- Help on consol
- Setting a bots target
- Redeemer Projectile
- Can you comment lines in .ini files?
- Why does UED cache packages?
- UT2004: Controller scope woes?
- Newb question about MutGameSpeed class
- Me.CanMakeHUD = yeah_right
- Please critique this code segment.
- vehicle pickups
- I can't get in to my turret...
- CutdownPackages=Blah
- How do you pass information from the GUI to a map?
- Numerous Code Cleaning needed please.
- Ingame map Pathing
- Movie "gametype"
- Spawning an effect so everbody can see it
- Solved - Keybinding question (was called [Engine.Input] Aliases)
- Display the ammo count in UT2K3
- How does UT differentiate between pawns?
- What keeps wheels & turrets attached to a vehicle?
- Recompile without exiting unreal?
- jetpack mutator
- line break
- Need help finding where a sound it called.
- Announcements not playing on LAN
- Making new weapon --- problem !!
- Darn HUD! (UT2k3 - help!)
- Critique my coding
- [ut2k3] Fade subaction (matinee) has disappeared in my mod
- New Ammo problem ...
- Determining the time length of an animation?
- Placement Tracking
- I'm trying to add a custom class into a function
- [NEWBIE] Can't fine the AltFire() or Fire() in FlakCannon
- How can I look at the source code?
- Compiling - Probably a stupid question, but...
- check replacement is geh
- PAWN respawning problem...
- grrrr wtf! i can't compile ><
- Using custom GUIFonts in UT2004
- Epic's mailing lists?
- Swapping pawns
- spawning contents when destryed
- The Kopholus Assault Pack's Viper speedboat is modeled but not coded, help needed.
- Input from dual analog sticks.
- Turret questions....
- Random Timer Help
- MoveToward() and Touch() question
- model w/ 2 textures imported with actorx wont work correctly in game
- Replacing an actor:
- compiling problem, making a plasma tank factory...
- Calling to switch a pawn
- Network programming (both client and server)
- Staticmesh coding?
- Limiting Turret Yaw Arc of Fire
- Class Tree
- UT2004 Pawn properties (getting strange behaviour)
- Need help understanding how gibs spawn
- Adding new Gametype in menu?
- Player Pawn Question
- Quick Question.. please help
- weapons fire and multiple instantfire traces
- Array name compile error jibberish
- Disabling a Vehicle
- Why does Epic make changing a weapon base mesh so difficult?
- What can you use?
- GUI .... problem---s
- UT2004: Better than cylindrical collision?
- Texture modification in code
- based on redeemer
- Vision Studios Hiring - Coding Position
- limiting invisibility
- vehicle weaponbone question
- RandomVehicleFactory
- Problem with Replication?
- Weapon fire function
- VehicleDamageScaling
- Using Super. and adding to a function
- Timed/Periodic Events
- WeaponFire going through many Pawns?
- Nuetral (no-team) ONSVehicles?
- Could someone please....
- Switching states while 'sleep'-ing
- New attack craft won't fly
- ONS - PowerNodes are Always "0"
- Mod help
- Item problem ....
- Drivers in Vehicles
- Con Mod Help
- Coders, i need some help understanding something on LocalMessage plz lookie :)
- [Total Newb] Script for bots in online play
- Controlling Link Turret altfire in AI
- Requirements for Velocity parameters to take effect...
- Vehicle not adding to level (HELP) [PIC inside]
- Walking weapon
- in-game menus
- Dynamic Static Mesh Alteration
- TexRotator bugs
- Replicating arrays | Different TeamRadar Approach
- So proud of me (just starting)
- A good in-depth Unreal script reference?
- Saving a File
- crapy check replacement
- Expressions within UnrealEd
- C++ Included with scripts?
- coding tut needed plz?
- Script Revert
- Help
- 'WeaponClass=' question...
- Puzzle-ish puzzle help
- new HUD!
- player fallows the projectile or bullit to teh target
- UnrealScript 'exercises'?
- Vehicle Turret Coding Problem
- New Weapon in game
- Determining turret rotation angle
- (solved) AI - Trying to stop rotation during automatic jumping
- Want to learn programming?
- Weapon only on server?!
- Limiting Vehicle Movement to Water?
