- Automatic discovery of UT servers
- Strange Replication Problem with spawning monster
- Actor still alive?
- Vehicle stuff (idk wat to set this as)
- mut config health
- Melee Combat Mod I was coding up w/ screen shots
- Help Me! Create Simple Menu
- Vector help...
- Humans / Bots
- mylevel Script
- Need help with adrenaline combos
- Unmovable Vehicle Turret
- Animation Collision. Help Me!
- Selection screen discussion...
- Exporting .u files to .uc files
- BroadcastLocalizedMessage not working!
- Help with user.ini :)
- firefox ut2004 modders search engine
- Bot Order - Hold Position?
- UDE ClassBrowser trouble
- Increase max visible range of a Light?
- PRI in triggered actor
- FArray::Realloc ?
- Jurassic Rage - Recruiting
- Out of bound array default property (1/1)
- Bots treat player as enemy flag carrier?
- Multiline GUI edit box implementation?
- Vehicle Firemode
- Vehicle Push
- AS - Reset Team Scores
- Bow and Arrow?
- Dynamicly changing fog color with a trigger
- Acos function
- Disabling a RotationRate?
- Vehicle weapons offset
- Music!
- Accessing Game.Level from the Scoreboard class...
- Tank fire effects
- lowering gravity on projectiles with phys_falling
- Parent ?
- Depressant
- Next stop - Therapy. Help needed all around.
- LOADING SCREEN
- Odd compiling error that doesn't make sense
- odd stuff involving ClientStopFire and PlayerController States
- Emitters in NET game
- 2 questions in one
- Monster Spawner doesn't work
- Projectile direction (Plz Answer)
- Projectiles, Explosions, Karma, etc
- RTS GameType beginnings: What gametype class should I subclass? [figured it out]
- Ground Check.
- pawnless player controler? (spectate)
- Moving a mesh on a vehicle
- Bomb drop (Plz Help)
- bHidden, Weaponbases and netplay (UT2k4)
- more on removing map items
- Can an ingame object be moved by the player
- Black and White, Blur, and other First Person view camera effects
- Switching vehicle weapon
- Flashbang/Smoke Grenade
- Mesh Emitter!>?
- Summoning Custom Weapons
- UT2k4 script manuals
- Testing script.
- disabling team skins
- Help with some missile code
- How xBot set its initial state?
- Won't Compile - Can't figure out why
- help using DrawActor() for a 3D Cursor [got it figured]
- changing state online.
- Object Rotation? Enough to keep me up at night!
- TCP Link between game server and AI server
- Why isn't this gametype working properly? ><
- My model drops in but the sound did not
- Forcing 3rd Person View
- Projectile importing?
- Modding IRC?
- M4Carbine Working in Unreal
- Getting a reward by killing people with reflected shockbeams
- UnrealED Char Expot to Unreal
- help making a title screen
- AllActors / DynamicActors / VisibleActors =\
- Need help making a electricity gun
- Custom critters...
- Vehicle Animation/Collision - Online.
- Force bots to turrets.
- custom gametypes
- Linker Error opening a texture package
- Changing Class & Team on death
- Exporting gameplay video to an external source?
- UnrealScript's version of '*this'
- Monster table and invasion everywhere 2 not working!!
- Unreal HUD HELP
- Forcing Character Models on Players and Bots
- Help needed with Air Power Mutator Menu
- one vehicle class... two models
- Forcing Team Models/Skins/Meshes
- Bot detection range....?
- Scripting UEd itself?
- How to Stop a MoveToward()?
- Vehicles, karma and gravity
- Net Position!
- Uscript MySQL Class
- Understanding Replication
- Lost Directory + Classes folder
- spawning in GUI and in-game
- Simple question
- Changing Decotex/Terrain Textures and Terrain Shapes (deformations) on the fly
- UT script, "Random?"
- UT04: Problems with simple turret AI
- Replication: changing projectile velocities
- Balance Teams Mutator
- ProjectileSpawner
- access allactors from an interaction?
- UPaint Export
- UT SCRIPT HELP!!!
- Save/Load and xPawn class
- Making more human
- Help With Coding A Mutator
- Visible Timers for Pickups [Code Included]
- cicada with trails
- Some replication problems.
