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  1. Would anyone...
  2. Function questions.
  3. ASOBJ_EnergyCore_Spawn Problem.
  4. Colliding Projectiles
  5. Need weaponfire direction help please
  6. Weapon Mod
  7. Starting a Total Conversion?
  8. Staticmesh question
  9. Weapon problem
  10. Calling Function in Other *.u File
  11. ClientMessage...?!
  12. Disappearing Interaction...
  13. Vehicle Weapon Changing Code
  14. Help me start a mod
  15. Mutator Coding Guidelines Question
  16. how do i end a certain map with a triger
  17. How do i change max bots to over 32?
  18. PlayerInput / PlayerController movement issues ... need help customizing
  19. Stats retrival, buddys list on clan page.
  20. Breakpoints not working in UDE - please help!
  21. Very simple script Problem
  22. Where is everything?
  23. Joining strings together
  24. Crosshairs
  25. Graph ADT ( object->graph )
  26. spawning class in a GUI
  27. [TC] Adding New Variables to Settings Pages
  28. Actors Relations
  29. Key presses
  30. A simple Bullet Time mutator
  31. New guy need some help
  32. MutatorClass Default Prop in Gametype...
  33. Mod Builder Program (Does anyone else have a use for one?)
  34. Projectile Questions
  35. Death Msg Replacement in Map..
  36. UnrealEd no longer lets me create new classes
  37. (yet another) Bizarre Problem.
  38. How to make walking default?
  39. Sega 500 tutorials
  40. DemoRec making my HUD dissapear...
  41. Code from other Unreal games
  42. Starting point...
  43. defaultproperties for HUD
  44. Replication De-Obfuscation Tutorial - Anyone have it ?
  45. PRI woes...
  46. It'd me really nice if...
  47. Using triggers to end/load levels
  48. Access data from subclass or external class
  49. Triggered Volume properties?
  50. Moving into new concepts for me...
  51. how do i start with a bunch of completely different weapons?
  52. Attaching Passengers
  53. KEY BIND dose not make senc!
  54. Independant Tank Treads
  55. Onslaught Vehicle Plus[BETA00.2][UPDATED]
  56. Using custom menus and a Tick function...
  57. File I/O...XML parser?
  58. using .int (?) files to store map/player info
  59. Programer needed for new mod
  60. I need some guidance to start a mod
  61. copy of gametype
  62. Starting With No Bots...
  63. Emitter Works in Listen, NOT DEDICATED?!
  64. Different projectile mesh/skin for owner?
  65. ScoreKill
  66. Tree Data Structure?
  67. Problem with replication possibly, not sure
  68. Have new weapons showing as options for xweaponbase in unrealed
  69. How to Lock 1st Person View[solved]
  70. How do you get the weapon discription in the database
  71. Mutators specific to a gametype?
  72. Problem with Mutator changing player speed
  73. testing for player's holding jump
  74. UT2004RPG possible add on
  75. There's only room for one of us!
  76. New missle paricle
  77. Mysteriously exploding vehicles.
  78. New missle particle system do you like it?
  79. Strange thing
  80. help! Wheels won't touch ground
  81. Problem deleting Emitter
  82. Cubemap camera actor possible?
  83. help with error
  84. Missle particle test Poll Reopend with upgrade and pic
  85. Coder wanted for Naruto mod
  86. pausing for x ammount of time in a function?
  87. Adrenaline Mutator Editing Combo
  88. Chain lightning effect
  89. mut weapon help!
  90. How can I change the UT2004 MainMenu if the xInterfaces class folder can be compiled?
  91. Changing Game Time and Timer
  92. Transparency in the HUD
  93. Charging Emitter
  94. Progamers needed
  95. Chain Lightning Gun?
  96. EXEC function replication[solved]
  97. Time exec function held...
  98. 3 round bursts?
  99. Editiong an "Inventory" mutator to be a pickup?
  100. Good programmers with some time to spare
  101. Replacement
  102. Ragdoll
  103. UnrealScript contract programmer required - Good Pay!
  104. BrickLauncherAmmoHelp!
  105. how to enhance cinematics when power core blows?
  106. Projectile sticking to vehicles
  107. first mutator troubles
  108. Help with GUIUserKeyBinding
  109. Using transluscent canvas style with TexRotator?
  110. CrotchShot mutator
  111. Newbie Needs some help
  112. Zoom Out Problem
  113. Chat Area
  114. Weapon Fire anim wont play!
  115. UT2K4 Command Line Arguments
  116. Do you think it's possible to port the stage and models?
  117. Help with velocity / acceleration vectors
  118. Programmers needed for Eden Eclipse
  119. Flying Fortress Problem.
  120. Help with Tick function...[fixed]
  121. InstantFire inaccuracy?
  122. UnrealEd - Map load crash
  123. Need help about Passenger code
  124. locking hellbender mod
  125. Scriped texture last chance
  126. Mover Scale
  127. WOTGreal tutorial...
  128. Tick() or state code
  129. Help with masked transparency in Canvas Style and FInal Blend
  130. replication tutorial
  131. How to temporally prevent weapon fire?
  132. opening a custom menu
  133. Making a specified spot to enter a vehicle?
  134. Replaced weapon not working in network game
  135. Help with my Mutator
  136. Weapon changes the character model?
  137. UCC wishlist
  138. Custom Vehicle Problems
  139. Single Player
  140. Weapon Priority
  141. mod packageing how do i make the mod be 2 files u and ucl?
