- import ai scripted sequence
- Controller Class --> is Player ?
- Projectile issues
- Custom Weapon Textures...
- Help
- Pulling Stats from UTStats 2004 for league
- Raptor Targeting System
- Multi-Combo on Shock Rifle
- Is the ut2k4 linux demo 'modable'?
- How do i create .ucl and .u and .ini files for my wep mutator
- Novice Bots + LiftJumps? Another question now. (8/28)
- Where can I find the new bullet hit effects classes for modders? Somebody maked this.
- Help coding a light
- How do i make Bullets Bounce of walls/ground?
- Question about creating a mutator
- Mutators, Interactions and Repliction [03]
- Question
- Didn't know where to put this... but i have a problem
- looking for programing help, fixing warp zones
- ++*JOB OFFER*++ ALL DICIPLINES!!! WH40K Involved
- How to create Procedural Sounds?
- Fire Delay
- Assault Rifle question
- Scripting Karma Constraint Woes
- Problems using AutoPosition in GUIPages without GPFs
- More server gripes.!
- how to increase range
- yu-yu hakusho mod
- Coding Minigun
- Can some explain diff between Isa and casting?
- ONS Vehicles in DM
- Getting realtime bind info
- What's up with the HUD [03]
- mutator works in listen, but not DS?
- *caution n00b* Vehicle in UnrealED but not in game
- IST_Hold...
- How do you.....
- Tweening
- creating a translocator... the problems, o the problems
- [SFX] Self-Extracting Zips
- What class contains the hudtype variable for your own hud?
- Altering Raptor Targeting system
- need help with custom HUD! in DM HUD, what draw's the clock?
- Making a strafing...rounding turn with one keypress...
- Timed teleportation
- Need Help! (add hp to pawn vehciles?)
- Weird vehicle speed limit
- WaitForEvent & WaitForTimer unreliable
- No default properties in GUIStyles?
- Toggling an emitter on and off [04]
- Vehicle setup troubles
- creating an onscreen map...
- Freezing a Pawn
- Using iterators...
- A script noob needs a push in the right direction...plz help
- New vehicle that... doesn't fly??!!
- Menu Music
- looking for a Vehicle Tutorial (UT2004)
- How do i change the death sounds?
- Replacing the default Pawn?
- Modifying an existing gametype
- pickup xhair size & binds
- Can't make my own GUIStyles?
- Changes in Alpha when the game starts...
- Please fix my collision!
- Legalities of selling a new game type?
- EPIC: Attn on issue with Unreal 3 engine!
- Behind View adjusted aim
- UDN vs UnrealWiki
- Loading up original Unreal Static Meshes in Maya
- Ok to replace xPawn?
- how do i script anything
- I Can see my new Weapon
- How do i edit the xPAWN?
- Spawning Child of LevelInfo
- HELP For a relative N00BIE
- Centrifugal force in ut2004 engine?
- Custom Pawns using a Mutator
- Getting slope angle of object or BSP.
- god mode on LAN
- Some Mutator Help Please
- Pulling up a Clientside GUI from Server
- ucc make wont work!
- Is Wall Hug(or Back to Wall) and Climbing Ledges Possible?
- Removing xWeaponBases, xPickUpBases and other PickUps from play via custom Gametype?
- Mobile Spawn point?
- Help with check replacement sytax
- Feasability Question
- Using AttachToBone - having issues....
- Printing to Screen from Mutator
- Power Core
- Anyone working with the new Mod Support in the latest patch (3270)?
- Standing on a vehicle
- Blue and Red Redeemer
- Dual Laser Positioning For Dual Weapons Help
- Text style inside ComboBoxes?
- Missing UnrealEd classes during compile?
- Unrealscript question
- Check for type of object a player is standing on
- Vehicle weapons
- Forcing Vehicle driver to enter Weapon first?
- Dynamic bridges
- Vehicles with moving parts, Karma and the runtime
- texture browser won't load
- start coding.
- Replacing whole vehicle factories
- how do you edit vehicles (newbie)
- Animated Deco Assistance Needed
- Reloading Tutorials?
- Need help with collision....
- How co i change pain sounds?
- Karma Physics
- Diagonal weapon offset.
- Problem with adrenaline combo mutator...
- Rotation for turrets, animations, etc.
- Custom Pickups
- Superclass X of class X does not exist error
- UpdatePrecacheMaterials in ONS...
