PDA

View Full Version : Programming & UnrealScript



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 21 22

  1. Float -> Int
  2. Packaging everything into a single .u file?
  3. First User Mod
  4. TC Guide?
  5. Mini-Leviathan rollover
  6. maps, usermod INI problem
  7. UT2004 - controlling the bot characters' settings
  8. xEmitter on Online-Servers
  9. UT2004 sounds
  10. flying guard-drone
  11. Teleporting Rockets
  12. Landmine
  13. Spawn with Translocator
  14. custom gametype?
  15. Flame Attack
  16. Calling a Console command outside of the PlayerController?!
  17. Problems with Killing Floor's GUI Buyables!
  18. local variables within state functions
  19. protecting code from being stolen
  20. Pitch steering for flying vehicles possible? maby?
  21. why?
  22. loading compound meshes
  23. Dynamic Bot Pathing
  24. weapon mutator help
  25. Releasing an Xpawn from AIScript to a bot controller
  26. PlayerInput Class (Fixed... Sort of)
  27. ShockCombo problem...
  28. Hole Projector?
  29. New PlayerInput Problem
  30. The "within" keyword
  31. The "private" keyword
  32. 'Homing Redeemer' Rocket launcher
  33. Overriding Download from Redirect?
  34. A Mutator for a n00b
  35. making a mut
  36. Scripting help.
  37. Geist Gametype
  38. Hover tank Artillary
  39. Overriding a native function
  40. Indirect fire that hits where crosshair is aimed
  41. no changes when compiling code
  42. UScript Questions
  43. team gun
  44. Converting Weapons From One Unreal Game To Another
  45. Is it possible to extract a psk from a ukx file?
  46. Finding (indirect) path between two nodes
  47. Problem with Jumpy Vec
  48. Killing Floor is recruiting talented Coders!
  49. Start Delay Mutator [I need Advise]
  50. Helicopter and bridge tank coding
  51. fluidsurfaceinfo
  52. key event and aiscript
  53. Unreal Scripting Noob
  54. Need Help With Custom Menu Coding
  55. Kill Power volume
  56. Adding New Animations (Help)
  57. BR Ball in Assault Gametype
  58. Vehicle user interface
  59. Help with manual transmission
  60. How you make a monster float?
  61. Anti ForceDefault Character Mutator {need Help }
  62. cant install UDE3005.zip.....
  63. weapon switching event.
  64. Weapon Mutator for the n00b?
  65. crosshairs
  66. Getting a HOLD on Objects
  67. Odd object error
  68. Bot characters / min-max values [partially solved]
  69. Multiple Yaw Bones?
  70. weapon sounds
  71. Works for player but not vehicle?
  72. Somethings Wrong with my UDE?!
  73. A quick question: how to make "if" require multiple conditions to be met?
  74. PlayInfo.AddSetting and arrays?
  75. Player view
  76. DestroyEffectClass?
  77. Controlling Animation Speed
  78. Well BAKe my balls! (Codintg conundrums)
  79. Vehicles and Unlimited Ammo???
  80. Balanced? (and bugs)
  81. Volumes questions
  82. Subclassing?
  83. How much is too much for Tick()
  84. Weapons / Game-system Programmer Needed
  85. Weapons Programmer / Artist Needed
  86. SpaceFighter SpecialView - Snap Roll?
  87. UDE trouble Plz Answer!
  88. Modifying a damage type
  89. Adding a weapon to Pawn's default inventory
  90. Help with something that I don't even know is possible...
  91. 7 .uc files vs. One .u ?
  92. Sequential melee attacks
  93. Getting bots to "acknowledge" smoke.
  94. Vehicle Weapon Fires
  95. question about EULA
  96. Hiring Coders (for pay this time)
  97. Artillery Turret (lots of code)
  98. Debugger Error
  99. Pulsing Lights
  100. All map all level vehicle factory
  101. Script vs. class name mismatch error
  102. Joining a separated application with unreal 2004
  103. experimenting with bot states in UT2004
  104. Using graphics filters and modifying colors in real-time
  105. Warning: ONSChopperCraft CollisionRadius 300 and bots
  106. programing methods
  107. Making Emitters Replicate online
  108. Weird interaction problem...
  109. Replication??
  110. Questions about canvas, functions etc.
  111. How do emitters affect net transfer?
  112. Can't SpawN PAwns?
  113. How to Spawn normally my modified Manta?
  114. skipping the level loading screen ?
  115. Replacing the GUI controller
  116. Longer delay between maps / displaying image ?
  117. How do you code aircraft?
  118. Emitter explosion [Plz answer]
  119. Can't spawn A Controller?
  120. scripted trigger: command console
  121. GUI/Interaction will not open...
  122. Stupid... Fscking... Shield!!
