- Help! Mutator Default Properties / Scripting
- directory structure and ucc UT2004
- Newb needs a hand please with summoning his new weapon class
- Jumping
- Two n00b questions
- spider mine sounds
- Headshot help needed, Please.
- Default properties and mutators
- HUD Warnings in new Gametypes
- Reflective Weapons Mutator: Script Help!
- Player movement
- Mutator in Multiplayer
- Menu selections
- Carrying on infromation from previous games.
- Where is MutatorTakeDamage?
- Beginner's questions (dont hurt me)
- Replacing the default weapon
- Vehicle help
- Weapon Mod Compile
- Need help to understand the Player Class
- UT Expert? Click Here
- How to mod a new driving animation to load in a vehicle package?
- physics question
- Cannot enter vehicle
- Swapping out TeamSymbols?
- Impossible in UT2K3/4?
- How do I change the Manta's alt-fire to an actual weapon?
- Vehicle speed bar
- Adding Monsters (non-invasion)
- What are the params for acceleration, speed, and weight?
- ONSWaterCom Beta 0.02 (Now with ION Plasma Tank)
- Spawning with a combo ability
- Changing Momentum for all InstantFire weapons
- adding Keybindings in UT2K4
- spawn function
- Implementing "Rounds" in dm-based gametype
- Where are hits detected for projectiles?
- Spawning a Volume
- Simple Camera Script for a Simple Person
- Friendly Name and Description
- Formatting Remaining Time
- Attach a KActor to a Vehicle
- Stats- Remote Access
- Context...
- Skipping nVIDIA logo
- Object landing in mid air, HELP!!!
- UT2004: new PlayerController and Player classes
- Preventing Weapon Switching...
- Access Third Person Weapon Model
- Forcefield ripple effect
- How to compile source?
- merging mutators?
- Mutator for Classic Sniper Replace
- merging mutators to insert as 1 mutator?
- QUESTION: How can i implement sounds in ut2k4
- Using Mutators in a gametype
- ... why wont UCC finish
- UnrealEd Macros???
- how do I code a minigun (gatling type gun) on a vehicle?
- UT2K3 Canvas resolution issue
- Extracting sounds
- playanim function for my altfire aint working
- Languages
- capture player commands
- UT2004: New Mod animation path
- Scripter/Programmer needed
- Quick question on Weapon Scripting
- compiling / animation
- I need some code explication
- Can an UnrealScriptedSequence 'sub set'?
- Replicated function
- Is there a way that a user can backup this section of the forums...
- Fullscreen Pre-rendered Video Question
- missle AI?
- Are there any good newbie guides out there for UnrealScript?
- Extracting *.PSA files?
- Can anyone compile onslaught.u?
- UT won't run with WOTgreal open
- vehicle settings in uc files...what are they?
- Passing Instigator?
- Rotating joints
- Easy question for experienced coders
- replicating animations
- Replacing Shock Rifle with Instagib rifle?
- DetachFromBone() and resulting object location
- Overriding a state function in a derived class
- Listening for certain actions
- Question on xPawn!
- vehicle pickups
- removing unwanted default properties from extended classes
- Getting a gametype to show up in the GUI
- Spawning Turrets, Done, Now how to.....
- Turn Off A Player's Shadow?
- Is this possible?
- Weapon model effects?
- Multiple inheritance?
- who wants to help out the mappers and create an actor for us?
- Got a few questions, calling for different meshes
- Question about pre-game weapons loadout & stamina
- What var is the speed of a vehicle
- Does -mod flag for UnreadEd do anything?
- Wating for an event.
- Character class gametype
- Need help with AI
- Multi-Dodging
- loading a texture from a skin package
- configurable mutators
- Mutator Console Commands
- Custom Species Stats
- Replacing weapon in a map
- need help with code to destroy ammo
- Quick Question
- Mecha Vehicle Coding idea/question.
- Fixing momentum...
- Floating Boxes/Objects
- UT2004: Run Animation
- Placed Bots
- Any1 know how to display the timer on a custom HUD in UT2003?
- Motion Blur mute request...
- Interface Designing
- [ut2k4] problems with the minigun altfire explosion effect
- Unreal Script Source?
- Is there a list of Vehicle Parameters available?
- Newbie question
- Vehicles explained on wiki
- On Death
- How do you change the start weapons in UT2004?
- Custom HUD on LAN game?
