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  1. Help! Mutator Default Properties / Scripting
  2. directory structure and ucc UT2004
  3. Newb needs a hand please with summoning his new weapon class
  4. Jumping
  5. Two n00b questions
  6. spider mine sounds
  7. Headshot help needed, Please.
  8. Default properties and mutators
  9. HUD Warnings in new Gametypes
  10. Reflective Weapons Mutator: Script Help!
  11. Player movement
  12. Mutator in Multiplayer
  13. Menu selections
  14. Carrying on infromation from previous games.
  15. Where is MutatorTakeDamage?
  16. Beginner's questions (dont hurt me)
  17. Replacing the default weapon
  18. Vehicle help
  19. Weapon Mod Compile
  20. Need help to understand the Player Class
  21. UT Expert? Click Here
  22. How to mod a new driving animation to load in a vehicle package?
  23. physics question
  24. Cannot enter vehicle
  25. Swapping out TeamSymbols?
  26. Impossible in UT2K3/4?
  27. How do I change the Manta's alt-fire to an actual weapon?
  28. Vehicle speed bar
  29. Adding Monsters (non-invasion)
  30. What are the params for acceleration, speed, and weight?
  31. ONSWaterCom Beta 0.02 (Now with ION Plasma Tank)
  32. Spawning with a combo ability
  33. Changing Momentum for all InstantFire weapons
  34. adding Keybindings in UT2K4
  35. spawn function
  36. Implementing "Rounds" in dm-based gametype
  37. Where are hits detected for projectiles?
  38. Spawning a Volume
  39. Simple Camera Script for a Simple Person
  40. Friendly Name and Description
  41. Formatting Remaining Time
  42. Attach a KActor to a Vehicle
  43. Stats- Remote Access
  44. Context...
  45. Skipping nVIDIA logo
  46. Object landing in mid air, HELP!!!
  47. UT2004: new PlayerController and Player classes
  48. Preventing Weapon Switching...
  49. Access Third Person Weapon Model
  50. Forcefield ripple effect
  51. How to compile source?
  52. merging mutators?
  53. Mutator for Classic Sniper Replace
  54. merging mutators to insert as 1 mutator?
  55. QUESTION: How can i implement sounds in ut2k4
  56. Using Mutators in a gametype
  57. ... why wont UCC finish
  58. UnrealEd Macros???
  59. how do I code a minigun (gatling type gun) on a vehicle?
  60. UT2K3 Canvas resolution issue
  61. Extracting sounds
  62. playanim function for my altfire aint working
  63. Languages
  64. capture player commands
  65. UT2004: New Mod animation path
  66. Scripter/Programmer needed
  67. Quick question on Weapon Scripting
  68. compiling / animation
  69. I need some code explication
  70. Can an UnrealScriptedSequence 'sub set'?
  71. Replicated function
  72. Is there a way that a user can backup this section of the forums...
  73. Fullscreen Pre-rendered Video Question
  74. missle AI?
  75. Are there any good newbie guides out there for UnrealScript?
  76. Extracting *.PSA files?
  77. Can anyone compile onslaught.u?
  78. UT won't run with WOTgreal open
  79. vehicle settings in uc files...what are they?
  80. Passing Instigator?
  81. Rotating joints
  82. Easy question for experienced coders
  83. replicating animations
  84. Replacing Shock Rifle with Instagib rifle?
  85. DetachFromBone() and resulting object location
  86. Overriding a state function in a derived class
  87. Listening for certain actions
  88. Question on xPawn!
  89. vehicle pickups
  90. removing unwanted default properties from extended classes
  91. Getting a gametype to show up in the GUI
  92. Spawning Turrets, Done, Now how to.....
  93. Turn Off A Player's Shadow?
  94. Is this possible?
  95. Weapon model effects?
  96. Multiple inheritance?
  97. who wants to help out the mappers and create an actor for us?
