- Weapon Set: getting started
- Changing Actor Physics
- Problems with actor's Timer
- Invasion spawn time increase
- Error renaming package
- Rotating Ammo Script
- Changing a pawn's skin
- rocket launcher
- Changing the loading screens text
- Spmply - How to make it use my classes?
- Dragonfly help
- Converting from unreal units to KM/h
- Where the heck is this resource?!
- Writing to a specific ini file?
- Modifying Ball in Bombing Run
- My First Attempts at Coding
- Setting team when game starts
- healthSphere tutorial ( .ase vs .psk )
- Getting Damage Type in a Mutator?
- Steering wheel bone local rotation
- Need some help tackling this problem/concept
- Problem with turret and bone...
- Please!
- Adding Mutator Hints
- Making an object be 'used'
- Adrenaline Combo Questions
- MeleeDamageTarget
- UScript documentation and trying to get into Uscript
- Finding out how much of a player is covered?
- Recurring problem.
- (replication issue) Making a player MoveTo
- FillPLayInfo
- Why ProcessTouch() not working with Vehicles?
- Getting Pawn in game question
- How to Pause Code
- TC help starting up...
- Events?
- Can I change the mouse sensitivity with an alias?
- These operators
- Using Custom Sounds in game
- How to Set a String in One Function to a String in Another?
- noob to inventory
- Optimize cycling through all pawns
- Little help with custom projectile needed
- Co-directing UScripter? Rats! mod wants YOU.
- Deactivate zoom on move
- Is it possible to play multiple animations simultaneously? [ WITH SOLUTION ]
- Preventing ScoreKill
- hi help me please
- Son of a ..... What just happened
- How do I trigger functions based on movement keys?
- bot a.i
- Overriding functions
- Split Screen
- optimus prime vehicle
- need help makeing spider mine that uses guns to defend a area
- AssignSquadResponsibility
- Automated Spectator Camera
- Need help on simple Mutator
- Possible replication problems, and my brain cant take it
- SpaceVehical Scripting
- Creating a TC mod.
- Anyone working on or know of an RPG similar to L2
- Giving Inventory on Player Spawn
- Freezing pawns in place?
- ucc make -mod=TestMod makes ... no TestMod ?
- Type Casting question ?
- Disable "Same team!" auto taunt for bots and players
- Karma KInitActorDynamics:No Model
- Almost Done With Dragonfly
- Opposite of ParseOption?
- Help With Reloading
- Adding to the login menu (in-game GUI)
- spawnbot via key press
- Doku for UTTV?
- Unreal ( and ued ) not picking up classes
- UT2004: Following PathNodes in a set order (patrol path)
- Have i done this correctly?
- how to subclass IpDrv.MasterServerUplink?
- "Seeing" custom game types
- need help!
- WotGreal, Package/Class browser problems[fixed]
- Warning: Missing AnimNotify_Script
- setting New game type for TC...
- Player death notification in mutator?
- Modifying existing material
- DrawScreenActor
- Any way to show a map in the main menu?
- Mesh Changing Mutator and Replication, Please Help
- help me aimbotter raped my wife
- Serious Problem with GUIPage
- Mod making help please
- Help! Stuck on a Struct and an Array! [Fixed]
- totally-rediculous-obvious-to-answer question
- Multiple Packages in one Mod
- How do I recompilie Engine.u
- Visual Studio .NET
- Problem with gametype and server browser...
- Why get Unreal Runtime?
- Coding.....
- Projectil weapon problem
- Code only works sometimes
- How to replace texture files in exist .utx file ???
- Exporting Problems
- Minigun turret on Hellbender
- PerObjectConfig
- SaveConfig() in TC saves in UT2004/System/ ...?
- Im not a coder yet. But??
- Problems 'seeing' other code packages through code
- Compiler Error
- Desynch
- Bringing up a menu when spawning
- Making menus transparent
- Peronal Bios
- TrailEmitter
- Rotating Attached Actors
- Ai
- Weapon Swinging problem
- Vehicle Impact Damage Pls help
- Removing Original Weapons
- C++ source to UScript changes?