- UT2k4 patch 3323 live
- How do i save an edited mesh?
- vehicle pitch and yaw
- Looking for a vehicle coder will pay $$
- Bot AI Questions
- Passenger can't enter
- Where is the dropship model???
- Pawn deceleration
- lo
- xPawn animations play offline, but not online
- JBAddon coding (mutator)
- question about states
- Problems spawning Pickup.
- Using the debug .u files
- Can't get PlaySound() to work
- Root Motion
- invasion queen in a assault level?
- bike code
- Vehicle weapon pawns? ugh Help! -originally in modelling forum(oops)
- invisible characters
- Weird Timer problem
- trying to build a quick vehicle... having scale trouble?
- using the sqrt function [And new physics]
- Pause/Wait Command
- reusing voice menu for other commands?
- Overriding Pawn functions with mutator?
- Mod Support - No Gametype?
- ProjSpawnOffset question
- Trying to learn, please advise.
- Loading out a custom player
- Swords, axes, and maces in UT2004
- Rail Gun
- Scope trouble
- Disabling/Enabling Passenger Weapons
- Wotgreal & Mod Folders
- Howto Update Players Score after death
- Using volumes for player location?
- Placing hit areas on the HUD...
- Vehicle Acceleration
- Extra Collision On Pawn?
- HudBDeathmatch / HudCDeathmatch
- Code Help
- Vehicle weapon fire animation?
- Gun muzzle flashing bug
- Trouble with a Bouncy Karma Ball
- OT kindda....
- Wow!!!!
- After-death gibbing
- Interfacing with UT server
- Movies in Unreal
- RoadKill Warriors needs help!
- Good Mac File to use
- Effects on server play.
- any vehicle coding tutorials?
- Start player with shields.
- UnrealED?
- Bug: xPawns GetTeamNum function
- How can I change a player's scale in game?
- Player Ghosting
- Is there any way to keep maps from generating ucl's?
- Unattached weapon pawn.
- mouse sensitivity problems: space fighter
- LibHTTP version 3 released
- Help with New Rocket Launcher
- Leader In Game
- [SOLVED] Need help wtih game timelimit in roundbased tdm
- Function in a Function
- newb ai controller question
- Help Old Deleted Classes Returned!?
- UnrealScriptedSequence
- Loading Large amounts of system data
- Sliding Monsters
- Creating a working "TriggeredAmbientSound" actor - how?
- Error List?
- overwriting vehicle karma
- Ut2004 GUI
- Trying to create my own directory....
- Checking states, Checking vertical distance, Checking checking checking
- Stick shift code
- Timer Delay Problem! Need Coder help! (SOLVED, Free code avail.)
- Side scroller camera
- Creating a Crane apparatus - Pawn help [04]
- Won't compile in Ut2004. Know why??
- Question for all you map makers
- Some problems with new weapon..
- playerIcon in Onslaught...
- Dedicated Server Problem...
- How to make weaponbases spawn my weapon...
- TC questions
- Objects - Spawning Actors
- Changing Models in game
- 1st person view Pawn invisible
- pawn's movement
- UnrealED Matinee
- ECE source?
- event triggered by player in area
- vehicle spawn
- Vehicle spawn offset
- Multiple Weapons
- Getting hud icons to not go shifty...
- selecting pri and alt fire mode from menu
- [Found BUG] In the Controller class
- how do i start?
- Khaeon Games (Netherlands) is looking for a Lead Graphics Coder (Paid)
- Unreal fortress evolution needs YOU
- another PlayerIcon in Onslaught question
- Tanks
- quick how-to question
- Moving a bot to a vector
- Know anything about dumpint?
- Showing FPS - without stat fps
- ignores statement
- Coding for a backend Database. How do I?
- [UT2004] Network Cinematics
- Bots fire at turret that switched to their own team
- DrawActor vs. ZBuffer
- coding new volumes?
- Determining a projectile under gravity's impact point and other stuff
- Can vehicles not be allowed to capture control points?
- powernode usage in other game types
- Interaction problem
- UT2004 Custom "Headshot" Sound
- Creat a .exe?
- Pawns and karma/kat?
- Runtime Pawns
- A Few Queries about Mod-Making
- Printing some text on a screen
- trouble spawning custom pawn
- make commandlet missing ?
- Race Placement
- Making a new gametype?
- Cool tutorial for a weapon mod.