  123. Codeing multiple fire modes in a mutator
  124. Weapon mutator crashes server on map switch
  125. When UT shuts down
  126. Weapon fire stuck
  127. Particles Fade when Near?
  128. Linked Neck Vehicles
  129. using udplink
  130. Selecting Teams before start of map
  131. How does uscript work?
  132. Help a non-programmer
  133. decoding .u files
  134. Array filling problem
  135. Using UT for trails instead of 3dsmax?
  136. Nitemare scarf: Karma project [EDITED]
  137. menus use text to speech?
  138. Wait statement?
  139. Getting player info in Tick
  140. where is the Target
  141. How do I hide the entire gui?
  142. delete this
  143. karma question
  144. State scope [answered]
  145. bNoDelete !!!!!!
  146. Help With The Bulldog
  147. .f ?
  148. extra 3rd person(bot) anims for weapon holding
  149. Changing movement, where to begin?
  150. Ladder Type Idea...
  151. decompile code
  152. searchin TBone (fragskill)
  153. Checking for the flag with Xpawn
  154. RoundTable Capture The Flag
  155. Remove Mutator
  156. Projectile Emitter troubles...[solved]
  157. remove weapons
  158. Vehicle Collision
  159. ShowLog Problems
  160. Playing more than one sound at once
  161. Emmbeding Code
  162. ASTeam_BlockedPath
  163. How to remove forces from being applied to player
  164. how to make a manta shoot projectiles
  165. Detecting hitscan fire
  166. Dimension of currently playing map
  167. how do you make monsters fire multiple projectiletypes instead of just one?
  168. Camera inside a Camera
  169. Add ammo to a gun
  170. Stereo sounds
  171. Swapping fire modes on vehicles?
  172. Mover's TouchingActors
  173. Looking for UScript Programmers [Mod]
  174. weapon Icon HUD issue
  175. Replacing Cars
  176. Codeing vehicle fire modes
  177. Traveling actor
  178. Server getting/setting a clientside variable
  179. Triggering custom function on events
  180. Turn up volume for pickup
  181. pawn bulldog as bot
  182. Finally an easy way to decompile .u scripts
  183. scripting an svehicle car
  184. Fraghouse Single Player Framework?
  185. Mods with dynamic accuracy crosshair?
  186. Has any one made a flashlight mod?
  187. Code for moving to next button
  188. Ignoring player damage from weapon!
  189. Binds (not a noob question)
  190. Emmiter Optimization
  191. Psyonix is Hiring
  192. Monsters cuasing 'lag'
  193. Triggereable-SingleLoop-Movers anyone?
  194. need help geting server side model
  195. Temporarily stop an emitter from spawning? [solved]
  196. Vehicle Tutorial for Maya
  197. Gui Designer/Interaction/keybinding help
  198. Menu Code Bug (long snippet)
  199. Weapon Lockers
  200. Lights are giving me a headache....
  201. savegame console command
  202. Problems with Fire Class
  203. Function to stop TTS
  204. Adding a mutator to a mao?
  205. Coin Counter Help
  206. how do you make shadows in UT2004?
  207. Only show emitter in first person view
  208. Under a skybox? (Scratch last Subject)
  209. Drop Flag When Combo Active
  210. OT: Mod won't work online
  211. Help with Avril Fire Mode
  212. Help Altering firing style of Raptor
  213. Unreal Championship scripts
  214. UT2004 stats export
  215. freeze camera before match begins
  216. Custom = operator
  217. How do I get unreal highliters in context?
  218. Replication and Emitters?
  219. I need help Making xPawns work in a net game
  220. Creating a volume. Is it possible?
  221. Damage Given?
  222. Bypass Click Fire to Start?
  223. Prevent Spawning
  224. Javascript that monitors Masterserver
  225. Unreal Scripters Needed!!
  226. Sticky Grenades Mutator
  227. Different Types Of Messages
  228. Path Nodes
  229. FireWeaponAt not working?
  230. FireWeaponAt not working?
  231. [Help]: Making a minigun turret's barrel spin without animations.
  232. Script for music on/off
  233. Visual feedback on being wounded?
  234. dropship..idea
  235. Vehicle Drivers
  236. Does anyone know?
  237. Unique ID
  238. Exporting and rebuilding a mutator with ucc
  239. Touch ME babe! Har har! (teleporters)
  240. My First Mut
  241. NVM Found the var
  242. Getting new animations to play in game?
  243. Recording
  244. Arbitrary network traffic
  245. Self Changing Var??!!?@!@# (Half Solved)
  246. actor not responding(compiler fixed)
  247. If Anyone's interested....
  248. UDE/WOTgreal Not Working
  249. Reloading based on mouse position help
  250. attraction to a single point?