- MaKing IMAGES poP up when you grab Items!
- Fire/Altfire Interval Problem
- Custom Pixel shaders?
- ByPass Player input
- How do you obtain a PRI for the player with the lowest score? [got it]
- Shrinking a vehicle
- using the location vector
- How do I apply for the latest patches?
- any of you coders want sumthing to do?
- RMode's Twin, Is It Possible?
- Setting Player's AIM
- Mouse Position
- Simulating Earth
- Static Camera Views
- UT04 Compilation Automator
- ModDing THe UT2k4 MEnUS ? *my brain is melting!*
- Creating a new weapon
- Making a Sound Stop playing?
- Projectiles don't appear(Fixed)
- Instigator.AddVelocity()
- trigger other then event with TriggerEvent()
- FireMOde Wont PLay ANimAtion?
- DumDum Monsters!
- Grenade trail.
- Timed weapon replacement?
- Saving?
- PingServer() networking help
- Help with a few things.. (im new..)
- mutator woes (amusing pic included)
- Velocity to KPH? (fix0red)
- flak cannon code
- unlimited flak ammo
- Mod Starter program for UT2k4
- Code Question
- Monster AI
- I need to learn to make skins and stuff
- uz2 files... wtf?
- developing a game type...
- GameInfo at a GUI?
- pickup animations?
- GameInfo related questions?
- Weapon pickups - 2 for 1?
- Alternating driver weapons with a vehicle
- adrenaline+vehicle info needed
- AI methods in use in UT2K4
- Monster woes
- Shaking PLayer View During DAMagE?
- Replication?
- Get list of players from interaction class...
- Tank treads that contour
- Print Message to Players screen
- Weapon Pickup 1st Person View
- Adding ragdolls to monster classes
- Multiple Firemodes revisited...
- getting my menu to do what its supposed to...
- Weapon mutator upside down under settings.
- Menu Tabs, can't replace!
- just a question about U ' The Coder'
- How to blind players?
- In-Game GUI
- questions
- Creating A Pawn/Player With Vehicle Controls?
- Can you temp. switch which pawn to control?
- Music Controller file.
- Any coders here? Recruiting!
- Code compiling error
- How to make pawns want to shoot my Projectile?
- Non-Weapon Inventory
- ScreenShot when you kill Particular Character
- problems with team skin on vehicle part
- Need help with flaky emitter.
- Vehicle Question.
- Simple question PRI => Pawn
- Unrealscript to outside world (need help)
- how to catch a string?
- GameReplication - Interaction question
- Disable Dual Rilfe
- 3355 official source
- Transport Vehicle
- triggered player animations?
- question UT2K4 about bind key
- Highlighting an actor
- cinematicGame(edited subject)??
- Defining the Gametype class file.
- Control Statement not working as expected, help please.
- Assault Primary Fire & Link Secondary
- Multiple monster meshes out of one spawner?
- Tried a zillion ways for the EMP...
- Map Startup looks for wrong assets
- Extended xPawn problem
- ConsoleCommand to open map
- ((EDIT)) 2 problems, no solutions
- Transportation
- Guided rockets - this should be easy...
- monsters not using anims
- Embarrasingly simple question
- Adding a weapon to the WeaponLocker via Mutator...
- GUI button problem
- Changing Hellbender Lisence Plate Text
- TCPlink of evil (more problems)
- custom weapon not showing up
- Open Unreal Settings Menu
- im a noob plz help me code
- the PRI of a bot... how do i change what class it is?
- Freeform AI
- Adding random animations?
- Codding A Rope
- Coder wanted for Shinobi tatakai (NST)
- General Protection Fault with gametype
- export xemitter to UScript
- Weapon Priority Rotation Help
- Vehicle Physics
- Vehicular Alterations
- First WeaponMod Help Needed!
- Is this possile?
- Controlling bot count
- EMP SUCCESS for humans -- bot question
- Weapon Lockers
- HUD disappeared!
- Disable Mouse-look input
- Vehicle teleport
- [Question:] how to define display of float numbers
- Putting Stuff on the Canvas
- Projector
- invisible
- Blinding a player -- revisited
- Dynamic Reflection System (DRS)??
- BoneHead, is this going anywere?
