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  1. Weapon Set: getting started
  2. Changing Actor Physics
  3. Problems with actor's Timer
  4. Invasion spawn time increase
  5. Error renaming package
  6. Rotating Ammo Script
  7. Changing a pawn's skin
  8. rocket launcher
  9. Changing the loading screens text
  10. Spmply - How to make it use my classes?
  11. Dragonfly help
  12. Converting from unreal units to KM/h
  13. Where the heck is this resource?!
  14. Writing to a specific ini file?
  15. Modifying Ball in Bombing Run
  16. My First Attempts at Coding
  17. Setting team when game starts
  18. healthSphere tutorial ( .ase vs .psk )
  19. Getting Damage Type in a Mutator?
  20. Steering wheel bone local rotation
  21. Need some help tackling this problem/concept
  22. Problem with turret and bone...
  23. Please!
  24. Adding Mutator Hints
  25. Making an object be 'used'
  26. Adrenaline Combo Questions
  27. MeleeDamageTarget
  28. UScript documentation and trying to get into Uscript
  29. Finding out how much of a player is covered?
  30. Recurring problem.
  31. (replication issue) Making a player MoveTo
  32. FillPLayInfo
  33. Why ProcessTouch() not working with Vehicles?
  34. Getting Pawn in game question
  35. How to Pause Code
  36. TC help starting up...
  37. Events?
  38. Can I change the mouse sensitivity with an alias?
  39. These operators
  40. Using Custom Sounds in game
  41. How to Set a String in One Function to a String in Another?
  42. noob to inventory
  43. Optimize cycling through all pawns
  44. Little help with custom projectile needed
  45. Co-directing UScripter? Rats! mod wants YOU.
  46. Deactivate zoom on move
  47. Is it possible to play multiple animations simultaneously? [ WITH SOLUTION ]
  48. Preventing ScoreKill
  49. hi help me please
  50. Son of a ..... What just happened
  51. How do I trigger functions based on movement keys?
  52. bot a.i
  53. Overriding functions
  54. Split Screen
  55. optimus prime vehicle
  56. need help makeing spider mine that uses guns to defend a area
  57. AssignSquadResponsibility
  58. Automated Spectator Camera
  59. Need help on simple Mutator
  60. Possible replication problems, and my brain cant take it
  61. SpaceVehical Scripting
  62. Creating a TC mod.
  63. Anyone working on or know of an RPG similar to L2
  64. Giving Inventory on Player Spawn
  65. Freezing pawns in place?
  66. ucc make -mod=TestMod makes ... no TestMod ?
  67. Type Casting question ?
  68. Disable "Same team!" auto taunt for bots and players
  69. Karma KInitActorDynamics:No Model
  70. Almost Done With Dragonfly
  71. Opposite of ParseOption?
  72. Help With Reloading
  73. Adding to the login menu (in-game GUI)
  74. spawnbot via key press
  75. Doku for UTTV?
  76. Unreal ( and ued ) not picking up classes
  77. UT2004: Following PathNodes in a set order (patrol path)
  78. Have i done this correctly?
  79. how to subclass IpDrv.MasterServerUplink?
  80. "Seeing" custom game types
  81. need help!
  82. WotGreal, Package/Class browser problems[fixed]
  83. Warning: Missing AnimNotify_Script
  84. setting New game type for TC...
