- only time will tell
- Ini files not merging correctly...
- cant highlight enemy players [ut2004]
- Start no bots
- user.ini files ut2004?
- Hiding Code
- Vehicle HUDs
- Download
- Verticle Charge Bar
- Okay i give up.
- actor groups
- UDE Mysterious Red Line
- ATTN: Lightsaber Coder Needed!
- Coding help needed for scorpion racing
- Making Skaarj...Mine
- Help
- passenger vehicle weapons
- BOT AI? NEED HELP!
- Unreal Scripting Launguage
- Objects
- UDE Freezing up
- Why do monster pawns teleport?
- Replaced pickup not spawning
- Reaper BOT AI, still the best ??
- Aligning Actors
- TotalConversion Compile Help Plz
- making weapons solid
- UT2K4: Custom Font-Styles don't work
- keybind
- What are the odd's?
- code appearing in ConTEXT, but not inside UnrealED, solutions?
- Emitter issues
- Can Matinee control the player?
- Weapon starting ammo?
- trying to put 2 team textures on a vehicle turret that bolth change for blue or red
- RoadKill Warriors + Gametype coder !!
- Change the Z-Index of GUI-Elements
- Making the accuracy of a vehicle's weapon spread more the faster the vehicle is movin
- Modding UT's UI
- Arrays and loops
- pickup scripts understanding
- How to open *.u files
- Help with Camera
- vehicle is understeering, how to oversteer?
- Weapon Splash Damage
- Custom Animations (Flying/Climbing)
- Vehicle doesn't appear in multiplayer but is present
- Help getting a simple replication...
- Playercontroller/replication question
- bot limits
- LoopAnim problem
- UEd compiling error: unexpected defaultproperties?
- 1st person view on death!
- Help with my first mod
- Makin' these Zombies DANCE!
- custom animations help pls
- Flak + Rocket Launcher
- yawTeleporter Code
- Player View Modifications: 3rd Person to over-the-shoulder zoom
- Problem with ONSWeaponAmbientEmitter subclass
- Change skin or mesh in multiplayergame
- Am I taking the correct approach?
- Help with gun alt fire
- Gravity and vehicles
- Demo editing
- spawning as a volvo instead of normal player?
- Xpawn to vehicle values
- Problem with configurable mutator: Error, Unexpected end of file at end of Class?
- dynamic arrays and replication.
- Am I running on the Server???
- Sniper Zoom Level
- UnrealWiki: Music Path ignored on oggs.
- Pissing me off Shock Rifle combo
- Vehicle Woes
- UDE going mad.
- Overlaying a video sequence on realtime gameplay?
- Modifying a bool in a projectile class through a mutator
- making a vehicle hold more than one person.
- Printing out a list of winners to a printer.
- A quick question about Pawns.
- Alternative to an iterator
- ONSPlaneCraft
- Vehicle and Movers
- Help on adding/creating a custom Gametype in UT2004.
- Check Kparams
- UnrealScript Overview
- weird physics in vehicle [Edit]
- Spawn not working, cant figure out why...
- Dreamus Online Crash
- BigWheels
- PlayerTick
- Recruiting programer(s) for new Stunt Mutator!
- Progress - Thanks for the help
- weapons on my buggy
- Switching maps and storing inventory , pawn health etc?
- Thundercrash....Leave me alone!
- Slow motion zombies?
- 3355 patch source?
- VehicleDamageMultiplier?
- need help
- spawning pawns problem
- Compile error - Can't find class 'Redeemer'
- modify firerate doesnt modify anything [ut2004]
- Mutateable vehicle script help
- Overdose Mutator Help Please
- Properties
- Looking for a coder for a Postal 2 mod!
- Default Properties for a Struct?
- Custom weapon pickup question
- triggered score (on asssault)
- Dynamically Spawned Teleporters
- Compile error
- Problems opening a GUI
- PitchDownLimit problem on vehicle weapon
- Program for Uncompiling a .U file?
- IS it possible to make a mutator for specified Spawn weapon
- Gamepad rotates Cam in Manu .. Bug ?
- Projectile Help
- Species Statisics MOD
- HoverbikeAS/BS
- write the position to .txt
- Runtime Problem - Destroy Function
- how to have an actor spawn another actor, and attach it to itself
- Tractor beam
- I've always felt there was something missing from the ai between UT99 and UT2k4
- Nat Solution
- Accessed None, but not sure why...
