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View Full Version : UT2004 Level Editing, Modeling & Skinning



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  1. Matinee problem online
  2. Animation/Rigging
  3. Texture alignement on cylinders
  4. Use Triggered Ladder Volume Help Needed
  5. Fall through static mesh on death problem
  6. 3ds Max 8 - Rigged character head dummy moves when saved
  7. Making a complex brush like in DM-Asbestos
  8. Half Life 2 to UT2004 tools? Know of any?
  9. Can't play my own map
  10. Static Mesh invisable one side, not the other
  11. will any thing open these retarded .dds image files?
  12. General Protection Fault with a vehicle in UnrealEd
  13. Spawn Point Woes
  14. Can't get off the default Jakob skin while online.
  15. Team Color Texture Setup
  16. unrealed 3.0 creat emaps for UT 99?
  17. New to UED 3.0
  18. What other games can ya use Unreal3d for mapping?
  19. 1st-Person Weapon Anim not importing right
  20. Tips on modeling a character for UT3 now in Max or Maya with Zbrush or Mudbox?
  21. Gears' Modeler Featured in a New Book
  22. Brush problems
  23. weapon animation
  24. My map doesn't show up in the maplist.
  25. Batch Importing t3d's to a usx using a:.bat
  26. How does one start modeling?
  27. UT2k4 to UT99
  28. Level Description/JPG's
  29. Changing the Texture of a Mover
  30. matinee events don't reset!
  31. how can i use 3DS MAx 8 file in unreal editor
  32. Skeletal Linkgun Death Animation
  33. can triggeredcondition only trigger conditions?
  34. attached movers
  35. Importing characters crashes Unreal Ed
  36. Extract BSP Shadows?
  37. Camera effect with skybox
  38. Action_PlaySound vs PlayLocalSound
  39. Just a short qustion
  40. "Unreal" Font
  41. Trigger
  42. UDN Example Maps not there....and water feature
  43. Need Modellers
  44. Problems changing an existing killzone mover thingy (GOTY)
  45. Vec Model ?s
  46. Programs for level diagrams?
  47. Volume as a trigger
  48. Need Help making Decals for grime and trash. Please help if you can.
  49. Simple Block, as an actor
  50. transparent efects in images
  51. selecting only two vertices
  52. KActor no collide with shots
  53. how can you use wether effects?
  54. what modeling programes do people use?
  55. emiterz?
  56. subtracting from BSP solids revisited
  57. Zone Lighting and actor shadows for a Terrain Map
  58. Question on custom models
  59. scuba tanks
  60. onslaught node/core model changes
  61. Whats up with SuperShock
  62. Assault - destroyable objectives and emitters
  63. Having a few problems with Terrain
  64. texture and static mesh packages
  65. diving bell
  66. Jump Pad
  67. Need inspiration for a map
  68. Editor asleep setting mover keypoints
  69. attaching playerstart to movers NOT!
  70. ?? How DO U REMOVE unliked Weapons from Game
  71. Shadow issue on custom character
  72. UnrealEd 3.0 UI questions...
  73. Transparent texture not working on my custom static mesh?
  74. Terrain problem...
  75. sounds and music
  76. water volume problem
  77. snow effects trouble
  78. ive searched the wiki plz help
  79. Trigger with vehicle/factory
  80. Importing textures, static meshes, ect. from other games?
  81. Sky Box Problem
  82. Physics problems at large maps
  83. Rotating mover
  84. here is a tricky one
  85. Any1 got a desent map
  86. lightmaps
  87. Importing OpenFlight Models into Unreal Engine
  88. Karma Objects
  89. problems with mesh connecting to bone
  90. Character animation and texture import from 3dsmax
  91. Problems with UnrealEd
  92. Panda needs Help!
  93. Question about UnrealED
  94. Building custom brushes
  95. Trigger_ASUseAndRespawn
  96. physics volumes
  97. Fog with lights
  98. Salvaging maps?
  99. Emitter question...
  100. Gretting Bots to Use Turrets
  101. Help Wanted!
  102. help with objectives
  103. Bombing Run - Shooting the Ball through the hoop :-/
  104. UnrealEd Map in Runtime
  105. help needed to sraighten out model
  106. matinee start
  107. Someone please, help me find Neomagi mk7 Model.
  108. Can Emitter objs interact with actors/ vols?
  109. newbie to poly modeling
  110. How do I export scaling bone animation?
  111. Editor boundaries? (red, blue)
  112. how do most people model for unreal?
  113. is this too much?
  114. need zombie models
  115. modifying game type
  116. UT models.
  117. Help With Optimization
  118. multiple instances of same material in static mesh
  119. I doubt it but thought I would ask...
  120. Emitter collision spawning direction
  121. the editor ever mess with you?
