
- Need help with sniper ammo
- Vehicle & mover collision question
- Howto change vehicle emitters?
- Assault Spacefighters in ONS
- Error, Unexpected 'Config'
- Can the "TakeDamage" event be overloaded?
- Changing Default Properties within the game?
- Speeding up sniper zoom
- PlayerStart
- Animation Problem
- Trying to assign server name to a var
- ATTENTION: READ BEFORE YOU POST
- Bounds for Animated Meshes?
- Web Server settings using Structs?
- Taking The Next Step In Weapon Coding
- Error, Unexpected 'Explode'
- Trying to make a weapon mutator. [04]
- urgent assistance with hud - please
- Uni Project: PS3.0 In UT2004 (Can it be done?)
- Creating a new input Axis
- link gun weapon for a vehicle, tryed everything I know...
- Ooc
- Moving GameObjective
- spawning a class
- Call Stack Frustration! (Objects not being destroyed?)
- [UT2004] - Invasion monsters invisible during online play
- "if the player killed the the enemy"
- Redeemer Screen Shake
- Wont work online.
- What...
- Type mismatch woes... [04]
- GUITabPanel Hierarchy Optimization
- SetBoneRotation cpu usage question
- Best approach for a solid-colour HUD?
- Custom Weapon Attachment?
- How to Recruit a Programmer v2
- hiding crosshair?
- Adjusting the 'darkness' of a pawn's shadow
- [04] IRC client/server help needed
- Keybinding Commands
- A question from a Newbie: Weapon Fire
- How to Attach a Static Mesh to a Bone? (Have a Beer)
- Replication and Stuff
- Deco Layers
- Question????
- Head tracking of a target location
- script for new maps
- Say "Headshot!" ?
- Emitters: CoordinateSystem and SpawnFromOtherEmitter
- Weapon animation/sound synch
- WeaponStuff bug
- gamerules / weaponstay - kinda..
- A Mod Plan: MOTORBALL
- Dentible Vehicles?
- Spawning Shells not working