- how cani get FOV in combo to work online
- Adding samples to player
- Checking how many kills sum1 has had
- Nearly finished my map, just need some help with 4 lines of code
- adding lines to ini via mutator
- attaching sound to an object
- Projectiles
- coding for online use
- Help with noob problems
- UTMP seeks coder
- my own playermodel for host game mode
- AS Round End Event
- replace headshot sound
- InstantFire vs ProjectileFire...
- Cicanta
- Changing Movement
- Issue with Weapon Mod
- Strings and Floats
- TCP/IP Client Spoofer?
- Hmm vehicles dont like me
- Need Help With Dynamic Lights
- need ideas for beam fire
- HELP with MUT.uc
- Another Weapon Mod Issue
- rangevectors
- Calling all scripters: I need help badly
- Locking the camera to an ONSWeapon
- World record Vec stacking attempt
- OMG UED MISSING CLASSES???!!!
- SystemShockII Mutator
- extend pawn from mutater
- Gametype editing(how you dertermine who wins)
- Getting a DemoRecSpectator subclass to work
- Time to Map Reset?
- map editor 2.0 for ut2004
- Weapon Customizing
- Projectile not being spawned on client
- Matching Rotation
- Projectiles not showing up in demos
- Volume Triggering
- Array of classes? [answered]
- Karma Collision
- Casting for more than one object
- Critical error summoning custom vehicle
- Melee Weapons!?
- Ammo Class Indept question
- Projectile Spawn Problem
- utcomp give me pb with the gametype list
- Compile Error: Bad or Missing Parameter 1
- Weapon Replacement Mutator
- Bot Paths
- Ladder Climb when USE pressed
- Functions :Bump()? Touch()?
- Know when 'Use Key' is pressed
- Help with monster gametype coding?
- Shock Ball auto-combo
- Stopping a sound, Like WTF
- Hi is it possible?
- SPMA Edit
- making a radar!
- Replicating damage from the client side to the server?
- Monster not Doing Damage
- stop ambient sound
- 2 Problems: WeaponAmmo replacement + LogWarning
- Profiling UnrealScript
- Freezing Pawns
- looking for Code that hides code...
- charge bar for both modes
- GUI - yay
- How to write a gun mutator?
- [ANSWERED] Replacing ScoreBoard client-side?
- Weapon Switch speed
- Deathmatch Class
- Another DrawPortal Q =x [NVM]
- Camera Effects
- A little help here? plz
- Extra speed for vehicles....?
- Attaching the same Emitter to multiple bones
- Weapon Scripting - Set Ammo to zero after first fire - NVM! Figured it out.
- Assault Rifle
- Variable not updating?
- Can someone help me code the dragon fly?
- Making a vehicle play an animation via directional keys
- Client Side!
- Need help finding a script!
- Is this possible.
- AI gun targeting
- setting focus to none?
- Connecting two moving points with a beam?
- Bones not resetting online with my vehicle.
- Writing an award system
- Monsters teleporting?
- Replicating Functions
- Volume Help
- PlayerController Possess a Pawn Problem
- attach kbs joint to gun
- Embedded mutator problems
- Remove Inventory
- Problems Extending xPawn in ut2004
- Compiling Question: Please Help!
- Need Help Modifying a Double Dom Game
- How to modify the Momentum?
- Unusual Cache problem
- Removing A Weapon
- Problem with MonsterVolume
- Need help changing time and rounds
- long winded scripting Qs
- Mutator doesnt run online, weapon hidden
- Sleep() in an extension of InstantFire
- GUI tabs
- cluster shock combo
- suicidal bot issue with modded shock rifle :(
- Cant run ucc make
- Charging Up Refire Rate Help
- Destroying WeaponLocker Emitters
- Making uz2 files with out ut2004 installed??
- "Improved Mod Support" -mod commandline switch problems
- Rotating Actors
- Changing point system ut2004
- Compiling Error
- conveyor belts
- Quick Replication Q
- Server > Client Replication Q
- xEmitter or Emitter? (Plz Answer)
- Help from Expert Coder needed!