- bored , non-busy or helpful coder , a favor please
- Gametype config page...
- How I attach the static mesh to the bone?
- Respawn Deley
- Spawning Inventories, Inventory Checking...
- UTCOMP 2004
- Mutator Sounds
- Weapon Fire Delay
- Weapon inventory problem
- Setting an overlay of xEmitters and projectors
- Stop respawning
- Overriding a Pawn function...
- Texture reference problems
- Changing a vehicle's type while playing
- TeamOrbit recruiting programmers!
- ok,i am still confused
- Vehicle animations don't play in net games
- Replication -> lag?
- Fast projectiles and net play
- DEV_CLIENT
- GameRules / NetDamage not functioning?
- How I spawn different weapon during begin play?
- I have a problem
- Emitter/Pawn(fIRE!) that causes damage seriously need help!
- Emitter Problem
- Negative arguments are stupid?
- replicate a variable before postbeginplay
- Show/hide weapon models
- Variables
- Could not spawn a GUI Controller!
- Organization freak needs instructions for starting
- Falling under the terrain
- Easily Implementing Changes
- Targeting system sees through things
- replicating materials, help pls
- Rotation Checking
- Random movement of textures?
- Dumb spawn warning!
- Coloring Techniques
- positioning an emitter
- Lots of HardCore Scripting Questions.
- Unreal ShockRifle Rapid Fire
- UDE Class View
- Ammo
- float to byte[4] convertion
- EZ Question regarding FOV and resolutions
- Get the Player's Focus
- Pixel Shaders
- Side Scrolling camera
- Movers and replication
- using a use trigger while in a vehicle?
- camera tracking/network support
- Need UT codeing/compiling issue help!
- Dot Product, Quick Q
- Texture Tiling
- SetBoneRotation() bull****
- Auto-destroy stuff at end of round? [answered]
- ForEach Optimization
- Another Dynamic Texturing Q, sry =(
- Need help gettin bone rotation working.
- What happens when an actor become relevant?
- DynamicArray of a DynamicArray?
- Custom GUI Controller
- UT2004 - Need help w/vectors, rotators and vehicle weapons
- Question 2 Of DynamicTexturing
- SP Characters
- Vehicle Camera Turning
- Bored Scripter Looking For Work!
- Where are the Hellbender files?
- Problems with Spawn()
- SVehicle Passenger Weapon Animation
- Driving Physics Question
- Custom request: Boost pad/manual jumpad
- camera tracking coordinates bots
- UT2004 mod/mutator programer needed
- Hardlimit on PLayercount ?
- Half Art Half Code, All trouble.
- Projectile Headshots
- Series of Questions
- UT2004 Map - Scripted Events Ideas/Help
- How do I add a passenger
- No Drowning map actor for mapping help
- Bot aiming problem with turret
- Turret not spawning online
- Monster Transporting
- Link Scorpion - is it possible?
- Grenade Launcher HELP!
- Rotating Player Pawn with SetRotation
- Mover kick!
- UnrealScript vs. C++
- Jurassic Rage: Recruiting.
- Remove duplicate mutator?
- Custom Mutator Help
- Weapon Mutator
- Could some one send me a tutorial about scripting?
- Turning lights on when a weapon is picked up
- Link Turrets in onslaught
- First and Third Person
- Projectile rotates wrong way
- Change Default Weapons?
- other players not appearing in multiplayer game
- help with projectiles
- Weapon Attach Issues
- Spawning obects questions and LODs
- Get a Players IP
- On player spawn script?
- Smoke Screen Emitter Question
- Basic debug question for experienced coders
- Ultimate Weapons
- Animated Meshes
- Dumpint *.u files and ucc.exe
- Works on Client Side not on Server
- Half tracks
- playerReplicationInfo
- Keyframes
- co-op mode in ut2004?
- Ammo Icon isn't displayed...
- EMP Weapon
- Killing an emitter?
- new weapon help
- Suspicious commands working online ?
- Problem with ucc make
- Replication.....HELP!
- Bored Animations
- read from log files
- Spawning Client Actors
- LineOfSight with FOV