- Stoping a sound
- ut2k4 Gametype Coder searching...
- Custom Vehicle class problem
- Simple Replace syntax problem...
- Disabling Weapons and Weapon Modes
- Where and in what script does is dictate how far a sniper rifle can zoom in?
- Coded Sound
- Dumb question about sounds
- Raptor ppl carrier
- [ut2004] random weapon preferences
- Weapon fire stop varible and texture holding varieble
- Reflected shock beam question
- ONSMineProjectile
- Feasibility for my "Disconnect gun" (advice)
- Im giving up
- upgradeable smart spiders working
- Copying parent class setting to a subclass?
- Calling all Unrealscript OOP guru's
- Disableing Sentinel
- selected character not appearing in mod
- Making a Destroyable_Objective damagable only by a certain weapon?
- Request: Ammo + Health Pickup
- WeaponPawn reference? Please help..
- Creating Class Tutorials?
- Accessing a new variable in a derived MonsterClass class...
- Putting Unreal 2 singlplayer code into UT2004?
- Turret entry questions.
- Server has a player controller???
- PLayerIDhash
- A pickle of a jam.
- MainMenu doeasnt play SpinnyDude-Animations
- Code reading problem
- Pawns - Setting rotation, veloctiy and physics based animation
- learning uscript - C++ or VC++?
- Getting engine to read static mesh
- Why Doesnt This Work.
- manta speed setting
- Replace Weapon with weapon
- Playercontroller Fun : )
- compile problems
- AntiCheat @ ut2003
- a little help with projectiles please
- TC Mod Folder Structure and Non-Mutator Vehicles/Weapons
- SET <class> <variable> <value> Help!
- BF Ticket like deal.
- Moved: One life, which gametype?
- Problem with UDE 3.0
- MD5 Hash
- Anti-Cache Rape
- Walking on vehicles?
- Floating, walking vehicles?
- Turning emitters on & off
- Newbie UT2K3 Programmer Requesting Tutorials
- Help with ucc making
- Apprehension Mod Seeking Programmers (Lead & Part-time)
- Has the cache worked the same across all UT's?
- How do you make a pawn follow you and help you attack?
- Can emitters be triggered to start and stop?
- advice needed on new game type
- Team Manager
- Help Getting Maya Model To Ut2k4
- squad AI challenge question
- Hitboxes + OOP?
- function called after pawn spawned
- Help with custom vehicle damage effects
- *** New UT2K3/4 Forum Rules ***
- [!] Good Mutator Ideas! [!]
- UC files
- How to force a flag drop?
- Some Triky Questions...
- is it possible make a 3rd person weapon invisible?
- vehicles in matinee
- ONSMASCannon - TraceFire? [UT2004]
- How to get current time?
- How to write to a file from Unreal script?
- Custom HUD doesn't show in Multiplayer
- How you make a Vehicle stay within the Vehicle?
- Need advice on starting new gametype
- Mapping Question: Teleporters
- real simple i think... can somebody do this?
- Point one actor at another
- Night or thermal vision
- D3D only effects?
- [FIXED]Anim and Native coding
- noob needs some help
- Tutorials For Noobs To Experts
- how to put sound in unreal?
- getting udebugger started
- Camera and SkyBox
- Issues with editing bots.
- moving direction and speed
- pawn control question for a table top mod (WarHammer style)
- Umake Error
- spawning in HUD not working **fixed**
- Guns with complex script
- Can you explain it?
- Postioning a xEmitter
- switching characters in-game
- kinda long request but bear with me
- GetNearestBone?
- Spawn problem
- Modifying the scorpion...
- Monsterpack: No weapons in InstaGib matches
- scale!
- Combos!!
- Spawn Sheild?
- Graph of pathnodes
- human meshes on vehicles
- Dealing Damage over time
- RenderModes Online
- Flying vehicle scripting help
- RoadPathNode for tank only
- prevent looking down?
- Source code released
- Mod Idea
- Anim-2-Code?
- Need Help To Make subclass of XIntroPawn
- GUIUserModInfo
- Monitoring/Filtering Chat Messages
- UCC Make Question
- Replacing PlayerController
- New game awards -- GOT IT
- Custom HUD message (solved)