- Float -> Int
- Packaging everything into a single .u file?
- First User Mod
- TC Guide?
- Mini-Leviathan rollover
- maps, usermod INI problem
- UT2004 - controlling the bot characters' settings
- xEmitter on Online-Servers
- UT2004 sounds
- flying guard-drone
- Teleporting Rockets
- Landmine
- Spawn with Translocator
- custom gametype?
- Flame Attack
- Calling a Console command outside of the PlayerController?!
- Problems with Killing Floor's GUI Buyables!
- local variables within state functions
- protecting code from being stolen
- Pitch steering for flying vehicles possible? maby?
- why?
- loading compound meshes
- Dynamic Bot Pathing
- weapon mutator help
- Releasing an Xpawn from AIScript to a bot controller
- PlayerInput Class (Fixed... Sort of)
- ShockCombo problem...
- Hole Projector?
- New PlayerInput Problem
- The "within" keyword
- The "private" keyword
- 'Homing Redeemer' Rocket launcher
- Overriding Download from Redirect?
- A Mutator for a n00b
- making a mut
- Scripting help.
- Geist Gametype
- Hover tank Artillary
- Overriding a native function
- Indirect fire that hits where crosshair is aimed
- no changes when compiling code
- UScript Questions
- team gun
- Converting Weapons From One Unreal Game To Another
- Is it possible to extract a psk from a ukx file?
- Finding (indirect) path between two nodes
- Problem with Jumpy Vec
- Killing Floor is recruiting talented Coders!
- Start Delay Mutator [I need Advise]
- Helicopter and bridge tank coding
- fluidsurfaceinfo
- key event and aiscript
- Unreal Scripting Noob
- Need Help With Custom Menu Coding
- Kill Power volume
- Adding New Animations (Help)
- BR Ball in Assault Gametype
- Vehicle user interface
- Help with manual transmission
- How you make a monster float?
- Anti ForceDefault Character Mutator {need Help }
- cant install UDE3005.zip.....
- weapon switching event.
- Weapon Mutator for the n00b?
- crosshairs
- Getting a HOLD on Objects
- Odd object error
- Bot characters / min-max values [partially solved]
- Multiple Yaw Bones?
- weapon sounds
- Works for player but not vehicle?
- Somethings Wrong with my UDE?!
- A quick question: how to make "if" require multiple conditions to be met?
- PlayInfo.AddSetting and arrays?
- Player view
- DestroyEffectClass?
- Controlling Animation Speed
- Well BAKe my balls! (Codintg conundrums)
- Vehicles and Unlimited Ammo???
- Balanced? (and bugs)
- Volumes questions
- Subclassing?
- How much is too much for Tick()
- Weapons / Game-system Programmer Needed
- Weapons Programmer / Artist Needed
- SpaceFighter SpecialView - Snap Roll?
- UDE trouble Plz Answer!
- Modifying a damage type
- Adding a weapon to Pawn's default inventory
- Help with something that I don't even know is possible...
- 7 .uc files vs. One .u ?
- Sequential melee attacks
- Getting bots to "acknowledge" smoke.
- Vehicle Weapon Fires
- question about EULA
- Hiring Coders (for pay this time)
- Artillery Turret (lots of code)
- Debugger Error
- Pulsing Lights
- All map all level vehicle factory
- Script vs. class name mismatch error
- Joining a separated application with unreal 2004
- experimenting with bot states in UT2004
- Using graphics filters and modifying colors in real-time
- Warning: ONSChopperCraft CollisionRadius 300 and bots
- programing methods
- Making Emitters Replicate online
- Weird interaction problem...
- Replication??
- Questions about canvas, functions etc.
- How do emitters affect net transfer?
- Can't SpawN PAwns?
- How to Spawn normally my modified Manta?
- skipping the level loading screen ?
- Replacing the GUI controller
- Longer delay between maps / displaying image ?
- How do you code aircraft?
- Emitter explosion [Plz answer]
- Can't spawn A Controller?
- scripted trigger: command console
- GUI/Interaction will not open...
- Stupid... Fscking... Shield!!
