- Doing a recDemo and stinky result...
- GPF's Custom Gametype
- Vectors
- Vehicle Detination!
- Taking just one step forward (literally)
- Effect classes have changed?
- Modifying Pawns
- Making the players' glow go away
- function UpdateHit - need help
- Tutorials?
- simple ai that follows the player?
- Mobile Artillery recoding gone awry
- ucc compile problems - urgent
- Any one have the Problem?
- Share weapon w/ friends, in-game
- Moding in C++
- Attaching hand weapons to vehicles
- Changes in UT2004 server response?
- Dual Pistols in UT2004
- How do you rename mutators/mods?
- Questions on the correct usage of anims
- Spawning Actors in Net Games
- Excessive Invasion Mutator Bugs
- Spawning with weapon??
- Question about the skeleton model
- How to make traces?
- General OOP question
- Why hide your code?
- Extend something in a Mutator(EASY)
- simple Unlimited Ammo Mutator
- Howto Change Color on Static Mesh?
- Speedpad configs!
- Mutating Gamyetpes
- Explanation of Pawn, xPawn and other
- UnrealEngine 2 Protocol problem
- What's the going rate on programmers?
- help making a boat
- Anyone interested in an abandoned project?
- Need Help Attaching Character To Bone..
- Can I write a "plugin" that isn't a mutator?
- Can not fall from ledges bug after possession
- Using fades on the HUD
- Getting Involved with a Mod Team
- Calculating the height of stacked meshes
- How do i make the Scorpian faster?
- New to Mods, needs help with RPG Elements
- Rescale characters
- Blind bots?
- Mods / TCs - HowTo?
- Rhyme/Reason to layering graphics...
- coding a medical locker ?
- I'm looking for a Very Skilled Scripter that wan'ts to help me with coding my helix.
- Tiling objects
- [UT2k4] GUIs & Tabs question
- Reverse Controls
- Soaking WT!
- Server Animation
- host_framerate type command
- Health-Based Triggers?
- "exec function" noob question.
- BR w/ Vehicles: Rest Bomb when in Vehicle?
- Need help implementing a feature
- [UT2K4 replication] Difference between method call and member access
- Project: Kakutou 2004. help needed
- Can a client use TCPLink to send data to web server?
- COntrolling groundSpeed...
- Question about pawn physics...
- Need help with another idea (Different project than last one)
- Replacing Inventory!!!
- Using Timer() inside Volume
- Calling movetoward twice (ai problem)
- Hellbender and redeemers.
- Player respawn delay ?
- Problem getting playername client side
- GUIComponent OnClick event wrong
- I need UnrealScript help
- seeking another unreal script coder to work with our first coder. please help
- Help with Emitter 3rd person veiw location
- Help with kApplyForce.
- quick turn around key
- Controlling the player with Matinee?
- UT2004: ONSArtilleryCannon on the back of a hellbender
- UT2 Scripts in UT2K4?
- HUD Questions.
- Possible To.....?
- How do I code ammunition reloads into a vehicle?
- Wiki Tutor Problem in UK2k4: Writing And Using An Embedded Mutator
- 3 things I need to know(Vehicles and Compiling)
- How can you change the position of a Karma Actor using UScript?
- In game mouse selection...
- Setting game Settings
- Player damage while in vehicle.
- Key bindings
- Help for a newb programmer
- need help with mouse input
- Better Boat Code?
- Changing suspension/torque curve/friction scales/wheel sizes/transmission ratio
- Please explain function().
- Vehicle HUD change
- Cloaked vehicle.
- Works one way but not the other?
- Is having more than two fire modes possible?
- open source mods
- random teleporter
- Some serious Mantiee help needed :|
- Is it possible to bind a command line from the console?
- Math Phobia
- Jumping Anytime
- ANSI Compiling?
- Question before I get started. :)
- A noob question about classes
- what about these ideas ?
- Momentum!
- Spawning Effects
- Patch 3339 out
- Teleport To One of many Set locations? (updated)
- Unreal networking class(es)
- Pawn is Running.
- Is this reliable?
- Passing information from an options menu to the controller
- 0 errors 0 warning, but no compilation :/
- General assistance please (vehicle + water)
- Cant find it! Argh!
- change teamsize in game
- Using unrealscript at run-time without pre-compiling
- Type Mismatch in Player interaction
- Warning: Error deleting file '\System\Save.tmp' (0x3)
- My script thread (old : timer problem)
- Stereo Sound!!
