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  1. Automatic discovery of UT servers
  2. Strange Replication Problem with spawning monster
  3. Actor still alive?
  4. Vehicle stuff (idk wat to set this as)
  5. mut config health
  6. Melee Combat Mod I was coding up w/ screen shots
  7. Help Me! Create Simple Menu
  8. Vector help...
  9. Humans / Bots
  10. mylevel Script
  11. Need help with adrenaline combos
  12. Unmovable Vehicle Turret
  13. Animation Collision. Help Me!
  14. Selection screen discussion...
  15. Exporting .u files to .uc files
  16. BroadcastLocalizedMessage not working!
  17. Help with user.ini :)
  18. firefox ut2004 modders search engine
  19. Bot Order - Hold Position?
  20. UDE ClassBrowser trouble
  21. Increase max visible range of a Light?
  22. PRI in triggered actor
  23. FArray::Realloc ?
  24. Jurassic Rage - Recruiting
  25. Out of bound array default property (1/1)
  26. Bots treat player as enemy flag carrier?
  27. Multiline GUI edit box implementation?
  28. Vehicle Firemode
  29. Vehicle Push
  30. AS - Reset Team Scores
  31. Bow and Arrow?
  32. Dynamicly changing fog color with a trigger
  33. Acos function
  34. Disabling a RotationRate?
  35. Vehicle weapons offset
  36. Music!
  37. Accessing Game.Level from the Scoreboard class...
  38. Tank fire effects
  39. lowering gravity on projectiles with phys_falling
  40. Parent ?
  41. Depressant
  42. Next stop - Therapy. Help needed all around.
  43. LOADING SCREEN
  44. Odd compiling error that doesn't make sense
  45. odd stuff involving ClientStopFire and PlayerController States
  46. Emitters in NET game
  47. 2 questions in one
  48. Monster Spawner doesn't work
  49. Projectile direction (Plz Answer)
  50. Projectiles, Explosions, Karma, etc
  51. RTS GameType beginnings: What gametype class should I subclass? [figured it out]
  52. Ground Check.
  53. pawnless player controler? (spectate)
  54. Moving a mesh on a vehicle
  55. Bomb drop (Plz Help)
  56. bHidden, Weaponbases and netplay (UT2k4)
  57. more on removing map items
  58. Can an ingame object be moved by the player
  59. Black and White, Blur, and other First Person view camera effects
  60. Switching vehicle weapon
  61. Flashbang/Smoke Grenade
  62. Mesh Emitter!>?
  63. Summoning Custom Weapons
  64. UT2k4 script manuals
  65. Testing script.
  66. disabling team skins
  67. Help with some missile code
  68. How xBot set its initial state?
  69. Won't Compile - Can't figure out why
  70. help using DrawActor() for a 3D Cursor [got it figured]
  71. changing state online.
  72. Object Rotation? Enough to keep me up at night!
  73. TCP Link between game server and AI server
  74. Why isn't this gametype working properly? ><
  75. My model drops in but the sound did not
  76. Forcing 3rd Person View
  77. Projectile importing?
  78. Modding IRC?
  79. M4Carbine Working in Unreal
  80. Getting a reward by killing people with reflected shockbeams
  81. UnrealED Char Expot to Unreal
  82. help making a title screen
  83. AllActors / DynamicActors / VisibleActors =\
  84. Need help making a electricity gun
  85. Custom critters...
  86. Vehicle Animation/Collision - Online.
  87. Force bots to turrets.
  88. custom gametypes
  89. Linker Error opening a texture package
  90. Changing Class & Team on death
  91. Exporting gameplay video to an external source?
  92. UnrealScript's version of '*this'
  93. Monster table and invasion everywhere 2 not working!!
  94. Unreal HUD HELP
  95. Forcing Character Models on Players and Bots
  96. Help needed with Air Power Mutator Menu
  97. one vehicle class... two models
  98. Forcing Team Models/Skins/Meshes
  99. Bot detection range....?
  100. Scripting UEd itself?
  101. How to Stop a MoveToward()?
  102. Vehicles, karma and gravity
  103. Net Position!
  104. Uscript MySQL Class
  105. Understanding Replication
  106. Lost Directory + Classes folder
  107. spawning in GUI and in-game
  108. Simple question
  109. Changing Decotex/Terrain Textures and Terrain Shapes (deformations) on the fly
  110. UT script, "Random?"
  111. UT04: Problems with simple turret AI
  112. Replication: changing projectile velocities
  113. Balance Teams Mutator
  114. ProjectileSpawner
  115. access allactors from an interaction?
