- Would anyone...
- Function questions.
- ASOBJ_EnergyCore_Spawn Problem.
- Colliding Projectiles
- Need weaponfire direction help please
- Weapon Mod
- Starting a Total Conversion?
- Staticmesh question
- Weapon problem
- Calling Function in Other *.u File
- ClientMessage...?!
- Disappearing Interaction...
- Vehicle Weapon Changing Code
- Help me start a mod
- Mutator Coding Guidelines Question
- how do i end a certain map with a triger
- How do i change max bots to over 32?
- PlayerInput / PlayerController movement issues ... need help customizing
- Stats retrival, buddys list on clan page.
- Breakpoints not working in UDE - please help!
- Very simple script Problem
- Where is everything?
- Joining strings together
- Crosshairs
- Graph ADT ( object->graph )
- spawning class in a GUI
- [TC] Adding New Variables to Settings Pages
- Actors Relations
- Key presses
- A simple Bullet Time mutator
- New guy need some help
- MutatorClass Default Prop in Gametype...
- Mod Builder Program (Does anyone else have a use for one?)
- Projectile Questions
- Death Msg Replacement in Map..
- UnrealEd no longer lets me create new classes
- (yet another) Bizarre Problem.
- How to make walking default?
- Sega 500 tutorials
- DemoRec making my HUD dissapear...
- Code from other Unreal games
- Starting point...
- defaultproperties for HUD
- Replication De-Obfuscation Tutorial - Anyone have it ?
- PRI woes...
- It'd me really nice if...
- Using triggers to end/load levels
- Access data from subclass or external class
- Triggered Volume properties?
- Moving into new concepts for me...
- how do i start with a bunch of completely different weapons?
- Attaching Passengers
- KEY BIND dose not make senc!
- Independant Tank Treads
- Onslaught Vehicle Plus[BETA00.2][UPDATED]
- Using custom menus and a Tick function...
- File I/O...XML parser?
- using .int (?) files to store map/player info
- Programer needed for new mod
- I need some guidance to start a mod
- copy of gametype
- Starting With No Bots...
- Emitter Works in Listen, NOT DEDICATED?!
- Different projectile mesh/skin for owner?
- ScoreKill
- Tree Data Structure?
- Problem with replication possibly, not sure
- Have new weapons showing as options for xweaponbase in unrealed
- How to Lock 1st Person View[solved]
- How do you get the weapon discription in the database
- Mutators specific to a gametype?
- Problem with Mutator changing player speed
- testing for player's holding jump
- UT2004RPG possible add on
- There's only room for one of us!
- New missle paricle
- Mysteriously exploding vehicles.
- New missle particle system do you like it?
- Strange thing
- help! Wheels won't touch ground
- Problem deleting Emitter
- Cubemap camera actor possible?
- help with error
- Missle particle test Poll Reopend with upgrade and pic
- Coder wanted for Naruto mod
- pausing for x ammount of time in a function?
- Adrenaline Mutator Editing Combo
- Chain lightning effect
- mut weapon help!
- How can I change the UT2004 MainMenu if the xInterfaces class folder can be compiled?
- Changing Game Time and Timer
- Transparency in the HUD
- Charging Emitter
- Progamers needed
- Chain Lightning Gun?
- EXEC function replication[solved]
- Time exec function held...
- 3 round bursts?
- Editiong an "Inventory" mutator to be a pickup?
- Good programmers with some time to spare
- Replacement
- Ragdoll
- UnrealScript contract programmer required - Good Pay!
- BrickLauncherAmmoHelp!
- how to enhance cinematics when power core blows?
- Projectile sticking to vehicles
- first mutator troubles
- Help with GUIUserKeyBinding
- Using transluscent canvas style with TexRotator?
- CrotchShot mutator
- Newbie Needs some help
- Zoom Out Problem
- Chat Area
- Weapon Fire anim wont play!
- UT2K4 Command Line Arguments
- Do you think it's possible to port the stage and models?
- Help with velocity / acceleration vectors
- Programmers needed for Eden Eclipse
- Flying Fortress Problem.
- Help with Tick function...[fixed]
- InstantFire inaccuracy?
- UnrealEd - Map load crash
- Need help about Passenger code
- locking hellbender mod
- Scriped texture last chance
- Mover Scale
- WOTGreal tutorial...