- Attn:Epic - UT2004 patch script code drop?
- HELP combo reward
- Vehicles dieing in water?
- Link Gun
- Getting a bool from another class on clients
- Yet Another Newbie
- Exported Source vs downloded ones....
- travel keyword
- FadeInterpolator
- Class editting
- Which Program Can read .u Files
- Binding F9 and F10 in ConText...
- More than one Timer() function for an actor?
- vehicle third person camera distance problem
- AmmoPickups...Please help
- How I have my Context set up (WorkFlow)
- Help
- How'do u script?
- weird keybind problem
- procedural sound
- player start with 6 options
- Need help determining target
- Problem with UDE's built-in ucc
- Driver or passenger?
- Couldn't find team for player... am I mising something?
- Vehcile Dodging?
- Serious Steering issue for FlakRat Vehicle
- Invisible Space fighters?!?
- String colering....
- Interaction not being added?
- Adding AI Responses
- Changing parameters in game.
- Animation controls?
- Collision on vehicle weapons.
- Script not coming up to pick?
- Starting games without bots.
- Help compiling Vertex Animation
- Why epic Why -Helicoper code
- Replacing alot of weapons!
- Any mods with source?
- Player Freezing (GotoState not working?)
- Vehicles and water....
- Negate Gravity effects
- ut2003 or ut2004
- Vehicles dont take damage need help!
- UnrealEd Console commands
- Replace textures
- UT2k4 and U2 US Is Simular?
- Any way to stop a sound, or a WeaponFire?
- How do I use LevelGameRules?
- Help with movement scripting
- Weapon Programming Tutorial
- bot appearance
- AI: Apparently, I've gone retarded
- Weapon Effects
- How do I deploy a Vehicle boarding ramp? (toggled with alt-fire)
- How to edit a Mutator?
- ForceFeedback on HitWall
- Access to emitters-array
- Replication?
- UDE and Run with command
- Audio Script
- Is there a way to get UT2K3 mutators to.....
- Iterator function no longer in UT2004? It can't be...
- Querying an actor/pawn for the amount of time it has left to sleep?
- mutators...
- exec-command.. Can't find file?
- Veh mutator final touches
- Unreal XRT-Need Lead Programmer!
- xeffects can not compile
- Changing vehicle control scheme
- changing pitch of weapons sound
- How to replace WildcardBase
- How do you change the gun's fire type?
- New mover class
- A question about UT2003 vs UT2004 Target
- Vehicle creation problem...
- Unrealscript to syntax highlighted HTML
- Some weapon help
- Bob Damping
- Inventory & Interaction == error after dying
- Weapon Replacment Mut
- Pawn rotating towards the player...stop it
- Control over simple internet functions?
- Changing the state of an actor on the sever
- editing Mg
- GUI button problems
- Spawning sound on emitter doesn't play
- forcing auto team switch to be OFF for onslaught?
- Can I scale the bones by code?
- Programming/Scripting Help?
- Few important questions !!??!!
- Looking For Unreal Script Programmer - Paying Contract
- Jetpack mutator : design help
- Rocket Minigun
- How can I add bullet holes on the player as you shoot them?
- Emitting Particles on a mesh
- coding pros will know ... Quick Question regarding The damage effects on hud.
- crouch bug or not crouch bug? [in epics code]
- Processing Touch?
- Weapon Attachment - little help needed.
- How do I trigger an animation on vehicle startup?
- Great idea for a simple Mod
- Modding + Barrels
- Wotgreal!!!
- Ued Code
- How can I trap a client-side Emitter spawn from a mutator?
- 4 Team Onslaught Match
- Has anyone got a Client side menu that sends info back to the server?
- Time Delays
- Destructable Enviroments...
- Learning functions...
- SpiderSteroids?
- Ut2003-->ut2004 porting guidelines needed
- Tutorials
- Batman Mut
- U2 compatability
- serverside custom variable help
- Recording a video
- UTClassic.ClassicSniperRifle
- Weapon Attachments
- blur on a melee weapon
- GameRules won't spawn
- Mutator Configuration Problem???
- Question about RocketCorona
- Getting Vehicles to Work With Transporters
- Quick question!
- Shock Rifle like hellbender skymines?
- Help! problems with dual weapons fire