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View Full Version : Level Editing, Modeling & Skinning



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  1. mesh + karma = nothing?
  2. Dissapearing Actor?
  3. StaticMeshe Help
  4. Stupid bot paths....
  5. has anyone used NetMeeting for realtime help?
  6. can myLevel be too big?
  7. Maps with water?
  8. when making terrain....
  9. emitter error/bug
  10. hi i could use some help
  11. UED & Demos
  12. MayaPLE scale problem
  13. Export from Maya 5 PLE?
  14. 3Dmax 5 and weapon bones
  15. what purpose do final blends serve?
  16. ActorX for Max6
  17. game art and design colleges?
  18. UED Why so many textures in memory?
  19. weapon animations 1st_person reload
  20. 1st person weapon view issue
  21. Maya PLE & ATI 9600 don't mix
  22. Terrain + buildings...help!
  23. Two (or more) Terrain Maps in one level.
  24. "No Rain" zone using rain emitters
  25. Weapon Damage Specs?
  26. Mapper need for Machinima project
  27. HELP: Fluid Surface brakedown!!!
  28. [ActorX] For 3dsMax 6
  29. Static Mesh package
  30. Easy Question
  31. Zone Info problems.
  32. Desiging Level in 3d Max
  33. Low Gravity
  34. Scaling material on Mehs's
  35. palm tree trouble
  36. Animator and Skinner wanted 4 Napoleonic Mod
  37. Ued 3 texture properties window problem
  38. how to make a mover squish a player ?
  39. I Often Want My Builder Brush the Shape of Another Brush
  40. Problems with model's karma.
  41. Ued Software Updates
  42. Animated texture or projecter???
  43. UPaint...
  44. Projecters........
  45. Changing Alpha on imported textures
  46. Doors that slide open.
  47. How to change Step Length on a curved staircase?
  48. A hacked Skybox/Zone question...:
  49. Large map I'm currently working on
  50. SVehicle tutorials?
  51. Static Meshes not showing up
  52. Moving brushes in the editor
  53. Scripting commands in UnrealEd
  54. BAD UED error, please HELP!!
  55. how to set a texture to not receive decals ?
  56. Creating Levels
  57. delete
  58. 24 bit desktop UEd wont run (help)
  59. This questions for you Angel_Mapper!
  60. View Clipping Distance
  61. Attaching Bone_Weapon to a Biped Skeleton?
  62. Cell Shading??
  63. (Kind'a) New map for XMP
  64. optimize? anti-where
  65. Making bots double jump - Fixed!
  66. Fog Popping
  67. Fluidsurface Info and RIPPLING water...
  68. Ignore, please...
  69. UTGOTY Maps?
  70. 2probs
  71. Zombie Hunter mod
  72. Material Trigger Concept Map.
  73. TEXTURE changing BSP! :o
  74. Same terrain in multiple zones
  75. Ued 3 lighting problem
  76. Terrrain texture problem.
  77. DELETE, Fiqured it out.........
  78. Terrain from Max -> UnrealEd?
  79. File Size (Textures) issue...
  80. [mapping] Error when making terrain
  81. Projector Question - AngelMapper pls note
  82. a good turtial pls
  83. MAX Issue's.........
  84. Bulldog: does it supports multiplayer games.
  85. teleport in editor
  86. vehicles?
  87. Sun acts weird
  88. Modeling
  89. Trouble Opening ED
  90. bot pathing some help?
  91. Object rotate about axis far away
  92. few niggling problems....help!
  93. HELP!Cant align textures to my walls
  94. Exploding stuff?
  95. 1875 SW Schofield Revolver
  96. Crap~ character/matinee issue inside
  97. Projectile spawners
  98. Static mesh polycount too high
  99. Static mesh texturing (Transfer problem)
  100. White out viewports
  101. Connecting areas
  102. modifing downloaded skin in upaint
  103. [Emitter] How to Attach
  104. Anti-portal issues
  105. MeshEmitter
  106. scripting basics
  107. Static meshes.
  108. Mover and Mesh issue... (please help)
  109. Triggered Emmiter (s)
  110. Mover
  111. Weapon placement
  112. New static mesh browser?
  113. Freehand Polygon Tool pissin' me off. Anyone else get this.
  114. Fire
  115. Map Conversion?
  116. really frustrated
  117. Jump Pad Creation Problem
  118. Browser problem
  119. how to make a mover move all the time ??
  120. Decent blubber texture
  121. apply different textures to 1 wall ?? 2 questions
  122. mover is black
  123. MapScale Problem
  124. SM rotates off center...
  125. xProcMesh Tutorials
  126. projector showing in editor but not in game
  127. A call to all those who are using maya PLE or maya...
  128. Player Light Effects
  129. team playerstarts ??