- Assigning a weapon to multiple fire points
- rotator question
- DemoRecSpectator
- Difficulties becomming proficient.
- Freeze and Unfreeze
- Skeletons
- Texture file (Plz Answer)
- xEmitter problem
- Weird crash
- Credit monster kills to instigator? [solved]
- Need help hiding the game timer
- Fundamental Question #1
- Question about exporting emitters
- Link glow, Shock Beam, Rocket Explosions
- Fundamental Question #2
- class tree
- Gametype
- Shield Creation for Dsword
- Weapons given to killer
- Disable combos without disabling adrenaline?
- log warning - how to fix?
- Mutator HUD
- HUD Question
- Custom pawn keep data after death
- Need Help!!! UnrealScript!!!
- Need Beginner help!!! RECOMPILING
- help with u files
- Trouble with dynamic arrays
- need help from the Gods
- please easy tutorial???
- Total Noob question
- Weapon Mesh to Projectile
- Hands oN WeapoN
- Stop destroying you darn weapon!
- FireMode change using Iteraction
- Custom Class Problem
- Bone resetting problem with an online game
- Ragdolls?
- Editor Q?
- Best way to make a MonsterController move to a particular location?
- .Ukx or Static Mesh File?
- Spawn Projectile overwrites another one
- How can i do this???
- New Vehicle Questions
- LinkProjectile SpriteEmitter
- professional installer making for UT2004 mod
- Playing client-side sounds?
- Custom Menu Question
- UDE
- using foreach allactors in interaction?
- Finding An Entities Local Z Axis
- custom monster help needed
- Shock rifle Combo editing
- weapon making?
- TC mod: Size of Background Image?
- adding allowed weapons to mut instagib?
- Graphics Programmer Required - Steep Parallax Mapping
- Check my coding please
- mutator chain?
- Interaction Problem
- "ucc make" GPF in Qemu?
- Video in menus
- Positioning muzzle flash
- Multiple Mutators or All-in-One
- moving character around in-game
- What programe do I use
- Respawning karma barrel
- im a modeler that wants to learn codin :)
- Hud for Custom Game Type (solved)
- Weapon Respawntime Changer
- Comand Prompt Script Compiling Problem
- Audio In New Gametype
- Accessing another mutators classes
- Mesh Emitter Question: Help.
- Game Speed
- Team Skink In Non-team Game
- A function referance
- Falling Damage && RocketPower
- New species class
- Need a bit of help with scripting.
- Changing Decals / Weapon "scorch" marks
- Changing Decals / Weapon "scorch" marks
- WOTgreal and the "add" option
- Error when importing weapon-animations with ucc make
- Animation replication AAHRG!
- Uniquely Identify a Player - even when they quit and return
- EditActor: where is it? how does it work?
- GUI - Map as background
- JAVA or C++
- Weapon Models- I've got the models, but what do i do with them?
- PlayStream and Dynamic Music
- UDE with latest patch?
- Closest actor that's onscreen
- What are the best programs for Coding?
- Download Managers?
- EditActor -Save over .u?
- beware, noob coder incoming :P
- DesiredRotation?
- get players position - noob unrealscript coder here :(
- forward declaration
- Changing code with a mutator?
- Gibs and Replication
- Vertexanimated Mesh Import
- Disabling console ~ window
- set no. of bots for a userdef-gametype
- Monster AI freezes
- Looking for someone to program a mut.
- Give me a push in the right direction.
- 2 bone pitching
- can i move a non-bot along pathnodes
- Unreal Chess pushability netcode
- Pedestrian Bots?
- pheonix bomber
- Making the hardest bot possible..
- monster skeleton physics
- How to Zoom 2x, 5x, 8x, etc...?
- Client Side fog removal
- Cannot access NewNet weapon pickups.
- Sound Enhancement
- Custom Vehicle
- Some help with dedicated server coding
- forcing native classes to reload? / endgame-hook?
- Spawn mutator...
- BSP Textures
- Truck Trailer (is this possible?)