  122. Extreme Assault Problems
  123. getting sounds right
  124. still a little unclear on pathing
  125. How to compile UT04 Models/skins to UT 03?
  126. animating
  127. Making a custom character recruitable in single player mode...
  128. Which type of hinge?
  129. Really Stupid Rotate Question
  130. Weapon Locker Custom Text
  131. Angel Mapper goes even more international
  132. can unreal use nurms?
  133. Max level size?
  134. how do i add my weapons to unreal torunament 2004
  135. Sunlight Actor
  136. Problem: mod auto-loading with my map
  137. emitter smoke pushed by rockets?
  138. Issue: Lighting problems in the map I am making.
  139. Invisible wall with custom collision?
  140. Rigging Question about Models, Maya and Weapons.
  141. needs help, texture stretching
  142. Unable to play when I push the Play Icon
  143. Maya 8.5PLE and ActorX Problem
  144. Maya 8 plugin?
  145. How to convert .unr to .map???
  146. Changing what side is down
  147. Brush/texture problem
  148. which folder to put mutators/mods
  149. Importing a brush from 3dsmax.. Not as a static mesh
  150. bystander mode?
  151. Texture Application Eye Drop Functionality
  152. how do you make a moveing level?
  153. looking for a uvw mapper/ or someone to give advice on how
  154. vrml animated with vrmlscript in 3ds
  155. Shifting Walls? HELP!
  156. Looking for Moddler/Skinner/Rigger for my Charater Ideas
  157. UED3 Problem
  158. Bot on lift problem
  159. do unreal tournament99 unrs import into 2k4?
  160. My Model is facing right while playing
  161. Two sided materials and Tree visibility issues
  162. crazy editor behavior yet again!
  163. Adding animations to default character...
  164. Imported a simple mesh into Roboblitz editor for ingame, but now what?
  165. Moving Teleporter?
  166. Setting up a button so that you can call the lift
  167. next time you make terrain in your map
  168. scripted trigger = zoneportal
  169. Exporting Textures to 3ds max
  170. Character UV Maps: Oversteaping Their Bounds
  171. Need Help with Teleporters
  172. Runtime Error?
  173. Weapon Import Animation - issues
  174. Any weapon with any of these skins?
  175. Mesh: new editor lit test...
  176. UnrealEd experimentation
  177. I can't do indoor terrain
  178. map file structure?
  179. which version of Maya PLE?
  180. adding reachspecs
  181. model to uEngine no collision map and model download
  182. where is Upaint?
  183. Skybox sides!
  184. Problem with static mesh.
  185. UE3 Cave Question
  186. Leviathan spawnage
  187. Possible Shader Problem
  188. select just all pathnodes?
  189. relative size of map components
  190. are lightmaps calculated for fake backdrops?
  191. waterfall/emitter fluid surface collision
  192. vertex blending
  193. how do you texture vehicles and characters?
  194. map naming convention
  195. Single Round Assaults
  196. Control weapon respawn time
  197. Vehicle Importing Problem
  198. Homer simpson and duke nukem skin
  199. Static Mesh (from 3dsmax to UE)
  200. turn OFF type 1 Collision model?
  201. combiners of combiners?
  202. cant playtest properly
  203. Trigger Lights/Special Lit
  204. Editing a weapon texture, help please
  205. error involving projectors... WTF?
  206. Making vehicles embedded in the map
  207. Bot pathing question...
  208. i need help REEAAAL bad
  209. Signup for UDTeam Today!
  210. Some's Link's For Invasion Mod's
  211. Overwhelming Challenge
  212. Bot problem. With ducking, or rather...not ducking.
  213. musings on map making
  214. skyzone info within the level
  215. who's meshes are these?
  216. Requesting copyrighted work permission
  217. Lightwave scale
  218. LWO to BSP brush
  219. Spawn Point Troubles
  220. WetTextures
  221. Switch emitter on and off?
  222. Monsters to not spawn
  223. brightness of mesh under feet less than when it is overhead?
  224. Terrain had disappeared
  225. Help: MAP SIZE TOO BIG
  226. UnrealEd (UT2004) help
  227. Triggering Gravity Direction?
  228. Books
  229. LavaVolume Lights
  230. help plz
  231. Premade skeletons for MAX
  232. Change scroll banner
  233. how do i get text on a wall???
  234. help resizing terrain on completed map
  235. Enter/Leave Delay Volume
  236. Rotate Terrain?
  237. How to speed bots along with jumpspots while in stride?
  238. xWeaponBase Spawn Timing (and difference between NewWeaponBase)
  239. anitportals
  240. Editor Closing
  241. shader/lighting-to-texture
  242. Where is UnrealED in 2004
  243. Creating cut scenes in Unreal ED
  244. Zone Info - Zone Fog
  245. Adding a countdown timer
  246. Upaint Hates Me
  247. Texture color mismatch
  248. Antiportals not stopping calculations???
  249. Static Mesh Sizes
  250. Change to a character mesh