  85. Player death notification in mutator?
  86. Modifying existing material
  87. DrawScreenActor
  88. Any way to show a map in the main menu?
  89. Mesh Changing Mutator and Replication, Please Help
  90. help me aimbotter raped my wife
  91. Serious Problem with GUIPage
  92. Mod making help please
  93. Help! Stuck on a Struct and an Array! [Fixed]
  94. totally-rediculous-obvious-to-answer question
  95. Multiple Packages in one Mod
  96. How do I recompilie Engine.u
  97. Visual Studio .NET
  98. Problem with gametype and server browser...
  99. Why get Unreal Runtime?
  100. Coding.....
  101. Projectil weapon problem
  102. Code only works sometimes
  103. How to replace texture files in exist .utx file ???
  104. Exporting Problems
  105. Minigun turret on Hellbender
  106. PerObjectConfig
  107. SaveConfig() in TC saves in UT2004/System/ ...?
  108. Im not a coder yet. But??
  109. Problems 'seeing' other code packages through code
  110. Compiler Error
  111. Desynch
  112. Bringing up a menu when spawning
  113. Making menus transparent
  114. Peronal Bios
  115. TrailEmitter
  116. Rotating Attached Actors
  117. Ai
  118. Weapon Swinging problem
  119. Vehicle Impact Damage Pls help
  120. Removing Original Weapons
  121. C++ source to UScript changes?
  122. code skinning issue
  123. Making a GUIImage act like a button
  124. Spawning a pawn without a controller
  125. using custom PlayerController
  126. Passenger can fire own weapon?
  127. Still no success disabling LoadHints...
  128. Hilighted button in GUI; how to get rid of it?
  129. Adding Awards
  130. Assigning unique paths for pawns
  131. Assault tracking icon not updating
  132. Record bmp's ut2004
  133. Problems with LoginMenuClass
  134. UT2k4 HUD?
  135. XRT looking for scripters
  136. Water Based Vehicles and Land
  137. Graceful method to "Hook" actors?
  138. Simple Bot (Pacisifist Bot)
  139. making gui cursor smaller
  140. Remote turret in ctf
  141. Compiling irritation.
  142. Gametype Network Problem - Replication Problem?
  143. forcing non-mesh collision check
  144. need help making a simple stat logger
  145. Vehicle Explosion Always Suicide?
  146. Helicopter controls
  147. RPG style Inventory and Mouse Cursor Issue
  148. TC Game modes: Possible or not?
  149. Newbie Makin a Mod
  150. wouldnt this be nice
  151. Replication & Timer
  152. AI tutorials wanted!!!
  153. GUI listbox ?
  154. Vector creation issues... Vect() function won't allow math?
  155. Native Pathing code/Runtime path additions and bot nav[quick question]
  156. Ive finished coding my GUI, YEY! screenshot
  157. File extensions
  158. Slightly Off Topic...
  159. UnrealScript Beginer Need tutorial/explaination
  160. What is this .f
  161. Getting an attached bone name
  162. Simple GUI Code
  163. Starfighter
  164. From a coding pov: define TC
  165. OOP Frustration?! Accessed None issues...
  166. current speed variable?
  167. UDEbugger
  168. Removing body parts from the code side
  169. Save Games
  170. Spawning projectileFire and calculating offset
  171. Monster Question
  172. Dual weapon toggle
  173. Totally new, what do I need to make a mutator
  174. fov
  175. Character acceleration
  176. warning: missing class class unrealed...What to do?
  177. More teams
  178. Tekst to Speech Dutch
  179. probs with custom playercontroller...
  180. Selecting things, handy for RTS.
  181. Changing Scorpions..?
  182. Conquest Game Type???? Will pay to get it going
  183. How to make sniper zoom in my new weapon?
  184. Spawning in vehicles
  185. Switching GameInfo's Mid-Game...
  186. changing the distance rendering problem
  187. Best Place to Place GetBonePosition?
  188. Controller list
  189. Attaching KActors to Pawns?
  190. Character Question
  191. Forcing a mutator to work last
  192. i just cant fkn find it
  193. Exporting data
  194. Particle Effects Tutorial?
  195. Rocketlauncher Alternative
  196. Weapon position and scaling
  197. Intercepting Console Commands
  198. "Extended play" style
  199. Simple AI
  200. DrawActor problem
  201. unrealed is not opening
  202. Client to server question
  203. How do I not use the ONSVehicleSounds-S.uax
  204. Projectile Class
  205. Disappearing Model
  206. Headshot Instagib
  207. Error, Call to "Spawn": Type mismatch in parameter 1
  208. Unresolved cast/refrence
  209. How can a vehicle passenger fire his own gun?
  210. Keeping a weapon down after PutDown()
  211. vehicle speed boost
  212. BeamEmitter spawning to slowly
  213. Headshot only mutator
  214. Creating my own custom HUD...
  215. Custom Bot spawning issues - UT2004
  216. Custom security mutator
  217. I dunno if this is the right place but (oog)
  218. Disabling Weapon Fire
  219. New GUI Mod
  220. Unknown Acceleration!
  221. Making a pawn translucent
  222. Level Start up question
  223. Selectbox by Mutator
  224. listening for multiple events?
  225. BeginPlay Issue on mutators ?
  226. Spawning a specific looking pawn
  227. MonkeyMatrixMoves
  228. A New Powerup
  229. Reversal
  230. Setting a default property
  231. Can I make Adrenaline be the ammo of my custom weapon ?
  232. Weapon with no ICON ?
  233. Spawning an object rather than a class (modding properties 2)
  234. Function Trigger on dedicated Server
  235. Need Console cammand for Entering/leaving Spectator Mode
  236. recoil
  237. the movement of an arrow
  238. Two questions
  239. script for changing character
  240. show Playerlist in my Guimenu
  241. help!
  242. Help: Character animation playing at wrong rate!
  243. Error, Can't assign Const variables
  244. Check if pawn is "Active" -- i.e. moving or looking...
  245. Primary Fire! Secondary Fire! Tertiary Fire?
  246. weapon conditions
  247. I was wondering...
  248. When a mutator is not a mutator!
  249. Can You Spawn a Volume?
  250. How can this be?