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  1. import ai scripted sequence
  2. Controller Class --> is Player ?
  3. Projectile issues
  4. Custom Weapon Textures...
  5. Help
  6. Pulling Stats from UTStats 2004 for league
  7. Raptor Targeting System
  8. Multi-Combo on Shock Rifle
  9. Is the ut2k4 linux demo 'modable'?
  10. How do i create .ucl and .u and .ini files for my wep mutator
  11. Novice Bots + LiftJumps? Another question now. (8/28)
  12. Where can I find the new bullet hit effects classes for modders? Somebody maked this.
  13. Help coding a light
  14. How do i make Bullets Bounce of walls/ground?
  15. Question about creating a mutator
  16. Mutators, Interactions and Repliction [03]
  17. Question
  18. Didn't know where to put this... but i have a problem
  19. looking for programing help, fixing warp zones
  20. ++*JOB OFFER*++ ALL DICIPLINES!!! WH40K Involved
  21. How to create Procedural Sounds?
  22. Fire Delay
  23. Assault Rifle question
  24. Scripting Karma Constraint Woes
  25. Problems using AutoPosition in GUIPages without GPFs
  26. More server gripes.!
  27. how to increase range
  28. yu-yu hakusho mod
  29. Coding Minigun
  30. Can some explain diff between Isa and casting?
  31. ONS Vehicles in DM
  32. Getting realtime bind info
  33. What's up with the HUD [03]
  34. mutator works in listen, but not DS?
  35. *caution n00b* Vehicle in UnrealED but not in game
  36. IST_Hold...
  37. How do you.....
  38. Tweening
  39. creating a translocator... the problems, o the problems
  40. [SFX] Self-Extracting Zips
  41. What class contains the hudtype variable for your own hud?
  42. Altering Raptor Targeting system
  43. need help with custom HUD! in DM HUD, what draw's the clock?
  44. Making a strafing...rounding turn with one keypress...
  45. Timed teleportation
  46. Need Help! (add hp to pawn vehciles?)
  47. Weird vehicle speed limit
  48. WaitForEvent & WaitForTimer unreliable
  49. No default properties in GUIStyles?
  50. Toggling an emitter on and off [04]
  51. Vehicle setup troubles
  52. creating an onscreen map...
  53. Freezing a Pawn
  54. Using iterators...
  55. A script noob needs a push in the right direction...plz help
  56. New vehicle that... doesn't fly??!!
  57. Menu Music
  58. looking for a Vehicle Tutorial (UT2004)
  59. How do i change the death sounds?
  60. Replacing the default Pawn?
  61. Modifying an existing gametype
  62. pickup xhair size & binds
  63. Can't make my own GUIStyles?
  64. Changes in Alpha when the game starts...
  65. Please fix my collision!
  66. Legalities of selling a new game type?
  67. EPIC: Attn on issue with Unreal 3 engine!
  68. Behind View adjusted aim
  69. UDN vs UnrealWiki
  70. Loading up original Unreal Static Meshes in Maya
  71. Ok to replace xPawn?
  72. how do i script anything
  73. I Can see my new Weapon
  74. How do i edit the xPAWN?
  75. Spawning Child of LevelInfo
  76. HELP For a relative N00BIE
  77. Centrifugal force in ut2004 engine?
  78. Custom Pawns using a Mutator
  79. Getting slope angle of object or BSP.
  80. god mode on LAN
  81. Some Mutator Help Please
  82. Pulling up a Clientside GUI from Server
  83. ucc make wont work!
  84. Is Wall Hug(or Back to Wall) and Climbing Ledges Possible?
  85. Removing xWeaponBases, xPickUpBases and other PickUps from play via custom Gametype?
  86. Mobile Spawn point?
  87. Help with check replacement sytax
  88. Feasability Question
  89. Using AttachToBone - having issues....
  90. Printing to Screen from Mutator
  91. Power Core
  92. Anyone working with the new Mod Support in the latest patch (3270)?
  93. Standing on a vehicle
  94. Blue and Red Redeemer
  95. Dual Laser Positioning For Dual Weapons Help
  96. Text style inside ComboBoxes?
  97. Missing UnrealEd classes during compile?
  98. Unrealscript question
  99. Check for type of object a player is standing on
  100. Vehicle weapons
  101. Forcing Vehicle driver to enter Weapon first?
  102. Dynamic bridges
  103. Vehicles with moving parts, Karma and the runtime
  104. texture browser won't load
  105. start coding.