- Tick() or state code
- Help with masked transparency in Canvas Style and FInal Blend
- replication tutorial
- How to temporally prevent weapon fire?
- opening a custom menu
- Making a specified spot to enter a vehicle?
- Replaced weapon not working in network game
- Help with my Mutator
- Weapon changes the character model?
- UCC wishlist
- Custom Vehicle Problems
- Single Player
- Weapon Priority
- mod packageing how do i make the mod be 2 files u and ucl?
- Beta Testing Ideas
- ?Altering UT2004 RPG and powered jump question?
- Just an idea...what you think?
- Second seat killing clients [SOLVED]
- Howto use the Custom SP Ladder
- function problem..
- Adding columns to Scoreboard
- Zooming beyond 8.3
- Plastic Shield Gun
- Player dependant Texture placement
- Cant get spawn to work.
- Single Player mod with save file
- [Vehicles]Increasing TorqueCurve points screws up engine pitch
- Whats the func(fov) factor used to calculate the view center from the mouse position?
- trouble with mini-tank- need help building RC robot!
- Karma Physics issue on existing mod
- Opening straight into a map from a shortcut
- Bots for single player linear level
- Map Script Porting
- Alternative barrel on vehicle weapon pawn?
- Could someone code me a really quick & easy weapon mutator?
- Headlights don't always come on.
- Mutator, cannot Modify AssaultRifle (bug)
- Newbie question
- new model, species xpawn ...
- Problem with DrawPortal and ScriptedTexture
- ??? MultiKillMessages ??? for Weapons
- Homer Vehicle Actors v1.00 for UT2004
- UDE bug
- Horizontal Text On Canvas
- Mass vacuum absorb problem.
- Modifying .dem files, or extracting info from them.
- UT2003: GUI on the canvas?
- Client effects in demos.
- Is A Headshot With A Proj. Possible?
- Replication on 2003
- weapons.
- -mod structure
- Team beacon or Team color
- FIXED
- Getting Map-Names
- Gravity on Projectiles
- Weapon help
- DualBeams EndPoint Help [PIC][SOLVED]
- Quick Teleport
- Cannot find superclass
- keybinding problems
- Taking damage and HUD display
- Need help with Log Error
- Couple questions and FREE COOKIES!
- Stupid emitters
- How to output player info to a file (not log)?
- Some questions [solved]
- list data structure
- Freeroaming Crosshair for 2D Sidescroller
- Quick Q!
- How does a projectile Spin?
- Calling a function on disconnect [solved]
- Another vehicle problem
- [ut2k4] How do I make 4 rounds 2mins each?
- improving the build process (code/compile/run/test)
- Vehicle Weap, Cam Yaw Constraint?
- Particle textures
- Multi-Team DM coding problems [UT2004]
- accessed nones
- bot problems in project
- Are there any good AI scripts on bots?
- UED Problem Help
- Help saving and loading campaign info
- object name (i.e. Pawn7)
- Vert death anims slower?
- Learning UScript
- UT2004RPG with Druid, iteration help
- Has anyone made a menu like "Speech Menu"?
- How do i attach an emitter to a projectile?
- Anyone have any ideas for plotting indirect fire?
- changing the shock rifle beam color
- How to draw text on the HUD
- hitwall function in projectile class
- Screen Fade
- Negative Gravity
- Mod/ video game based on Autumn Rangers Novel/Screenplay
- Terrain Height From X and Y
- porting mutator from ut2004 to airbucs
- detecting a new weapon
- runez/holy hand grenade
- Targeting Objects in Code (UScript basic concepts)
- Starting game-type/map from a command-line?
- Need files.
- Extending Pawn function(s)
- Mod creation issue
- .u compile
- FAQs and Tutorials?
- Importing Textures Is What I Want, But I Need More...
- experienced programmer needs help with first mod........
- UnrealScript for bots and AI: bots for single-player level mod
- Where are the 3355 script files ?
- Multiple suspension pieces?
- collision help (from those who coded per body hits) + knowledgables
- Multiple Firemodes Solved!
- boner
- WOTgreal
- health
- spawning a custom actor
- Hi all... Qns on Scorekill Functions
- chute textures
- Make bots shoot a target !
- New BR goal, rotation wrong on client
- SomE HelP making The MONSters SMART!