- Matinee problem online
- Animation/Rigging
- Texture alignement on cylinders
- Use Triggered Ladder Volume Help Needed
- Fall through static mesh on death problem
- 3ds Max 8 - Rigged character head dummy moves when saved
- Making a complex brush like in DM-Asbestos
- Half Life 2 to UT2004 tools? Know of any?
- Can't play my own map
- Static Mesh invisable one side, not the other
- will any thing open these retarded .dds image files?
- General Protection Fault with a vehicle in UnrealEd
- Spawn Point Woes
- Can't get off the default Jakob skin while online.
- Team Color Texture Setup
- unrealed 3.0 creat emaps for UT 99?
- New to UED 3.0
- What other games can ya use Unreal3d for mapping?
- 1st-Person Weapon Anim not importing right
- Tips on modeling a character for UT3 now in Max or Maya with Zbrush or Mudbox?
- Gears' Modeler Featured in a New Book
- Brush problems
- weapon animation
- My map doesn't show up in the maplist.
- Batch Importing t3d's to a usx using a:.bat
- How does one start modeling?
- UT2k4 to UT99
- Level Description/JPG's
- Changing the Texture of a Mover
- matinee events don't reset!
- how can i use 3DS MAx 8 file in unreal editor
- Skeletal Linkgun Death Animation
- can triggeredcondition only trigger conditions?
- attached movers
- Importing characters crashes Unreal Ed
- Extract BSP Shadows?
- Camera effect with skybox
- Action_PlaySound vs PlayLocalSound
- Just a short qustion
- "Unreal" Font
- Trigger
- UDN Example Maps not there....and water feature
- Need Modellers
- Problems changing an existing killzone mover thingy (GOTY)
- Vec Model ?s
- Programs for level diagrams?
- Volume as a trigger
- Need Help making Decals for grime and trash. Please help if you can.
- Simple Block, as an actor
- transparent efects in images
- selecting only two vertices
- KActor no collide with shots
- how can you use wether effects?
- what modeling programes do people use?
- emiterz?
- subtracting from BSP solids revisited
- Zone Lighting and actor shadows for a Terrain Map
- Question on custom models
- scuba tanks
- onslaught node/core model changes
- Whats up with SuperShock
- Assault - destroyable objectives and emitters
- Having a few problems with Terrain
- texture and static mesh packages
- diving bell
- Jump Pad
- Need inspiration for a map
- Editor asleep setting mover keypoints
- attaching playerstart to movers NOT!
- ?? How DO U REMOVE unliked Weapons from Game
- Shadow issue on custom character
- UnrealEd 3.0 UI questions...
- Transparent texture not working on my custom static mesh?
- Terrain problem...
- sounds and music
- water volume problem
- snow effects trouble
- ive searched the wiki plz help
- Trigger with vehicle/factory
- Importing textures, static meshes, ect. from other games?
- Sky Box Problem
- Physics problems at large maps
- Rotating mover
- here is a tricky one
- Any1 got a desent map
- lightmaps
- Importing OpenFlight Models into Unreal Engine
- Karma Objects
- problems with mesh connecting to bone
- Character animation and texture import from 3dsmax
- Problems with UnrealEd
- Panda needs Help!
- Question about UnrealED
- Building custom brushes
- Trigger_ASUseAndRespawn
- physics volumes
- Fog with lights
- Salvaging maps?
- Emitter question...
- Gretting Bots to Use Turrets
- Help Wanted!
- help with objectives
- Bombing Run - Shooting the Ball through the hoop :-/
- UnrealEd Map in Runtime
- help needed to sraighten out model
- matinee start
- Someone please, help me find Neomagi mk7 Model.
- Can Emitter objs interact with actors/ vols?
- newbie to poly modeling
- How do I export scaling bone animation?
- Editor boundaries? (red, blue)
- how do most people model for unreal?
- is this too much?
- need zombie models
- modifying game type
- UT models.
- Help With Optimization
- multiple instances of same material in static mesh
- I doubt it but thought I would ask...
- Emitter collision spawning direction
- the editor ever mess with you?
- Extreme Assault Problems
- getting sounds right
- still a little unclear on pathing
- How to compile UT04 Models/skins to UT 03?