  130. [Level Design] Using 3dsMax
  131. Need Help to get dead player ragdolls to stick to objects...
  132. Texture Compression
  133. Texture per Brush list?
  134. Announcer...
  135. unrealed fix 4?
  136. 3ds max texture quality in view ports
  137. UT2K3 texture limits
  138. Exporting and Importing static meshes in ued3
  139. Need help/tutorial: switch on/off sound effect in map
  140. Maya -> UnrealED player model mesh problem
  141. Random ambient lights
  142. scripted texture message possibilities ?
  143. Maya exports - lofted surfaces
  144. Importing
  145. Specific Mover Effect needed (Pause)
  146. Unreal Characters supporting multiple bone skeletons ?
  147. Alpha layer problem
  148. more then 8 keyframes
  149. [Movers] Copy Lifts to Other Locations
  150. Terragen tutorial at WIKI ?
  151. Mapping problems
  152. Really Wierd Lighting Error...
  153. Tick Rate Too High
  154. Texture hunting...
  155. Matterial Combiner's not lit properly
  156. Texture Limit for mylevel?
  157. Custom Skybox Image prep Tut?
  158. [Custom Banners]Where's the Banner?
  159. Invasion
  160. need help deciding what to do
  161. Static mesh sizes??
  162. ActorX 212b for Max6 out
  163. Static mesh fan
  164. Shark decorations vanshing when viewed from certain angles?
  165. Mirroring?
  166. Question about UT2k4 DVD release
  167. Mover rotation dilemma
  168. What is the BEST way to distribute meshes with your level
  169. Question for any advanced mappers
  170. skins and new character bios
  171. Under Water Surface
  172. Are we allowed to use sound/music from movies
  173. File Dependancy
  174. Strike Force - Help Wanted!
  175. Players fallinto the floor
  176. Texturing my liquid?
  177. Specific Animations for diagonal strafe
  178. Unreal Vehicle Rigging
  179. newbie question: making brushes kill when touched
  180. c.rap, I cant make terrain
  181. Mission to Mars UT2004 Style
  182. Gravity
  183. Make an addition brush part of a containing subtraction brush
  184. Unreal Editor 3.0 Problem
  185. Jumping Down Pipe
  186. Turning Brushes on/off
  187. no way to export vertex colors w/ maya ple?
  188. SP mod: how to?
  189. Terrain : "Issues."
  190. Texture making tuts?
  191. Cylinder Brush & Water Volumes or Are there surface/side limits to a volume brush?
  192. How do you make a BR Map
  193. more terrain ?'s
  194. is there a way to convert ut maps to ut2k3 format?
  195. [Movers] Triggered by Switch
  196. Movers and Volumes
  197. porting, quake3 to ut2003?
  198. Are there Height settings for player models?
  199. Big-Volumes, Problem.
  200. Death of the sun
  201. [ued3]error after opening map
  202. Animating meshes
  203. Who's using What to bake your textures?
  204. How to make a hole/tunnel in terrain?
  205. Skin Maker
  206. UnrealEd 3.0 is doesn't show workspace...
  207. Cloth simlulation for animations on meshes
  208. [Terrains] Duplicating
  209. help with upaint
  210. [Fluid Surface] Ripples are Gone...
  211. falling through terrain......
  212. Dune Fremen Skin , ready for download
  213. moving lava on terrain?
  214. Naming zones......
  215. Dungeon Master TC, mappers and modellers needed
  216. Please DELETE....DOUBLE POST BY MIS-TAKE
  217. Creaking wood sound......
  218. What does wall thickness do?
  219. Making a Canyon dark.
  220. Anti-Portals - WHOOPS!
  221. Mod* Looking for New staff - Rebuilding
  222. Large or Small Map?
  223. Upaint
  224. bots and lifts
  225. Custom character animation glitch
  226. New to editing
  227. Homer Simpson voice pack won't work
  228. Setting up Skyboxes
  229. terrain collision?
  230. [p8] & [g16]
  231. AntiPortals
  232. Export the old unreal Player to 3DStudio
  233. Alpha Channels
  234. DELETE PLEASE!
  235. xProcMesh
  236. Please help! UV-mapped FluidSurfaceInfo?
  237. UnrealED 3.0 opacity.....
  238. Horizon
  239. Modeling...
  240. Need a bit of help making an animated texture.
  241. UV scale constant w/ increased size
  242. SM Batching Q.
  243. ladder climbing speed
  244. Lighting for AI...
  245. a small bothering question
  246. Can we port UC Weapon Models?
  247. Making a new target
  248. Mover Sounds
  249. Map editor messed up
  250. exporting textures