- Changing Default Weapon Names in UT2K4
- Loading External Variables
- Can't think please help.
- COMPLICATED Mutator Ideas needed
- Matinee sequence and a HUD interaction :(
- Tile meshes that light up when you're on one
- Design Question: Using the HUD
- Need Help with the SetPawnRotation()
- Dynamic Map Cycles
- What is the uses of Linecheck() and MultiLineCheck() in engine.dll?
- FOV change on an Object
- Is there a better way?
- Measuring altitude?
- Is it possible to make hitscan fire do splash damage?
- Timed taunts?
- flashlight
- ConTEXT compiling
- Unlimited Shield?
- Monster Behaviour Problems :)
- Mutator modifying
- keyevent doesnt work?
- Dissapearing Alpha layers
- ToggleScreenShotMode()?
- Actor Animations?
- Telling the AI the range he should use his weapon for?
- What would you do if contract didnt pay
- My Vehicle Wont Budge!!!! :(
- Looking for a guide to...
- var globalconfig
- video clips ????
- Icons for cutom triggers and such...
- class inheritence structuring
- Mut Configs, NON-Client side
- UT2k4: Loading Hints problem
- turn on/off logfile usage
- Variable in controller not being assigned
- Need A Replace Ment File!
- Emitters -> Code [Emitter n00b]
- Map prefix
- Having problems with Seeing Textures
- Problem with lighting
- Useable inventory.
- Switching the binding on a key...
- showing custom menu- HELP
- Anim control.
- SomeSort of MidGameMenu issue
- Killing a Spawn? [Bombing Run Mod]
- LinkGun refrenc problem
- Hosting Multiplayer Game In One Button
- LinkMesh in Pawn?
- !! Replication problem? Maybe?
- p2p netcode instead of client/server ?
- Getting custom LocalMessage to work on server
- Question about overlays
- Vector Calc questions...
- FIXED FYI: xEmitter Replication issue.
- changing resolution
- Remove a FireMode.
- Phys_*?
- .u file question...
- Forcing mesh,etc.
- more then 16 INV waves on UT2004 ?!
- Code... This?
- New Mod Support
- damage itake Variabe?
- custom HUD?
- joining from spectator error
- UT2003 debug u's v2199?
- Proper statement, yet no replication.
- UScript Noob looking for a Pause/Delay function for custom Trigger
- Dynamic Array Of Pawns?
- Custom HUD: rotating radar/map
- What to extend...
- Loading Info from Client Ini
- Wanted: skilled scripter for some vehicle coding (for the Helix ESV 2)
- scripted sequences new action crashes
- showing custom menu on (re)spawn??
- Texture Triggers and such...
- Alt Fire W/ HoverBike class and key bind
- idear for a mod
- Vehicle Handling Problems, Need Help Plz (Solved)
- need some help getting RADAR map working properly
- NEEDED: Unreal Scripter – USC’s ICT Internship
- Disable Team Colors For SSR?
- HUD modification...
- RegularEngine Framework for UT2004
- Scroll Bar textures overwrite arrows
- Tuts 4 making menus in UT2004?
- Drawing lines between vectors
- UberTunnel
- Compile Error
- Inner workings of mouse sensitivity, can anyone help?
- Removing all the enemies...
- UT2k4 SE Video tutorials DVD
- Convert string to int - How?
- Switching an emitter on/off when player enters/exits water or vehicle
- MASRocketPack targeting woes
- 5 Xmas Wishes - For the UT man
- Debugger problems - please help.
- Compile error with file that came with the game
- Using Custom Pawn
- Rc Racing looking for help (screenshots inside)
- cicada code: can't make heads or tails out of it >_< )
- WIP: Binoculars [Fixed]
- Key Bind Menu
- We Need Help - Jump Install
- Automatic Turrets
- Vehicle Camera View and Entry Radius
- Vehicle to vehicle collision recoil
- How was it possible ?
- Rejecting turret gunner for players/bots
- Wtf happened to my lasers??
- Force Bot to AltFire
- Giving the kills to the Driver
- Changing the colors of GUI COntrols...
- Scoping issue: is this even possible?
- Weapon Bar
- Entry Radius for vehicles
- Server only mutators?
- Any way to grab text from the web?
- Load different map from a portal/jump point