  116. UPaint Export
  117. UT SCRIPT HELP!!!
  118. Save/Load and xPawn class
  119. Making more human
  120. Help With Coding A Mutator
  121. Visible Timers for Pickups [Code Included]
  122. cicada with trails
  123. Some replication problems.
  124. bored , non-busy or helpful coder , a favor please
  125. Gametype config page...
  126. How I attach the static mesh to the bone?
  127. Respawn Deley
  128. Spawning Inventories, Inventory Checking...
  129. UTCOMP 2004
  130. Mutator Sounds
  131. Weapon Fire Delay
  132. Weapon inventory problem
  133. Setting an overlay of xEmitters and projectors
  134. Stop respawning
  135. Overriding a Pawn function...
  136. Texture reference problems
  137. Changing a vehicle's type while playing
  138. TeamOrbit recruiting programmers!
  139. ok,i am still confused
  140. Vehicle animations don't play in net games
  141. Replication -> lag?
  142. Fast projectiles and net play
  143. DEV_CLIENT
  144. GameRules / NetDamage not functioning?
  145. How I spawn different weapon during begin play?
  146. I have a problem
  147. Emitter/Pawn(fIRE!) that causes damage seriously need help!
  148. Emitter Problem
  149. Negative arguments are stupid?
  150. replicate a variable before postbeginplay
  151. Show/hide weapon models
  152. Variables
  153. Could not spawn a GUI Controller!
  154. Organization freak needs instructions for starting
  155. Falling under the terrain
  156. Easily Implementing Changes
  157. Targeting system sees through things
  158. replicating materials, help pls
  159. Rotation Checking
  160. Random movement of textures?
  161. Dumb spawn warning!
  162. Coloring Techniques
  163. positioning an emitter
  164. Lots of HardCore Scripting Questions.
  165. Unreal ShockRifle Rapid Fire
  166. UDE Class View
  167. Ammo
  168. float to byte[4] convertion
  169. EZ Question regarding FOV and resolutions
  170. Get the Player's Focus
  171. Pixel Shaders
  172. Side Scrolling camera
  173. Movers and replication
  174. using a use trigger while in a vehicle?
  175. camera tracking/network support
  176. Need UT codeing/compiling issue help!
  177. Dot Product, Quick Q
  178. Texture Tiling
  179. SetBoneRotation() bull****
  180. Auto-destroy stuff at end of round? [answered]
  181. ForEach Optimization
  182. Another Dynamic Texturing Q, sry =(
  183. Need help gettin bone rotation working.
  184. What happens when an actor become relevant?
  185. DynamicArray of a DynamicArray?
  186. Custom GUI Controller
  187. UT2004 - Need help w/vectors, rotators and vehicle weapons
  188. Question 2 Of DynamicTexturing
  189. SP Characters
  190. Vehicle Camera Turning
  191. Bored Scripter Looking For Work!
  192. Where are the Hellbender files?
  193. Problems with Spawn()
  194. SVehicle Passenger Weapon Animation
  195. Driving Physics Question
  196. Custom request: Boost pad/manual jumpad
  197. camera tracking coordinates bots
  198. UT2004 mod/mutator programer needed
  199. Hardlimit on PLayercount ?
  200. Half Art Half Code, All trouble.
  201. Projectile Headshots
  202. Series of Questions
  203. UT2004 Map - Scripted Events Ideas/Help
  204. How do I add a passenger
  205. No Drowning map actor for mapping help
  206. Bot aiming problem with turret
  207. Turret not spawning online
  208. Monster Transporting
  209. Link Scorpion - is it possible?
  210. Grenade Launcher HELP!
  211. Rotating Player Pawn with SetRotation
  212. Mover kick!
  213. UnrealScript vs. C++
  214. Jurassic Rage: Recruiting.
  215. Remove duplicate mutator?
  216. Custom Mutator Help
  217. Weapon Mutator
  218. Could some one send me a tutorial about scripting?
  219. Turning lights on when a weapon is picked up
  220. Link Turrets in onslaught
  221. First and Third Person
  222. Projectile rotates wrong way
  223. Change Default Weapons?
  224. other players not appearing in multiplayer game
  225. help with projectiles
  226. Weapon Attach Issues
  227. Spawning obects questions and LODs
  228. Get a Players IP
  229. On player spawn script?
  230. Smoke Screen Emitter Question
  231. Basic debug question for experienced coders
  232. Ultimate Weapons
  233. Animated Meshes
  234. Dumpint *.u files and ucc.exe
  235. Works on Client Side not on Server
  236. Half tracks
  237. playerReplicationInfo
  238. Keyframes
  239. co-op mode in ut2004?
  240. Ammo Icon isn't displayed...
  241. EMP Weapon
  242. Killing an emitter?
  243. new weapon help
  244. Suspicious commands working online ?
  245. Problem with ucc make
  246. Replication.....HELP!
  247. Bored Animations
  248. read from log files
  249. Spawning Client Actors
  250. LineOfSight with FOV