- Vehicle Max Speed
- Eyes On The Prize
- Problem with multiple subclassed vehicles
- Spider Core Mod Pack
- issues with PRI...
- Gif 2 Hud
- Bring a variable into an interaction class...
- Dynamically creating Emitters & Scaling
- Walking/Running Pawns
- How to spwan Vehicles
- Controlling multiple movers
- TCP Success!! sorta...
- Shared AltFire
- GUI timer question
- UT2004 Solution to the level editor browser opening or/and size problems:
- Script taken from maps
- I don't like Particles trailing...
- New to Unreal script Need help with a weapon Mod
- Admin Console Command Question
- Let player walk like Link in Zelda: Ocarina of Time
- vechicle weapon scaling...
- Resetting default values upon game reset
- Tips on changing the camera system
- HOWTO avoid Version Mismatch errors
- How to start with programming a multiplayer game??
- Valid Actor Refference
- Debugging
- Ignores Moveto!
- Player warps
- Just a few little questions...
- Mouse targeting
- ai controller not using navigation points
- Spawn in a vehicle
- Need help with weapon lockon code.
- That sinking feeling
- Crosshair/Color question/problem
- Coding Skeletal Mesh Emitters
- Uz2 Algorithm documentation
- Server actor webadmin config...
- Help needed with weapon pickup class
- Creating a Reserved Slot Mutator
- Scale vehicles in-game when spawning
- UT2K4 Double Assault Rifle Alignment Problem
- Spawn a single bot using a specific AIcontroller
- my first solo-project, needs supervision
- Vehicle Skin misalignment ?
- Heat seeking crows *duck*
- Start programming UT2004
- Passing values between objects
- (Sleep); woes!!!!
- ATan2? Dose UT2k4 have it or not???
- Possible bug with ONSVehicle class? (NO -- misread an || as an && :P)
- Stop ONSChopperCraft strafing?
- Quick Question...
- Need help setting up Vehicle Turrets
- Stop monsters from using playerstart
- Replication Problem (Having fuction replicate to ALL clients...)
- Gamecheck
- Controllers, Players, bots.. ahhhhhhhhh
- Difference UT2003 / UT2004 ?
- Carrier vehicles
- Craaaaazy GUI crash bug
- cantget controller from pawn......
- Controller support
- how to pause?
- Mod Frustrations = Simpler Endeavors... aka I'm Recruiting
- restarting a map
- Limiting Player Movement on Screen?
- what controller should i extend....
- chibi-dragon, hit check?
- Link gun problems... Please help
- Raptor rip for my Dropship
- Noob here...I can't find what i need...
- Arrays and defaults
- Coding a Bombing Run Ball Spawn
- referencing files in your mod Package...
- Looking to learn something?
- DeBug *u Files For Patch Version 3355
- Cloning your Character?
- variable for a function
- Interaction Class Replication? [SOLVED]
- global variables are not really global.
- Question on substituting weapons
- Deperately need some replication help
- Need help with ExplodeTimer and Bone attachments
- Why does the tank minigun turret damage code contradict experience?
- Measuring a vehicles relative acceleration?
- Help With modding a raptor
- Problem Modifying PlayerController.Fire()
- ClassicShockRifle Mesh?
- Help with AI
- Several "Is it possible?" questions
- Subclassing BallLauncher
- UT Scripter Needed
- uscript help (easy) needed
- Impact Modify
- Followed Weapon 3dBuzz VTMs to at tee, but get weird error [Solved]
- Particle Collision Online?
- AmbientSound on AVRiLs? (s0lved)
- Why won't my variable replicate?
- Disable fire (during a certain timeperiod)?
- trying to use a bombing run map in my mod....
- vCTF-Race
- that name above teammates' heads...
- Need some help please!
- Matinee: SceneManager::EndEvent
- Secondary Fire function !??
- MutTeamEnforcer ProblemsHello
- help imbedding a mutator!
- General Protection Fault
- Some turret Questions?
- Can't get this config screen to work! [solved]
- Tutorials on Bonus DVD / UT2004
- How did YOU start scripting ?
- unresolved refference
- spawned object collides fine except w/ vehicles..
- Another AI question
- My Dropship doesn't take off.
- Error Running Map Online
- Working, but is there a better way (vector math btw)
- Taking control of ball carrier
- Volume basics....