- Codeing multiple fire modes in a mutator
- Weapon mutator crashes server on map switch
- When UT shuts down
- Weapon fire stuck
- Particles Fade when Near?
- Linked Neck Vehicles
- using udplink
- Selecting Teams before start of map
- How does uscript work?
- Help a non-programmer
- decoding .u files
- Array filling problem
- Using UT for trails instead of 3dsmax?
- Nitemare scarf: Karma project [EDITED]
- menus use text to speech?
- Wait statement?
- Getting player info in Tick
- where is the Target
- How do I hide the entire gui?
- delete this
- karma question
- State scope [answered]
- bNoDelete !!!!!!
- Help With The Bulldog
- .f ?
- extra 3rd person(bot) anims for weapon holding
- Changing movement, where to begin?
- Ladder Type Idea...
- decompile code
- searchin TBone (fragskill)
- Checking for the flag with Xpawn
- RoundTable Capture The Flag
- Remove Mutator
- Projectile Emitter troubles...[solved]
- remove weapons
- Vehicle Collision
- ShowLog Problems
- Playing more than one sound at once
- Emmbeding Code
- ASTeam_BlockedPath
- How to remove forces from being applied to player
- how to make a manta shoot projectiles
- Detecting hitscan fire
- Dimension of currently playing map
- how do you make monsters fire multiple projectiletypes instead of just one?
- Camera inside a Camera
- Add ammo to a gun
- Stereo sounds
- Swapping fire modes on vehicles?
- Mover's TouchingActors
- Looking for UScript Programmers [Mod]
- weapon Icon HUD issue
- Replacing Cars
- Codeing vehicle fire modes
- Traveling actor
- Server getting/setting a clientside variable
- Triggering custom function on events
- Turn up volume for pickup
- pawn bulldog as bot
- Finally an easy way to decompile .u scripts
- scripting an svehicle car
- Fraghouse Single Player Framework?
- Mods with dynamic accuracy crosshair?
- Has any one made a flashlight mod?
- Code for moving to next button
- Ignoring player damage from weapon!
- Binds (not a noob question)
- Emmiter Optimization
- Psyonix is Hiring
- Monsters cuasing 'lag'
- Triggereable-SingleLoop-Movers anyone?
- need help geting server side model
- Temporarily stop an emitter from spawning? [solved]
- Vehicle Tutorial for Maya
- Gui Designer/Interaction/keybinding help
- Menu Code Bug (long snippet)
- Weapon Lockers
- Lights are giving me a headache....
- savegame console command
- Problems with Fire Class
- Function to stop TTS
- Adding a mutator to a mao?
- Coin Counter Help
- how do you make shadows in UT2004?
- Only show emitter in first person view
- Under a skybox? (Scratch last Subject)
- Drop Flag When Combo Active
- OT: Mod won't work online
- Help with Avril Fire Mode
- Help Altering firing style of Raptor
- Unreal Championship scripts
- UT2004 stats export
- freeze camera before match begins
- Custom = operator
- How do I get unreal highliters in context?
- Replication and Emitters?
- I need help Making xPawns work in a net game
- Creating a volume. Is it possible?
- Damage Given?
- Bypass Click Fire to Start?
- Prevent Spawning
- Javascript that monitors Masterserver
- Unreal Scripters Needed!!
- Sticky Grenades Mutator
- Different Types Of Messages
- Path Nodes
- FireWeaponAt not working?
- FireWeaponAt not working?
- [Help]: Making a minigun turret's barrel spin without animations.
- Script for music on/off
- Visual feedback on being wounded?
- dropship..idea
- Vehicle Drivers
- Does anyone know?
- Unique ID
- Exporting and rebuilding a mutator with ucc
- Touch ME babe! Har har! (teleporters)
- My First Mut
- NVM Found the var
- Getting new animations to play in game?
- Recording
- Arbitrary network traffic
- Self Changing Var??!!?@!@# (Half Solved)
- actor not responding(compiler fixed)
- If Anyone's interested....
- UDE/WOTgreal Not Working
- Reloading based on mouse position help
- attraction to a single point?