- Stop people from suciding with kamikaze on purpose
- How to create inventory?
- Weapon Centered Code
- Scripting problem
- Another Quick Question
- Help creating custom MainMenu
- Changing pawn sounds help
- Problems with Pawns
- Uscript - The full package?
- Rend Commands
- Non dodging projectile
- TUTORIAL - How To Make A Zombie / Wandering / Roaming Monster
- Request
- Ladders, pipes, ropes & ragdolls
- Help creating custom GUI Buttons
- How to tell if a shot killed
- Problem with Static Arrays greater than 500bytes
- Camera to Bone Attachment[umm Help?]
- Help with getting my score on the HUD
- Creating a Ingame Menu
- newbie to ut engine-what do i need?
- Problem spawning pickup after throwing a rock
- Delegate Assignment Failed?
- Alpha on ScriptedTexture
- Killing Player Triggering Method
- Projectiles shooting projectiles
- 3rd person camera shake
- Karma simulation question
- Projectile won't stay after it has been thrown
- compiling error
- Not getting killcredit for something
- Swapping control between two characters in game.
- Accessing a player list
- understanding script
- how do i make a new weapon?
- what is the file called that i put the files to be compiled
- Spawning with WeaponFire
- basic simple weapons
- Dumb Critical Error
- Teleported into a wall or not?
- Frag Ops compile error
- Hello World to in-game Chat?
- Help: Getting a new HUD working
- Problem with Ammo Replacement for Custom Weapon
- New Problem HUD
- Spawn at wepon's hit location
- animated vrml with vrmlscript
- How to make Bots shoot something?
- Why dont iterator functions work everywhere?
- Team/Skill balancer???? What are you using?
- Cache
- Forcing a Bot to fire his weapon
- Gui Creation Resources
- Assigning controller class to spawned xPawns?
- Need Help with Mutators UT2004
- setting monster teams?
- Bad or missing expression in 'if' Please help
- Skin checker
- GUI Hints: Fixed Screen position?
- Turning Karma Ragdolls on and off?
- 3rd person view shaker
- hit players through walls
- Replication with weapons
- Changing WeaponFire Decals using array?
- How to Get Gui button to Launch a certain level?
- flakcannon effects help
- spawn translocator type thing?
- Vec weapon bot support
- New GUICircular List: Suggestions?
- UnrealScript vs. C++
- message in a frame
- UT04- custom character using custom assets
- Launcher
- Mac UTMapInstaller
- Custom Melee Damage Type
- StrangeLove mutator and WarpZones
- listing server in php
- Getting KConeLimit to work
- Reading In Values
- Custom Elements
- Vehicle Karma/Net Stuff.
- code request!
- little problem with "ucc make"
- [Solved]Weird problem with kick function
- Adding to/Taking out
- Better team balance request/help
- Replacing Any Class with Any Other Class
- Bone rotation issues
- Teleporter That Makes You Face In One Direction
- Reading from network port
- Move gun/aim independant of camera view?
- Spawning problems :(
- Interactions in an area
- Spaceships on ONS?
- changing weapon fire type??
- Custom loading screen ?
- Mutator help
- Custom Vechile Help
- Pickup Functions [Plz Help] :(
- Superclass not found
- Weapon Mod Need Help!!!
- basic unrealscript bugs
- STEELERS SERVER ROSBAUM UT2004 invasion
- Gravity Trigger
- Bots push button
- 10061 Error
- Help with editing .ini files
- how do you make a craft hover
- Depleting Adrenaline...
- Question about Mouse coords
- SeaPack help request: Vehicles Exploding too soon
- Setting DefaultAnimation for a Mesh
- Making a Tranz
- How do I make a spidermine swim?
- Controlling A Pawn's Torso Rotation
- What screen size for real life scaling?
- Create a custom Gametype
- Need Vehicle Help
- need help with Relics2k3 config
- How can I make a randomly skinned vehicle?
- GetBoneScale()?
- help would be appreciated, a question about bots of UT
- gamebots with animations
- how can add new action command of javabots
- Charging help.
- Online error
- Vehicle spawn height
- Gametype not showing
- Static compile-time initialization of structures?
- Zone interaction (ActorEntered / ActorLeaving)
- How to freeze simulated moves on a client?
- waterVolume.Encompasses() question...
- Attaching Actors & updating location -plus- rotation?
- Question about Key Events and Ticks...