- animating
- Making a custom character recruitable in single player mode...
- Which type of hinge?
- Really Stupid Rotate Question
- Weapon Locker Custom Text
- Angel Mapper goes even more international
- can unreal use nurms?
- Max level size?
- how do i add my weapons to unreal torunament 2004
- Sunlight Actor
- Problem: mod auto-loading with my map
- emitter smoke pushed by rockets?
- Issue: Lighting problems in the map I am making.
- Invisible wall with custom collision?
- Rigging Question about Models, Maya and Weapons.
- needs help, texture stretching
- Unable to play when I push the Play Icon
- Maya 8.5PLE and ActorX Problem
- Maya 8 plugin?
- How to convert .unr to .map???
- Changing what side is down
- Brush/texture problem
- which folder to put mutators/mods
- Importing a brush from 3dsmax.. Not as a static mesh
- bystander mode?
- Texture Application Eye Drop Functionality
- how do you make a moveing level?
- looking for a uvw mapper/ or someone to give advice on how
- vrml animated with vrmlscript in 3ds
- Shifting Walls? HELP!
- Looking for Moddler/Skinner/Rigger for my Charater Ideas
- UED3 Problem
- Bot on lift problem
- do unreal tournament99 unrs import into 2k4?
- My Model is facing right while playing
- Two sided materials and Tree visibility issues
- crazy editor behavior yet again!
- Adding animations to default character...
- Imported a simple mesh into Roboblitz editor for ingame, but now what?
- Moving Teleporter?
- Setting up a button so that you can call the lift
- next time you make terrain in your map
- scripted trigger = zoneportal
- Exporting Textures to 3ds max
- Character UV Maps: Oversteaping Their Bounds
- Need Help with Teleporters
- Runtime Error?
- Weapon Import Animation - issues
- Any weapon with any of these skins?
- Mesh: new editor lit test...
- UnrealEd experimentation
- I can't do indoor terrain
- map file structure?
- which version of Maya PLE?
- adding reachspecs
- model to uEngine no collision map and model download
- where is Upaint?
- Skybox sides!
- Problem with static mesh.
- UE3 Cave Question
- Leviathan spawnage
- Possible Shader Problem
- select just all pathnodes?
- relative size of map components
- are lightmaps calculated for fake backdrops?
- waterfall/emitter fluid surface collision
- vertex blending
- how do you texture vehicles and characters?
- map naming convention
- Single Round Assaults
- Control weapon respawn time
- Vehicle Importing Problem
- Homer simpson and duke nukem skin
- Static Mesh (from 3dsmax to UE)
- turn OFF type 1 Collision model?
- combiners of combiners?
- cant playtest properly
- Trigger Lights/Special Lit
- Editing a weapon texture, help please
- error involving projectors... WTF?
- Making vehicles embedded in the map
- Bot pathing question...
- i need help REEAAAL bad
- Signup for UDTeam Today!
- Some's Link's For Invasion Mod's
- Overwhelming Challenge
- Bot problem. With ducking, or rather...not ducking.
- musings on map making
- skyzone info within the level
- who's meshes are these?
- Requesting copyrighted work permission
- Lightwave scale
- LWO to BSP brush
- Spawn Point Troubles
- WetTextures
- Switch emitter on and off?
- Monsters to not spawn
- brightness of mesh under feet less than when it is overhead?
- Terrain had disappeared
- Help: MAP SIZE TOO BIG
- UnrealEd (UT2004) help
- Triggering Gravity Direction?
- Books
- LavaVolume Lights
- help plz
- Premade skeletons for MAX
- Change scroll banner
- how do i get text on a wall???
- help resizing terrain on completed map
- Enter/Leave Delay Volume
- Rotate Terrain?
- How to speed bots along with jumpspots while in stride?
- xWeaponBase Spawn Timing (and difference between NewWeaponBase)
- anitportals
- Editor Closing
- shader/lighting-to-texture
- Where is UnrealED in 2004
- Creating cut scenes in Unreal ED
- Zone Info - Zone Fog
- Adding a countdown timer
- Upaint Hates Me
- Texture color mismatch
- Antiportals not stopping calculations???
- Static Mesh Sizes
- Change to a character mesh