PDA

View Full Version : Programming & UnrealScript



Pages : 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 21 22

  1. PlayerController.SetLocation() does nothing?
  2. Height of level at a specific XY position?
  3. How reliably send a chat message to a player?
  4. Simple Quick Question: chat message coordinates
  5. Destructable Levels?
  6. bots ignore my vehicle completley
  7. Invasion Help Here Pleaze
  8. Could somebody check over my code?
  9. Random function available?
  10. A potentially useful tidbit for projectile weapons
  11. Controlling player movement via an onscreen icon...
  12. PLEASE HELP --- UT doesn't save mutator properties
  13. need Vehicle Script help
  14. How do I make 2 weapons fire (alternating fire)
  15. Blur EFFECT
  16. I have my ONSWheeledCraft mouse controlled but...
  17. Noobish Question
  18. So who will venture out and..
  19. Super.Super.Function()?
  20. Need help making a mutator to save this game
  21. Bipedal vehicles...
  22. Turn off gravity for a Pawn?
  23. attaching emitters away from bones
  24. Best Way to Swap a Pawn's Mesh in Realtime?
  25. Charging Zoom Shock
  26. Release key event
  27. custom Monster class(invasion)
  28. Help with Class Based gametype
  29. Making a chopper craft pitch in the direction you're aiming
  30. question about cos and sin functions
  31. GameRules not working in GameType
  32. Should I use a volume or something else?
  33. How to Tell Engine if a new weapon is heavy or light?
  34. Changing gui background (compile time error) help please
  35. Strateg RPG using UT2004
  36. static meshes and dynamic lighting
  37. Onslaught MapList GUI
  38. Does anyone know where the main GUI code is in the object tree?
  39. Headshots
  40. ShockRifle Attachment
  41. Changing the MAIN MENU GUI BACKGROUND
  42. Taking Damage...
  43. Unknown property in defaults?
  44. changing the loading screen
  45. Invasion Monster Gibs
  46. Charging up to fire
  47. ...
  48. Mod Squad Meeting July 29th in Santa Monica
  49. How do I fix Hovercraft vehicles broken by latest patch?
  50. DrawScale3D and Lighting Issues...
  51. Exec Functions within States?
  52. Hmm can someone answer this question?
  53. [2k4]Driver Reference
  54. Problem with changing menus
  55. Adding Monsters and Warlords To A Assault Map
  56. How do I customise the select map screen?
  57. Recruitment project to vehicle coders that are NOT busy
  58. Is there a maximum animation length? (solved, nevermind...)
  59. Classic HUD recreation
  60. Some Pesky Code...
  61. new pawn - the basics
  62. Custom animation notify
  63. How to play animations for 3rd person weapons [SOLVED -- Stupid error like everytime]
  64. Issues with custom loading class
  65. How do i change the Link Gun sound?
  66. Changing the main menu font...
  67. The "save.tmp" problem, cannot compile
  68. Removing the countdown screen...
  69. UT Mailing List problems
  70. Player velocity....
  71. Writing DLLs for mods?
  72. Using MODELS
  73. Sword/Velocity blur effect
  74. Per-Poly Collision On Animated Meshes?
  75. Vertex Animation import GPF.
  76. Regarding a new method of gui programming
  77. Third Person Aiming [Updated]
  78. newb vid recorder
  79. Invisable Names and UT2004.
  80. No guns at start....
  81. removing ALL Pickups at game start [solved]
  82. Is it possible to enable ZTest for weapons?
  83. UCC using old code?
  84. Noob question.
  85. CTF Flag Mutator
  86. Changing Vehicle Texture
  87. skeletal animation: bone positions
  88. How To Change Ingame Text's
  89. Changing main menu fonts part 2
  90. GUI to Mutator parameter passing [solved]
  91. More GUI help
  92. Compiling error
  93. [2k4]Dynamic Center of Mass
  94. Map list question: How to make multiple map prefixs available for a single gametype?
  95. Access to Gamesettings for Adminmenu?
  96. Weapons with physics modifiers
  97. AmmoPickup Static mesh offset
  98. Calculating time to impact
  99. State code questions
  100. Is this possible
  101. DrawCrosshair bug
  102. target script help plz
  103. What are tracers?
  104. MapList problems with default.ini merge
  105. A Pickup that decreases the players health...
  106. SVehicles and friction--simulating ice...anyone done this?
  107. Making the Team Symbols always the same
  108. Replication only to certain clients possible?
  109. Ammo class, max ammo won't change
  110. Placing a Minigun Turet on a Levi.....
  111. How do I add a custom award?
  112. Replicating a client spawned actor to the server?
  113. Using Unreal engine for simulation
  114. Again...controlling on-screen movement via a HUD graphic
  115. Changing restart text in new gametype
  116. Changing DrawText fonts...
  117. making a mutator...worng board?
  118. actual hight at hightmap poketerrain
