- LineOfSight with FOV
- shieldgun camp @ teleporter = suicide?
- Triggering
- How can I display a message on the hud?
- Requesting help: Weapon mod only works on host computer
- UnrealScript & C++
- AntiTCC & coding unreal script = kick??
- Cannot open some compliled packages with Unreal Editor
- Deathmessage - color
- WebServer Programming
- MoveTo not working
- Multiple concurrent 1on1 games
- Max and min velocity for just one axis (X, Y or Z)
- Coding error?
- TakeDamage problems
- Different firing modes
- 2 pawn questions..
- Exiting state code?
- Custom GameType Creation?
- Accessing enum from another class
- Vehicles that pickup and use player weapons
- How to change this?
- When you run out of ammo...
- Network-compatible weapon mod?
- homing projectiles
- *THE ROSEBUM THiNKTANk*
- Functional Third Person Camera
- Walk on Walls Mutator
- ambientglow
- Strange error reported in server log
- Space Fighters
- Problems swapping out custom weapon models in UT2004
- adrenalin removing volume needed
- What the Player Sees? (how to change?)
- spawn a pawn
- Record UT to DivX
- Noob with compiling error [solved]
- MinigunHE - online
- Auto Blast Radius Limiter?
- strange error reported when opening a compiled unreal packaged in UTEditor 2004
- Logging players states
- How to create own player character?
- Mass decal optimisation.
- Custom weapon not dropping correctly
- Where is the unreal editor
- Vehicle extraction
- Offset Weapon Bone???
- UT2004 ScreenSaver (My own program)
- Vehicle Entry Problem
- Starting in mid air
- Custom Instagib... No weapon??
- How to make 3d GUI page?
- HELP >< Multiplayer troubles
- some odd scripting idea
- continuous firing (without pressing the button)
- exec import file name modifying Inheritance chart.
- Rotating Vector Around Direction.
- Making a minor modification to the Pawn
- PassengerWeaponPawn Questio/Problem
- Logging player firing
- Struct per pawn
- MotionBlur How?
- move a player automatic forward
- Replication
- bRollToDesired - obsolete? broken?
- Creating a board game in UT2004
- Alt-Fire Change Weapon Type
- Trace - Does it return surface setting?
- teleport to random location
- Slow opponents
- Fading Colors over time?
- Bots not shooting from vehicle
- Weapon Animation
- UT2004 RPG Invasion Statistic Program
- Question on setting instigator
- Variables for scripted textures
- Melee: How do I do it?
- Disable server mods in a map?
- Replication and other s...
- 4 flags in two team ctf
- help putting veichle into game
- Working in the command prompt
- team switching
- How to make a Grenade button?
- Help needed with modifying a mutator
- ONSChopperCraft Pitch?
- UT2004.ini file keeps deleting itself.
- Battleship trouble
- Help with modified mutator crashing game when spawned
- Need Help Plz!
- How can this concept be realized? :) (Moved from level design)
- Complicated AI in UnrealScript
- Tank Hill Climbing problems
- Proximity Mine... How?
- Making a Mech Vehicle!!
- Unrealscript problem with sound fadeout time
- Help with camera
- Help with new vehicle - disabling mutator
- A.R.C vehicle for UT2004/UT2007
- Help with Leaderboard
- installer ? maybe not right place - plz help !
- Adjust Karma collision boxes from code?
- USB DDR PAD question
- I apparently do not have the same materials as the tutorials...
- Actors Unavailable Online
- Unreal Tournament 2000 Weaponstuff question
- My custom gametype defaults to detahmatch in dedicated servers.
- make the player fly
- Weapon Fire spawning
- Asym - Help Wanted!
- Custom AIController and Pawn with Weapons
- Cicada code??
- Adding health to actors?
- Make KActors do damage?
- Fade in effects in UnrealScript
- Removing backgrounds of SpriteWidgets in UT 2004
- playing music
- Bot problems
- custom menu creation
- extend xPawn, reflect shock beams?
- Adrenaline in ONS.
- "jet thrusters set to bones?"
- How do I do this?
- Setting up a self-guided rocket that avoids collision with walls
- Working with ini files
- Hiscan-crosshairs
- flak and shieldgun problems/ questions
- Logging local bot stats.