- Prevent Rendering of Player's Pawn in Scripted Texture?
- Requesting information from the server
- A few questions...
- Map as Menu [Problem]
- Looking for Unreal Championship Code/Assets
- Pogamut 2 - Integrated development environment for creating own bots for UT2004
- Emitters (not xEmitters) as weapons FX - A bad thing?
- Pogamut 2 - Integrated development environment for creating own bots for UT2004
- Looking for a "mentor" for UnrealScript
- Custom gun compile error
- UCC Can't Find
- Changing text on loading screen
- Pause all but "xxx" Pawns
- How to remove Green Bar over Vehicles?
- Making a custom menu in-game
- custom levelinfo
- Network coding for vehicles...
- Custom AI Controller
- [UT2004]A little problem with replacing Powernodes
- Strange LOD issues with DynamicProjector
- Custom Character Crash Error! Need Help!
- New to uscript, need some help :)
- Changing Servers
- Examples for Battleships/Carriers?
- Resizing troubles
- 2 Questions
- How to prevent Game Intro Abort?
- Custom movement type
- analog joystick/gamepad input, small but annoying log-bug
- actor editinlinenew
- Debugging collision cylinders
- Jump Charger?
- Interaction Problem
- Two "REAL firstperson" problems.
- Get the player's dodge double-click time?
- How do i make an installer
- Central definition for a struct? [answered]
- Weapon Emitters
- Monsters suiciding in Fraghouse Invasion subclass
- Useable Loading Screens?
- Changing dodge controls
- Branching lightning emitter
- Mutator Instagib On A Simple Map
- weird RLE-Compression-issue
- UT2004 UWindows??
- Check if player has line of sight? [solved]
- Attention Trigger
- Cleaning up some old code
- Cleaning up some old code
- Opening a map directly from main menu
- Hiding and unhiding a teleporter
- Need help understanding a calculation
- Can somebody help me with this? (Triggering a Mover over a network with a weapon)
- Enabling/disabling a volume
- Replacing a gui texture
- programming strategy
- Custom xPawn issue
- Infinite loop in state code???
- Custom Bot - Weapon Rotation?
- Point a Menu to the player's current weapon/Getting a player's current Menu?
- Gundam/Z.O.E type mod
- Need access to ClientHearSound method
- Restricting models and skins
- Waves are over before monsters die!!!
- Console Commands
- Replication during a weapon fire
- ScreentoWorld? Another thread... good god.
- Remove Weapons from players?
- A way to make a vec seem heavier, suspension ?s
- Satore Doesn't see and reconize my monster spawning?!?!?!
- UT2004: Creation of native mutator
- Weapon Emmiter: Beam not always visible
- Bio-Rifle color
- UT Mutator
- Network problem with KBSJoints
- KBSJoint problems
- I am trying to make a vehicle without a driver
- Vec emitter not being killed at end of round
- Thanks for all the help. . .
- New GameType. Where can I start?
- Odd error after a compiling of scripts
- Modular Maps
- Dyanmic particle scaling?
- Set an objective that instantly ends the match.
- Pre-configure a game?
- How to reference the current controller
- Want to make ragdoll/gib velocity modifier MUT.. guidance please
- Sometimes spawning in 3rd Person View
- ONSWheeledCraft: More Than 5 Gears Not Possible?
- Mutator Config Textbox?
- Simple Question: How to create .ucl files
- True JumpPad Velocity Code
- LWO import through code dosnt work
- Tile-based gaming - will it work with Unreal 2k4?
- Split String into Characters
- Switch firemode auto/burst/semi scripted KEY and Gun Questions
- Spawning KConstrains and Connecting Ragdolls
- Question regarding unreal runtime.
- Which came first? Player controller or Pawn
- Recoil and Zoom limit
- Unreal Anthology + vista install problem
- Pinging another server in game?
- ClientSide ScoreKill() in GameRules subclass?
- Unrealiable functions don't get replicated?
- Gametype dosent show in main menu
- Instant hit wall hit decorations
- LAN weapon problems
- Question about configs
- Mut works offline but not online.
- Compiler automatically includes things from config????
- UT04 "correct" explosive bullet code.(troubleshooting)
- New weapon animations not working
- High-Profile New Media Art ProjectNew Media Artist Kurt Hentschläger http://www.kurth
- Player Vs Player
- Can some1 tell me how to script guns
- Looping Animations