- [OT] PHP String Comparison
- Help with new pawn particulars
- Keyboard camera movement
- UCC.exe in linux..
- Multiple Vehicle Passenger Weapons
- TakeDamage Problem
- A Question about sounds on UT2004
- scripting the thrust animations
- GetAxes
- Is it possible to run a local mutator?
- Custom HUD
- sticky cam and path camera in demo's
- Mod Author Resources
- Spider Manta (need help with fire mode)
- Help for a programming n00bster
- godlike scripting question
- How do you compile a mutator? (i.e. create the .INT file)
- UDE Out!
- Playing Animations on Turret Weapons
- Vehicle health bars
- UT2004 Class Hierachy
- scripting error with vehicles.....
- Freeze Tag WIP, beta Inside
- rotating bones in a vehicle....
- UT2K4GUIController and styles
- Getting movement commandes from pawn
- Vehicle Landing Struts - Wheel Alternative?
- Double Jump won't DIE!
- Napoleonic UT2K4 mod recruiting
- Emitters vs. xEmitters
- BOT's take wrong amount of Health?
- Modifying a function without extending its class (and weapon switching)
- Changing Mutator Defaults?
- Question about debug.u
- Detecting the superclass of an object
- Preventing the player from moving and rotating
- TrapSpringer in UT2k4?
- getting bDriving from vehicle
- Mutator for enabling cheats online for admins. Help finishing it!
- Vehicle likes to float.
- Vehicles with custom flight modell
- Screenshots evolved: "View Camera" - mutator
- Problems with xPawn Mutator
- localized message and log entry doesnt perform
- RPG mod
- Another go at the walldodge
- Overrighting HUD with a mutator?
- Mutator for creating new admin commands. Done!
- Making SE's Concussion Rifle appear in the weapon list.
- Disable BR bomb trail??
- spawning and destroying.....
- What's the difference between xDeathMatch and DeathMatch?
- ucc.log warning, what does it mean?
- Dialog and Cutscenes
- Split screens?
- Replacing Flag Bases and Flags
- multiple lights, seperating brake and reverse lights, and dust?
- Please Help with UseMapDefaults fix Mutator
- Refreshing Code
- Vehicle Mass
- Chain Guns
- Having trouble with Vectors
- New PlayerReplicationInfo and Calling stuff in new Gametype
- In game interface with mouse pointer
- Grenades / Replication problem!
- Problem with deadvehicle static mesh....
- Help!!!!
- possible to modify a models texture during the game?
- Multiplayer Mutator Problem
- UT2004: Mario 64 controls in Unreal
- Skinning a Weapon Model
- boneIndex?
- 'TrueTypeFontFactory' support Korean/Japanese language?
- In game menu wont deactivate
- changing the sound of the weapon
- Adding decorations in code
- Importing and Using Custom Weapon Sounds
- Programming other keys for my vehicles/mods
- Weapon Pickup Msg wont fade
- Reflecting Beams
- Can anyone draw the vehicle health bars?!
- vehicle map problem
- Which ut2k3 tutorials will work for ut2k4?
- Onslaught and GetLocationName() problems
- Hyperboard Hoverboard vehicle script
- Cache- and UT-File manager goes online!
- adding vehicles?
- A Challenge for you! [Solved]
- Forcing a Model 180 from Forward on Load
- Small Vehicle Changes Tutorial (of sorts)
- terrain turningto glassin maps
- Edit the loading screen text...
- Blood effects and weapons
- Vehicle weapon coding question
- Vehicle problems
- Weird ammo Mesh Problem
- Player Name Display Modification
- changing physics problem...
- Artillery Fire System
- Class based game - interface
- urgent help required to unarm bots(?)
- add + subtract health from keyboard input?
- Help Wanted
- How to use PlayInfo.AddSettings?
- Help with implementing simple UC - Beginners Stuff
- TGA Onslaught mod - Help needed!
- [solved] checking for damage type (figuring out Killer's weapon)
- Skateboard (vehicle problem)
- What File Is This Error Message In?
- sound mutator
- Need help with a Callable Elevator
- An Invisible Object
- gametype a la face-off
- Compiling Scripts
- [in 3236 too] Script bug in ut2k4v3186 for health and shield points management!?!
- FindInventoryType()
- Question about original source files importing files
- Ok i'm gonna ask this one last time
- Howto add preview images to new gametype?
- beginner
- Help with the Editactor command
- FiredAmmunition and AdjustAim