- Looping Animations
- Dynamically Spawning a player mesh?
- Customize Pawn speed
- Help with noob, first time modding.
- My mesh replaced by default
- Empty Class for object none?
- Do trace do radius?(04)
- ajusting deemer power
- Map Menu
- Weird Problem with Weapon Replacement Mutator
- Ragdoll Error
- Message at game start.
- adding a command to pickup
- How do I access a function inside a Weapon's parent Vehicle?
- 2 of the "same" weapon UT04
- .SMT & .TMT localization files
- Change color of flak trails
- Return adrenaline to player after failed combo
- Configurable Options?
- mod compile error
- log file menu error
- xPawn - Changing UDamageWeaponMaterial
- Changing basic properties on warlord
- CTF with just redeemers
- adding custom sounds
- satore uc
- Cannot use FillPlayInfo()
- giving nalicow melee damage
- How to change camera from 1st person view into a 3rd person view???
- How to implement HP bar display meter in UT2004??
- Respawning Non-Bots
- Falling flack(for caltrop grenade)
- Player Sparkles Effect
- Wildcard Bases
- Killing floor needs a coder
- Reading the Packets
- Redeemer skins
- A Make your own Sniper or Zark Rifle Tutorial
- A Make your own Crosshair Zoom-View Tutorial
- code for player "enlargement"
- Interaction problems
- Hud Health Icon wont change.
- Programming help!
- Can this idea work?
- Help needed with lying down
- How to change the bots skin?
- Death messages
- Make a Patrolling Bot
- possible massive vehicle pathing workaround?
- "Drone" summoning weapon.
- Flak chuck lay damage bug.
- Onslaught AI
- timer event
- Making .ini for my mod
- Event replication question...
- How to change the game's text font style??
- linking or embedding a video file?
- How to have a NPC following around my main character???
- GUI Scrolling Bar
- Editing a .u
- How to get UT2004 to use my custom character in the game???
- SkelatWhore monster for invasion
- Unrealscript Replication Question- "Missing Variable Name"
- Text format
- Getting a own Family ID
- Help! my custom bot is not following the bot navigationpath.
- Adjusting an Actor's location and/or velocity
- Drawing text like 2D sprite
- Looking for help/advice with a death effect.
- From Mesh to StacticMesh
- Walking on walls and ceilings???
- Website upload problem
- Replication UT2004
- Karma Crash...Plz Help!Argh
- GUIList for GUIComponents?
- player agreement
- Manta Climbing walls...
- Replication Problem
- [Answered] Change style of moEditBox's and GUIMultiComponents
- Setting maximum inventory count?
- WANTED: Someone that's good at programing for BANZAI...
- Pawn Possessing and View
- Need class name
- [Answered]Hopefully simple questions..
- Replacement choice?
- Starting with Unreal Script
- [Answered]Rotate an attachment
- Mutator that executes commands and dual ARs
- Superweapon-type pickups and random pickups?
- TeamBalance w/Announce, Notifies & NoSuperWeapon on demo-servers
- Replace a small bit of code?
- Multi Adrenalin Combo's - Disabling separately
- creating a .ucl
- Mutator to recognize Text and activate Animation
- Check the current gametype?
- [Answered] Rotate Projectors in NetGame
- A debug question and some "file not found" errors
- Warlord Tri Rocks
- ShieldStrengthMax doesn't show correctly in HUD online
- Modify Already-made mutator?
- SetDrawScale!
- Help please, compiler Pics for comprehention.
- Give Player Ammo Pickup on Spawn?
- How to customize audio effects?
- Edit Tournament
- attaching lights to movers ... for network play?
- Scripted pawns look like Jacob
- ADMIN_NEEDED Eggdrop TCL (Look for player nick & report)
- PlayerViewOffset?
- Replication?
- Ovgytamrpg
- Add Health using a scripted trigger?
- Bot & Pickup output events?
- Is it possible to start game in god mode?
- Bot class name?
- Scripted Trigger Self Player Only?
- Death phrases?
- Trying to make life steal weapons
- Execute funtion upon spawn
- GameInfo
- Replace a single vehicle?
- How to host a modified version of a mod?
- Is there a way to seperate different servers weapons type having invasionx?
- Damage NOT being blocked by objects?