  142. Beta Testing Ideas
  143. ?Altering UT2004 RPG and powered jump question?
  144. Just an idea...what you think?
  145. Second seat killing clients [SOLVED]
  146. Howto use the Custom SP Ladder
  147. function problem..
  148. Adding columns to Scoreboard
  149. Zooming beyond 8.3
  150. Plastic Shield Gun
  151. Player dependant Texture placement
  152. Cant get spawn to work.
  153. Single Player mod with save file
  154. [Vehicles]Increasing TorqueCurve points screws up engine pitch
  155. Whats the func(fov) factor used to calculate the view center from the mouse position?
  156. trouble with mini-tank- need help building RC robot!
  157. Karma Physics issue on existing mod
  158. Opening straight into a map from a shortcut
  159. Bots for single player linear level
  160. Map Script Porting
  161. Alternative barrel on vehicle weapon pawn?
  162. Could someone code me a really quick & easy weapon mutator?
  163. Headlights don't always come on.
  164. Mutator, cannot Modify AssaultRifle (bug)
  165. Newbie question
  166. new model, species xpawn ...
  167. Problem with DrawPortal and ScriptedTexture
  168. ??? MultiKillMessages ??? for Weapons
  169. Homer Vehicle Actors v1.00 for UT2004
  170. UDE bug
  171. Horizontal Text On Canvas
  172. Mass vacuum absorb problem.
  173. Modifying .dem files, or extracting info from them.
  174. UT2003: GUI on the canvas?
  175. Client effects in demos.
  176. Is A Headshot With A Proj. Possible?
  177. Replication on 2003
  178. weapons.
  179. -mod structure
  180. Team beacon or Team color
  181. FIXED
  182. Getting Map-Names
  183. Gravity on Projectiles
  184. Weapon help
  185. DualBeams EndPoint Help [PIC][SOLVED]
  186. Quick Teleport
  187. Cannot find superclass
  188. keybinding problems
  189. Taking damage and HUD display
  190. Need help with Log Error
  191. Couple questions and FREE COOKIES!
  192. Stupid emitters
  193. How to output player info to a file (not log)?
  194. Some questions [solved]
  195. list data structure
  196. Freeroaming Crosshair for 2D Sidescroller
  197. Quick Q!
  198. How does a projectile Spin?
  199. Calling a function on disconnect [solved]
  200. Another vehicle problem
  201. [ut2k4] How do I make 4 rounds 2mins each?
  202. improving the build process (code/compile/run/test)
  203. Vehicle Weap, Cam Yaw Constraint?
  204. Particle textures
  205. Multi-Team DM coding problems [UT2004]
  206. accessed nones
  207. bot problems in project
  208. Are there any good AI scripts on bots?
  209. UED Problem Help
  210. Help saving and loading campaign info
  211. object name (i.e. Pawn7)
  212. Vert death anims slower?
  213. Learning UScript
  214. UT2004RPG with Druid, iteration help
  215. Has anyone made a menu like "Speech Menu"?
  216. How do i attach an emitter to a projectile?
  217. Anyone have any ideas for plotting indirect fire?
  218. changing the shock rifle beam color
  219. How to draw text on the HUD
  220. hitwall function in projectile class
  221. Screen Fade
  222. Negative Gravity
  223. Mod/ video game based on Autumn Rangers Novel/Screenplay
  224. Terrain Height From X and Y
  225. porting mutator from ut2004 to airbucs
  226. detecting a new weapon
  227. runez/holy hand grenade
  228. Targeting Objects in Code (UScript basic concepts)
  229. Starting game-type/map from a command-line?
  230. Need files.
  231. Extending Pawn function(s)
  232. Mod creation issue
  233. .u compile
  234. FAQs and Tutorials?
  235. Importing Textures Is What I Want, But I Need More...
  236. experienced programmer needs help with first mod........
  237. UnrealScript for bots and AI: bots for single-player level mod
  238. Where are the 3355 script files ?
  239. Multiple suspension pieces?
  240. collision help (from those who coded per body hits) + knowledgables
  241. Multiple Firemodes Solved!
  242. boner
  243. WOTgreal
  244. health
  245. spawning a custom actor
  246. Hi all... Qns on Scorekill Functions
  247. chute textures
  248. Make bots shoot a target !
  249. New BR goal, rotation wrong on client
  250. SomE HelP making The MONSters SMART!