  106. Replacing whole vehicle factories
  107. how do you edit vehicles (newbie)
  108. Animated Deco Assistance Needed
  109. Reloading Tutorials?
  110. Need help with collision....
  111. How co i change pain sounds?
  112. Karma Physics
  113. Diagonal weapon offset.
  114. Problem with adrenaline combo mutator...
  115. Rotation for turrets, animations, etc.
  116. Custom Pickups
  117. Superclass X of class X does not exist error
  118. UpdatePrecacheMaterials in ONS...
  119. UT2k4 patch 3323 live
  120. How do i save an edited mesh?
  121. vehicle pitch and yaw
  122. Looking for a vehicle coder will pay $$
  123. Bot AI Questions
  124. Passenger can't enter
  125. Where is the dropship model???
  126. Pawn deceleration
  127. lo
  128. xPawn animations play offline, but not online
  129. JBAddon coding (mutator)
  130. question about states
  131. Problems spawning Pickup.
  132. Using the debug .u files
  133. Can't get PlaySound() to work
  134. Root Motion
  135. invasion queen in a assault level?
  136. bike code
  137. Vehicle weapon pawns? ugh Help! -originally in modelling forum(oops)
  138. invisible characters
  139. Weird Timer problem
  140. trying to build a quick vehicle... having scale trouble?
  141. using the sqrt function [And new physics]
  142. Pause/Wait Command
  143. reusing voice menu for other commands?
  144. Overriding Pawn functions with mutator?
  145. Mod Support - No Gametype?
  146. ProjSpawnOffset question
  147. Trying to learn, please advise.
  148. Loading out a custom player
  149. Swords, axes, and maces in UT2004
  150. Rail Gun
  151. Scope trouble
  152. Disabling/Enabling Passenger Weapons
  153. Wotgreal & Mod Folders
  154. Howto Update Players Score after death
  155. Using volumes for player location?
  156. Placing hit areas on the HUD...
  157. Vehicle Acceleration
  158. Extra Collision On Pawn?
  159. HudBDeathmatch / HudCDeathmatch
  160. Code Help
  161. Vehicle weapon fire animation?
  162. Gun muzzle flashing bug
  163. Trouble with a Bouncy Karma Ball
  164. OT kindda....
  165. Wow!!!!
  166. After-death gibbing
  167. Interfacing with UT server
  168. Movies in Unreal
  169. RoadKill Warriors needs help!
  170. Good Mac File to use
  171. Effects on server play.
  172. any vehicle coding tutorials?
  173. Start player with shields.
  174. UnrealED?
  175. Bug: xPawns GetTeamNum function
  176. How can I change a player's scale in game?
  177. Player Ghosting
  178. Is there any way to keep maps from generating ucl's?
  179. Unattached weapon pawn.
  180. mouse sensitivity problems: space fighter
  181. LibHTTP version 3 released
  182. Help with New Rocket Launcher
  183. Leader In Game
  184. [SOLVED] Need help wtih game timelimit in roundbased tdm
  185. Function in a Function
  186. newb ai controller question
  187. Help Old Deleted Classes Returned!?
  188. UnrealScriptedSequence
  189. Loading Large amounts of system data
  190. Sliding Monsters
  191. Creating a working "TriggeredAmbientSound" actor - how?
  192. Error List?
  193. overwriting vehicle karma
  194. Ut2004 GUI
  195. Trying to create my own directory....
  196. Checking states, Checking vertical distance, Checking checking checking
  197. Stick shift code
  198. Timer Delay Problem! Need Coder help! (SOLVED, Free code avail.)
  199. Side scroller camera
  200. Creating a Crane apparatus - Pawn help [04]
  201. Won't compile in Ut2004. Know why??
  202. Question for all you map makers
  203. Some problems with new weapon..
  204. playerIcon in Onslaught...
  205. Dedicated Server Problem...
  206. How to make weaponbases spawn my weapon...
  207. TC questions
  208. Objects - Spawning Actors
  209. Changing Models in game
  210. 1st person view Pawn invisible
  211. pawn's movement
  212. UnrealED Matinee
  213. ECE source?
  214. event triggered by player in area
  215. vehicle spawn
  216. Vehicle spawn offset
  217. Multiple Weapons
  218. Getting hud icons to not go shifty...
  219. selecting pri and alt fire mode from menu
  220. [Found BUG] In the Controller class
  221. how do i start?
  222. Khaeon Games (Netherlands) is looking for a Lead Graphics Coder (Paid)
  223. Unreal fortress evolution needs YOU
  224. another PlayerIcon in Onslaught question
  225. Tanks
  226. quick how-to question
  227. Moving a bot to a vector
  228. Know anything about dumpint?
  229. Showing FPS - without stat fps
  230. ignores statement
  231. Coding for a backend Database. How do I?
  232. [UT2004] Network Cinematics
  233. Bots fire at turret that switched to their own team
  234. DrawActor vs. ZBuffer
  235. coding new volumes?
  236. Determining a projectile under gravity's impact point and other stuff
  237. Can vehicles not be allowed to capture control points?
  238. powernode usage in other game types
  239. Interaction problem
  240. UT2004 Custom "Headshot" Sound
  241. Creat a .exe?
  242. Pawns and karma/kat?
  243. Runtime Pawns
  244. A Few Queries about Mod-Making
  245. Printing some text on a screen
  246. trouble spawning custom pawn
  247. make commandlet missing ?
  248. Race Placement
  249. Making a new gametype?
  250. Cool tutorial for a weapon mod.