- vehicle weapon attachment problem
- Aircraft problem
- Complie Errors - Frustrating!
- Designating a Player Start
- Changing props after spawn fails on Client
- Geting a Gauge to work on the HUD
- UnrealScript problems causing crashing
- Usb
- Need Help with Spawn command
- Odd vector math return value
- New Vehicle Problem
- I need some coding?
- destroyable/interactive object
- static mesh collision box
- Projectile team skin?
- Fire sound prob.
- Vehicle HUD Help
- clientside actors [partially solved]
- [MOD] PERFECTDARK weapon and hud CODER NEEDEd
- "mover" problem
- Destroying Decals (xScorch)
- VR glasses / 3d glasses
- OutOfAmmo function and Replication Problem
- Coding in UEd - no syntax highlights?
- ONSGrenadeLauncher projectile question
- Invasion ammo problem
- Phys_Falling when hit by link?
- Random Vehicle Spawner
- i need tutorial
- Gunreal Needs Dedicated Programmer
- how do I publish a mut?
- Missing file: 'NaliAnim.ukx'
- saving information
- Pickup Replication?
- Setting Collision Size
- Interface: Tab Menu Control [Help!]
- Monster's Projectiles per Fire?
- I'm having a problem setting up UDE
- help
- automatic mutator loading
- About libhttp
- A few Questions (UT2004)
- Special Key bindings
- Create new HUD and new menu game
- Modified clientmessage
- Alternate scorpion weapon (suicide vehicle) suggestions?
- Mut transfer from UT '99 to UT2004
- UT2004: Character Selection Screen - Help Needed - Finished
- Melee Scripting
- LinkMesh problem
- Protect Source?
- stop firing (sniper)
- Serenity MOD (Firefly - Joss Whedon) Recruitment - Programmers Needed
- Need help with vehicle collison stuff
- gravity mutator causes crashes
- Finishing the Onslaughtfull.ONSBomber
- SkeletalMeshActor Problem
- Animating through script
- assign a key to animation?
- UT2004 - Struct Replication - Help Needed
- UT2004 - MidGameMenu Problem - Help Needed
- Exe error
- UT2004 - Variable Not Replicating
- Dialogue
- Texture transparency based on player location?
- Need some basic info about RPG servers
- Matricies
- Local machine only effects?
- Packages & Compilation
- BZ Style Factories, is it possible?
- Link Healing Propperty
- Overriding keypress-executed functions
- UT40k is looking for a coder
- Help to a newbie
- $200 to debug my mutator
- Listen for Event broadcast by map actor?
- Bots not showing up on my custom player list
- Starting UT2K4 with a custom map inside Mod Architeture
- Vehicle stunts
- Dynamic class creation support
- flying away chickens
- G15 Lcd (ut '99)
- yellow tint in custom HUD
- GetSoundDuration() trouble
- Monster Projectile attack
- Camera location when driving
- BR Mod display question
- Programmer Reaching Out
- Weapon and Pawn Animations
- Teleporter
- Where is my object?
- Creating a Ingame Menu
- Vec Weapon Crosshairs
- no weapon
- Detect if the game is paused
- ONS Vehicle Weapon Handling
- GUIComponent help needed
- Understanding "Native" Classes
- Firesound volume and radius
- Help turning Server Actor into a Mutator
- Turning on MonsterMesh.u file [Plz Answer!!! Getting Desperate :(]
- Air Vehicle Fix needed
- Monster Using Wrong Mesh.u File! :(
- Death Trigger
- New Programmer and new TC
- custom gameinfo for singleplayer - not spawning, stuck spectating
- New Tumbler...need some net help.
- Grenade Launcher Charge bar
- Mini-Pawns (Update - new set of problems)
- Anything similiar to this out there?
- Mutator Not Showing in List!
- flip the direction of the player
- custom teleport weapon
- Using a built-in mouse cursor texture
- Exporting VERTMESH from SkaarjPack_rc.u DO NOT Post!!!
- Exporting VERTMESH from SkaarjPack_rc.u
- Some frustrations - and questions
- Vehicle dosn't turn
- everyone's favorite zombie
- Altering Properties - Mutator
- Easiest way to have two weapons fire at same time?
- Vec Weapon Question: Emitter