  98. Got a few questions, calling for different meshes
  99. Question about pre-game weapons loadout & stamina
  100. What var is the speed of a vehicle
  101. Does -mod flag for UnreadEd do anything?
  102. Wating for an event.
  103. Character class gametype
  104. Need help with AI
  105. Multi-Dodging
  106. loading a texture from a skin package
  107. configurable mutators
  108. Mutator Console Commands
  109. Custom Species Stats
  110. Replacing weapon in a map
  111. need help with code to destroy ammo
  112. Quick Question
  113. Mecha Vehicle Coding idea/question.
  114. Fixing momentum...
  115. Floating Boxes/Objects
  116. UT2004: Run Animation
  117. Placed Bots
  118. Any1 know how to display the timer on a custom HUD in UT2003?
  119. Motion Blur mute request...
  120. Interface Designing
  121. [ut2k4] problems with the minigun altfire explosion effect
  122. Unreal Script Source?
  123. Is there a list of Vehicle Parameters available?
  124. Newbie question
  125. Vehicles explained on wiki
  126. On Death
  127. How do you change the start weapons in UT2004?
  128. Custom HUD on LAN game?
  129. [OT] PHP String Comparison
  130. Help with new pawn particulars
  131. Keyboard camera movement
  132. UCC.exe in linux..
  133. Multiple Vehicle Passenger Weapons
  134. TakeDamage Problem
  135. A Question about sounds on UT2004
  136. scripting the thrust animations
  137. GetAxes
  138. Is it possible to run a local mutator?
  139. Custom HUD
  140. sticky cam and path camera in demo's
  141. Mod Author Resources
  142. Spider Manta (need help with fire mode)
  143. Help for a programming n00bster
  144. godlike scripting question
  145. How do you compile a mutator? (i.e. create the .INT file)
  146. UDE Out!
  147. Playing Animations on Turret Weapons
  148. Vehicle health bars
  149. UT2004 Class Hierachy
  150. scripting error with vehicles.....
  151. Freeze Tag WIP, beta Inside
  152. rotating bones in a vehicle....
  153. UT2K4GUIController and styles
  154. Getting movement commandes from pawn
  155. Vehicle Landing Struts - Wheel Alternative?
  156. Double Jump won't DIE!
  157. Napoleonic UT2K4 mod recruiting
  158. Emitters vs. xEmitters
  159. BOT's take wrong amount of Health?
  160. Modifying a function without extending its class (and weapon switching)
  161. Changing Mutator Defaults?
  162. Question about debug.u
  163. Detecting the superclass of an object
  164. Preventing the player from moving and rotating
  165. TrapSpringer in UT2k4?
  166. getting bDriving from vehicle
  167. Mutator for enabling cheats online for admins. Help finishing it!
  168. Vehicle likes to float.
  169. Vehicles with custom flight modell
  170. Screenshots evolved: "View Camera" - mutator
  171. Problems with xPawn Mutator
  172. localized message and log entry doesnt perform
  173. RPG mod
  174. Another go at the walldodge
  175. Overrighting HUD with a mutator?
  176. Mutator for creating new admin commands. Done!
  177. Making SE's Concussion Rifle appear in the weapon list.
  178. Disable BR bomb trail??
  179. spawning and destroying.....
  180. What's the difference between xDeathMatch and DeathMatch?
  181. ucc.log warning, what does it mean?
  182. Dialog and Cutscenes
  183. Split screens?
  184. Replacing Flag Bases and Flags
  185. multiple lights, seperating brake and reverse lights, and dust?
  186. Please Help with UseMapDefaults fix Mutator
  187. Refreshing Code
  188. Vehicle Mass
  189. Chain Guns
  190. Having trouble with Vectors
  191. New PlayerReplicationInfo and Calling stuff in new Gametype
  192. In game interface with mouse pointer
  193. Grenades / Replication problem!
  194. Problem with deadvehicle static mesh....
  195. Help!!!!
  196. possible to modify a models texture during the game?
  197. Multiplayer Mutator Problem
  198. UT2004: Mario 64 controls in Unreal
  199. Skinning a Weapon Model
  200. boneIndex?
  201. 'TrueTypeFontFactory' support Korean/Japanese language?
  202. In game menu wont deactivate
  203. changing the sound of the weapon
  204. Adding decorations in code
  205. Importing and Using Custom Weapon Sounds
  206. Programming other keys for my vehicles/mods
  207. Weapon Pickup Msg wont fade
  208. Reflecting Beams
  209. Can anyone draw the vehicle health bars?!
  210. vehicle map problem
  211. Which ut2k3 tutorials will work for ut2k4?
  212. Onslaught and GetLocationName() problems
  213. Hyperboard Hoverboard vehicle script
  214. Cache- and UT-File manager goes online!
  215. adding vehicles?
  216. A Challenge for you! [Solved]
  217. Forcing a Model 180 from Forward on Load
  218. Small Vehicle Changes Tutorial (of sorts)
  219. terrain turningto glassin maps
  220. Edit the loading screen text...
  221. Blood effects and weapons
  222. Vehicle weapon coding question
  223. Vehicle problems
  224. Weird ammo Mesh Problem
  225. Player Name Display Modification
  226. changing physics problem...
  227. Artillery Fire System
  228. Class based game - interface
  229. urgent help required to unarm bots(?)
  230. add + subtract health from keyboard input?
  231. Help Wanted
  232. How to use PlayInfo.AddSettings?
  233. Help with implementing simple UC - Beginners Stuff
  234. TGA Onslaught mod - Help needed!
  235. [solved] checking for damage type (figuring out Killer's weapon)
  236. Skateboard (vehicle problem)
  237. What File Is This Error Message In?
  238. sound mutator
  239. Need help with a Callable Elevator
  240. An Invisible Object
  241. gametype a la face-off
  242. Compiling Scripts
  243. [in 3236 too] Script bug in ut2k4v3186 for health and shield points management!?!
  244. FindInventoryType()
  245. Question about original source files importing files
  246. Ok i'm gonna ask this one last time
  247. Howto add preview images to new gametype?
  248. beginner
  249. Help with the Editactor command
  250. FiredAmmunition and AdjustAim