- Bullet Tutorial?
- resolution mut?
- Looking for selectable weapon mut.
- custom tank problem (UT2004)
- 2D Side-Scrolling control
- Combining MG ammo and assault ammo for 2 weapons.
- SoundTeleporter
- Undestructable bunkers?
- Mutator Material Replication
- UT99 to UT04 weapon(Enforcer).
- Spawning a Light Online
- critical error only on 32bit?
- Changing the GoodKarma Script/updating it?
- xEmitter fails to spawn sometimes (start height position problem?)
- Unresolved refererence warning
- Replacing an inventory item
- Capabilities of UnrealScript (in UnrealEd 3.0)
- Iso I good teacher for UnrealScript... (one with patience)
- accessing a dynamicloadobject property
- Small mutator questions
- mouse/pointer proportionality
- EAX support through a mutator?
- Unreal 3 Scripting Books?
- How do I make a tunnel vision mutator in Unreal 3?
- UT2k4 Ownage mutator delay playing sounds
- Type mismatch problem
- Making my own volumes.
- jail volume
- Add shield points to xPawn's inventory?
- Custom controller error
- Replacing a Health/Shield Charger
- Property and Event Replication Ordering
- starting without any guns in a level
- How to get new GameType to use custom maps (UT2004)
- UT2004 C++ Headers
- I seem to be having a lot of problems haha
- What package is the mutators in?
- Impact Hammer Problems
- Enforcer problems...
- Vehicle crash damage?
- [Resolved] Minigun shooting projectiles?
- How to actually replace a default combo?
- Winner taunts
- Respawn/Despawn effects
- Ragdoll manipulation??
- Spawning AI Controlled Bots
- Using UT3 Music in UT2004
- Custom Actor Collision(blocking classes) help
- how do i implement this code
- simple health/item changing mut?
- Projectile direction/location/target (possible replication)
- Projectiles not destroying online
- alternate file redirection mutator?...
- Question
- Dialog, interaction with NPC's
- Actors colliding on spawn problems
- getting an AI agent to team up with a player
- Question about modifying behavior of adrenaline
- How to determine if current target is outof sight/range??
- Vehicle questions
- Spawning weapons midgame troubles
- GetAnimSequence replication
- Increasing pawn sound volume
- custom death sounds mut?
- Modifyplayer replication, actor replication
- superclass not found error
- Player ID hash algorithm
- Finding when a player spawns for the first time
- aimbot
- displaying Cache things
- How to destroy a Pawn/xPawn/Monster
- Placing Actors and Picking Things Up
- Custom footstep sounds
- Delay between playing sounds
- change defaults before spawn
- replication: setBase()
- Velocity/Physics/Karma Replication Sketchy? UT2k4 [solved]
- Melee Skaarj
- Newbie support
- Player/Team Damage/Push
- Code optimisation
- Binding Artifacts
- Iterating through extended Pathnodes?
- A question.
- Question?
- Monster projectile problem
- UMake Error: DON'T KNOW WHAT TO DO!!!
- destroying emitter/xemitter replication
- UCC Help
- Destroying controller spawns new bot
- Scripted Trigger Problem
- Replication issues when adjusting pawn movement speed
- Mod quit working
- Force Respawn : Where is it hidden?
- Offline Unreal Wiki Dec 2008
- Need help with a simple code revision
- Stop Pawn Animation Completely
- Simplifying a really hackish replication workaround
- Prevent Monster Taking damage
- Call unrealscript functions ingame
- Getting Attached xEmitters
- Gametypes and Mutators
- Compiler cannot find file that is there | UT2k4
- Wierd problem, pawn dropping out of it's code
- HUDOverlay DrawText problem
- WOTgreal Packages
- If statement help
- PHYS_Trailer Offset Doesn't Work
- Functions in if statements?
- Show Axis?
- Subclasses question
- Function Question
- Crosshairs
- Umake Problem : error saving?!
- Vec not healing people, possibly because of bot driver?
- Destroyed Vehicle collision
- Declaring Variables
- Help with weapon pivot
- Suspension problems (still)
- Relative Location in Local Coordinates
- Making a game end on a draw + End Game Screen
- Map Prefixes
- Corrupt texture
- Add new font to UT2004
- Infinite loop??
- Functions on special key press