- code skinning issue
- Making a GUIImage act like a button
- Spawning a pawn without a controller
- using custom PlayerController
- Passenger can fire own weapon?
- Still no success disabling LoadHints...
- Hilighted button in GUI; how to get rid of it?
- Adding Awards
- Assigning unique paths for pawns
- Assault tracking icon not updating
- Record bmp's ut2004
- Problems with LoginMenuClass
- UT2k4 HUD?
- XRT looking for scripters
- Water Based Vehicles and Land
- Graceful method to "Hook" actors?
- Simple Bot (Pacisifist Bot)
- making gui cursor smaller
- Remote turret in ctf
- Compiling irritation.
- Gametype Network Problem - Replication Problem?
- forcing non-mesh collision check
- need help making a simple stat logger
- Vehicle Explosion Always Suicide?
- Helicopter controls
- RPG style Inventory and Mouse Cursor Issue
- TC Game modes: Possible or not?
- Newbie Makin a Mod
- wouldnt this be nice
- Replication & Timer
- AI tutorials wanted!!!
- GUI listbox ?
- Vector creation issues... Vect() function won't allow math?
- Native Pathing code/Runtime path additions and bot nav[quick question]
- Ive finished coding my GUI, YEY! screenshot
- File extensions
- Slightly Off Topic...
- UnrealScript Beginer Need tutorial/explaination
- What is this .f
- Getting an attached bone name
- Simple GUI Code
- Starfighter
- From a coding pov: define TC
- OOP Frustration?! Accessed None issues...
- current speed variable?
- UDEbugger
- Removing body parts from the code side
- Save Games
- Spawning projectileFire and calculating offset
- Monster Question
- Dual weapon toggle
- Totally new, what do I need to make a mutator
- fov
- Character acceleration
- warning: missing class class unrealed...What to do?
- More teams
- Tekst to Speech Dutch
- probs with custom playercontroller...
- Selecting things, handy for RTS.
- Changing Scorpions..?
- Conquest Game Type???? Will pay to get it going
- How to make sniper zoom in my new weapon?
- Spawning in vehicles
- Switching GameInfo's Mid-Game...
- changing the distance rendering problem
- Best Place to Place GetBonePosition?
- Controller list
- Attaching KActors to Pawns?
- Character Question
- Forcing a mutator to work last
- i just cant fkn find it
- Exporting data
- Particle Effects Tutorial?
- Rocketlauncher Alternative
- Weapon position and scaling
- Intercepting Console Commands
- "Extended play" style
- Simple AI
- DrawActor problem
- unrealed is not opening
- Client to server question
- How do I not use the ONSVehicleSounds-S.uax
- Projectile Class
- Disappearing Model
- Headshot Instagib
- Error, Call to "Spawn": Type mismatch in parameter 1
- Unresolved cast/refrence
- How can a vehicle passenger fire his own gun?
- Keeping a weapon down after PutDown()
- vehicle speed boost
- BeamEmitter spawning to slowly
- Headshot only mutator
- Creating my own custom HUD...
- Custom Bot spawning issues - UT2004
- Custom security mutator
- I dunno if this is the right place but (oog)
- Disabling Weapon Fire
- New GUI Mod
- Unknown Acceleration!
- Making a pawn translucent
- Level Start up question
- Selectbox by Mutator
- listening for multiple events?
- BeginPlay Issue on mutators ?
- Spawning a specific looking pawn
- MonkeyMatrixMoves
- A New Powerup
- Reversal
- Setting a default property
- Can I make Adrenaline be the ammo of my custom weapon ?
- Weapon with no ICON ?
- Spawning an object rather than a class (modding properties 2)
- Function Trigger on dedicated Server
- Need Console cammand for Entering/leaving Spectator Mode
- recoil
- the movement of an arrow
- Two questions
- script for changing character
- show Playerlist in my Guimenu
- help!
- Help: Character animation playing at wrong rate!
- Error, Can't assign Const variables
- Check if pawn is "Active" -- i.e. moving or looking...
- Primary Fire! Secondary Fire! Tertiary Fire?
- weapon conditions
- I was wondering...
- When a mutator is not a mutator!
- Can You Spawn a Volume?
- How can this be?