  119. adjusting aTurn...
  120. Why am I getting 2 weapons..funny pic
  121. How do I set the axis for SetBoneRotation?
  122. infomation from pawn to hud?
  123. Ownage Cannon
  124. SpawnBeamEffect from Clientside.ini
  125. Wanderlust Project: More Programmers Needed!
  126. What is decompiling?
  127. Ensuring Animation Finishes
  128. Replication problem (I think)
  129. vehicale scripting help
  130. Need help with gravity related coding
  131. Could Somone write me a simple weapons mutator?
  132. changing pawn mesh, help please
  133. Timer not getting called?
  134. Manta Player
  135. Integrating a mutator in a gametype
  136. using the tick() functiom?
  137. What is an Int file? What does it do and how do i make one?
  138. problems with sniper rifle
  139. Error importing new vehicle into unreal ed?
  140. I Am A Newb! Help!
  141. Collision for animated meshes?
  142. Emitters
  143. Bad Karma engine in UT2004
  144. Dumb Question
  145. UT minigun sounds wanted! Please send!
  146. Rotation "flipping" Problem
  147. 2 weapons???
  148. Can You Make Me A Mutator?
  149. Fading colours correctly
  150. General Protection Fault [2004]
  151. Question about scripting or macros
  152. UT in true 3D - anyone want a challenge!?
  153. u ucl??
  154. Limiting movement to 1 axis
  155. Bulldog......i summoned it and it doesnt move!
  156. Help with new MOD arch. folder setup!
  157. Speed adjust
  158. Attn: Vehicle Coders
  159. UT99: trying to make enhanced flags
  160. UnTouch() confusions?
  161. Show collision cylinder in-game?
  162. Removing the round timer...
  163. bCenterView?
  164. Combining U. files........
  165. Making a voicetalk mutator
  166. Problem with putting model into game
  167. Pawns falling through vehicles
  168. Vechile Controls
  169. Help/ideas on how to control 'bots' with outside programs
  170. Using UCC without UT installed ...
  171. Gibbed when vehicles explode.......
  172. Scripted Sequences and animations
  173. Interesting -- Orthogonal Views in 3D?
  174. Max Hp + reducer mutator help
  175. NEED help to finish project! Plz!!! [workaround inside]
  176. UT2003 GUI elements missing after batchexport
  177. Please Help
  178. question
  179. How to make TC
  180. altering the player bounce...
  181. Replacing vehicles.....
  182. Reducing monster gib size?
  183. source for orignal UT
  184. [Recruitment]: We need a new coder for the HSW2 mod!!
  185. Problem with GameRules and Mutator
  186. Int file and Umod
  187. Code for making a boat
  188. Creating a sniper zoom
  189. Dropping stuff when player dies
  190. how do I spawn & attach multiple cameras to actor?
  191. cache keyword
  192. Help
  193. Making my own sniper rifle
  194. Question
  195. emitters/xemitters
  196. Need help with sniper ammo
  197. Vehicle & mover collision question
  198. Howto change vehicle emitters?
  199. Assault Spacefighters in ONS
  200. Error, Unexpected 'Config'
  201. Can the "TakeDamage" event be overloaded?
  202. Changing Default Properties within the game?
  203. Speeding up sniper zoom
  204. PlayerStart
  205. Animation Problem
  206. Trying to assign server name to a var
  207. ATTENTION: READ BEFORE YOU POST
  208. Bounds for Animated Meshes?
  209. Web Server settings using Structs?
  210. Taking The Next Step In Weapon Coding
  211. Error, Unexpected 'Explode'
  212. Trying to make a weapon mutator. [04]
  213. urgent assistance with hud - please
  214. Uni Project: PS3.0 In UT2004 (Can it be done?)
  215. Creating a new input Axis
  216. link gun weapon for a vehicle, tryed everything I know...
  217. Ooc
  218. Moving GameObjective
  219. spawning a class
  220. Call Stack Frustration! (Objects not being destroyed?)
  221. [UT2004] - Invasion monsters invisible during online play
  222. "if the player killed the the enemy"
  223. Redeemer Screen Shake
  224. Wont work online.
  225. What...
  226. Type mismatch woes... [04]
  227. GUITabPanel Hierarchy Optimization
  228. SetBoneRotation cpu usage question
  229. Best approach for a solid-colour HUD?
  230. Custom Weapon Attachment?
  231. How to Recruit a Programmer v2
  232. hiding crosshair?
  233. Adjusting the 'darkness' of a pawn's shadow
  234. [04] IRC client/server help needed
  235. Keybinding Commands
  236. A question from a Newbie: Weapon Fire
  237. How to Attach a Static Mesh to a Bone? (Have a Beer)
  238. Replication and Stuff
  239. Deco Layers
  240. Question????
  241. Head tracking of a target location
  242. script for new maps
  243. Say "Headshot!" ?
  244. Emitters: CoordinateSystem and SpawnFromOtherEmitter
  245. Weapon animation/sound synch
  246. WeaponStuff bug
  247. gamerules / weaponstay - kinda..
  248. A Mod Plan: MOTORBALL
  249. Dentible Vehicles?
  250. Spawning Shells not working